
View all of our changes in a minimal format.
Sorted in chronological order.
General
Fixed a bug where threat reducing talents like Fanaticism, Arcane Subtlety, Nature's Reach, Burning Soul were not reducing threat.
Death's Embrace - Zul'Gurub enchantment now provides 24 Attack Power, 10 Stamina and 6 Expertise Rating. This enchantment can be applied to a leg or head slot item.
Due to loot lockout timer being adjusted: Azuregos & Setis Loot Lockouts have been reset. You may still have an instance ID lockout and can reset that via your character panel. They will reset every 7 days on 05/11/2025 at 09:00 Server Time.
Mystic Enchants
[Pending Restart] Shadow of Death now deals 30% of Ambush damage as a Shadow damage around the target, changed from 15%. In PvP combat it now deals 20% of the damage, changed from 15%. Also fixed a bug where it was incorrectly dealing increased damage and could critically hit. (So buffing it together with the bug fix that reduces its damage.)
General
You now take 10% reduced damage in PvP combat at level 60. This will be followed up by a patch to address outliers spells in PvP in the coming week.
Talents & Abilities
[Pending Restart] Fixed a bug where Cloak of Shadows would immune the damage from Chaos Bolt.
Mystic Enchants
[Pending Restart] [Area 52] Beast and Blade: Double Team now increases pet ability damage in PvP combat by 50% per stack, changed from 70%.
[Pending Restart] [Area 52] Beast and Blade: Pack Tactics now increases pet damage in PvP combat by 10% per stack, changed from 15%.
General
Fixed a bug where old PvP equipment was dropping from battleground spoils.
World
(Pending Restart) Fixed missing High-Risk Refiner spell and object visuals missing.
(Patch Pending) Fixed some High-Risk Refiners being invisible or having cube models.
Item Changes
(Pending Restart) Dark Iron Bar requirements on War-Mode Crafting Recipes have been reduced to 10.
General
Fixed a bug where the Evergreen Pouch had the wrong cooldown.
Fixed a bug where you could not see the PvP quests on the callboard.
Encrypted Twilight Texts now reward 250 More Reputation on the repeatable and first turn in. Bringing them UP to 500 reputation from 250 per turn in (this is a corrected changelog from the previously posted one).
Fixed a bug where Encrypted Twilight Texts (repeatable) was rewarding 500 Reputation instead of the intended 750 reputation. Additionally, the pre-requisite quest for getting access to the repeatable quest now also rewards 750 up from 500.
Talents & Abilities
[Felsworn] Felwracked reworked. Now has Felfury synergy.
World
Refiner Guardians have a significantly higher chance of dropping Ephemeral Keys.
Refiner Guardians have a significantly higher chance of dropping new War Mode crafting recipes.
Refiner Guardians such as the Wailing Weaver and Vile Butcher have a high chance of dropping Heroic Bloodforged and Bloodforged Gear.
Rare creatures can now drop Heroic Bloodforged Gear. This chance is based on difficulty and respawn length.
Rare creatures now almost always drop previous tier bloodforged. This chance is based on difficulty and respawn length.
Rare creatures now have a much higher chance to drop current tier bloodforged. This chance is based on difficulty and respawn length.
Item Changes
(Pending Restart) Fixed an issue where Cloak Lining Tailoring Recipes were not learnable.
(Pending Restart/Patch) Fixed an issue where Ephemeral Keys were not highlighting Hidden Caches on the mini-map.
General
[Witch Doctor] Shadow and Hexing Effigies added to the base kit learned at level 14/30
[Witch Doctor] Added Sen’jin’s Wisdom as a switch node with Sen’jin’s Swiftness
[Witch Doctor] Reclamation now collects a Spirit instead of healing you for a portion of the damage dealt
[Witch Doctor] Malefic Arrow now heals you equal to a portion of the damage dealt
[Witch Doctor] Dark Loyalty and Hexfire Wrath have been moved to the Voodoo passive line. Their place in the tree has been replaced with 2 new nodes.
[Witch Doctor] Spirit Hunting added as a switch node with Hex of Death
[Witch Doctor] Big Bad Voodoo now has a 5min cd up from 3min, but is now baseline and learned at level 40
[Witch Doctor] Souleater now is called Malefic Arrow and instead of being its own separate ability, your Malefic Wrath now transforms into it when you select the Shadowhunting spec.
[Witch Doctor] Shadowhunting level 20 passive reworked
[Witch Doctor] Some changes to Wards have been pushed experimentally, pending further changes
[Venomancer] Bursting Sores now properly applies Lethal Toxin to nearby enemies regardless of your distance from them.
[Venomancer] Blistering Fangs now causes Blistering Sores damage to extend duration of Withering Venom and Nerubian Poison.
[Venomancer] Venomous Cascade now causes Nerubian Sting to hit additional enemies.
[Venomancer] Nerubian Sting now applies Nerubian Poison to nearby enemies affected by Lethal Toxin.
[Venomancer] Lethality now also removes the cost of Widowmaker as part of the proc.
[Venomancer] Relentless fixed.
[Tinker] Demolition tree pathing adjusted slightly with the above changes in mind
[TInker] Gazlowe’s Wisdom now works with Sticky Bomb instead of Rocket Launcher
[Tinker] Explosives Expert now properly works.
