View all of our changes in a minimal format.
Sorted in chronological order.
Talents & Abilities
[Area-52] [Thermal Void] - Arctic Bulwark now increases the chance to trigger Fingers of Frost by 18%, up from 15%.
[Area-52] [Relentless] - Eviscerate now has a 20% chance per combo point to reduce the cooldown of Shield Block by 2 seconds.
[Area-52] [Relentless] - Casting Shield Block now grants 5 combo points.
[Area 52] [Swashbuckler: Bloodsail Captain] Captain’s Resolve now converts 50% of your Agility in to Parry Rating and increases your armor contributions from armor by 50%.
[Area 52] [Swashbuckler: Bloodsail Captain] Blurred Blade now reduces all damage taken by 8%.
[Area 52] [Swashbuckler: Bloodsail Captain] Hammer the Gap now deals 140% weapon damage.
[Area-52] [Words of Healing] Now has a new mechanic: Effective direct healing now grants you a stack of Premonition, reaching 9 stacks of premonition turns it into Clairvoyant. Reducing the cooldown of Power Word: Shield by 2 seconds and increasing its absorption by 50% for 5 seconds.
[Area-52] [Unrelenting Wrath] Now increases the damage of Frenzy Shot by 100%, and the damage of Kill Shot by 25%.
[Area-52] [Unrelenting Wrath] Now has a new mechanic: Triggering Unrelenting Wrath makes your Tamed Beast strike enemy targets within 8 yards, causing direct Physical damage, Physical damage over time, and increasing the damage taken from the Tamed Beast by 12% for 8 seconds.
[Area-52] [Unrelenting Wrath] Now has a new mechanic: Casting Frenzy Shot allows your next Kill Shot to be cast regardless of the target’s health. If Frenzy Shot damages a target below 20% health it resets the cooldown of Kill Shot.
[Area-52] [Unrelenting Wrath] Now has a new mechanic: Your Kill Shots make your Tamed Beasts next attack deal additional Physical damage.
[Area-52] [Unrelenting Wrath] The cooldown reduction effect for Frenzy Shot is now triggered by Beast Within, instead of from Unrelenting Wrath. This means that both Unrelenting Wrath and Bestial Wrath can trigger it.
[Area-52] [Unrelenting Wrath] Now reduces the cooldown of Frenzy Shot by 20 seconds, it previously fully reset its cooldown.
[Area-52] [Unrelenting Wrath] Damaging Hunter abilities now have a 100% chance to trigger, up from 50%. Charges for Unrelenting Wrath are now granted upon hitting 10 stacks, up from 5.
[Area-52] [Divine Purpose] - Healing and damage chains now function differently: damaging Penance heals nearby targets, while healing Penance damages them. The range of these effects has been increased from 12 yards to 20 yards.
[Area-52] [Seething Flames] - Now has a new mechanic: Arcane Shot and Explosive Shot casts increase the damage of your next Chimera Shot by 20%, and cause it to deal a 100% of the total damage of your Explosive Shot. Stacks up to 5. Chimera Shot resets the cooldown of Arcane Shot and Explosive Shot, and causes 100% of the damage the target has taken by your Explosive Shot within the last 12 seconds, if used at max stacks.
[Area-52] [Seething Flames] - Arcane Shot now deal additional Fire damage with Seething Flames equipped.
[Area-52] [Seething Flames] - Triggering Seething Flames reduces the internal cooldown of Lock and Load by 1 second.
[Area-52] [Seething Flames] - Seething Flames now gains 1 base damage per level, previously it gained no further level scaling. This means that on level 70 its base damage is roughly 5 times as high.
[Area-52] [Seething Flames] - Increased the scaling of Seething Flames by 50%.
[Area-52] [Seething Flames] - Now reduces the cooldown of Arcane Shot and Explosive Shot by 1 second.
[Area-52] [Righteous Zealot] - Now displays its proc chance in the tooltip. It’s 40%.
[Area-52] [Righteous Zealot] - Reduced the internal cooldown of Righteous Zealot to 3 seconds, down from 4.
[Area-52] [Righteous Zealot] - Increased the base damage and scaling of Righteous Zealot by 100%.
[Area-52] [Molten Earth] - Consuming Super Hot now grants Super Heated, increasing the damage dealt by your next Mage or Shaman Fire spell by 25%.
[Area-52] [Molten Earth] - Super Hot now increases the damage of Lava Lash by 50%.
[Area-52] [Ice Barrage] Frostflame Shocks cast time has been reduced from 2 seconds to 1.5 seconds.
