View all of our changes in a minimal format.
Sorted in chronological order.
Dungeons & Raids
[TBC][Shadow Labyrinth] Better visual aI for Tortured Skeletons
[TBC][The Mechanar] Full dungeon and Creature Group ability rework
[TBC][The Mechanar] Added immunity flags for all creatures
[TBC][The Mechanar] Corrected few creature possitions
[TBC][The Mechanar] Added 3 missing creature texts
[TBC][The Mechanar] Rescripted all creatures to follow as closely as possible the retail behaviour
[TBC][The Mechanar] Corrected few paths for creatures
[TBC][The Mechanar] Fixed 1 broken creature spell
[TBC][The Mechanar] Added a lot of missing/hidden in/out of combat mechanics for creatures
[TBC][The Mechanar] Added formations for each pack
[TBC][The Mechanar] Scripted guards welcoming players when you enter the dungeon
[TBC][The Botanica] Full dungeon and Creature Group ability rework
[TBC][The Botanica] Added immunity flags
[TBC][The Botanica] Corrected some creature possitions and spawned a lot of missing ones
[TBC][The Botanica] Added few missing creature texts
[TBC][The Botanica] Rescripted all creatures to follow as closely as possible the retail behaviour
[TBC][The Botanica] Corrected few paths for creatures
[TBC][The Botanica] Fixed 6 broken creature spell
[TBC][The Botanica] Added a lot of missing/hidden in/out of combat mechanics for creatures
[TBC][The Botanica] Added formations for each pack
[TBC][The Botanica] Scripted guards welcoming players on specific location at the start of the dungeon
[TBC][The Botanica] Scripted out of combat rp event at first boss
[TBC][The Botanica] Scripted Sunseeker Geomancer out of combat event with all of the forms of Frayers
[TBC][The Botanica] Scripted Sunseeker Channelers out of combat event + added welcoming text when you enter 3-rd boss's room
[TBC][The Botanica] Scripted RP event when players enter 4-th boss's room
[TBC][Auchenai Crypts] Full dungeon and Creature Group ability rework
[TBC][Auchenai Crypts] Added immunity flags
[TBC][Auchenai Crypts] Corrected some creature possitions
[TBC][Auchenai Crypts] Added 1 missing creature text
[TBC][Auchenai Crypts] Rescripted all creatures to follow as closely as possible the retail behaviour
[TBC][Auchenai Crypts] Corrected ALL! paths for creatures
[TBC][Auchenai Crypts] Fixed 1 broken creature spell
[TBC][Auchenai Crypts] Added few missing/hidden in/out of combat mechanics for some creatures
[TBC][Auchenai Crypts] Added formations for each pack
[TBC][Auchenai Crypts] Scripted phase in mini event for phased creatures
[TBC][Auchenai Crypts] Scripted bridge "encounter"
[TBC][Auchenai Crypts] Scripted Necromancers's room
[TBC][Auchenai Crypts] Outside of dungeon entrance
[TBC][Auchenai Crypts] Scripted quest outro event of quest for Levixus the Soul Caller
[TBC][Auchenai Crypts] Small rp event involving Clarissa, Ha'lei and Greatfather Aldrimus
[TBC][Black Temple] Decrease respawntimer of Angered Soul Fragment, Hungering Soul Fragment, Suffering Soul Fragment
[TBC][Black Temple] Added formation for creature groups in Illidari Training Grounds, Sanctuary of Shadows, The Refectory, Gorefiend's Vigil
[TBC][Black Temple] Add missing pathing movement for all creatures in the raid.
[TBC][Black Temple] Adjust respawntimer for all creatures and gameobjects in the raid.
[TBC][Black Temple] Add spellscript to creature ability: Electric Spur, Harpooner's Mark, Free Friend, Disgruntled, Curse of the Bleakheart, Skeleton Shot, Curse of Agony, Shadow Inferno, Wyvern Sting, Rapid Shot,
[TBC][Black Temple] Spell Absorption, Bloodbolt, Summon Channel, Consuming Strikes, Curse of Vitality, Dementia
[TBC][Black Temple] Add missing texts to Bonechewer Worker, Bonechewer Taskmaster, Dragonmaw Wyrmcaller, Dragonmaw Sky Stalker, Dragonmaw Wind Reaver, Shadowmoon Weapon Master, Bonechewer Blade Fury, Bonechewer Blood Prophet,
[TBC][Black Temple] Bonechewer Shield Disciple, Bonechewer Spectator
[TBC][Black Temple] Removed wong static spawns and replaced by correct pet summon spells.
[TBC][Black Temple] Removed wrong pathing from Shadowmoon Houndmaster.
[TBC][Black Temple] Add texts, weapon switch and abilities for Shadowmoon Weapon Master.
