Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2020/03/07

Talents & Abilities

Change

The Nature's Grace Capstone now works as intended.

Change

Surprise Attacks now also works for Druid finishing moves.

Change

Cower no longer awards any combo points.

Change

Enrage now makes Maul hit an additional nearby target when active.

Change

Wild Quiver now also procs off Steady Shot.

Change

Silencing Shot is now shares a cooldown with Interrupts and also triggers the global cooldown when used.

Change

Silencing Shot now has a 25 second coldown (from 20), silences for 2 seconds (from 3) and deals 75% weapon damage (from 50%).

Change

Bestial Wrath is no longer useable when you are not in control of your character.

Change

Guarded by the Light now reduces periodic spell damage taken.

Change

Improved Stormstrike now grants 15% base mana, from 20%.

Change

Grounding Totem now has a 20 second cooldown, from 15. ‎

Change

Misery now grants 7/14/20% increased spell power scaling to the affected spells, up from 5/10/15%.

Change

Improved Shadowform no longer gives Fade a chance to clear movement impairing effects.

Change

Veiled Shadows now gives Fade a 50/100% chance to clear all movement impairing effects.

Change

Fiery Payback now reduces the cast time of Pyroblast by 1 second, from 1.25 seconds. It no longer reduces damage taken while under 35% health.

Change

Hot Streak now increases the damage of Pyroblast by 50%, up from 35%.

Change

Brain Freeze now makes the affected Fireball deal 25% increased damage in PvE (from 10%), and 10% less damage in PvP (from 20%).

Change

Brain Freeze now makes your Frostbolt and Arcane Missiles deal 3/6/10% increased damage on targets affected by your Fireball DoT.

Change

Frostbolt has had its damage and scaling increased by 4%.

Change

Frostbrand Weapon now slows the targets movement speed for 40%, from 50%.

Change

Crippling Poison now slows the targets movement speed for 40%, from 50%.

Change

Improved Kick has been reworked. It now gives your successful interrupts with kick a 50/100% chance to grant you 50 energy and increase your movement speed by 30% for 4 seconds.

Change

The Improved Slam Capstone now makes Slam a guaranteed crit when used on an Incapacitated or Immobilized target.

Change

Bloodthirst and Mortal Strike no longer share a cooldown.

Change

Furious Attacks now reduces healing effects by 20/40%, from 25/50%.

Change

Berserker Rage is no longer on the global cooldown.

Change

Avenger's Shield now does 15% more threat.

Change

New Talent: Improved Victory Rush - Increases the critical strike chance of your Victory Rush by 20/40/60% and gives you a 33/66/100% when you parry to allow the use of Victory Rush for 10 seconds. This effect may only occur once every 20 seconds. Victory Rush used this way generates an additional 60% threat. This talent replaced Improved Demoralizing Shout in the Fury tree.

Change

Booming Voice now also increases the effectiveness of Demoralizing Shout by 20/40%.

Change

Iron Will now requires a single Two-Handed weapon to work.

Change

Deflection (Rogue) no longer reduces spell damage taken while Ghostly Strike is active.

Change

The increased block value from Critical Block no longer works against players. ‎

Change

Kick interrupts now prevent spell casts from any school for 4 seconds.

Change

Pummel interrupts now prevent spell casts from any school for 4 seconds.

Change

Shield Bash interrupts now prevent spell casts from any school for 5 seconds.

Change

Wind Shear now has a 18 second cooldown (from 12). Successfully interrupting an enemy only triggers a 12 second cooldown.

Change

New Capstone: Frozen Core - Being hit by an Interrupt effect when you are not casting reduces the cast time of your spells by 10% for 10 seconds. This may only occur once every 20 seconds.

Change

New Capstone: Celestial Focus - Being hit by an Interrupt effect when you are not casting makes your next Entangling Roots cast within 10 seconds an instant cast. This may only occur once every 20 seconds.

Change

New Capstone: Spiritual Focus - Being hit by an interrupt effect when you are not casting makes your next Holy Shock a guaranteed critical strike. This may only occur once every 20 seconds.

Change

Burning Determination is now a three point talent that reduces your damage taken by 5/10/15% while Silenced.

Change

New Capstone: Burning Determination - Being hit by an Interrupt effect when you are not casting makes you immune to the next Silence or Interrupt effect. This may only occur once every 20 seconds.

Change

New Capstone: Intensify Rage - Your successful interrupts with Pummel now Immobilizes the target for 3 seconds and grants you Bloodrage (at no health cost).

Change

New Capstone: Deflection (Warrior) - You gain damage reduction against direct damage spells equal to 33% of your Parry chance while wielding a Two-Handed weapon. Does not work against players.

Change

The Victory Rush effects of Deflection (Warrior) have been moved to the new talent Improved Victory Rush.

2020/03/06

Quests

Change

[Keeping Evil at Bay: Alcaz Island]: Now has proper quest header.

2020/03/05

Item Changes

Change

The Hidden Items will now properly bind on use *requires restart and cache clear

2020/03/04

Talents & Abilities

Change

Disabled mind control until an exploit is fixed.

