View all of our changes in a minimal format.
Sorted in chronological order.
Dungeons & Raids
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Corrected an issue where the advisors would sometimes die instead of pretending to die, which could cause the encounter to become stuck.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: To emphasize his dominance, Sanguinar now heals using damage dealt to players instead of healing himself. This healing is not affected by modifiers, cannot crit, and does not trigger procs.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Healing from Lord Sanguinar's Seal of Blood and Aura of Blood now scales dynamically with higher player numbers, with each additional player above 10 contributing equally to his damage-to-healing conversion.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Lord Sanguinar can now cast all his spells while moving.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Telonicus can now cast all his spells and shoot his gun while moving, but will prefer to maintain distance from targets.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Corrected an issue where Telonicus's Fragmentation Bomb would determine a target was hit when it was cast rather than when it landed. Players can now blink or outrun Fragmentation Bombs.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Telonicus is now significantly better at shooting and handling a gun, no longer switching to his dagger inbetween shots.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Master Engineer Telonicus no longer awkwardly backsteps in a spinning rotation when his primary target gets too close. This behavior has been corrected (for real this time).
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Thaladred now has a single charge of his Charge ability, which he uses when his chase target is more than 20 yards away. He gains a new charge each time he selects a new target for his gaze.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Thaladred no longer auto-attacks. Instead, he now casts Mortal Rend continuously when his target is within melee range.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Greatly improved Thaladred the Darkener's chase movement and target selection.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Corrected an issue where Capernian's Conflagrate would determine a target was hit when it was cast rather than when it landed. It is now possible to blink through Conflagrate.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Capernian's Conflagrate now removes all threat from targets hit. Conflagrate now has a 12-second cooldown, up from 10 seconds.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Capernian no longer casts Blast Wave on a cooldown. Instead, she will cast Blast Wave instead of Fireball whenever her primary target gets too close.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Grand Astromancer Capernian can now cast all her spells while moving. However, she will prefer to keep a distance from her primary target.
[Pending Restart] [The Eye] [High Astromancer Solarian]: Solarian can now cast Fierce Shadow Strikes in addition to her normal Shadow Strikes.
[Pending Restart] [The Eye] [High Astromancer Solarian]: Increased Solarian's hitbox size by 100% while in Voidform.
[Pending Restart] [The Eye] [High Astromancer Solarian]: Corrected an issue where High Astromancer Solarian's Disrupting Void had a much smaller radius than its visual effect.
[Pending Restart] [The Eye] [Void Reaver]: Corrected an issue where Void Reaver dealt slightly more damage and took slightly less damage than intended.
[Pending Restart] [The Eye] [Void Reaver]: Corrected an issue where Proximity Mines had a smaller explosion radius than their detection radius, effectively preventing them from hitting targets just by walking nearby.
[Pending Restart] [The Eye] [Void Reaver]: The Emergency Enemy Elimination Engine (E.E.E.E) has been updated. Void Reaver no longer enters Berserk when the E.E.E.E buff runs out. Instead, Void Reaver now uses an alternate Power Bar and will enter Berserk when his power is fully depleted. He begins combat with 120 power and loses power steadily over time. If his power reaches 0, he enters Berserk. Activating a Control Crystal will recharge Void Reaver with an additional 120 power. Fox context - Previously the Berserker timer would reset, now time is added.
[Pending Restart] [The Eye] [Al'ar]: Corrected an issue where Blazing Wings would fail to increase movement speed while flying.
[Pending Restart] [The Eye] [Al'ar]: Corrected an issue where Al'ar would revert to his Phoenix form too early after casting Dive Bomb.
[Pending Restart] [The Eye] [Al'ar]: Al'ar will now cast Flame Buffet immediately if he cannot reach his primary target during Phase One.
[Pending Restart] [The Eye] [Al'ar]: Al'ar can now cast Fierce Fire Strikes in addition to his normal Fire Strikes.
[Pending Restart] [The Eye] [Al'ar]: Al'ar's attack speed has been increased to 1.3 seconds, down from 2 seconds.
[Pending Restart] [The Eye] [Al'ar]: Corrected an issue where Al'ar would remain stuck in his hover animation and fail to play other animations.
[Pending Restart] [The Eye] [Al'ar]: Corrected an issue where Al'ar would sometimes actually die instead of pretending to die as intended.
[Pending Restart] [The Eye] [All Bosses]: Corrected multiple issues where spells ignored damage modifiers or lacked a damage type category. All spells used by bosses and their summons are now properly categorized and will scale with appropriate modifiers such as resistances, percentage modifiers, etc.
