View all of our changes in a minimal format.
Sorted in chronological order.
Talents & Abilities
The Nature's Grace Capstone now works as intended.
Surprise Attacks now also works for Druid finishing moves.
Cower no longer awards any combo points.
Enrage now makes Maul hit an additional nearby target when active.
Wild Quiver now also procs off Steady Shot.
Silencing Shot is now shares a cooldown with Interrupts and also triggers the global cooldown when used.
Silencing Shot now has a 25 second coldown (from 20), silences for 2 seconds (from 3) and deals 75% weapon damage (from 50%).
Bestial Wrath is no longer useable when you are not in control of your character.
Guarded by the Light now reduces periodic spell damage taken.
Improved Stormstrike now grants 15% base mana, from 20%.
Grounding Totem now has a 20 second cooldown, from 15. â
Misery now grants 7/14/20% increased spell power scaling to the affected spells, up from 5/10/15%.
Improved Shadowform no longer gives Fade a chance to clear movement impairing effects.
Veiled Shadows now gives Fade a 50/100% chance to clear all movement impairing effects.
Fiery Payback now reduces the cast time of Pyroblast by 1 second, from 1.25 seconds. It no longer reduces damage taken while under 35% health.
Hot Streak now increases the damage of Pyroblast by 50%, up from 35%.
Brain Freeze now makes the affected Fireball deal 25% increased damage in PvE (from 10%), and 10% less damage in PvP (from 20%).
Brain Freeze now makes your Frostbolt and Arcane Missiles deal 3/6/10% increased damage on targets affected by your Fireball DoT.
Frostbolt has had its damage and scaling increased by 4%.
Frostbrand Weapon now slows the targets movement speed for 40%, from 50%.
Crippling Poison now slows the targets movement speed for 40%, from 50%.
Improved Kick has been reworked. It now gives your successful interrupts with kick a 50/100% chance to grant you 50 energy and increase your movement speed by 30% for 4 seconds.
The Improved Slam Capstone now makes Slam a guaranteed crit when used on an Incapacitated or Immobilized target.
Bloodthirst and Mortal Strike no longer share a cooldown.
Furious Attacks now reduces healing effects by 20/40%, from 25/50%.
Berserker Rage is no longer on the global cooldown.
Avenger's Shield now does 15% more threat.
New Talent: Improved Victory Rush - Increases the critical strike chance of your Victory Rush by 20/40/60% and gives you a 33/66/100% when you parry to allow the use of Victory Rush for 10 seconds. This effect may only occur once every 20 seconds. Victory Rush used this way generates an additional 60% threat. This talent replaced Improved Demoralizing Shout in the Fury tree.
Booming Voice now also increases the effectiveness of Demoralizing Shout by 20/40%.
Iron Will now requires a single Two-Handed weapon to work.
Deflection (Rogue) no longer reduces spell damage taken while Ghostly Strike is active.
The increased block value from Critical Block no longer works against players. â
Kick interrupts now prevent spell casts from any school for 4 seconds.
Pummel interrupts now prevent spell casts from any school for 4 seconds.
Shield Bash interrupts now prevent spell casts from any school for 5 seconds.
Wind Shear now has a 18 second cooldown (from 12). Successfully interrupting an enemy only triggers a 12 second cooldown.
New Capstone: Frozen Core - Being hit by an Interrupt effect when you are not casting reduces the cast time of your spells by 10% for 10 seconds. This may only occur once every 20 seconds.
New Capstone: Celestial Focus - Being hit by an Interrupt effect when you are not casting makes your next Entangling Roots cast within 10 seconds an instant cast. This may only occur once every 20 seconds.
New Capstone: Spiritual Focus - Being hit by an interrupt effect when you are not casting makes your next Holy Shock a guaranteed critical strike. This may only occur once every 20 seconds.
Burning Determination is now a three point talent that reduces your damage taken by 5/10/15% while Silenced.
New Capstone: Burning Determination - Being hit by an Interrupt effect when you are not casting makes you immune to the next Silence or Interrupt effect. This may only occur once every 20 seconds.
New Capstone: Intensify Rage - Your successful interrupts with Pummel now Immobilizes the target for 3 seconds and grants you Bloodrage (at no health cost).
New Capstone: Deflection (Warrior) - You gain damage reduction against direct damage spells equal to 33% of your Parry chance while wielding a Two-Handed weapon. Does not work against players.
The Victory Rush effects of Deflection (Warrior) have been moved to the new talent Improved Victory Rush.
Quests
[Keeping Evil at Bay: Alcaz Island]: Now has proper quest header.
Item Changes
The Hidden Items will now properly bind on use *requires restart and cache clear
Talents & Abilities
Disabled mind control until an exploit is fixed.
