
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Tinker] Bot: Crash and Thrash removed
[Tinker] Turret Upgrade Z-15 proc chance increased from 15 to 25%
[Tinker] Upgrade!'s Shotgun effect is now the previous Bomb Launcher effect - Molten Upgrenade
[Tinker] Tinker class tree nodes adjusted and re-pathed slightly to allow for better clarity and choice across all 3 specs
[Tinker] The damage of Sniper Rifle has been decreased. The aim is to make Sniper Rifle shots powerful, but not so powerful that you would choose to sit in Snipe Rifle indefinitely without switching guns
[Tinker] Azerothian Sniper adjusted
[Tinker] Commando moved to the Firearms tree and adjusted.
[Tinker] Molotov Bombs is now available pre-capstone
[Tinker] Capstone options updated for Firearms
[Tinker] Blackpowder Barrage now shoots 6 missiles, up from 3
[Tinker] Bomb Launcher now holds 6 ammunition, up from 3
[Tinker] Pyromania now increases the casting speed of Bomb Launcher, rather than its damage
Mystic Enchants
[Pending restart][Stormgarde] Slam can now trigger Stormgarde damage only every 2 seconds.
[Pending restart][Wind Slam] Wind Slam now tiggers its damage around your target. It triggered around the caster previously.
[Pending restart][Wind Slam] Wind Slam now also triggers of Slam.
General
[Reaper] Withering Touch CD now 20 sec up from 15
[Tinker] Some Mechanics and Firearms Tinker talents have been reverted to their previous design
[Tinker] Reload now reloads all of your standard ammunition
[Tinker] Eureka! adjusted.
[Tinker] Fixed a bug where Eureka! wasn't properly proc'ing
[Tinker] Overcharge: Replenishment now restores 10% max mana, down from 20%
[Witch Doctor] Slither now gives 100% dodge towards ranged and spells
[Witch Doctor] Fixed various typos and tooltip errors across all trees
[Witch Doctor] Appeasement of Bwonsamdi adjusted
[Witch Doctor] Added a switch node to Strike A Deal
[Witch Doctor] Added a switch node to Panther's Pounce
[Witch Doctor] Shadowhunter Strike now does Shadowstrike damage
[Witch Doctor] Cooldown of Shadow Claw reduced from 20 sec to 15 sec
[Witch Doctor] Darkspear Drums is now a 1 point node
[Witch Doctor] Raptor Pens is now a 1 point node
[Witch Doctor] Cobra's Quickness is now a 1 point node
[Witch Doctor] Legacy of Vol'jin no longer reduces damage dealt
[Witch Doctor] Panther Talons reworked
[Witch Doctor] Veil of Darkness no longer reduces the targets chance to hit. New effect added, values adjusted.
[Witch Doctor] Saurid Swarm and Raptor's Call are now instant cast baseline
[Witch Doctor] Fixed a bug where Witch Doctor interrupts had no CD in Shadowhunting spec
[Witch Doctor] Shadowhunting spec tree adjusted for better pathing and clarity
[Witch Doctor] Loa's Strength moved to the class tree
[Witch Doctor] Improved Rage of Bwonsamdi adjusted
[Witch Doctor] Loa's Strength is now a 1 point node
[Witch Doctor] Devotion of Bethekk and Bwonsamdi made baseline at levels 10/15
[Stormbringer] Additional ranks added to Crackling Thunder
[Stormbringer] Static Electricity now gives 5% Nature Damage up from 3%
[Stormbringer] Stormforged Brilliance is now a 1 point node
[Stormbringer] Force Drag and Expulsion switched in the Thunder tree
[Stormbringer] Crackling Burst node added to the class tree where the interrupt once was
[Stormbringer] Some filler nodes adjusted and/or removed from the Wind Stormbringer tree
[Stormbringer] Breezeway is now a 1 point node
[Stormbringer] Wind Blast now works with Aeromancy
[Chronomancer] Endless Sands now works with Epoch
[Chronomancer] Removed the cast time on Decomposition
[Chronomancer] Artificer tree re-arranged slightly so that your pet is your first option
[Barbarian] Headhunter's Spear's cooldown is now reset on killing blow, the talent reducing the CD of Headhunter's Spear has been removed
[Witch Doctor] Might of Quetz'lun increases the CD of Serpent Ward by further 5 seconds.