[Pending Restart] [The Eye] [All Bosses]: All bosses inside The Eye can now intelligently select targets for their spells and abilities, distinguishing between tanks, healers, and DPS players.
Item Changes
[Pending restart] Fixed an issue where some shirt items incorrectly had armor.
Talents & Abilities
[Pending Restart] [Elune] [Area-52] [Healing Garden] - Fixed a bug where Healing Garden would not work on targets affected by immunities like Deterrence and Divine Shield.
[Pending Restart] [Elune] [Glimmer of Light] - Now increases Holy Shock healing on targets affected by the caster's Beacon of Light.
Talents & Abilities
[Area-52] [Elune] [Vengeance] - The Vengeance aura is now dispelled as a full stack, instead of each stack being dispelled individually.
[Area-52] [Elune] [Maelstrom Weapon] - The Maelstrom Weapon aura is now dispelled as a full stack, instead of each stack being dispelled individually.
Talents & Abilities
[Elune] Fixed a bug where Lightning Blade was granting too much increased damage in PvP combat for Thunder Clap, the previous changelog has been reverted. Lightning Blade will now grant 40% increased Thunder Clap damage in PvP combat.
[Elune] Lightning Blade increased Thunder Clap damage has been reduced from 40% to 10% in PvP combat.
General
[Pending Restart] - Fixed an issue where Taste of Success could prevent Sword Specialization from proccing.
World
[Pending Restart] Atoph the Bloodcursed in Bloodmyst Isle now receives proper level scaling.
General
[Pending Restart] - [Pending Patch Update] - New Uncommon RE added: Accurate Dispel Magic.
Talents & Abilities
[Elune] Fixed a bug causing Beam of Hatred to do too much damage at lower levels, its damage will now properly scale to your level. It's damage has not changed at max level.
[Area 52] Eldritch Knight is now enabled and has been temporarily changed while we're working on a fix. It now reduces physical damage taken by 8%, changed from 5%. It no longer grants the Phasing buff.
Dungeons & Raids
[Karazhan Crypts] Corrected an issue where the skeletons before the Dryn Miel encounter could sometimes begin spawning earlier in the dungeon than intended.
Mystic Enchants
[Pending Restart] [Elune] [Spreading Tides] - Fixed a bug where Spreading Tides was spreading Rank 1 Riptide instead of the highest known rank.
[Pending Restart] [Area 52] [Low Tide] - Fixed a bug where Low Tide was spreading Rank 1 Riptide instead of the highest known rank.
Talents & Abilities
[Pending Restart] [Area 52] Flame On! now increases your damage of Fire Blast and Meteor by 20% in PvP combat, changed from 40%.
[Pending Restart] [Area-52] - [Deadly Leap] - now increases the damage of your Heroic Leap by 20% against players below 25% health, up from 15%.
[Pending Restart] [Area-52] - [Edge of Fury] - now increases the damage of your next Killing Spree by 2% per stack against players.
[Pending Restart] [Area-52] - [Edge of Fury] - Spiteful Strike now deals 5% increased damage in PvP combat.
[Pending Restart] [Area-52] - [Controlled Burn] Now increases the damage of your Immolate by 5% against players.
[Pending Restart] [Area-52] - [Whispers of the Old Gods] - Tentacle of the Old Gods now deals 10% more damage in Battlegrounds.
[Pending Restart] [Area-52] - [Predator's Wrath] - Predatory Strikes now causes your Wrath to deal 15% increased damage against players, up from 10%.
[Pending Restart] [Area-52] - [Steel Wind] - Winds of Steel now deals 8% damage per stack against players up from 5%.
[Pending Restart] [Area-52] - [Demonic Rage] - Now reduces your Physical damage taken by 10% against players up from 5%.
[Pending Restart] [Area-52] - [Demonic Rage] - Pyroclasmic Rage now increases the damage of your next Fire or Shadow direct damage spell by 10% against players, up from 5%.
[Pending Restart] [Area-52] - [Festering Wound] - No longer reduces the damage of Instant Poison against players.
[Pending Restart] [Area-52] - [Warcry] - Battle Fatigue - now increases the physical damage taken from the caster by 8% against players, up from 5%.
[Pending Restart] [Area-52] - [Righteous Flames] - now increases the damage of your next Holy Fire by 15% per stack against players, up from 10%.
[Pending Restart] [Area-52] - [Flame On!] - now increases the damage of your Fire Blast and Meteor by 40% against players, up from 15%.
[Pending Restart] [Area-52] - [Darkmaster] - Necromancer's Touch now increases the damage of Drain Life by 10% per stack against players, up from 8%.