Dungeons & Raids
[TBC][Magisters Terrace] Full dungeon and Creature Group ability rework
[TBC][Magisters Terrace] Added immunity flags for all creatures
[TBC][Magisters Terrace] Corrected some creature positions
[TBC][Magisters Terrace] Added few missing creature texts
[TBC][Magisters Terrace] Rescripted all creatures to follow as closely as possible the retail behaviour
[TBC][Magisters Terrace] Corrected/Added few paths for creatures
[TBC][Magisters Terrace] Fixed 1 broken creature spells
[TBC][Magisters Terrace] Added a lot of missing/hidden in/out of combat mechanics for creatures
[TBC][Magisters Terrace] Added formations for each pack
[TBC][Magisters Terrace] Visual spell from crystals to Selin Fireheart
[TBC][Magisters Terrace] Scryring Orb event completely working
Quests
[True Artisan] Titanic Leggings can now be properly completed at the call boards.
Item Changes
16 Bloody items from the Nightmare Dragons will now have PvP power instead of PvE power.
Dungeons & Raids
[Naxxramas] All Naxxramas bosses have 2 months respawn time (within the same ID)
[Naxxramas] Faerline is now immune to disarm effects
[Naxxramas] Faerlina - Clinging Poison pools will not affect Faerlina, Cultists and Acolytes
General
Baron Revilgaz will now also accept, "For the Horde!" and buff Strength of the Horde. (Pending Restart)
Baron Revilgaz will now buff Strength of the Alliance whenever you complete the quest: General Drakisath's Demise. (Pending Restart)
[Ethereal Bazaar]: added 18 new shield transmogs to the Bazaar. *Requires a restart
Item Changes
[Azerothian Schmorgus Board] Will now restore mana whenever you use it. (Pending Restart)
Dungeons & Raids
Ragnaros, Nefarian and Onyxia will now drop an extra item on both 10 & 25 player difficulty.
Dungeons & Raids
[AQT]: Temporarily disabled the Qiraji Mindslayer's fear until an issue is fixed with it.
[TBC][The Arcatraz] Full dungeon and Creature Group ability rework
[TBC][The Arcatraz] Added immunity flags for all creatures
[TBC][The Arcatraz] Corrected some creature positions
[TBC][The Arcatraz] Added 2 missing creature texts
[TBC][The Arcatraz] Rescripted all creatures to follow as closely as possible the retail behaviour
[TBC][The Arcatraz] Corrected/Added few paths for creatures
[TBC][The Arcatraz] Fixed 10 broken creature spells
[TBC][The Arcatraz] Added a lot of missing/hidden in/out of combat mechanics for creatures
[TBC][The Arcatraz] Added formations for each pack
[TBC][The Arcatraz] Rescripted the initial invasion event at the start of the dungeon
[TBC][The Arcatraz] Better AI for Defender/Warden corpse creatures
[TBC][The Arcatraz] Reworked every mini boss at the last boss fight (Harbinger Skyriss)
[TBC][Shadow Labyrinth] Scripted Murmur's out combat event - the fight between him and the creatures in the room
[TBC][Shadow Labyrinth] Ambassador Hellmaw - total rework - out of combat event and path when released
[TBC][Shadow Labyrinth] Blackheart the Inciter - won't cast mind control is just 1 player is fighting him
[TBC][Shadow Labyrinth] Grandmaster Vorpil - better teleport logic
[TBC][Shadow Labyrinth] Murmur - out of combat AI
[TBC][Shadow Labyrinth] Outside of Shadow Labyrinth
[TBC][Shadow Labyrinth] Scripted the fight between the guards and the fleeing Cobal Agents
[TBC][Shadow Labyrinth] Full dungeon and Creature Group ability rework
[TBC][Shadow Labyrinth] Added immunity flags for all creatures
[TBC][Shadow Labyrinth] Corrected some creature positions
[TBC][Shadow Labyrinth] Added 3 missing creature texts
[TBC][Shadow Labyrinth] Added 1 creature equipment
[TBC][Shadow Labyrinth] Rescripted all creatures to follow as closely as possible the retail behaviour
[TBC][Shadow Labyrinth] Corrected few paths for creatures
[TBC][Shadow Labyrinth] Fixed 3 broken creature spell
[TBC][Shadow Labyrinth] Added a lot of missing/hidden in/out of combat mechanics for creatures
[TBC][Shadow Labyrinth] Added formations for each pack
[TBC][Shadow Labyrinth] Scripted the AI of Cabal Ritualist to change their combat style based on their equiped weapon and interaction with first boss (Ambassador Hellmaw)
[TBC][Shadow Labyrinth] Scripted out of combat event before second boss (Blackheart the Inciter)