Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/10/18

General

New

[Pending Restart] Time-bind (Steward of Eternity) can no longer be used on yourself.

Item Changes

Change

Totem of the Pulsing Earth effect now reduces cost of your Lightning Bolt by 10%. Changed from 27 flat cost reduction due to unintended interraction with Energy Bolt.

Mystic Enchants

Change

[Oil Dipped Arrows] The Oilsoaked debuff no longer gets consumed upon taking Fire damage from the caster. Its duration is now 8 seconds, and it increases all Fire damage taken from the caster by 3% per stack, with a maximum of 3 stacks.

2023/10/17

General

New

[Pending Restart] Frugal Disposition now requires the spirit allocation.

2023/10/16

General

New

The Bloody dancing steel costmetic enchant has been added to area52 arena costmetic vendor In shattrath or booty bay!

New

Increased the range of Zapthrottle Mote Extractor by 10 yards.

New

(Player vs Player Mods removed for Hoplite)

New

Shield strike (Hoplite) Damage increased by 25% against players.

New

Javelin (Hoplite) damage increased by 12% against players.

Change

[Pending Restart] - Fixed an issue where 12 items in zul'aman had the wrong stats on Heroic and Mythic.

Change

[Pending Restart] - Now you are rewarded on a small exponential curve, drastically increasing your rewards for pushing the key as high as you can, vastly increasing the rewards and matching the pacing of the dungeon and time investment to farming lower level keys.

Change

[Pending Restart] - Previously, you were rewarded 5 mythic coins, multiplied by the level of the key.

Change

[Pending Restart] - Adjusted how the BONUS mythic coins are rewarded to the group for the first time the KEYHOLDER completes the key.

Change

[Mythic Coins] - Increased the Mythic Coin Cap and how much it increases by, by over 40% for all past and future weeks. This means that all previous weeks coins are now also obtainable and added retroactively to the total cap of coins available.

Talents & Abilities

Change

[Pending Patch] Fixed an issue where Light of Dawns tooltip stated it had 15 yard frontal cone instead of 30 yard frontal cone.

Change

[Pending Patch] Fixed an issue where Light of Dawns tooltip stated it had 15 yard range instead of 30 yards. It now correctly shows 30 yard frontal cone.

Change

[Pending Restart] Veiled Shadows now reduces the cooldown of Fade by 1/2 sec, changed from 3/6 sec.

Mystic Enchants

Change

[Pending Patch] [Dawn of the Second Day] Now has a 30 yard frontal cone up from 15 yards. (This is to match the recent buff to Light of Dawn going from 15 yards to 30 yard frontal cone.)

2023/10/15

General

New

Increased the size of Guise of the Nightmare Satyr, to make it look more menacing.

Change

Increased the size of Edrim Skysong, so he is much more clickable.

Talents & Abilities

Change

[Pending Restart] Guardian's Favor (the talent) now reduces the cooldown of Hand of Protection by 20/40/60 sec, changed from 15/30/45 sec.

World

Change

Fixed the issue where in certain level brackets "Model F00D-R3PA1R" didn't sell ammo as well as added poisons to the vendor.

Dungeons & Raids

Change

[Serpentshrine Cavern] [The Lurker Below] Reflective scales no longer procs from damage inflicted by pets or guardians.

Mystic Enchants

Change

[Pending Restart] Guardian's Favor now reduces the cooldown of Hand of Protection by 5 sec, changed from 20. (Due to stacking with Hasty Hand of Protection it could be brought down to below a 1 minute cooldown.)

Change

[Pending Restart] The Divine Intervention Intervene ability now has a 0-25 yard range, changed from 8-25 yard.

2023/10/14

Mystic Enchants

Change

[Vampire Lord] Fixed an issue where Unholy Light could miss.

New

[Pending Restart] The cooldown of Hypnosis has been increased from 20 to 25 secounds.

New

Fixed an issue causing the bonus healing in pvp for Halo (Circle of Life) rank 4 to not work.

2023/10/13

Talents & Abilities

Change

[Pending Restart] Fixed an issue where rank 1 of Sidearm Specializations armor penetration was not affecting ranged attacks.

2023/10/12

General

New

Chimera shot damage reduced by 5% in Battleground and high risk pvp.

New

Mangle damage reduced by 5% for levels 20-50 in pvp combat.

New

Aimed shot damage reduced by 5% in Battleground and high risk pvp.

New

Lava burst damage reduced by 5% in pvp combat.

New

Empowered Stormstrike damage reduced by 10% in pvp combat.

New

Seal of vengeance damage reduced by 5% in pvp combat.

New

Desperate Prayer healing reduced by 5% in pvp combat.

