View all of our changes in a minimal format.
Sorted in chronological order.
General
[Lava sweep] Damage reduced by 20% in player v player combat. (This should bring it to pre merge damage)
[Son of gruul] Upheaval damage reduced by 20% in player v player combat.
[Son of gruul] Shatter Damage reduced by 10% in player v player combat.
General
Spirit allocation healing reduced by 10% in battlegrounds.
Talents & Abilities
[Pending Restart] Kick and Pummel will now have a 15 sec cooldown when used versus players, changed from 12 sec.
Website
[Launcher] Downgraded to Electron 22 for our beloved Windows 7 aficionados who time-travel at their own pace.
Mystic Enchants
[Bone Arrow][New] Dealing damage with Bone Arrow will now trigger the Rapid Killing talent if known but its effect and duration is halved. This effect has a 10 second cooldown.
[Bone Arrow] The bleed effect can now stack up to 3 times.
[Bone Arrow] Increased the duration of Bone Arrows bleed from 8 seconds to 12 seconds.
[Bone Arrow] Increased the damage dealt by Bone Arrow and its bleed effect by 50%.
General
[Pending Restart][Feral Shadow Charge] Can now be used in both cat and bear form
[Pending Restart][Feral Quake] Can now be used in both cat and bear form
Talents & Abilities
Spirit of Redemption capstone has been reworked, now it reads: You absorb damage from any attack that would otherwise kill you, up to 300% of your Spirit. If this absorb prevents you from dying, you become a Spirit of Redemption for 5 seconds. While active you cannot move or attack. You also take 50% reduced damage and can cast Holy heals without any mana cost. This was already live since merge, tooltip was just outdated.
Website
[Launcher] Fixed multiple browser tabs being opened from clicking external links like database.
[Launcher] Fixed Linux build.
[Launcher] Fixed addon installation
[Launcher] Fixed an issue in build pipeline that caused update-loop. If you are one of the few that downloaded the launcher update early, please REDOWNLOAD the launcher manually from https://ascension.gg/download (You don't have to uninstall it) ! We sincerely apologize for the inconvenience caused for the players.
[Launcher] Migrated Webpack to Vite // If any issues occur after this update, please report back to us immediately. Things like false positives should not be reported as they will clear up automatically within a week or two.
[Launcher] Migrated Vue 2 to Vue 3.
[Launcher] Upgraded to Electron v27.
General
[Pending Restart] [Area 52] Fixed an issue where some unintended diminishing return changes went live.
Dungeons & Raids
[Pending Restart] [The Battle for Mount Hyjal] [Trash] Reduced the number of Skeletons summoned by Deathknights Army of the Dead by half.
Talents & Abilities
[Pending Restart] Arcane Mind now has a new Capstone effect which reduces the global cooldown of Alter Time by 100%.
Website
Fixed an issue that prevented builder from updating.
Dungeons & Raids
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Reducved the damage of Final Countdown by 10%.
[Pending Patch Update] Edited the Tooltipp of Voidbound to make it more clear that a player that has been touched by the Light of Elune is able to kill Void Tendrils and Void Heralds while they are regenerating.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Reduced the health of Void Tendrils by 50%.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Reduced the damage inflicted by Voidheralds Negative Energy by 50%.
[The Battle for Mount Hyjal] [Archimonde] Increased the duration of Light of Elune applied to allies by the holder of the light to 15 seconds, up from 2 seconds.
General
Thorns is also now a party-wide buff like all other buffs.
[Pending Restart] - Fixed an issue where Warlock Summoned Demons (imp, felguard, etc) were not benefitting from all of the owners stats like other pets.
[Tamed Undead] - Chomp from Ghoul will now deal % weapon damage rather than flat damage that did not scale.
[Tamed Demon] - Corrected the Tooltip of the Enrage from Darkhounds stating that it now increases all damage and scales with its level.
[Tamed Demon] - Fixed an issue where Darkhounds were not scaling properly with their owner stats using old scaling.
[Requires Launcher Update] Fixed an issue with creating leveling builds where talent ranks would always be grouped at the same level, regardless of where you tried to add them. (You can also drag and drop spells to re-arrange their level in the editor!)
[Requires Launcher Update] Fixed linking Hero Architect builds. You can now shift-click a build to link it in chat once again.
