
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Starcaller] Moonwater Blessing replaced by Stellar Convergence, a CD spell that applies Eclipsing Arrows to your raid.
[Starcaller] Eclipsing Arrows buff can now also be placed by Touch of Moonlight.
[Starcaller] Hand of Elune cast time increased and output increased.
[Starcaller] New spell added to Moon Priest, Touch of Moonlight, a short cast 10% max mana heal with moderate output value.
[Starcaller] Moon Priest now a full healer again with output values more concentrated into % maximum mana cost spells.
[Starcaller] Starfire Power value increased by 2%.
[Starcaller] Warden - Level 40 Passive value doubled.
[Starcaller] Way of the Goddess no longer restores mana.
[Starcaller] New node Mana Charged placed, reducing cost of Celestial Strike and Moon Arrow.
[Starcaller] Moonlit Impacts now at a previous place of Mana Charged.
[Starcaller] Mana Charged now a part of vertical passive progression of DPS and tanks specs.
[Starcaller] Moontouched Weapons is now the Warden level 50 passive
[Starcaller] Lunar Shock has been reflavored to Lunar Lance
[Felsworn] Inner Demon now transforms into Prolong Demonhood when used, which allows you to consume Felfury to extend the duration of an active Inner Demon effect.
[Primalist] Animal Spirit now scales with more stats from the player.
[Knight of Xoroth] Greater Imp now scales with more stats from the player.
[Witch Hunter] Shadowhound now scales with more stats from the player.
[Tinker] Build pets now scale with more stats from the player.
[Stormbringer] Wind Elemental now scales with more stats from the player.
[Barbarian] Honored Ancestor now scales with more stats from the player.
Talents & Abilities
[Priest] [Shadow Talent: Misery] This now increases the benefit from spell power gained by your Mind Blast, Mind Flay and Mind Sear spells by 8/16/25%, up from 5/10/15%.
[Priest] [Shadow Talent: Twisted Faith] This now increases your spell power by 8/16/25%, up from 7/14/20%.
[Hunter] [Epic: Quickfire Tactics] This enchant now reduces the cooldown of Flare Strike by 1 second whenever you deal damage with Auto-shot or Steady Shot, instead of when Lock & Load triggers.
[Hunter] [Epic: Charged Up] Now causes your attacks to bypass 10% of your target's armor, down from 25%.
[Hunter] [Legendary: Flare Strike] Flare Strike now deals Fire damage, changed from Physical. The damage taken increase now lasts for 15 seconds, up from 10. Also, Flare Strike now correctly benefits from Mortal Shots.
[Hunter] [Survival Talent: Master Tactician] Master Tactician now has a 30% chance on a successful ranged attack to increase your critical strike chance with all attacks, down from 100%. In addition, now increases your ranged attack speed by 5/10/15%.
[Hunter] [Marksmanship Talent: Chimera Shot] Chimera Shot now benefits from the Improved Barrage and Barrage talents.
[Hunter] [Immolation Trap] Immolation Trap now scales from Ranged modifiers instead of spell modifiers.
[Shaman] [Epic: Ungrounded] Updated the tooltip of this enchant to correctly reflect that it grants critical strike chance and not damage. The tooltip was wrong, this was always its effect.
[Shaman] [Epic: Mastery of Lightning] This enchant now also doubles the chance for Overload to trigger on critical strikes. This will be slightly stronger than the previous flat 20% for most Elemental shamans and will improve their stat scaling.
[Shaman] [Legendary: Booming Thunder] The Lightning Overload effect of this enchant has been moved to Mastery of Lightning and a new effect has been added: Using Earth Shock with at least 8 stacks will cause a lightning strike, applying the Flame Shock periodic effect to the target. In addition, the bonuses to Earth Shock have been increased from 6% to 8%. These changes will make pressing Earth Shock feel far more impactful with this enchant.
[Shaman] [Epic: Lava Burn] The damage granted by this enchant now accumulates (similar to Ignite) instead of being overwritten. To account for this, its damage inheritance has been lowered from 20% to 15%. This will make the value of this enchant more consistent and intuitive especially when paired with Flame Ascendance.
[Shaman] [Legendary: Flame Ascendance] This enchant now has a new passive effect: Your Lava Burst gains 1% spell critical damage bonus for each 1% crit chance above 100%.
[Shaman] [Elemental Talent: Lightning Overload] The proc chance of this talent has been increased to 14/27/40%, up from 11/22/33%.
[Shaman] [Elemental Talent: Booming Echoes] This now also increases the damage of Earth Shock, in addition to Frost and Flame shock.
[Druid] [Legendary: Overflow] Rather than healing three extra targets when at three stacks, the extra heal triggered by Healing Touch now heals one extra target per stack consumed. The guaranteed Living Seed trigger will now also occur at any stack amount, rather than requiring three stacks. This makes this enchant more versatile and intuitive to use.
[Druid] Due to a bug, Druid mana regeneration from Spirit and Intellect was 25% higher than other classes. This explains why Resto Druids' mana was much less taxed than that of other healers. Half of this difference has now been removed. The remainder will likely be removed at a future date, but first the impact of this change will be monitored so that other potential changes can be added if needed.
[Druid] [Glyph of Starfire] This now extends the duration of your Moonfire by up to 12 seconds, up from 9.
[Druid] [Balance Talent: Wrath of Cenarius] This talent now increases the spell power coefficient of Starfire and Starsurge by 10/20/30%, up from 7/14/20%, and Wrath by 5/10/15% up from 4/7/10%
[Druid] [Balance Spells] The damage of Insect Swarm, Moonfire and Sunfire has been increased by 10% in PvE combat.