New

Backstab Damage reduced by 5% for levels 1-59 in pvp combat.

New

Mangle damage reduced by 5% for levels 20-50.

New

Chimera shot damage reduced by 5% in Battleground and high risk pvp.

New

Aimed shot damage reduced by 5% in Battleground and high risk pvp.

New

Lava burst damage reduced by 5% in pvp combat.

New

Empowered Stormstrike damage reduced by 10% in pvp combat.

New

Seal of vengeance damage reduced by 5% in pvp combat.

New

Desperate Prayer healing reduced by 5% in pvp combat.

New

Backstab Damage reduced by 5% for levels 1-59.

Talents & Abilities

Change

[Pending Restart] Fixed an issue where the Rapture talent was not granting the correct amount of mana.

Change

[Pending Restart] Light of Dawns cooldown has been increased from 20 seconds to 30 seconds.

Change

[Pending Restart] Light of Dawn can now only target players. (Combined with the "A New Dawn" talent capstones effect, this should improve quality of life as you would want the heal increase to be on players over pets.)

Change

[Pending Restart] Light of Dawn is now a 30 yard conal heal up from 15 yards.

Dungeons & Raids

Change

[Pending Restart] [The battle for Mount Hyjal] [Chromius] Increased the duration of Rattle Bones to 30 seconds up from 15. Corrected an issue where Rattle Bones was considered a magic effect, allowing player to dispell it from their allies when their is no reason to do so.

Change

[Pending Restart] [Serpentshrine Cavern] [Lady Vashj] Reduced the heigth for Toxic Sporebats to fly around the platform by 10 yard.

Mystic Enchants

Change

[Pending Restart][Grove Ranger] [Arc Aim Concentration] [Arcane Arrows] Fixed an issue where Blooming Shot was not consuming the buff Arc Aim Shot from the Mystic Enchantment Arc Aim Concentration.

Change

[Pending Restart] [Grove Ranger] [Arc Aim Concentration] [Arcane Arrows] Fixed an issue where the Arcane Arrows Arcane Missile could trigger the Arc Aim Shot buff from the Mystic Enchantment Arc Aim Concentration.

Change

[Pending Restart] [Cryotherapist] Cryotherapy now rolls its healing like Ignite. (This means that if you hit with Frostbolt for 4000 damage, and 2000 of this was converted to healing, when you Frostbolt again and add 2000 to this healing, instead of overwriting it, they will add together towards the next heal.)

Change

[Pending Restart] [Vampire Lord] Fixed an issue where Flash Heal was incorrectly triggering Vampiric Bond.

Change

[Pending Restart] [Vampire Lord] Unholy light no longer deals damage, and instead does Shadow healing to targeted Allies. (This gives Vampire Lord an emergency spot heal mechanic in scenarios where there are no monsters nearby to be damaged.)

Change

[Pending Restart] [Vampire Lord] Vampiric Bond now states that it increases healing received from Vampire Lord by 125%.

Change

[Pending Restart] [Vampire Lord] Vampiric Bond now lasts 16 seconds up from 12 seconds.

Change

[Pending Restart] [Vampire Lord] Fixed an issue where in some cases Vampire Lords healing effect was not acting in a smart way. It will now correctly smart heal the 5 lowest allies within range.

Change

[Pending Restart] [Vampire Lord] The Vampire Lord heal effect now heals up to 5 party/raid members down from 10.

Change

[Pending Restart] [Vampire Lord] Damage over time effects that trigger the Vampire Lord heal are now on a seperate internal cooldown to direct damage effects. (this avoids scenarios where a corruption tick could eat your shadowbolt damage from triggering a vampire lord heal.)

Change

[Pending Restart] [Vampire Lord] The damage to healing conversion for periodic shadow damage abilities has been reduced from 5% to 2% of the damage dealt.( This is done because damage over time effects gain far more benefit from the 4% healing power coefficient on the Vampire Lord heal compared to direct damage effects.)

Change

[Pending Restart] [Vampire Lord] The triggered Vampire Lord heal now scales from 4% of your bonus healing power.

2023/10/11

General

New

Time-bind (Steward of eternity) Healing reduced by 50% in 1v1 arena combat.

New

Time-bind (Steward of eternity) Healing reduced by 50% in 1v1 combat.

New

Time-bind (Steward of eternity) Healing reduced by 30% in 1v1 arena combat.

New

Time-bind (Steward of eternity) Healing reduced by 30% in 1v1 combat.

2023/10/10

General

Change

[Pending Restart] - Fixed an issue where Power of the Elements (other elementals) was not providing its damage increase correctly. It now correctly grants you & your tamed elemental 5% damage done.

