
View all of our changes in a minimal format.
Sorted in chronological order.
Talents & Abilities
[Templar] Libram of Grace healing proc process now heals per triggered source rather than per hit result.
[Templar] Sacred Style value reduced by 1%.
[Templar] Barrier of Light no longer deals damage.
[Templar] Disciplined Blows no longer trigger from triggered effects.
[Templar] Libram of Consecration now scales its base damage properly from level of acquisition rather than significantly earlier.
[Templar] Temple Guardian charge damage lowered.
[Primalist] Seismic Spike base values adjusted and more ranks added.
[Primalist] Rock Hard value increased by 5%.
[Primalist] Earthquake base damage reduced by 10%.
[Primalist] Landslider value to Earthquake increased by 10%.
[Primalist] Raging Earth tick rate now 2 sec, up from 1.5 sec.
[Primalist] Quake base damage lowered.
[Primalist] Environmentalist now procs from casts not damage, chance to proc increased to 30%.
[Primalist] Rock Barrier no longer deals damage.
[Cultist] Darkwither no longer has an Insanity requirement.
[Cultist] Wavering Pride node removed.
[Cultist] Curse of Y'shaarj replaced in tree position by Psychic Burst. Psychic Burst now has more ranks.
[Cultist] Presence of Yogg-Saron healing from damage reduced by 10%.
[Cultist] Impenetrable Barrier value reduced by 5%.
[Cultist] Darkward value halved.
[Starcaller] Moon Guard spec passive Intellect gained from Strength no longer depletes mana gained from the effect when recalculating after a Strength stat gain through non-permanent sources.
[Starcaller] Moonstone Hilt parry value increased by 2%.
[Starcaller] Celestial Favor now Celestial Foretelling and provides dodge chance.
[Starcaller] Celestial Favor and Enduring Moon swapped.
[Starcaller] Moon Guard - Level 40 Passive now also provides Stamina.
[Starcaller] Fury of the Stars value increased by 5%.
[Starcaller] Astral Blade mana scaling reduced by 15% and SP scaling by 15%.
[Starcaller] Lunar Shockwaves now increases damage of Lunar Shock and Fan of Knives.
[Starcaller] Starburst mana scaling reduced by 1.5%.
[Starcaller] Fan of Knives base damage lowered.
[Tinker] Graftbolts mana regen to the pet increased from 8% to 15%
[Tinker] Mechanics - Level 20 Passive now also gives mana
[Tinker] Magic Augmentation and Innate Brilliance talent has been reworked
[Tinker] Augmentations now have no mana cost
[Tinker] Scrapper now regenerates mana over time and its Scrap is now generated over time (the same duration as the previous cast time) instead of 100 only after 5 sec
[Tinker] Fixed a bug where Well-Oiled Machine allowed Hardwired Haymaker to trigger from any source of damage instead of just basic attacks
[Tinker] Trigger chance of Clockwork Guardians with Hardwired Haymaker reduced to 50% from 100%
[Ranger] Brigand no longer loses Auto Shot.
[Reaper] Added a level 50 Harvest passive
[Stormbringer] Tailwind is now on a gcd, but its own separate gcd (this is to prevent a bug where if you have press and hold casting on, a tap would cause it to recast several times, seemingly draining more static than intended)
[Stormbringer] Electrocutioner has been moved to the Lightning tree, replacing its level 10 passive. The previous level 10 passive replaces the Lightning Rod talent.
[Stormbringer] Lightning Core reworked and now has Electrocute synergy
[Stormbringer] Forked Lightning now has a cast time
[Stormbringer] Crackle deprecated, Crackle talents have been changed to work with other abilities in the kit where applicable
[Stormbringer] Charge Up no longer refreshes a charge of Crackle and instead gives haste for your next spell cast
[Stormbringer] Binder of Storms, Surge Overload, and Crackling Devastation has been reworked
[Stormbringer] Brine and Shock now generates 10 additional Static
[Necromancer] Rotten to the Bone talent deprecated
[Necromancer] Crypt Swarm now has no cooldown baseline
[Necromancer] Command: Skeletal Slime has been reworked
[Necromancer] Lich Bolt now has a 10 sec cooldown and an increased Runic Power cost
[Necromancer] The above three changes were done to maintain the mass zombie horde playstyle but limit the amount that is coming out all at once, which can be performance heavy.
[Necromancer] Graverobber now gives your Animate: Zombies a chance to summon an additional Greater Zombie
[Necromancer] Plague Horde now summons 3 zombies immediately and 3 more every 3 sec for 6 sec.
[Necromancer] Study of Death talent has been reworked
[Necromancer] Crypt Keeper now has a damage bounce penalty.
[Necromancer] Issue where Whelp Master was not summoning a Frost Whelp has been fixed
[Necromancer] Frigid Ward slightly nerfed on base points and SP Scaling, roughly ~15%
[Templar] Sanctified Smash now has no cooldown
[Templar] Righteous Lunge now transforms into Sanctified Smash
[Templar] Holy Warrior reworked and now has a switch node called Paladin Training
[Templar] Holy Warrior effect moved to a new level 20 passive for Zealot
[Chronomancer] Fortify Timeline now has an additional effect
[Chronomancer] Times passive now displays the Aeons and no longer provides a Bronze Protector
[Chronomancer] Converge the Infinite and The Vast Infinite reworked
[General] Supports will now just be listed as Supports in the talent selection screen
[General] A significant amount of positive effects no longer affect minions and guardians.