Dungeons & Raids

Change

[TBC][Magisters Terrace] Full dungeon and Creature Group ability rework

Change

[TBC][Magisters Terrace] Added immunity flags for all creatures

Change

[TBC][Magisters Terrace] Corrected some creature positions

Change

[TBC][Magisters Terrace] Added few missing creature texts

Change

[TBC][Magisters Terrace] Rescripted all creatures to follow as closely as possible the retail behaviour

Change

[TBC][Magisters Terrace] Corrected/Added few paths for creatures

Change

[TBC][Magisters Terrace] Fixed 1 broken creature spells

Change

[TBC][Magisters Terrace] Added a lot of missing/hidden in/out of combat mechanics for creatures

Change

[TBC][Magisters Terrace] Added formations for each pack

Change

[TBC][Magisters Terrace] Visual spell from crystals to Selin Fireheart

Change

[TBC][Magisters Terrace] Scryring Orb event completely working

Quests

Change

[True Artisan] Titanic Leggings can now be properly completed at the call boards.

2020/03/03

Item Changes

Change

16 Bloody items from the Nightmare Dragons will now have PvP power instead of PvE power.

Dungeons & Raids

Change

[Naxxramas] All Naxxramas bosses have 2 months respawn time (within the same ID)

Change

[Naxxramas] Faerline is now immune to disarm effects

Change

[Naxxramas] Faerlina - Clinging Poison pools will not affect Faerlina, Cultists and Acolytes

2020/03/02

General

Change

Baron Revilgaz will now also accept, "For the Horde!" and buff Strength of the Horde. (Pending Restart)

Change

Baron Revilgaz will now buff Strength of the Alliance whenever you complete the quest: General Drakisath's Demise. (Pending Restart)

Change

[Ethereal Bazaar]: added 18 new shield transmogs to the Bazaar. *Requires a restart

Item Changes

Change

[Azerothian Schmorgus Board] Will now restore mana whenever you use it. (Pending Restart)

Dungeons & Raids

Change

Ragnaros, Nefarian and Onyxia will now drop an extra item on both 10 & 25 player difficulty.

2020/03/01

Dungeons & Raids

Change

[AQT]: Temporarily disabled the Qiraji Mindslayer's fear until an issue is fixed with it.

Change

[TBC][The Arcatraz] Full dungeon and Creature Group ability rework

Change

[TBC][The Arcatraz] Added immunity flags for all creatures

Change

[TBC][The Arcatraz] Corrected some creature positions

Change

[TBC][The Arcatraz] Added 2 missing creature texts

Change

[TBC][The Arcatraz] Rescripted all creatures to follow as closely as possible the retail behaviour

Change

[TBC][The Arcatraz] Corrected/Added few paths for creatures

Change

[TBC][The Arcatraz] Fixed 10 broken creature spells

Change

[TBC][The Arcatraz] Added a lot of missing/hidden in/out of combat mechanics for creatures

Change

[TBC][The Arcatraz] Added formations for each pack

Change

[TBC][The Arcatraz] Rescripted the initial invasion event at the start of the dungeon

Change

[TBC][The Arcatraz] Better AI for Defender/Warden corpse creatures

Change

[TBC][The Arcatraz] Reworked every mini boss at the last boss fight (Harbinger Skyriss)

Change

[TBC][Shadow Labyrinth] Scripted Murmur's out combat event - the fight between him and the creatures in the room

Change

[TBC][Shadow Labyrinth] Ambassador Hellmaw - total rework - out of combat event and path when released

Change

[TBC][Shadow Labyrinth] Blackheart the Inciter - won't cast mind control is just 1 player is fighting him

Change

[TBC][Shadow Labyrinth] Grandmaster Vorpil - better teleport logic

Change

[TBC][Shadow Labyrinth] Murmur - out of combat AI

Change

[TBC][Shadow Labyrinth] Outside of Shadow Labyrinth

Change

[TBC][Shadow Labyrinth] Scripted the fight between the guards and the fleeing Cobal Agents

Change

[TBC][Shadow Labyrinth] Full dungeon and Creature Group ability rework

Change

[TBC][Shadow Labyrinth] Added immunity flags for all creatures

Change

[TBC][Shadow Labyrinth] Corrected some creature positions

Change

[TBC][Shadow Labyrinth] Added 3 missing creature texts

Change

[TBC][Shadow Labyrinth] Added 1 creature equipment

Change

[TBC][Shadow Labyrinth] Rescripted all creatures to follow as closely as possible the retail behaviour

Change

[TBC][Shadow Labyrinth] Corrected few paths for creatures

Change

[TBC][Shadow Labyrinth] Fixed 3 broken creature spell

Change

[TBC][Shadow Labyrinth] Added a lot of missing/hidden in/out of combat mechanics for creatures

Change

[TBC][Shadow Labyrinth] Added formations for each pack

Change

[TBC][Shadow Labyrinth] Scripted the AI of Cabal Ritualist to change their combat style based on their equiped weapon and interaction with first boss (Ambassador Hellmaw)

Change

[TBC][Shadow Labyrinth] Scripted out of combat event before second boss (Blackheart the Inciter)