[Area-52] [Ice Barrage] Increased the damage and scaling of Frostflame Shock by 10%.
[Area-52] [Elune] Increased the damage and scaling of Icicles by 10%.
[Area-52] [Flame On!] - Using Fire Blast at 3 stacks now empowers the ignite it triggers, increasing its damage transfer by 100%. This requires Rank 5 Ignite.
[Area-52] [Flame On!] - Flame On! Stacks now also increase the critical strike damage of Fire Blast and Meteor by 15% per stack.
[Area-52] [Time Warp] - Time Distortion now increases spell damage, spell haste, and spell critical strike chance by 8%, up from 5%.
[Area-52] [Time Warp] - Increased the duration of Time Distortion to 8 seconds, up from 6 seconds.
[Area-52] [Repentant Reconciliation] - The Circle of Healing from Repentant Reconciliation now has a 20-yard range, up from 15 yards.
[Area-52] [Charged Tides] The tooltip of Charged Tide has been updated to make its functions clearer. It has not changed functionally.
[Area-52] [Tree of Wrath] Now removes the cast time of Lightning Bolt, but grants it a 6- second cooldown between casts.
[Area-52] [Soul of the Warden] The Out of Knives effect now increases the energy cost of Fan of Knives by 2 per stack, down from 4 energy per stack.
[Area-52] [Elune] [Lock and Load ]- The internal cooldown of Lock and Load is now visible to the caster as a debuff aura.
[Area-52] [Holy Supernova] - No longer has an internal cooldown, it can still only trigger once per spell cast.
[Area-52] [Consumed by Fire] The proc chance of Gul’dan’s Chosen has been increased to 18%, up from 15%.
[Area-52] [Elune] Increased the scaling of Chaos Bolt by 15%.
[Area-52] [Elune] Soul Link can now be cast while shapeshifted, this means it won’t take you out of Tree, Cat or Bear Form.
[Area-52] [Controlled Burn] - Now increases the duration of Immolate by 3 seconds.
[Area-52] [Hydromancer] - Now has a new mechanic: Consuming Fingers of Frost now grants Charged Ice, increasing the damage of your Lightning Bolt and Chain Lightning against monsters by 60% for 12 seconds.
[Area-52] [Overheating] - Overheating is now a buff and stacks up to 5 times, changed from 3 stacks of debuff.
[Area-52] [Overheating] - Overheating now scales with melee ability modifiers.
[Area-52] [Overheating] - Increased the weapon damage and scaling of Overheating by 50%.
[Area-52] [Prophet of Wrath] - Divine Wrath now increases the damage of your next Smite or Holy Fire by 30% per stack, up from 25%.
[Area-52] [Prophet of Wrath] - Divine Wrath now stacks up to 5 times, up from 3.
[Area-52] [Ol’ Bloodsurge] - Now has a 4 second internal cooldown, down from 6 seconds.
[Area-52] [Ol’ Bloodsurge] - Surge of Blood now increases the damage of your next Hunter or Warrior ability by 20%, up from 10%.
[Area-52] [Fury of the Titans] Titanic Power now increases the damage of your next Warrior ability by 25% per stack, up from 20%.
[Area-52] [Fury of the Titans] Warrior abilities that consume Titanic Power now grant 1 combo point.
[Area-52] [Evoker] - Evoker now increases the critical strike chance of all Mage spells by 4%, previously it just increased the critical strike chance of Arcane Missiles and Fireball.
[Area-52] [Evoker] - Evoker now increases the damage of all Mage spells by 4% per stack, it still increases the damage of Fireball by a total of 10% per stack. It no longer has a specific increase for Arcane Missiles, this is contained within the general damage increase.
[Area-52] [Ice Lash] Having Frostbrand in the off-hand now increases the weapon damage of Ice Lash by 75%, up from 50%.
[Area-52] [Ice Lash] Now has a new mechanic, Ice Crash: Consuming Fingers of Frost now has a 33% chance to reset the cooldown of Ice Lash, and make your next cast of it deal 50% increased damage and hit up to 3 targets.
[Area-52] [Martial Crescendo] - No longer triggers from procs and on next swing abilities and does not refresh at max stacks.
[Area-52] [Martial Crescendo] now increases your attack speed by 9% per stack.
[Area-52] [Martial Crescendo] stacks have been reduced from 10 to 6.
[Area-52] [Martial Crescendo] duration has been increased from 6 seconds to 8.
[Area-52] [Tools of War] - No longer triggers from procs and on next swing abilities and does not refresh at max stacks.