[Sun Cleric] Vigil of the Sands (Prayer of the Sands Sunset effect) base healing increased slightly, scaling increased slightly.
[Sun Cleric] Prayer of the Sands ranks added.
[Sun Cleric] Dawnbringer AOE range reduced slightly (accidental pull prevention)
[Witch Doctor] Ward Empowerment reduced to 1 point node.
[Witch Doctor] Revitalize base cast time reduced by 0.5 sec.
[Witch Doctor] Brewing spec passive proc chance increased by 3% and tooltip clarified.
[Witch Doctor] Loa's Bre maximum stack count reduced by 1.
[Witch Doctor] Loa's Brew HoT scaling reduced slightly.
[Witch Doctor] Loa's Brew tick rate halved.
[Witch Doctor] Mark of Blood level scaling increased.
[Witch Doctor] Juju Burst SP scalign increased slightly.
[Witch Doctor] Hex of Blood SP scaling increased slightly.
[Witch Doctor] Serpent Ward SP scaling reduced.
[Witch Doctor] Spirit Wards no longer stack.
[Starcaller] Seawitch Blessing ICD reduced.
[Starcaller] Seawitch Blessing unintentionally proccing from abilities in addition to attacks fixed.
[Starcaller] Seawitch Blessing scaling reduced.
[Guardian] Early level spread of Thundering Charge damage adjusted.
[Guardian] Arcing Strike Energy Cost reduced by 5.
[Son of Arugal] Bloodfang Bite ranks added.
[Son of Arugal] Dark Liturgy ranks added.
[Son of Arugal] Improved Taldaram's Torment adjusted.
[Son of Arugal] Blood side of class tree slightly repathed for early healing viability.
[Legacy of the arcanist] Correct area52's pvp mods on Meteor (25% increased damage).
[One with the Light] [Thrall] Crusader Strike Damage reduced by 15% in pvp combat. (This is the same mod it has on area52)
[One with the Light] Crusader Strike Damage reduced by 15% in pvp combat. (This is the same mod it has on area52)
Quests
[Thrall] Fixed an issue where there was none of the new daily quests displaying on the call board within the PvE section for todays pool.
General
[Eruption] Damage increased by 15% in player v player combat.
[Bloodmage Beast shot] Damage increased by 15% in player v player combat.
[Ebon Dawn] Damage increased by 20% in pvp combat.
[Winterfall Firebreath] Damage increased by 15% in pvp combat.
[Thrall] [One with the light] Divine Storm damage increased by 15% in player v player combat.
[Pending Restart] [Solar Strike] Range increased from melee to 8 yards.
[Pending Restart] [Scattered burst] Knockback increased.
[Pending Restart] [Shield of the emporer] Proc chance increased from 10% to 20%.
[Pending Restart] [Wraith] Ranged increased from 15 yards, to 20 yards.
[Pending Restart] [Shadow Dagger] Range increased from 19 yards, to 30. (Mirroring Shurikan toss)
[Pending Restart] [Darkmaster] Necromancer's touch increases the damage of drain life by 5% (up from 3%) against players.
[Pending Restart] [Shadow Dagger] Range increased from 19 yards, to 30. (Mirroring Shurikan toss)
[Pending Restart] [Darkmaster] Necromancer's touch increases the damage of drain life by 5% (up form 3%) against players.
General
[Pending Restart] You will no longer be affected by Front Line Fortitude in while Zandalari Windreaver is active.
[Hoplite] Impale (dot) now deals less damage while leveling.
[Spot Weakness] Kill shot damage reduced by 10% in player vs player combat.
General
[Pending Restart] Gurubashi Berserker no longer reduces the damage of raging blow against players.
[Pending Restart] Fixed an issue causing Frigid rain to have Bonus scailing.
[Area52] Execution sentence (Direct) Damage reduced by 10% in player v player combat.