Mystic Enchants
[Champion of Justice] [Pending Restart] Fixed an issue where you would keep the abilities taught by Righteous Justice after swapping Mystic Enchantments.
[Adorned By Light] [Pending Patch] Fixed an issue where Adorned By Light was not attainable on live realms.
[Avatar of Lightning] Fixed an issue where Avatar of Lightning could cause the cooldown of Elemental Mastery to not display correctly.
General
Fixed an issue where Ignite was dealing more damage than intended after the merge.
[Pending Restart] - During Invocation, you can no longer block dodge or parry, this is because Invocation gives you mana back based on the damage you take at a 90% reduced rate and this was a slight nerf to mana regeneration in MFB.
[Requires Launcher Update] Added an updated PvP tab to the inspect UI.
[Pending Restart] - Fixed an issue where Swiftmend was not healing the correct amount.
[Pending Restart] - Fixed an issue where Cloudburst Totem was not splititng its heal since the update
Fixed an issue wherre Tamed Demon pets had their PvP and PvE damage done modifiers "flipped" dealing far more damage than intended in PvP and dealing far less than intended in PvE
Fixed an issue wherre Tamed Demon pets in specifically had its PvP and PvE damage done modifiers flipped dealing far more damage than intended in PvP and dealing far less than intended in PvP
[Pending Restart] - Mocking Blow will now also work in Righteous Fury as well as Defensive Stance.
Brand New Arenas are now available on Area-52!
Adorned by Light is now the caster spirit main stat healer Mystic Enchantment. This comes with the removal of the hybrid healer mechanics and a Quality of life pass and mechanic change to the existing caster healer mechanics.
Champion of Justice is now the melee healer Mystic Enchantment, this comes with the removal of the hard casting healing mechanics and the addition of some specific melee healer mechanics in their stead.
Champion of Justice has been split into 2 seperate Mystic Enchantments. This allows us to balance its 2 playstyles seperately rather than the playstyles coming at odds with each other.
Hydricles can now trigger Cryotherapist. (This can trigger multiple instances of Cryotherapists healing through damage effect.)
The Icy Spirit heal triggered from Icy Penance now has a 40 yard range, up from 10.
The Icy Spirit heal triggered from Icy Penance now prioritizes the 5 most injured nearby allies.
The scaling of Icy Spirit heal triggered from Icy Penance has been increased from 4% to 10%
Spirit Frost stacks now reduce the mana cost of Greater Heal, Flash Heal and Prayer of Healing by 10% per stack.
Fixed an issue where Beacon of Shadow was doing Holy healing instead of Shadow healing.
Fixed an issue where Vampire Lords and Cryotherapists healing done through damage could not benefit from generic healing increases such as Spiritual Mending. (passive 1H spirit weapon bonus)
Fixed an issue where Vampire Lords and Cryotherapists healing done through damage could not trigger Touched by the Lights increased direct healing effect on yourself. (This means you can now trigger this effect on your tank.)
Fixed an issue where Vampire Lord and Cryotherapists healing done through damage could not trigger Spiritual Attunements mana restore effect.
Fixed an issue where Vampire Lord and Cryotherapists healing done through damage was not being affected by healing taken modifiers.
Talents & Abilities
Improved Moonfire Capstone triggered damage can now critically hit.
Ring of Frost now has a 1.5 sec cast time, changed from 2 sec.
The rage cost for casting Battle Shout and Commanding Shout has been removed, the rage cost reduction from the Booming Voices talent has also been removed.
Website
[Ascension Database] Fixed a slowdown when loading the weakaura category, should load a lot faster now.
Mystic Enchants
[Bloodsail Captain] Fixed an issue where Hammer the Gap required Sunder Armor. It now correctly requires Devastate.
[Corrupted Bear Form] Fixed an issue where instant cast Shadow Bolts could remove Bear and Dire Bear Form with the Corrupted Bear Form Mystic Enchantment equipped.
General
[Pending Restart] - Fixed an issue where Set Bonuses were not applying properly.
[Pending Restart] - Fixed an issue where talents and abilities that affected tamed demons were double dipping with their generic health increase.
Range increasing talents such as Grim Reach now increase the range of instant cast as well as spells with a cast-time. They previously only affected spells with a cast time.
General Update - Overhauled the tooltips of many talents like Earth and Moon, Improved Moonkin Form, Playing With Fire, Celestial Bane, etc. To a new standardized format. More talents will be improved to this new format to improve readability and user-friendly understanding of the talent.
