
View all of our changes in a minimal format.
Sorted in chronological order.
General
Moonkin Form now also reduces your threat generation by 20%.
Moonglow now also affects Enervate.
The following talents were updated to include Enervate and Zenith: Focused Starlight, Vengeance, Nature's Reach, Celestial Focus, Nature's Grace, and Moonfury.
Balance has received a new talent next to Nature's Grace named Zenith. Zenith deals a little more damage than a Starfire to the target and half of that damage to all targets around the enemy, it has a 2.5 second cast time. Zenith can only be casted after 3 casts of Starfire.
Druids have received a new ability trained at level 32 named Enervate. Enervate deals a little more damage than a Wrath to the target and reduces their spirit based mana regeneration by 15% for 12 seconds, it has a 2 second cast time. Enervate can only be casted after 3 casts of Wrath.
Druid:
Soulforge Armor's 8 set bonus effect now triggers off of Verdict instead of Crusader Strike.
Improved Seal of the Crusader is now named Improved Crusader Strike and received a new icon, it is otherwise unchanged.
Sanctified Seals now also affects Crusader Strike.
Retribution has received a new capstone talent, Verdict. This deals instant weapon damage as Holy and empowers your next Holy spell or ability with a duration of less than 20 seconds by 25%, this has a short cooldown.
Sanctified Judgement now also gives Crusader Strike a 33%/66%/100% chance to refresh all Judgements on the target.
Crusader Strike is no longer a talent and is instead trained at level 6, replacing Seal of the Crusader. It no longer refreshes judgements, but it causes the target to take additional holy damage with values identical to the removed Judgement of the Crusader.
Seal of the Crusader has been removed.
Paladin:
Beastmaster's Boots (Dungeon Set 2) now also increases pet damage by 3%.
Beastmaster Armor (Dungeon Set 2) has had its 6 set and 8 set bonuses changed. The 6 set bonus now increases the level contribution of Aspect of the Viper by 20%. The 8 set bonus now causes Steady Shot to increase the damage of your next Serpent Sting by 3%, stacking up to 10 times.
Hunter:
Improved Expose Armor and Poisoned Knife have swapped locations in the Assassination talent tree.
Deadly Poison's tooltip now reflects the damage it deals with your current Attack Power.
Envenom now deals set damage based on Attack Power instead of being based off your Deadly Poison damage.
Master Poisoner now gives a 50%/100% chance to cause Envenom to not consume Deadly Poison.
Rogue:
Shield Slam now also generates a small amount of threat based on shield block value to all enemies in a short radius around you.
Updated the tooltip of Devastate to make it clear that Expose Armor is treated the same as a 5 stack of Sunder Armor.
Fixed an issue that caused Sunder Armor to be able to stack with Expose Armor.
Warriors can now train a new ability at level 1 named Strike, this is an instant cast basic attack to smooth out low level gameplay, it shares a cooldown with Bloodthirst, Mortal Strike, and Shield Slam.
Fury has received a new capstone talent named Single-Minded Fury. This passive increases your movement speed by 10% and causes your attacks to increase your attack speed by 2%, stacking up to 10 times, the stacks reset if you change targets. This effect is only active while dual wielding.
Rampage (fury capstone talent) has been removed.
Warrior:
*Developer's note: The overall hope with these changes is to keep each specialization feeling distinct and different while also making some tuning adjustments to a class that was overperforming, especially with soon to be had raid gear.*
Increased the flat bonus damage dealt by Felguard Cleave by 50%.
Fixed an issue where the talents Ruin and Devastation did not benefit Rain of Fire as intended.
Seed of Corruption's explosion can no longer critically hit, this is to bring it more in-line with other Affliction abilities while also bringing its damage closer to other forms of Warlock AoE.
Siphon Life now deals additional damage equal to the amount that it drains, meaning its damage is doubled but the healing to the warlock is unchanged.
*Developer's note: Soul Siphon was changed so that you can no longer get the full benefits of the talent by having 3 warlocks cast a Curse, Bane, and Corruption, instead you will need an Affliction warlock fighting the target to reach the full buff percentage.*
Soul Siphon now only counts each unique Affliction effect on the target. For example, two warlocks both applying Corruption will only count as 1 Corruption.
Contagion's damage increase to Corruption, Bane of Agony, and Seed of Corruption has been increased from 1/2/3/4/5% to 2/4/6/8/10%, and it now affects Siphon Life and Bane of Doom.
Damage dealt by Seed of Corruption reduced by 5%.
*Developer's note: A Warlock meta arose involving using Drain Soul as the main filler as a deep Demonology build using Felguard. This shows that Drain Soul was too powerful and replaced Shadow Bolt entirely. Drain Soul is meant to be the main filler spell for Affliction, while serving as an execute type ability for Demonology and possibly Destruction depending on various factors such as talents or stats. These changes should bring Shadow Bolt back into use while allowing Drain Soul to continue to be a powerful ability especially against low health targets.*
Improved Drain Soul has had its damage increase reduced from 12%/24% to 6%/12%.
Drain Soul's spell scaling coefficient reduced by 50% to match the new tick speed.
*Developer's note: For those that don't know, Dark Pact scales very heavily with spell damage on Epoch. Affliction has a much stronger mana sustain than the other specializations, yet they also used less mana in their rotation previously.*
Drain Soul's mana cost has been increased by 32% at rank 4, lower ranks are affected by varying amounts.
Drain Soul base damage reduced by ~33%.
Drain Soul now ticks every 1 second, down from every 2 seconds.
Warlock:
General
[Pending Restart] - Fixed a bug where all pets and guardians were not inheriting spell penetration (Wild Imps, Imps, Felhunter) from the owner.