2023/10/09

Dungeons & Raids

Change

[Pending Restart] [Serpentshrine Cavern] [Lady Vashj] Corrected an issue where Coilfang High-Priestess were immune to interrupt effects.

Change

[Pending Restart] [Serpentshrine Cavern] [Lady Vashj] Reverted Coilfang Hydras movement speed to old values.

Change

[Pending Restart] [Serpentshrine Cavern] [The Lurker Below] The Tentacle from Below no longer attacks at lightning speed if it can't reach its primary target. The Tentacle from Below now correctly casts Devastating Slam when it can't reach its primary target. Corrected an issue where Devastating Slam would ignore all form of damage reduction. The Tentacle from Below is now a Beast. The 10% maximum health cap earlier applied to The Lurker Below now applies to the Tentacle from Below's Reflective Scales aswell.

Change

[Pending Restart] [The Battle for Mount Hyjal] [Anetheron] Corrected an issue where Anetheron would fail to send targets into the Nightmare.

2023/10/08

Dungeons & Raids

Change

[Pending Restart] [Serpentshrine Cavern] [Leotheras the Blind] Corrected an issue where Leotheras and his Shadow would not share damage in intended amounts.

Change

[Pending Patch Update] [Serpentshrine Cavern] [The Lurker Below] Corrected multiple issues regarding The Lurker Below's and Tentacle from Below's. Hitbox. Corrected an issue where Spout was to thin.

2023/10/07

General

Change

[Thrall] Fixed an issue where Dash temporarily had legendary rarity instead of epic.

New

[Thrall] The long awaited Bloody Dancing Steel enchant has made its way onto "Merul" In Booty bay and shattrath. This enchant requires 2400 rating.

New

Focused burst damage reduced by 5% in battleground and high risk pvp combat.

New

Ambush damage increased by 5% in arena combat.

New

Lava burst damage reduced by 5% in pvp combat.

New

Arugals Gift (Curse of Arugal) damage increased by 5% in pvp combat.

New

Energy bolt damage increased by 10% in pvp combat.

New

Instant poison damage increased by 5% in pvp combat.

New

Increased the scailing of Amplified Curse by 86%, and increased its points per level from 2 to 4.

New

Black arrow damage reduced by 5% in pvp combat.

New

Windstrike (Windrager) damage reduced by 10% in pvp combat.

New

Desperate prayer healing reduced by 10% in pvp combat.

New

[Pending Restart] Ice barrier absorb value reduced by 10% in 1v1 arena combat.

New

[Thrall] Rend damage reduced by 5% in pvp combat.

Dungeons & Raids

Change

[Pending Patch Update] [Serpentshrine Cavern] [General] Water Elementals are now made out of water.

Change

[Pending Patch Update] [Serpentshrine Cavern] [General] Rescaled and corrected creature model scales on both SD and HD clients to have more similar sizes.

Change

[Pending Restart] [Serpentshrine Cavern] [General] Corrected hitboxes throughout the raid to be more matching with the creatures' visual scales.

Change

[Pending Restart] [Serpentshrine Cavern] [General] Improved FPS performance throughout all boss encounters.

Change

[Pending Restart] [Serpentshrine Cavern] [Lady Vashj] The following creatures now have normal movement speed: Coilfang Hydra, Coilfang Parasite, Phoenix. Previously, these creatures had reduced movement speed. All creatures can be slowed. The Phoenix is now vulnerable to knockback and stun effects.

Change

[Pending Restart] [Serpentshrine Cavern] [The Lurker Below] Corrected an issue where The Lurker Below would not emerge early from his submerge phase when all of his summoned guardians had been killed.

Change

[Pending Restart] [Serpentshrine Cavern] [The Lurker Below] The Lurker Below will no longer reflect more than 10% of the attacking player's maximum health worth in damage on each instance of Reflecting Scales.

Change

[Pending Restart] [Serpentshrine Cavern] [Hydross the Unstable] Corrected an issue where Mark of Hydross and Mark of Corruption would not benefit from their own damage-increasing effect.

2023/10/06

General

Change

New arena transmog sets are now available. (They will be available after a server restart for Area 52.)

2023/10/05

Talents & Abilities

Change

[Thrall Only][Pending restart]Adjusted PvP Mods for to reflect current changes Wrath, Crusader Strike (One with the Light), Divine Storm (One with the Light), Consecrated Strike, Mutilating Disembowel, Fire Watch Explosive Charge, Lightning Blade, Thunder Slam, Ice Prism

Change

[Thrall Only][Pending restart]Reduced the Armor Penetration of The Night Blade item proc by 15% across all of its versions.

Mystic Enchants

Change

[Thrall Only][Pending restart][Snowblind] Ice Prism damage over time can now critically hit.