Improved Insect Swarm is now called Celestial Bane and has a new icon to match it. It no longer increases the damage of Insect Swarm directly. The base damage of Insect Swarm and scaling has been increased by 12% resulting in a buff with and without the talent.
Overhauled the Inspect UI. You can now view other player's current mystic enchants.
Heirlooms have been consolidated into just 1 version. There is now only prestigious heirlooms. All heirlooms have been upgraded to this version.
Adjusted item levels of items on Mythic, Heroic and Ascended difficulties to more closely round its item level to the amount of power gained. This will result in the changed item level of some items in these difficulties.
Fixed an issue where Bloodforged Gear was soublound after the update.
All of these apply to default nameplates and elvui nameplates
You can set nameplates to fade out based on the targets distance from your character.
Targets that you don't have line of sight with will now fade out their nameplate. This is configurable in interface settings. Your target will still cause all other nameplates to be faded out
Nameplates now layer based on your characters distance from the target. Nameplates for targets closer to your character will always show on top of others. Your target will still always be on top.
As a result of the Trial UI Overhaul: Introduced a new hyperlink feature on trial descriptions, clicking objectives will now take you directly to AscesnsionDB for more information on it.
Every trial with a level completion requirement will now lock your level until the objective is completed. (You cannot out level your trial objective and fail anymore)
Changelog Clarification: Previously above we mention that all dungeons scale, but to clarify it even further: All dungeons scale from levels 15 to 59. You can queue at level 15 to 59 and get into Scholomance Lower as an example for big juicy boss exp. This also means you are no longer 3x more likely to get Wailing Caverns while levelling compared to other dungeons. Your dungeon options while levelling are vastly increased and you can get the gear you know and love for the level you currently are.
This means you can still buff people and friends you find in the open world.
Buffing your party member will ALSO buff your party members.
All Buffs that casted on allies will now simultaneously buff your party, essentially making them an AoE buff available at low levels with the intent to save you from carpal tunnel and boredom.
All Paladin Buffs are no longer spell grouped limiting you to only choosing one to apply per person. You can apply multiple Paladin Buffs. This just simply wasn’t needed as you could just pick other things that had the exact same effect like Battle Shout for Blessing of Might.
Curse of the Elements can now be used in Shapeshift Forms. Demon Skin and Demon Armor can now be applied in Shapeshift Forms.
Dual Wield Specialization no longer has the capstone of: "Your off-hand attacks deal full damage.". Instead, the off-hand damage increase is now ranked and now states exactly what it does, increasing the damage of your Off-Hand attacks by 7/14/20/26/33%. This was just flipped, the previous hit or crit are now on the capstone.
Searing Totem no longer has a cooldown in any content but 1v1 content, because it doesn’t make sense to nerf a base ability for an issue that is only happening in 1v1 arena.
Windfury Weapon can now trigger During Bladestorm and Killing Spree and your other attacks during the duration of Killing Spree and Bladestorm can also trigger Windfury Weapon, previously during the duration of Both Killing Spree and Bladestorm you could not trigger Windfury Weapon with ANY attack. But it now deals 50% reduced damage to players during Killing Spree and Bladestorm (This will be monitored, but it previously could not trigger during these abilities, still making this a really big buff)
Windfury Weapon no longer deals reduced damage with Two-Handed Weapons. Since Titan's Grip already reduced all damage dealt with a slower swing time, this redundancy probably wasn't needed.
The ICD reduction from Wind Rager is now gone as it is just baked into the original ability, where it belonged in the first place, because Legendary enchants shouldn’t be a pre-requisite to having strong abilities you can use.
Windfury Weapon now has an internal cooldown of 2 seconds, from 3.5.
The capstone bonus from Iron Will has been made baseline. Mocking Blow now grants its damage reduction baseline when simply wielding a singular weapon.
Tactical Mastery now increases the damage of Devastate with a 2-handed weapon by 8/16/25%.
Devastate now deals 80% of the total damage when wielding a 2-handed weapon, because of it no longer having a requirement. This power has been baked into Tactical Mastery for 2-Handed Tanks.
Devastate no longer requires any stance to use.
Sunder Armor has been removed, because it is just a worse devastate..
Devastate now scales from all things that Sunder Armor did.