Fixed a bug where the Deceiving Refractor (When Active) could cause Ardent Defender to not trigger.
General
[Pending Restart] - Fixed a bug where the resting buff was not preserved through server restarts or logging in & out (15 minute buff that grants 8% kill experience for 2 hours after).
[Pending Restart] - Fixed a bug where the Fire Elemental was not able to have some of its attacks resisted nor buffed by vulnerabilities (to fire).
[Pending Restart] - Ffexk the Dunestalker, Wasps in Silithus and Wasps in Un'Goro are now tameable. Additionally, a new rare has been added to the open world that is also tameable!!!
[Pending Restart] Fixed an issue where the Forbidden Fruit worldforged trinket was dealing higher than intended damage due to incorrect scaling. Damage values have been adjusted to their proper levels. This item is now eligible for refund through the Worldforged Item Recovery UI for the next 14days.
Talents & Abilities
[Druid] Fixed an issue where Pounce Bleed did not have scaling defined.
General
[Pending Restart] - Fixed a bug where the Molten Core Medallion and the Blackwing Lair Medallion was not correctly adding to Vanity Collection on Bronzebeard if obtained on that realm. This item can not be deliverred from other realms. Reminder: Attunements are not required for any difficulty except Ascended. If you obtained the item prior from doing the attunement prior to this fix, re-equipping it will place it into your Vanity Collection allowing your Alt Characters to use it.
Reminder: Attunements are not required for any difficulty except Ascended.
[Pending Restart] - Fixed a bug where the Molten Core Medallion was not correctly adding to Vanity Collection on Bronzebeard if you had obtained it on Bronzebeard.
[Templar] Blade Sermon now increases weapon damage of Zealotry.
[Templar] Deliverance now causes critical strikes with Sanctified Smash to deal additional damage instead of casting it again.
[Templar] Righteous Tempest now transforms from Holy Cleave
[Templar] Righteous Tempest no longer has a cooldown and its numbers have been adjusted to match
[Templar] Libram of Zeal now affects Righteous Upheaval instead of Thousand Blades and grants 10% more haste.
[Templar] Blessing of Aggramar scaling reduced by 5%.
[Templar] Zealot - Level 10 Passive no longer increases weapon damage of Thousand Blades by 40%.
[Templar] Zealotry damage reduced by 10%.
[Templar] Layers of Steel value reduced by 10% but now also affects Righteous Upheaval and Chastise.
[Templar] Zealot - Level 15 Passive now provides Divine Fury transform.
[Templar] Zealot - Level 30 Passive now affects Righteous Upheaval and Divine Fury.
[Templar] Zealot - Level 40 Passive no longer provides crit chance.
[Necromancer] The goal of the above changes is to reduce mass summoning so that it does not cause performance issues on launch, but still maintain the theme and flavor of being a focused summoner spec with short durations and more focus on castable abilities than random summons procs.
[Necromancer] The Animation tree has been re-pathed slightly with the above changes in mind
[Necromancer] Bone Wraith as an Animate has been put as a switch node with Tomb King
[Necromancer] Summoning Prodigy reworked
[Necromancer] Bone Wraith passive is reworked to Bone King
[Necromancer] Knight of the Living Dead has been reworked to Stratholme Plaguer with a new effect
[Necromancer] Gutwrencher now only works when you strike a certain amount of enemies
[Necromancer] Plague Horde reworked
[Necromancer] Animate: Plaguefather no longer summons Zombies, now has a new effect, and has been swapped with Plague Horde
[Necromancer] Mark of Death reworked
[Templar] Increased the energy cost of Templar Strike by 5
[Sun Cleric] Revelation reworked
[Sun Cleric] Moment of Silence reworked
[Sun Cleric] Dawn and Radiant Conversion now share a separate GCD (Dawn was previously entirely off the gcd). This is to prevent you from accidentally double tapping and immediately reconverting back to Solar Power.
[Sun Cleric] Dawn now transforms into Radiant Conversion upon being cast, allowing you to convert your remaining charges of Radiant Alignment back into Solar Power
[Sun Cleric] Seraphim Stride has been reworked. (Reasoning: This ability was far too similar to Temple Guardian, in fact they were nearly 1:1 and both within our Holy classes, and upon looking at both of the classes, and with Sun Cleric having a caster and healer spec within it where Templar doesn’t, we opted to rework Seraphim Stride into something with the same intent as a mobility tool, but more applicable to all playstyles in the class)
[Bloodmage] Rabid now reduces the cooldown of Nighthunter’s Howl by a static 25%.
[Bloodmage] Bloodmoon Rituals is now called Gruesome Rituals and has been reworked
[Bloodmage] Crimson Tide now deals damage over time instead of healing and has an additional new effect
[Bloodmage] The healing of Blood Rituals has been reduced significantly, but the damage output of Fleshweaver has been increased with this in mind
[Felsworn] Sargeras Embrace can now be interrupted and silenced
[Primalist] Life Primalist is now called Grovekeeper
[Primalist] Primal Wave is now called Seismic Wave and is now a Seismic spell
[Primalist] Earth’s Guidance now has new synergies with Seismic cooldowns
[Primalist] Battle Druid now gives you Fissures instead of its own buff
[Primalist] Seismic Waves reworked and renamed
[Runemaster] Ley Lock cooldown reduced by 4 sec but Riftblade no longer has a hidden cooldown reduction to it.
[Runemaster] Added Earth Sigil
[Witch Doctor] Presence of the Loa is now a static healing increase bonus.
[Starcaller] Full Cycle New Moon now reduces the cost of Hand of Elune.
[Starcaller] All damage values in the the Moon Priest tree shifted into healing values.
[Starcaller] Aspect of the Goddess now increases healing done and haste.