
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Reaper] Values of Fatesealer reduced to 1/2/3 down from 2/4/6
[Reaper] Fatesealer now increases parry chance rather than reduces physical damage taken
[Reaper] Fatesealer now restores missing mana rather than maximum mana
[Reaper] Beyond Saving now lasts 8 seconds up from 5 seconds
[Reaper] Cooldown of Ghastly Screech increased to 1.5min, standardizing it more with other aoe silences in the game
[Reaper] Hulking Harvester reworked to increase the damage of consecutive Crow's Harvests (and it increases your size :^))
[Reaper] Blood Siphon will no longer heal for double the damage done, and instead will only heal 1:1
[Reaper] Blood Siphon is now targeted instead of conal, but still affects up to 5 enemies around your target.
[Reaper] Sanguine Soldier now restores base mana
[Reaper] Updated the visual of Masochistic Rage
[Reaper] The Weapon Damage of Doomrend will now increase incrementally with ranks
[Reaper] Doomrend will now have both base health scaling and flat health scaling per rank
[Reaper] Harvest Reaper healing through the spec passive increased to 25%, up from 15%
[Reaper] Some Harvest talents and abilities have had their values adjusted after the most recent rework
[Pending Restart] [Area 52] Fixed an issue where some unintended diminishing return changes went live.
Dungeons & Raids
[Pending Restart] [The Battle for Mount Hyjal] [Trash] Reduced the number of Skeletons summoned by Deathknights Army of the Dead by half.
General
[General] All weapon-based abilities should not be unusable while disarmed.
[Starcaller] New node Meteor Showers added as a switch node to Cosmic Duality.
[Reaper] Harvest spec tree adjusted for better pathing and clarity
[Reaper] Reaper class tree adjusted for better pathing and clarity
[Reaper] Empyrean Fortitude dodge chance increased from 1/2% to 2/4%
[Reaper] Vicious Murderer values doubled
[Reaper] Ghost Dance values increased to 10% up from 8%
[Reaper] Fatesealer reworked
[Reaper] Spectral Affinity reworked
[Reaper] Thirsting Scythe reworked
[Reaper] Vital Offense reworked
[Reaper] The Grim Reaper node added to the Harvest spec tree
[Reaper] Bountiful Harvest reworked
[Reaper] Cursed Rosary adjusted
[Reaper] Annihilation node reworked
[Reaper] Harvest capstones adjusted
[Reaper] All spells that consumed %max hp in the Harvest spec will now consume %base hp instead
[Reaper] Some spells that costed mana now cost base health
[Reaper] Soul Slip no longer pacifies you
[Reaper] Anima Drinker now also reduces all damage taken by 3% for the duration
[Reaper] Vampire Knight adjusted
[Reaper] Cooldown of Shudder Scythe reduced to 20 sec baseline from 30
[Reaper] Blood Binding added to the Harvest spec tree
[Reaper] Revelry values increased from 1 sec to 3 sec
[Reaper] Masochistic Rage reworked
[Reaper] The cooldown of Blood Siphon is now 15 sec baseline down from 40
[Reaper] The cooldown of Crimson Harvest is now 45 sec baseline down from 90 sec
[Reaper] The cooldown of Crimson Scythe is now 15 sec baseline down from 30
[Reaper] Crimson Scythe now has a Soul Infusion effect and no longer generates a Soul Fragment
[Reaper] Darkrend Scythe now works with Crow's Harvest
[Reaper] Improved Desolate now affects Crow's Harvest
[Reaper] Added Ap scaling to the heal from Reap and increased its base heal slightly
[Reaper] Crimson Tendrils reworked to Crimson Power
[Reaper] Reworked Dark Conquest
[Reaper] Crow's Harvest reworked into an active ability
[Reaper] Extinction reworked
[Reaper] Reap now generates a Soul Fragment
[Reaper] Doomrend reworked
[Reaper] Doomer now has a new effect that refreshes a charge of Desolate
[Reaper] Desolate is now on a 3 charge system
[Venomancer] Wilt state visual moved upwards.