[TBC][Black Temple] Full raid and Creature Group ability rework
[TBC][Black Temple] Improve script and timers for: Coilskar Wrangler, Leviathan, Aqueous Spawn, Coilskar Harpooner, Dragon Turtle, Coilskar General, Coilskar Sea-Caller, Coilskar Geyser, Aqueous Lord,
[TBC][Black Temple] Coilskar Soothsayer, Bonechewer Worker, Bonechewer Taskmaster, Dragonmaw Wyrmcaller, Dragonmaw Sky Stalker, Dragonmaw Wind Reaver, Illidari Fearbringer, Illidari Centurion, Illidari Heartseeker,
[TBC][Black Temple] Illidari Defiler, Illidari Boneslicer, Illidari Nightlord, Ashtongue Stormcaller, Storm Fury, Ashtongue Primalist, Ashtongue Feral Spirit, Ashtongue Mystic, Ashtongue Battlelord, Shadowmoon Houndmaster,
[TBC][Black Temple] Shadowmoon Riding Hound, Shadowmoon Champion, Whirling Blade, Shadowmoon Reaver, Shadowmoon Blood Mage, Shadowmoon Deathshaper, Wrathbone Flayer, Shadowmoon Soldier, Hand of Gorefiend
[TBC][Black Temple] Mutant War Hound, Bonechewer Behemoth, Bonechewer Blade Fury, Bonechewer Blood Prophet, Bonechewer Shield Disciple, Angered Soul Fragment, Suffering Soul Fragment, Bonechewer Spectator,
[TBC][Black Temple] Bonechewer Brawler, Bonechewer Combatant, Temple Concubine, Charming Courtesan, Sister of Pain, Sister of Pleasure, Enslaved Servant, Spellbound Attendant, Priestess of Delight,
[TBC][Black Temple] Priestess of Dementia, Arcane Charge, Illidari Blood Lord, Illidari Assassin, Sister of Pleasure, Illidari Battle-mage
[TBC][Sethekk Halls] Full dungeon and Creature Group ability rework
[TBC][Sethekk Halls] Added immunity flags
[TBC][Sethekk Halls] Corrected a lot of creature possitions
[TBC][Sethekk Halls] Added some missing creature texts
[TBC][Sethekk Halls] Rescripted all creatures to follow as closely as possible the retail behaviour
[TBC][Sethekk Halls] Corrected all paths for creatures
[TBC][Sethekk Halls] Fixed 2 broken creature spells
[TBC][Sethekk Halls] Added few missing/hidden in/out of combat mechanics for some creatures
[TBC][Sethekk Halls] Added formations for each pack
[TBC][Sethekk Halls] Scripted outro mini event when releasing Lakka from cage
[TBC][Mana-Tombs] Full dungeon and Creature Group ability rework
[TBC][Mana-Tombs] Added immunity flags
[TBC][Mana-Tombs] Corrected a lot of creature possitions
[TBC][Mana-Tombs] Added a lot of missing creature texts
[TBC][Mana-Tombs] Rescripted all creatures to follow as closely as possible the retail behaviour
[TBC][Mana-Tombs] Added missing paths for some creatures
[TBC][Mana-Tombs] Reworked Someone Else's Hard Work Pays Off quest (inside Mana-Tombs) and added conditions for Ethereal Transporter Control Panel
[TBC][Mana-Tombs] Added few missing/hidden in combat mechanics for some creatures
[TBC][Mana-Tombs] Added formations for each pack
[TBC][Mana-Tombs] Scripted a mini event infront of the portal for Mana-Tombs (outside)
[TBC][The Steamvault] Full dungeon and Creature Group ability rework
[TBC][The Steamvault] Added immunity flags
[TBC][The Steamvault] Corrected a lot of creature possitions
[TBC][The Steamvault] Added some missing creatures and texts
[TBC][The Steamvault] Rescripted all creatures to follow as closely as possible the retail behaviour
[TBC][The Steamvault] Added missing paths for all creatures
[TBC][The Steamvault] Scripted the Slavemasters and Dreghood Slaves mini event, they run away when their Slavemaster is killed
[TBC][The Steamvault] Added few missing/hidden in combat mechanics for some creatures
[TBC][The Steamvault] Added formations for each pack
[TBC][The Steamvault] Reworked the Chamber Door logic, now it will always work even after server restart/crash. Exey helped with boss part of this rework.
[TBC][The Slave Pens] Full dungeon and Creature Group ability rework
[TBC][The Slave Pens] Added immunity flags
[TBC][The Slave Pens] Corrected a lot of creature possitions
[TBC][The Slave Pens] Added some missing creature texts
[TBC][The Slave Pens] Rescripted all creatures to follow as closely as possible the retail behaviour
[TBC][The Slave Pens] Added missing paths for creatures and removed extras
[TBC][The Slave Pens] Scripted the Slavehandlers and Slaves mini event, they run away when their Slavehandler is killed
[TBC][The Slave Pens] Added few missing/hidden in combat mechanics for some creatures
[TBC][The Slave Pens] Added formations for each pack
[TBC][The Slave Pens] Reworked Naturalist Bite's quest event, now casts a buff on all party members near him
[TBC][The Underbog] Full dungeon and Creature Group ability rework