[General] A global bug that caused instant cast abilities to not display their mana cost has been fixed.
Talents & Abilities
[Shaman] [Improved Water Shield] This now has a 40% chance to trigger from Chain Heal, up from 30%.
[Shaman] [Chain Heal] Mana cost reduced by 10%.
[Priest] [Legendary: Shadow Visions] Empowered Vampiric Touch now causes your target to take 20% increased periodic damage from you, up from 15%.
[Priest] [Legendary: Holy Ascension] Now increases the damage and critical strike chance of your next two Smite casts by 20%, up from 10%.
[Priest] [Shadow Form] Shadow Form now makes Shadow Word: Pain benefit from haste.
[Warlock] The damage caused when Unstable Affliction is dispelled has been increased by 25%.
[Warlock] Fixed an issue causing Curse of Doom to do slightly too much damage due to benefitting from certain periodic damage modifiers it should not benefit from.
[Warlock] Fixed a bug where Curse of Doom did not benefit properly from spell power scaling. This bugfix would be a significant damage increase to Curse of Doom, so the base damage values have been slightly adjusted to account for this.
[Hunter] [Epic: Steady Pace] This enchant now makes Improved Steady Shot also trigger from using Quick Shot.
[Hunter] [Epic: Power Through] No longer grants a passive 35% increase damage to Powershot. Instead every time the cooldown reduction is triggered you will also trigger a stack of Power Through increasing the damage and critical strike chance of your next Power Shot by 5% per stack. Stacks up to 8 times.
[Hunter] [Legendary: Powershot] This ability now benefits from Improved Steady Shot.
[Hunter] [Marksmanship Talent: Piercing Shots] Piercing Shots can now trigger from Auto Shot.
[Hunter] [Quick Shot] Increased the damage of Quick Shot by approximately 30%.
[Warrior] [Epic: Power Slam] This now also gives your Slam a 50% chance to trigger 5 seconds of your Enrage talent.
[Warrior] [Legendary: Heavyweight] Ready to Crush now increases the damage and critical chance of Mortal Strike by 40%, up from 30%.
[Warrior] [Legendary: Colossus Smash] The damage of Colossus Smash has been increased from 150% of weapon damage to 180% of weapon damage.
[Priest] [Legendary: Wraithweaver: Shadow Orbs] - Increased the movement speed of Shadow Apparations by 75%.
General
[Pending Restart] - A New Shoulder Enchant is available from earning exalted reputation with the Zandalar Tribe. It's called: Zandalar Signet of Endurance and provides +16 Stamina to a shoulder slot item.
[Pending Restart] Added an aditional acquisition method to the enchant [Mystic Enchant: Elemental Mastery] for players that have a positive reputation with Timbermaw Hold Faction so that you can always acquire it.
Fixed a bug where the Fire Elemental was gaining more scaling than intended. This fix was meant to go live with the last balance update.
Quests
[Pending Restart] Fixed a bug where Druids could not accept Zandalarian Shadow Talisman & follow-up quests from Falthir the Sightless.
General
With recent performance fixes - we have updated how fast AoE auras like Bladestorm, Solar Beam, Thunderclap, Consecrations update their potential targets. Sometimes before, you could be running away and still get tagged by the hit. This should happen much less frequently now.
Talents & Abilities
[Pending restart] [Hunter] Auto-Shot no longer deals reduced damage in PvP combat, from being reduced by 10%. This PvP mod is no longer necessary since the other balance changes mean these specs are in a much healthier place than during the alpha when these mods were added.
[Pending restart] [Warrior] Deep Wounds no longer deals reduced damage in PvP combat, from being reduced by 20%. This PvP mod is no longer necessary since the underlying issue of Deep Wounds ignoring Resilient Constitution has been fixed.
[Pending restart] [Item set bonus] Mythical Protector is now 30% less effective in PvP combat. This PvE Dungeon set bonus was too powerful in PvP scenarios.
[Pending restart] [Hunter] Auto-Shot no longer deals reduced damage in PvP combat, from being reduced by 10%. This PvP mod is no longer necessary since the other balance changes mean these specs are in a much healthier place than during the alpha when these mods were added.
[Pending restart] [Warrior] Deep Wounds no longer deals reduced damage in PvP combat, from being reduced by 20%. This PvP mod is no longer necessary since the underlying issue of Deep Wounds ignoring Resilient Constitution has been fixed.
[Pending restart] [Item set bonus] Mythical Protector is now 30% less effective in PvP combat. This PvE Dungeon set bonus was too powerful in PvP scenarios.
[Pending restart] [Hunter] Mongoose and Counterattack now deal 10% increased damage in PvP combat.
World
(Pending Restart) Fixed Wild Turkey not being a guaranteed drop from Wild Turkeys.
(Pending Restart) Fixed Wild Turkey not being a guaranteed drop from Wild Turkeys.
(Pending Restart) Fixed Wild Turkey not being a guaranteed drop from Wild Turkeys.