
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Area 52] Pets now take 10% reduced damage in PvP.
Frost lich Damage increased by 20% in player v player combat.
Overheating Damage increased by 20% in player v player combat.
Purification by the light damage increased by 20% in player v player combat.
Seething flames damage increased by 20% in player v player combat.
[General] Weapon proficiencies adjusted.
[Hellish Persuit] Damage reduced by 15% in player v player combat.
[Windrager] Hurricane strike damage reduced by 10% in player v player combat.
[Hoplite] Impale(dot) Damage reduced by 10% in pvp combat.
Frostbrand damage reduced by 5% in player v player combat.
[Hellscream] Damage reduced by 5% in player v player combat.
[Frost bomb] Frost bomb damage reduced by 5% in player v player combat.
[Pending Restart] Fade now grants its stun and root reduction for 6 seconds, down from 8.
[Pending Restart] [Ice lash] Solid ice now increases the damage of frostbolt and deep freeze by 10% per stack against players. (down from 15%)
[Pending Restart] Execute Damage reduced by 10% in player v player combat.
[Pending Restart] Colossus Smash Damage reduced by 5% in player v player combat.
[Pending Restart] [Shadow Visions] Mind flay now deals 15% less damage against players, changed from 10%.
[Witch Hunter] Fixed a bug where Momentum was shown in tooltips and being proc'd without having the Boltsinger talent
[Witch Hunter] Adjusted the Boltslinger tree to clean up missing connections
[Pyromancer] Class capstones adjusted
[Pyromancer] Draconic tree, some nodes adjusted
[Ranger] Blow The Horns adjusted
[Ranger] Razorquils now also effects Falcon Dive
[Ranger] Updated the wording of Ranger Horn tooltips for clarity
[Ranger] Quick Blades reworked into Wild Striker
[Ranger] Venomstrike adjusted
[Ranger] All of Flanks empowered effects in the Brigand spec passive are now unique, rather than all of them critically striking
[Tinker] Hydraulic Charge adjusted
[Tinker] Short Circuit is now passive and augments Distracto Shot
[Tinker] Fixed a bug where only rank 1 Supercharge had its proper visual and sfx
[Tinker] Fixed a bug where Supercharge still required Scrap
[Tinker] One In The Chamber adjusted to work with Sniper Blackpowder Shots
[Tinker] Headshots! adjusted to work with Sniper Blackpowder Shots
[Tinker] Piercing Impact adjusted to work with Snipe
[Tinker] Some nodes have been moved around slightly in the Firearms tree
[Tinker] Pyromania now also reduces the cast time of Rocket Launcher
General
[Witch Hunter] Flourish now connected to Improved Dawn Blade.
[Witch Hunter] Effect of Potion Belt increased by 10.
[Son of Arugal] Infected Claw rank acquisition levels adjusted.
[Guardian] Royal Decree reduced to 1 point node. Default duration of Confidence lockout reduced to 60s.
[Starcaller] Nightblade to Protected by the Stars connection removed.
[Starcaller] Slipstream SP scaling increased.
[Starcaller] Endless Sky now connected to Warden's Blade.
[Starcaller] Starlord's Fury and Warden's Blade swapped.
[Starcaller] Aspect mastery and Heavy Impact/Moonstone switch swapped.
[Starcaller] Tide Lash ranks added.
Mystic Enchants
[Cauterizing Flames] [Pending Patch] Fixed the tooltip to state that Flames of the Apostate stacks modify the hit chance of Holy Fire.
[Cauterizing Flames] Fixed an issue where Flames of the Apostate buffs were not causing Holy Fire to not miss when at 3 stacks.
General
[Starcaller] Astral Warfare tree repathed.
[Starcaller] Improved Starsunder now additionally increases its damage by 5%.
[Starcaller] Heavy Impact now procs from Celestial Cleave.
[Starcaller] Moonstone is now a switch node with Heavy Impact.
[Starcaller] Astral Warfare (passive) is now a switch node with Moon Mirror.
[Starcaller] Improved Moon Hammer merged into Wrath of Elune.
[Starcaller] Dance in the Starlight and Starcovered Night nodes added to Astral Warfare tree.
[Starcaller] Raid Aura added to Astral Warfare tree, called Shrouded Stars.
[Starcaller] Astral Combatant remade.
[Starcaller] Improved Starsunder value reduced by 5% per rank.
[Pyromancer] Pyromancer class tree adjusted for better pathing and clarity
[Guardian] Spellcaster's Degree removed and replaced by Cavalry Tactics.
[Pyromancer] Petrified Visage adjusted
[Guardian] Song of Battle and Ballad of the Dragonslayer Spirit scaling value reduced, SP scaling added (change to fully utilise later gear)
[Pyromancer] Magma Skin adjusted
[Tinker] Holstered Cannon Fixed.
[Pyromancer] Conjured Scales reworked
[Tinker] Snipe RAP scaling fixed.
[Pyromancer] Dragonscales effects adjusted
[Tinker] Bomb Launcher RAP scaling fixed.
[Pyromancer] Molten Rapacity adjusted
[Tinker] Enchanted Battery fixed.
[Pyromancer] Descender and Firewalk combined
[Tinker] Gizmotronic Rifle renamed Gizmotronic Spark Rifle, proc renamed Gizmotronic Spark, now deals fire damage.
[Pyromancer] Reaching Talons adjusted
[Tinker] Scaling of Blasting Charge increased.
[Pyromancer] Breath Work is now a 2 point node
[Tinker] Handcannon now deals Flamestrike damage.
[Pyromancer] Flame Mastery is now a 1 point node
[Tinker] Rocket Launcher DoT scaling increased.
[Pyromancer] Draconic Lineage values increased
[Tinker] Pyromania fixed.
[Tinker] Molotov scaling increased. Hidden scaling removed.
[Tinker] Lightning Conductor scaling increased.
[Pyromancer] Breath Work values increased
[Tinker] Bullet Rain duration increased.
[Pyromancer] Dragonfire adjusted
[Tinker] Rockadier scaling increased.
[Pyromancer] Increased the base scaling of Draconic Fang and Scorching Ray
[Ranger] Bloodstalker damage bonus reduced by 5%.
[Ranger] Coordination damage bonus reduced by 1% per stack.
[Pyromancer] Boiling Point is now a 1 point node
[Primalist] Earthmother's Blessing now has a switchnode connected to it
[Ranger] Coordinated Attack haste value reduced by 2%.
[Knight of Xoroth] Demon's Breath hidden Strength scaling removed, standard scaling introduced.
[Primalist] Bouldermancer capstone has been incorporated into the base spell effect for Boulder Dash
[Guardian] Defensive Pose and Offensive Pose have been removed. Their effects have been aggregated into the spec trees
[Guardian] Endurance now gives a flat 10/20 max energy, down from 20/40%
[Son of Arugal] Shadow Vigil proc logic fixed.
[Guardian] General's Presence adjusted to be a 1point node
[Starcaller] Wave Crash ranks level acquisitions fixed damage adjusted.
[Guardian] Sturdy Constitution adjusted