
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Chronomancer] Endless Sands now works with Epoch
[Chronomancer] Removed the cast time on Decomposition
[Chronomancer] Artificer tree re-arranged slightly so that your pet is your first option
[Barbarian] Headhunter's Spear's cooldown is now reset on killing blow, the talent reducing the CD of Headhunter's Spear has been removed
[Witch Doctor] Might of Quetz'lun increases the CD of Serpent Ward by further 5 seconds.
[Sun Cleric] Vigil of the Sands (Prayer of the Sands Sunset effect) base healing increased slightly, scaling increased slightly.
[Sun Cleric] Prayer of the Sands ranks added.
[Sun Cleric] Dawnbringer AOE range reduced slightly (accidental pull prevention)
[Witch Doctor] Ward Empowerment reduced to 1 point node.
[Witch Doctor] Revitalize base cast time reduced by 0.5 sec.
[Witch Doctor] Brewing spec passive proc chance increased by 3% and tooltip clarified.
[Witch Doctor] Loa's Bre maximum stack count reduced by 1.
[Witch Doctor] Loa's Brew HoT scaling reduced slightly.
[Witch Doctor] Loa's Brew tick rate halved.
[Witch Doctor] Mark of Blood level scaling increased.
[Witch Doctor] Juju Burst SP scalign increased slightly.
[Witch Doctor] Hex of Blood SP scaling increased slightly.
[Witch Doctor] Serpent Ward SP scaling reduced.
[Witch Doctor] Spirit Wards no longer stack.
[Starcaller] Seawitch Blessing ICD reduced.
[Starcaller] Seawitch Blessing unintentionally proccing from abilities in addition to attacks fixed.
[Starcaller] Seawitch Blessing scaling reduced.
[Guardian] Early level spread of Thundering Charge damage adjusted.
[Guardian] Arcing Strike Energy Cost reduced by 5.
[Son of Arugal] Bloodfang Bite ranks added.
[Son of Arugal] Dark Liturgy ranks added.
[Son of Arugal] Improved Taldaram's Torment adjusted.
[Son of Arugal] Blood side of class tree slightly repathed for early healing viability.
[Legacy of the arcanist] Correct area52's pvp mods on Meteor (25% increased damage).
[One with the Light] [Thrall] Crusader Strike Damage reduced by 15% in pvp combat. (This is the same mod it has on area52)
[One with the Light] Crusader Strike Damage reduced by 15% in pvp combat. (This is the same mod it has on area52)
General
[Eruption] Damage increased by 15% in player v player combat.
[Bloodmage Beast shot] Damage increased by 15% in player v player combat.
[Ebon Dawn] Damage increased by 20% in pvp combat.
[Winterfall Firebreath] Damage increased by 15% in pvp combat.
[Thrall] [One with the light] Divine Storm damage increased by 15% in player v player combat.
[Pending Restart] [Solar Strike] Range increased from melee to 8 yards.
[Pending Restart] [Scattered burst] Knockback increased.
[Pending Restart] [Shield of the emporer] Proc chance increased from 10% to 20%.
[Pending Restart] [Wraith] Ranged increased from 15 yards, to 20 yards.
[Pending Restart] [Shadow Dagger] Range increased from 19 yards, to 30. (Mirroring Shurikan toss)
[Pending Restart] [Darkmaster] Necromancer's touch increases the damage of drain life by 5% (up from 3%) against players.
[Pending Restart] [Shadow Dagger] Range increased from 19 yards, to 30. (Mirroring Shurikan toss)
[Pending Restart] [Darkmaster] Necromancer's touch increases the damage of drain life by 5% (up form 3%) against players.
General
[Pending Restart] You will no longer be affected by Front Line Fortitude in while Zandalari Windreaver is active.
[Hoplite] Impale (dot) now deals less damage while leveling.
[Spot Weakness] Kill shot damage reduced by 10% in player vs player combat.
General
[Pending Restart] Gurubashi Berserker no longer reduces the damage of raging blow against players.
[Pending Restart] Fixed an issue causing Frigid rain to have Bonus scailing.