[Pending Restart] [Area-52] - [Avatar of Lightning] - Lightning Bolt and Chain Lightning now deal 15% reduced damage whilst affected by Avatar of Lightning in Battle Grounds.
[Pending Restart] [Area-52] - [White Walker] - Ice Spear now deals 20% reduced damage in Battlegrounds.
[Pending Restart] [Area-52] - [Heroic Entrance] now increases the damage of Heroic Leap by 80% against players, up from 70%.
[Pending Restart] [Area-52] - Venom Belch now deals 15% increased damage in PvP combat.
[Pending Restart] [Area-52] - Disembowel now deals 10% increased damage in PvP combat.
[Pending Restart] [Area-52] - Bountiful Holy Wrath now deals 15% increased damage in PvP combat.
[Pending Restart] [Area-52] - Purification By Light now deals 30% increased damage in PvP combat.
[Pending Restart] [Area-52] - Lightning Blade now deals 10% increased damage in PvP combat.
[Pending Restart] [Area-52] - Thunder Slam now deals 10% increased damage in PvP combat.
[Pending Restart] [Area-52] - [Fingers of Death] - Shadow Lance now deals 10% increased damage in PvP combat.
[Pending Restart] [Area-52] - Titanic Strike now deals 5% increased damage in PvP combat.
[Pending Restart] [Area-52] - [Fel Corruption] - Now only increases the damage of Chaos Bolt and Felblade against monsters.
[Pending Restart] [Area-52] - Pure Shadow now deals 10% increased damage in PvP combat.
[Pending Restart] [Area-52] - Hellish Pursuit now deals 15% less damage in Battlegrounds.
[Pending Restart] [Area-52] - Deathbringer now deals 10% increased damage in PvP combat.
[Pending Restart] [Area-52] - Serpent Strike now deals 10% increased damage in PvP combat.
[Pending Restart] [Area-52] - Venomous Fury now deals 10% increased damage in PvP combat.
[Pending Restart] [Area-52] - Serpent Venom now deals 10% increased damage in PvP combat.
[Pending Restart] [Area-52] - Unbounded Deathbringer now deals 30% increased damage in PvP combat.
[Pending Restart] [Area-52] - Judgement of Fervor now deals 10% increased damage in PvP combat.
[Pending Restart] [Area-52] - Twilight Treason now deals 10% increased damage in PvP combat.
[Pending Restart] [Area-52] - Blooming Shot now heals 30% less in PvP combat.
[Pending Restart] [Area-52] - Blooming Shot now deals 30% reduced damage in PvP combat.
[Pending Restart] [Area-52] - Arugal's Gift now deals 15% increased damage in PvP combat.
[Pending Restart] [Area-52] - Aimed Explosive Shot now deals 15% increased damage in PvP combat.
[Pending Restart] [Area-52] - Arcanist's Explosion now deals 15% increased damage in PvP combat.
[Pending Restart] [Area-52] - Primordial Fury now deals 20% increased damage in PvP combat.
[Pending Restart] [Area-52] - [Frozen Chaos] - now reduces your Chaos Bolt damage in PvP combat by 20%, up from 10%.
[Pending Restart] [Area-52] - Hazardous Escape now deals 25% reduced damage in Battlegrounds.
[Pending Restart] [Area-52] - Hour of Judgement now deals 15% increased damage in PvP combat.
[Pending Restart] [Area-52] - Ragefire Cleave now deals 15% increased damage in PvP combat.
[Pending Restart] [Area-52] - Druid of Rot: Call Fungarians now deals 15% increased damage in PvP combat.
[Pending Restart] [Area-52] - Poison Rain now deals 10% increased damage in PvP combat.
[Pending Restart] [Area-52] - [Flame Ascendance] - Lava Beam now deals 10% reduced damage in Battlegrounds.
[Pending Restart] [Area-52] - Incinerate now deals 20% reduced damage in Battlegrounds.
[Pending Restart] [Area-52] - Hydra's Venom now deals 10% increased damage in PvP combat.
Dungeons & Raids
[Pending Restart] [Serpent Shrine Cavern] [Fathom Lord Karathress]: Cataclysmic Bolt is now correctly considered Magic Damage.
[Pending Restart] [Serpent Shrine Cavern] [Morogrim Tidewalker]: Ffrl Rflmhn is now correctly considered Magic Damage, Earthquacke is now correctly considered Melee damage.
[Pending Restart] [Serpent Shrine Cavern] [The Lurker Below]: Geyser and Hydro Pump are now correctly considered Magic damage.
[Pending Restart] [Serpent Shrine Cavern] [Hydross the Unstable]: Puddle of Tainted Water is now correctly considered Magic Damage.