[Tinker] Rocket Barrage now increases the duration of Tracer Augmentation by 7 seconds, up from 4. (This window is intended to be somewhat tight, but it was a little too oppressive, so we are adding some wiggle room)
[Tinker] Hyperblast Barrage no longer requires you to stack Napalm or crit with Firepot Drone to be castable, but its cooldown has been increased to 30s.
[Tinker] Bombastic and Machine Synergy now also works on your pet
[Sun Cleric] Valkyrie Sun Cleric will now deal an additional 10% damage in PvP (a bug was found where Titan’s Grip had a hidden -10% damage mod in PvP, which has been removed)
[Sun Cleric] You should now be able to cast Radiant Flame and Ascended Barrage while moving
[Reaper] Harvest tree pathing adjusted with the above changes in mind
[Reaper] Deathchaser designed adjusted, it now deals rapid damage over a small period of time and has an additional effect if enemies are below execute range
[Reaper] Veilpiercer now correctly refreshes the duration of SoulREND not soulROT.
[Reaper] Lamenting and Death Dealer have been adjusted with the removal of Reave in mind and now affect Ghostly Weapon
[Reaper] Reaver talent added to Soul tree
[Reaper] Ghostly Weapon now deals 75% additional damage baseline up from 50%
[Reaper] Reave deprecated
[Reaper] Essence Harvest reworked
[Reaper] Ravenous Thirst reworked
[Reaper] Shrieker reworked
[Reaper] Soul Furnace no longer provides a damage increase to Soul Harvest but now heals you for more
[Reaper] Encore reworked to ghost
[Reaper] Sinister Litany now requires Underwalk
[Reaper] Ruin now triggers from Murder/Shudder Scythe instead of Wraithblade/Slaughter
[Reaper] Blood Fueled now works with Darkrend Scythe
[Reaper] Sanguine Harvest now works exclusively with Slaughter
[Reaper] Crimson Harvest reworked into Crimson Wake
[Reaper] Crimson Thirst now has a switch node
[Ranger] Archery Points is now called Advantage. No further changes to the system, just a rename/reflavor.
[Pyromancer] Draconic capstone/pre-capstone row positioning has been adjusted with the above changes in mind
[Pyromancer] Aspect of Earth can now also trigger from Echo of Nozdormu
[Pyromancer] Death from Above has been swapped with Descender, Descender reworked into Blackflight Resurgence.
[Pyromancer] Perpetual Burning added as a switch node with Flames of Execution
[Pyromancer] Alexstrasza’s Gift duration increased from 6 sec to 8 sec
[Pyromancer] The Class tree pathing has been adjusted
[Pyromancer] Ashen Skin now works with all damage but now has a longer icd
[Pyromancer] Valdrakken Adept value down to 25% from 30% (it visually said 40% in the tooltip, but was actually doing 30% the entire time)
[Pyromancer] Grace of Alexstrasza now has a 5min cd up from 3min
[Pyromancer] Grace of Alexstrasza is no longer usable while stunned
[Primalist] Added Earthmother’s Warden to the Life tree
[Primalist] Stonefaced now works with all Seismic abilities but now only generates 2 stacks down from 5
[Primalist] Stoning the Enemy now works with Seismic Grasp and now reduces casting speed as well as melee and ranged haste, but no longer adds a slow
[Primalist] Added Seismic Grasp to the base kit learned at level 12
[Primalist] Totemic Smash no longer slows
[Primalist] Earth Destroyer now reduces the CD of Mountain Fury by 20 sec down from 60 sec
[Primalist] Mountain Fury now has a 45 sec cd down from 2min, but now grants 2% DR per stack down from 4%
[Primalist] Never Trust a Quake is now called Seismically Efficient and now works on Seismic Spike instead of Quake
[Primalist] Quake no longer generates Rage
[Primalist] Seismic Smash now costs 40 Rage
[Primalist] Seismic Smash now also grants you Fissures
[Primalist] Spiritbound took Primal Warrior Masks place in the tree
[Primalist] Primal Warriors Mask is now the level 40 passive for Mountain King. The previous one was combined with the level 15 passive
[Primalist] Added Mend Animal Spirit to the Wildwalker tree, learned alongside getting your tame spell at level 10
[Primalist] Blessing of Azeroth now no longer removes the rage generation from Seismic abilities but instead reduces their rage generation by 50%
[Primalist] Cataclysm now triggers from generating Earthshaping or casting Stoneshard, instead of a % off of critical strikes
[Knight of Xoroth] Curse of Xoroth is now off the GCD
[Knight of Xoroth] Hellfire has had Grotesque and Burning Oath added to their vertical lines, both talents have been replaced with new nodes called Grotesque (new effect) and Partners in Flames
Talents & Abilities
[Felsworn] Added Dreadlords Pact to the base kit
[Pending Restart] You will no longer be able to use Hearthstone while using Divine Shield in High-Risk.
World
[Pending Restart] Adjusted the acquisition method of the enchant Rush of Blood for Rogues. The time required between each player's acquisition has been cut down a lot. We noticed this was a big bottleneck and should be more flexible now.
[Pending Restart] Players are now able to do the [Hallowed be thy Name] achievement within Classic Expansion. The TBC and BloodElf/Draenei achievement requirements have been removed to allow players to complete it. You should retroactively be awarded the achievement if you have all the classic points completed after the next server restart and patch.