[Area52] Execution sentence (Direct) Damage reduced by 10% in player v player combat.
[One with the light][Area52] Divine Storm damage reduced by 10% in player v player combat.
[Hoplite] Javelin(dot) damage reduced by 10% in player v player combat.
[Hoplite] Thrust Damage reduced by 5% in player v player combat.
[Hoplite] Shield Strike damage reduced by 15% in player v player combat.
[Pending Restart] - Totem of the Astral Winds now lasts for 8 seconds from 6 seconds
General
[Tinker] Deploy Battle Turret X-13 has now become Build: Battle Turret X-13 to add synergy to other talents that interact with Build abilities.
[Necromancer] Issue where Putrefy could not be ranked up has been fixed.
[Pyromancer] Draconic spec tree minor pathing adjustments made.
[Starcaller] Sentinel's Focus haste unified.
[Starcaller] Starbarian giving improper amount of spell haste fixed.
[Starcaller] Moonlit Impacts can now additionally proc through Water Bolt.
[Starcaller] Class tree repathed.
[Starcaller] New node Moonlight Ripple added to class tree.
[Starcaller] New node Continual Starfall added to class tree.
[Son of Arugal] Nightmare slow value increased.
[Son of Arugal] Enraging Howl now causes Blood Howl to reduce the attack power of enemies struck.
[Son of Arugal] Carelessness reworked.
[Son of Arugal] Grim Magic swapped with Umbral Hunter.
[Son of Arugal] Umbral Hunter reworked.
[Son of Arugal] Gnash Effectiveness reduced by 5% per point.
[Son of Arugal] Ultra Instincts moved to capstone row, point count reduced to 1, effectiveness increased.
[Son of Arugal] Lurking Fury moved to previous spot of Ultra Instincts.
[Son of Arugal] Ferocious Pursuit moved out of capstone row. Range reduced.
[Son of Arugal] Claws of Fury now affects Remorseless Assault instead of Reckless Abandon.
[Son of Arugal] Remorseless Assault periodic activation increased. Self slow reduced significantly. Duration reduced. CD reduced.
[Son of Arugal] Worgen Bites can no longer proc from periodic damage.
[Son of Arugal] Bloodclaws base damage reduced slightly.
[Son of Arugal] Crimson Expedition tick rate increase halved, now additionally increases the damage of Goldrinn's Thirst by 5%.
[Son of Arugal] Hidden scaling of Grimclaws removed.
[Necromancer] Proc rate of Parasite Plague increased from 20% to 25%
[Necromancer] Class tree repathed slightly on the bottom left side of the tree
[Necromancer] Updated the class tree capstones
[Necromancer] Expediting Death switched with Parasitic Infestation in the class tree
[Necromancer] Expediting Death adjusted
[Necromancer] Ray of Rot now has ranks
[Necromancer] Fixed a bug where Putrefy ranks were not working
[Necromancer] Chill Touch is no longer in the class tree
[Necromancer] Chronic Disease now works with Ray of Rot
Item Changes
[Worldforged Key Fragment] can now be deleted.
[Sealed Cards] and [Lucky Sealed Cards] can now be deleted.
General
[White walker] Winds of winters damage increased by 15% in player v player combat.
[Legacy of the Arcanist] Meteor damage increased by 25% in player v player combat.
[Ice lash] Ice lash damage reduced by 10% in pvp combat.
[Son of Arugal] Remorseless Assault moved to previous spot of Shadowfang Rage.
[Son of Arugal] Reckless Abandon moved to capstone tier and CD increased.
[Son of Arugal] Shadowfang Rage moved to previous spot of Reckless Abandon.
[Primalist] Legacy of Rexxar now procs from melee attacks, value of buffs granted incresed slightly.
[Primalist] Bearskin slow immunity removed. Now grants a thorns effect for duration. Duration increased bz 2 sec. Improved Bearskin CD reduction increased.
[Primalist] Brutalize no longer uses both weapons, weapon damage increased.
Item Changes
Lut'a the Redeemer - Missing Tempest Keep trash loot items are now available on the vendor.