[Area-52] [Tools of War] - Now increases your physical damage by 4% per stack.
[Area-52] [Tools of War] - Stacks have been lowered from 10 to 6.
[Area-52] [Tools of War] - Duration has been increased from 8 seconds to 10.
[Area-52] [Hot Hands] Superheated now lasts 20 seconds, up from 15 seconds.
[Area-52] [Freezing Blood] The base damage and scaling of Freezing Blood has been increased by 20%.
[Area-52] [White Walker] The base damage and scaling of Ice Spear has been increased by 20%.
[Area-52] [Dark Ranger] Seed of Corruption, in addition to Shadow Bolt, now generates Dark Arrows.
[Area-52] [Gurubashi Berserker] Now reduces your damage by 1% for every 2 stacks of Gurubashi Berserker, down from 1% per stack.
[Area-52] [Disciple of Arugal] Now makes Curse of Agony benefit from haste.
[Area-52] [Lava Sweep] Eruption now also increases the critical strike damage bonus of Fire Blast and Pyroblast by 15% per stack, this is in addition to the critical strike chance increase it currently has.
[Area-52] [Raging Momentum] The cooldown effect of Raging Momentum has been increased to 4 seconds, up from 3.
[Area-52] [Titanic Mutilate] Now increases Bloodthirst damage by 12% per rank, up from 10%.
[Area-52] [Festering Wound] - Now has a new mechanic: Dispatch deals 30% increased damage, and causes 200% of its damage as Nature damage over 8 seconds. This damage is duplicated onto other targets affected by Crimson Tempest or Rupture within 10 yards.
[Area 52] [Blademaster] When you critically strike a target you gain a stack of Blademaster, this can only occur once every 10 seconds.
[Area 52] [Mana-Forged Barrier] The damage penalty of Mana-Forged Barrier has been reduced from 40% to 30%.
[Area-52] [Frost Lich] - Now grants Fingers of Frost upon triggering Frost Lich, this requires rank 2 of Fingers of Frost to be known.
[Area-52] [Frost Lich] - Now lasts 6 seconds, up from 4 seconds.
[Area-52] [Frost Lich] - Now also increases the damage taken from the caster’s Deep Freeze and Ice Lance by 50%.
[Area-52] [Frost Lich] - Now has a 12-second internal cooldown, up from 9 seconds.
[Area-52] [Frost Lich] - Increased the base damage and scaling of Bone Chill by 100%.
[Area-52] [Frost Lich] - Now slows the target by 30%, down from 50%.
[Area-52] [Unbounded Spell Slinger] - Now lists the chance to trigger the Clearcasting effect, its 33%.
[Area-52] [Unbounded Spell Slinger] - Unbounded Spell Slingers damage now scales with Arcane Explosion damage modifiers.
[Area-52] [Spell Slinger] - Now has a 6 second internal cooldown, down from 8 seconds.
[Area-52] [Spell Slinger] - Now lists the chance to trigger the Clearcasting effect, its 33%.
[Area-52] [Spell Slinger] - Spell Slingers damage now scales with Arcane Barrage damage modifiers.
[Area-52] [Battle Fervor] - Fixed a bug preventing Battle Charge from critically striking.
[Area-52] [Battle Fervor] - Battle Charge has been increased to 350% weapon damage, up from 250%.
[Area-52] [Zandalari Windreaver] Zandalari Glaive now deals 380% weapon damage, up from 360%.
[Area-52] [Zandalari Windreaver] The Weapon damage of Loa's Assault has been increased to 170%, up from 160%.
[Area-52] [Heavyweight] - Fixed a bug where getting Ready to strike would decrease your physical damage done bonus by 10%. This was due to the player losing the Heavyweight buff upon gaining the fifth stack.
[Area-52] [Heavyweight] - Heavyweight now increases physical damage done by 4% per stack. Up from 3%.
[Area-52] [Dragon Warrior] - Increased the base damage of Dragon Roar by 100%.
[Area-52] [Dragon Warrior] - Draconic Might now increases Physical damage by 20%, up from 18%.
[Area-52] [Glacial Light] The base damage and scaling of Glacial Light has been increased by 15%.
[Area-52] [Glacial Light] now reduces the cooldown of Icy Veins by 2 seconds, up from 1.
[Area-52] [Felborne] - Fel Meteor now also increases the damage taken from the caster on struck targets by 5%.
[Area-52] [Felborne] - Increased the base damage and scaling of Fel Meteor by 100%.