
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Thrall] Gloomblade Player v player mod now mirrors Area52.
[Snowblind] [Thrall] Ice prism player v player mod now correctly mirrors Area52.
[Hoplite] Javelin Damage reduced by 10% in player v player combat.
Dungeons & Raids
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Chromius will now forcefully send all remaining player inside the Infinite Hourglass into the currently active Temporal Adventure on NORMAL AND HEROIC difficulty if their are still remaining targets 10 seconds after the Infinite Hourglass went under reconfiguration.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Arthas, Uther and Grom Hellscream can no longer die on NORMAL AND HEROIC difficulty.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Chromius will no longer cast Erase Existence on NORMAL AND HEROIC difficulty if Jaina (Evil) convinces Jaina (Good) to follow Arthas during The Culling of Stratholme Temporal Adventure.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Chromius now only schedules one Temporal Adventure throughout the encounter on NORMAL AND HEROIC difficulty and will do so at 50% remaining health.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Chromius no longer casts Tail Sweep on NORMAL AND HEROIC difficulty.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Chromius Temporal Adventure - The Culling of Stratholme - Player are now teleported to a location closer to the first set of guards, causing them to be in view after the teleport making it more clear what direction to go.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Lady Sylvanas Windrunner's Black Arrow ability is now a curse and can be dispelled on all difficulties.
General
[Barbarian] Decapitate and Brutal Swing no longer reset your swing timer. (doesnt start the timer anew, which would interrupt your swing)
[Barbarian] Wrecker cost reduced by 15.
[Barbarian] Wildling and Ancestor's Wrath swapped.
[Barbarian] Relentless Barbarian proc chance on rank 2 corrected.
[Barbarian] Brutal Carnage now additionally reduces the cost of Brutal Swing by 10.
[Necromancer] Animation tree in the process of being re-pathed
[Necromancer] Animation spec passive combined with Scourgelord and now has a 10% chance to generate Foul Remnants on minion attacks
[Necromancer] Some new nodes added to the Animation tree
[Necromancer] Unrelenting Army is now a 1 point node
[Necromancer] Updated all of the tooltips and descriptions in the Animation spec
[Necromancer] Guts adjusted and stacks clarified in tooltip
[Necromancer] All Necromancer raise spells have had their passive effects adjusted
[Necromancer] Essence of the Ghoul reworked
[Necromancer] Essence of the Abomination reworked
[Necromancer] Class tree re-arranged slightly for better pathing and clarity
[Necromancer] Unholy Command now increases haste by an additional 5% per life force consumed past 1
[Ranger] Splintered Arrows reworked
[Ranger] Spreadshot adjusted
[Ranger] Waterskin scaling fixed
[Barbarian] Rancor now procs off of any critical strikes
[Barbarian] Cripple now procs off of any critical strikes
[Witch Doctor] Cooldown of Juju Burst increased to 10 sec from 8
[Witch Doctor] Cooldown of Reclaim Life increased to 10 sec from 8
[Witch Doctor] Juju Burst now invokes Hir'eek
[Witch Doctor] Rage of Bwonsamdi now invokes Bethekk and has been reflavored as a result
[Witch Doctor] Rage of Bwonsamdi now does Physical Damage
[Witch Doctor] Hir'eeks buff from Gift of the Loa now lasts 8 sec, down from 15 and increases periodic damage by 25% down from 50%
[Witch Doctor] Bwonsamdi's Protection now has a 8 sec cd and procs from all damage, rather than critical strikes
[Witch Doctor] Damage scaling brought down across the board
[Witch Doctor] Fixed a tooltip error that claimed Gift of the Loa was doing Shadow Damage
[Witch Doctor] Mana Jinx no longer increases the cost of resources
[Primalist] Fixed a bug where Fist of Therazane wasn't stunning players
[Primalist] Re-added AP scaling to Life Primalist heals after the recent scaling adjustments wiped them
[Primalilst] Earthmother's Chosen adjusted
[Primalist] Wildwalker reworked to Wild Warrior
[Primalist] Primal Strength is now a 1 point node
[Primalist] Reworked Primal Resurgence
[Primalist] Enchanted Hide removed
[Primalist] Wildheart reworked
[Primalist] New talent added to Wildwalker spec tree: My Totem, My Rules
[Primalist] New talent added to Wildwalker spec tree: Druid of the Claw
[Primalist] Polished various tooltips across the class
[Primalist] Rally to Me! adjusted
[Primalist] Environmentalist adjusted
[Primalist] Stone Cold adjusted
[Primalist] New talent added to the class tree: Grove Guardian
[Primalist] New talent added to the class tree: Mending The Earth
[Primalist] New talent added to the class tree: The Chosen One
[Primalist] Power of Ursol adjusted
[Primalist] New talent added to the class tree: Wild Carnage
[Primalist] New talent added to the class tree: Earthmother's Pendant
Item Changes
[Pending-Maintenance] Several Reputation and Profession Mounts have been added to Vanity collection. This includes mounts for Reputations: Netherwing, Sha'tari Skyguard, Cenarion Expedition. Professions: Engineer, Tailoring. More will be added in the future!