[Druid] [Balance Talent: Dreamstate] This now regenerates mana equal to 6/12/18% of your Intellect every 5 seconds, up from 4/8/12%.
[Mage] [Epic: Fire Fire Fireball] The additional Fireball cast through this enchant is now guaranteed to critically strike. This means it will always trigger Ignite and contribute to Hot Streaks.
[Mage] [Fire Talent: Pyromaniac] This now increases your critical strike chance by 2/4/6%, up from 1/2/3%.
[Mage] [Epic: Rapid Shatter] This now has an additional mechanic: Instant spells cast immediately following a Frostbolt do not consume Fingers of Frost. This means that with this enchant, doing a Frostbolt -> Ice Lance combo with 2/2 Fingers of Frost will only consume one charge.
[Mage] [Glyph of Ice Lance] This now causes the Ice Lance to deal 5 times the damage to frozen targets, up from 4.
[Mage] [Epic: Stay Frosty] This now increases the chance for Fingers of Frost to trigger by an additional 3% per stack, up from 2%.
[Mage] [Epic: Frozen Haste] This now grants 10% spell haste, up from 8%.
[Mage] [Legendary: Frost Bomb] Explosion damage has been increased by 20%.
[Mage] [Frost Talent: Arctic Winds] This now increases your Frost damage dealt by 2/4/6%, up from 1/2/3%.
Talents & Abilities
[Templar Righteous Upheaval now has an additional effect
[Templar] Cleaver reworked
[Templar] Zealot - Level 50 passive reworked
[Templar] One with the Light reworked
[Sun Cleric] Vows now cost no mana
[Sun Cleric] Attacks from Vow of the Valkyr now scale with level.
[Guardian] Standard of Recovery tick rate now 1 sec slower.
[Guardian] High Guard AP scaling lowered by 20%.
[Guardian] Ballad of the Dragonslayer base damage lowered by 20%.
[Guardian] Legion Commander swapped with Powerful Voice.
[Guardian] Harrowing Melody impact damage lowered and cost increased by 10.
[Guardian] Valiant Stand direct damage scaling lowered by 5%.
[Guardian] Valiant Stand periodic tick rate lowered from 1.25 sec to 2 sec.
[Witch Doctor] Spiritual Devotee now provides 5% max mana instead of flat mana with stat scaling.
[Witch Doctor] Spirit value no longer scales with stats.
[Witch Doctor] Flask of Mana now uses a separate instance to trigger its mana restore rather than using a shared one.
[Knight of Xoroth] Demons' Blood contribution to value of Black Shield lowered by 5%.
[Knight of Xoroth] Pestilence of Famine healing process adjusted.
[Knight of Xoroth] Unleash Famine target cap lowered by 3.
[Knight of Xoroth] Fist of Xoroth no longer leeches health.
[Witch Hunter] Desecrate heal scaling lowered by 7%.
[Witch Hunter] Desecrate % heal can no longer crit.
[Witch Hunter] Grasp of the Undying AP scaling reduced by 15%.
[Pyromancer] Added Supernova, learned at level 60
[Venomancer] Lethality and Virulent Resonance swapped.
[Venomancer] Scorpid Slime base damage scaling starts properly at acquisition level rather than significantly earlier.
[Venomancer] Mending Mist now has an additional effect
[Venomancer] Mycelial Healing now works on all effective heals instead of just direct
[Venomancer] Advisor’s Perfidity reworked
[Venomancer] Vital Rite has been reworked into an active called Mycelial Replenishment
[Venomancer] Fungal Assailant no longer benefits from script assigned scaling values and now uses a specific modifier.
[Bloodmage] Cursed Bites now increase duration of Mawstorm instead of causing Bloodfang Bite to cleave.
[Bloodmage] Final Embrace health drain now increases with level but its base value is lower.
[Bloodmage] Vampyr's Kiss hidden Stamina Scaling removed. Ranks now learn properly.
[Bloodmage] Blood Strike healing reduced by 50%.
[Bloodmage] Claw Sweep AP scaling reduced by 5% and per level value by 2.
[Bloodmage] Eviscerate duration increased to 6 sec from 2 sec and tick rate lowered from 0.5 sec to 2 sec.
[Bloodmage] Gore Barrage and Veinburst now properly receive the range penalty for cast while moving created by Accursed Passive.
[Bloodmage] Veinburst base damage scaling starts properly at acquisition level rather than significantly earlier.
[Bloodmage] Dark Blood now only reduces the cost of abilities that require a Cursed Form
[Bloodmage] Sanguine Essence no longer disables the use of Cursed or Mortal Form abilities at all while active
[Bloodmage] Moon Gaze flavor spell has been added, learned at level 6. (Allows you to additionally place Cursed Form abilities on your bar anytime you want)
[Bloodmage] Cursed Form abilities are split into their own spells again and Cursed Forms now give you a new stance bar.
[Reaper] Lamenting healing reduced by 5%.
[Reaper] Soulslam no longer has a hidden Stamina scaling.
[Reaper] Essence Binder no longer causes Soul Strike to hit an additional enemy.
[Reaper] Dreadwake damage lowered.
[Reaper] Domination - Level 15 Passive armor reduced by 10%. Value moved to Soul Protector.
[Felsworn] Carve and Fel Fireball now deals less damage per target struck.
[Felsworn] Herald of the Legion value up by 10%.
[Felsworn] Chaos Incursion cost reduced by 10.