[Barbarian] God-king's Thunder impact kit reduced in size.
[Barbarian] Head lightning visual removed from Barbaric Rage.
[Barbarian] Wrecked impact visual reduced in size.
[Barbarian] Unintended flash visual removed from Ancestor's Fury.
[Barbarian] Keg Smash impact visual reduced in size.
[Starcaller] Drowned (Tidelash Tidecall) visual changed.
[Starcaller] Arm of Thorim lightning column visual reduced in diameter.
[Starcaller] Overflow impact visual reduced in size.
[Starcaller] Douse visual reduced in size.
[Starcaller] Seawitch Blessing visual reduced in size.
[Starcaller] Prayer of Elune visual reduced in size.
[Starcaller] Raging Seas remade.
[Starcaller] Aspect of the Sea Witch now additionally increases frost damage dealt.
[Starcaller] Seawitch Blessing no longer reduced mana costs.
[Starcaller] Unleashes Water spirits now single target damage, scaling increased.
[Starcaller] Frozen Seas renamed Unleashed Water Spirits
[Starcaller] Frozen Seas proccing outside of Aspect of the Seawitch fixed.
[Primalist] Boon of the Turtle acquisition adjusted.
[Primalist] Stonefall rank acquisition adjusted.
[Chronomancer] Timerend rank acquisition adjusted.
[Chronomancer] Chronobeam rank acquisition adjusted.
Talents & Abilities
[Pending Restart] Arcane Mind now has a new Capstone effect which reduces the global cooldown of Alter Time by 100%.
Website
Fixed an issue that prevented builder from updating.
Dungeons & Raids
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Reducved the damage of Final Countdown by 10%.
[Pending Patch Update] Edited the Tooltipp of Voidbound to make it more clear that a player that has been touched by the Light of Elune is able to kill Void Tendrils and Void Heralds while they are regenerating.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Reduced the health of Void Tendrils by 50%.
[Pending Restart] [The Battle for Mount Hyjal] [Archimonde] Reduced the damage inflicted by Voidheralds Negative Energy by 50%.
[The Battle for Mount Hyjal] [Archimonde] Increased the duration of Light of Elune applied to allies by the holder of the light to 15 seconds, up from 2 seconds.
General
Thorns is also now a party-wide buff like all other buffs.
[Pending Restart] - Fixed an issue where Warlock Summoned Demons (imp, felguard, etc) were not benefitting from all of the owners stats like other pets.
[Tamed Undead] - Chomp from Ghoul will now deal % weapon damage rather than flat damage that did not scale.
[Tamed Demon] - Corrected the Tooltip of the Enrage from Darkhounds stating that it now increases all damage and scales with its level.
[Tamed Demon] - Fixed an issue where Darkhounds were not scaling properly with their owner stats using old scaling.
[Requires Launcher Update] Fixed an issue with creating leveling builds where talent ranks would always be grouped at the same level, regardless of where you tried to add them. (You can also drag and drop spells to re-arrange their level in the editor!)
[Requires Launcher Update] Fixed linking Hero Architect builds. You can now shift-click a build to link it in chat once again.
[Necromancer] Lesser Summoning is now a 1 point node
[Venomancer] Added Last Kiss active to the Stalking tree as a choice node
[Venomancer] The old Cocoon is now called "Master of Forms" and has been reworked into a passive
[Venomancer] Binding of Shadra is now called Cocoon with a new visual and is reverted to its previous effect
[Venomancer] Added Widower talent to the Stalking tree as a choice node
Mystic Enchants
[Champion of Justice] [Pending Restart] Fixed an issue where you would keep the abilities taught by Righteous Justice after swapping Mystic Enchantments.
[Adorned By Light] [Pending Patch] Fixed an issue where Adorned By Light was not attainable on live realms.
[Avatar of Lightning] Fixed an issue where Avatar of Lightning could cause the cooldown of Elemental Mastery to not display correctly.