Dungeons & Raids
[Pending Restart] [The Battle for Mount Hyjal] [General] Tyrande Whisperwind will now award credit toward the Insane Difficulty achievement once the Chromius encounter is about to start. Previously she would do so upon talking to her to start the retreat of the Nightelf Base.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Chromius is now the 5th boss of the raid on all difficulties. Player will now encounter Chromius after defending the Nightelf Base and now require Chromius to be defeated in order to progress to Archimonde. Chromius is a Ascension Exclusive boss encounter that previously was only available on Mythic and Ascended difficulty. Chromius features a 100% custom fight, loot and achievements.
[Pending Restart] [The Battle for Mount Hyjal] [General] Corrected an issue where the instance progress could reset to Kaz'rogal, causing the instance to become stuck.
Mystic Enchants
Significantly reduced the damage of Bone Break versus players. (As a temporary measure while we're looking into issues with it.)
While Zandalari Windreaver is active you now deal 10% less damage versus players. (This change was made due to all the additional procs this enchant can trigger.)
General
[Venomancer] Nerubian Poison duration increased by 3 sec and can now stack up to 3 times.
[Barbarian] Devastating Blows stack count reduced to 10.
[Barbarian] Blackhand's Might effectiveness reduced by 15%.
[Barbarian] Savage Massacre effect doubled.
[Barbarian] Warstriker effect reduced by 10%.
[Barbarian] Ripper scaling increased.
[Barbarian] Bloodthirsty Assault proc not having an ICD fixed.
[Barbarian] Relentless Barbarian no longer reduces the CD of Barbaric Strike.
[Son of Arugal] Vampiric Fang CD reduced.
[Son of Arugal] Vampiric Fang moved to an earlier position in the blood tree.
[Witch Doctor] Darkspear Drums no longer reduces the cooldown of Shadow Strike
[Witch Doctor] Shadow Strike cooldown is now 2 seconds baseline
[Witch Doctor] Some new nodes added to the Shadowhunting tree
[Witch Doctor] Updated the Legacy of Vol'jin playstyle in the Shadowhunting tree
[Witch Doctor] Adjusted the Shadowhunting spec tree
[Witch Doctor] Raptor's Speed now frees you from roots and snares when you shapeshift in and out of it
[Witch Doctor] Hex of Lethargy now only reduces haste and no longer stacks
[Witch Doctor] Slowness Jinx now only slows movement speed
[Witch Doctor] Big Bad Voodoo is now in the Brewing tree, pending tree repathing/polish in the near future
[Witch Doctor] Capstones adjusted in the class tree and Voodoo spec tree
[Witch Doctor] Some Voodoo spec tree nodes have been updated to be less 'filler'
[Witch Doctor] Voodoo spec tree adjusted for better pathing and clarity
[Witch Doctor] Serpentbind has been reflavored
[Witch Doctor] Hastened Wards is now a 1 point node
[Witch Doctor] Idol of Death reworked
[Witch Doctor] Voodoo Spec Passive now gives 5% more damage down from 8%
[Witch Doctor] Attrition now gives 8% more damage up from 5%
[Witch Doctor] Lowered the scaling on Hexblade
[Witch Doctor] Lowered the scaling on Serpent Wards
[Witch Doctor] Increased the cooldown of Serpentbind
[Witch Hunter] Fixed a bug where Witchbane and Punisher were not correctly increasing the damage of Tormentor Bolt
[Witch Hunter] Caltrops now finished in the Boltslinger tree
[Primalist] Geode Lord adjusted