
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Cultist] Fortune Telling and Dark Rites swapped.
[Cultist] Saronite Prayer talent replaced by Spreading Prophecy.
[Cultist] Wrath of the Black Empire ranks added.
[Cultist] Feeding Darkness no longer passively drains Insanity, now instead reduces the CD of Eldritch Grasp.
[Cultist] Fortune Telling now increases all crit chance and causes Eldritch Smite to drain 20 Insanity instead of Generating 10.
[Cultist] Maddening Wrath can now proc from periodic damage.
[Cultist] Eldritch Grasp deals more damage based on time channeled (You can snap it for just DoT source for Eldritch Symbiosis, channel for Insanity needs or full channel to get more worth out of its damage)
[Sun Cleric] Battle Cleric replaced by Vital Fury.
[Sun Cleric] Redeemer reworked.
[Pyromancer] Slagforged Armor fixed to reflect the tooltip effect better, value increased.
[Pyromancer] Binding Flames scaling fixed.
[Pyromancer] Kiss of Al'ar scaling fixed.
[Necromancer] Sower of Sickness Malady effectiveness increase reduced to 50% from 100%
[Necromancer] Malady of Famine Leech damage increase increased to 12% from 10%
[Necromancer] Malady of Damnation movement speed reduction increased to 20% from 15%
[Necromancer] Malady of Rot damage increase increased to 10% from 7%
[Witch Hunter] Sensed Evil no longer applies Exposed Evil
[Witch Hunter] Hunter in the Night adjusted
[Witch Hunter] Updated various SFX and VFX's for Inquisition Witch Hunters
[Witch Hunter] Defender of Darkshire reworked to have a unique interaction with each specs playstyle
[Witch Hunter] Dark Shots adjusted
[Witch Hunter] Improved Shadowblast and Darkhide are now 1 point nodes
[Witch Hunter] Some Darkness choice nodes have shifted positions or been freed from their choice node bonds entirely
[Witch Hunter] Darkness tree re-arranged for better pathing and clarity
[Witch Hunter] Darkhide Reworked
[Witch Hunter] Updated the capstones for Inquisition
[Witch Hunter] Witchknight now applies Sensed Evil
[Witch Hunter] Inquisition spec passive adjusted
[Witch Hunter] Burrow Bolt adjusted
[Witch Hunter] You now start with Burrow Bolt as Inquisition
[Witch Hunter] Witchknight now requires you to be using Witchmail
[Witch Hunter] Tank Witchhunters will now upgrade their Witchmail through their talents, rather than having multiple passive tank-oriented buffs in the tree that both the dps and tank playstyles can grab
[Witch Hunter] Grim Duty renamed Witchmail
[Witch Hunter] Re-arranged the Inquisition tree for better pathing and clarity
[Witch Hunter] Quick Escape reworked into Calculated Escape
[Witch Hunter] Punishing Bolt stacks now increase the damage of Bolts other than Punishing Bolt
[Witch Hunter] Reworked Hasty Repeater into Repeat Offender
[Witch Hunter] Vengeful Intent reworked
[Witch Hunter] Pyro Tonic now only gives 20% increased Fire Damage down from 25%
[Witch Hunter] Tonics now all have a standardized 15 sec duration
[Witch Hunter] Class capstones adjusted
[Witch Hunter] Tonics now share a reduced cooldown, rather than sharing their full cooldown
[Witch Hunter] Conviction reworked
[Witch Hunter] Enhanced Bolts adjusted
[Witch Hunter] Acrobat reworked
[Witch Hunter] Charged Bolts reworked
General
[Pyromancer] Draconic Tree adjusted for better pathing and clarity
[Pyromancer] Draconic Tempest reworked
[Pyromancer] Dragon's Wrath reworked
[Thrall] Pets now take 20% reduced damage in PvP (it now has the same damage reduction as Area 52)
[Area 52] Pets now take 10% reduced damage in PvP.
Frost lich Damage increased by 20% in player v player combat.
Overheating Damage increased by 20% in player v player combat.
Purification by the light damage increased by 20% in player v player combat.
Seething flames damage increased by 20% in player v player combat.
[General] Weapon proficiencies adjusted.
[Hellish Persuit] Damage reduced by 15% in player v player combat.
[Windrager] Hurricane strike damage reduced by 10% in player v player combat.
[Hoplite] Impale(dot) Damage reduced by 10% in pvp combat.
Frostbrand damage reduced by 5% in player v player combat.
[Hellscream] Damage reduced by 5% in player v player combat.
[Frost bomb] Frost bomb damage reduced by 5% in player v player combat.
[Pending Restart] Fade now grants its stun and root reduction for 6 seconds, down from 8.
[Pending Restart] [Ice lash] Solid ice now increases the damage of frostbolt and deep freeze by 10% per stack against players. (down from 15%)
[Pending Restart] Execute Damage reduced by 10% in player v player combat.
[Pending Restart] Colossus Smash Damage reduced by 5% in player v player combat.
[Pending Restart] [Shadow Visions] Mind flay now deals 15% less damage against players, changed from 10%.
[Witch Hunter] Fixed a bug where Momentum was shown in tooltips and being proc'd without having the Boltsinger talent
[Witch Hunter] Adjusted the Boltslinger tree to clean up missing connections
[Pyromancer] Class capstones adjusted
[Pyromancer] Draconic tree, some nodes adjusted
[Ranger] Blow The Horns adjusted
[Ranger] Razorquils now also effects Falcon Dive
[Ranger] Updated the wording of Ranger Horn tooltips for clarity
[Ranger] Quick Blades reworked into Wild Striker
[Ranger] Venomstrike adjusted
[Ranger] All of Flanks empowered effects in the Brigand spec passive are now unique, rather than all of them critically striking
[Tinker] Hydraulic Charge adjusted
[Tinker] Short Circuit is now passive and augments Distracto Shot
[Tinker] Fixed a bug where only rank 1 Supercharge had its proper visual and sfx
[Tinker] Fixed a bug where Supercharge still required Scrap
[Tinker] One In The Chamber adjusted to work with Sniper Blackpowder Shots
[Tinker] Headshots! adjusted to work with Sniper Blackpowder Shots
[Tinker] Piercing Impact adjusted to work with Snipe
[Tinker] Some nodes have been moved around slightly in the Firearms tree
[Tinker] Pyromania now also reduces the cast time of Rocket Launcher
General
[Witch Hunter] Flourish now connected to Improved Dawn Blade.
[Witch Hunter] Effect of Potion Belt increased by 10.
[Son of Arugal] Infected Claw rank acquisition levels adjusted.
[Guardian] Royal Decree reduced to 1 point node. Default duration of Confidence lockout reduced to 60s.
[Starcaller] Nightblade to Protected by the Stars connection removed.
[Starcaller] Slipstream SP scaling increased.
[Starcaller] Endless Sky now connected to Warden's Blade.
[Starcaller] Starlord's Fury and Warden's Blade swapped.
[Starcaller] Aspect mastery and Heavy Impact/Moonstone switch swapped.
[Starcaller] Tide Lash ranks added.
Mystic Enchants
[Cauterizing Flames] [Pending Patch] Fixed the tooltip to state that Flames of the Apostate stacks modify the hit chance of Holy Fire.
[Cauterizing Flames] Fixed an issue where Flames of the Apostate buffs were not causing Holy Fire to not miss when at 3 stacks.
General
[Starcaller] Astral Warfare tree repathed.
[Starcaller] Improved Starsunder now additionally increases its damage by 5%.