Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/09/14

General

Change

[Cultist] Corruption spec passive now allows periodic damage to scale with haste.

Change

[Cultist] % damage modifiers in corruption reduced. Dot scalings increased.

Change

[Cultist] Eternal Tentacles now affects all tentacle types.

Change

[Cultist] Befoul in the Corruption tree has changed to Eldritch Reach, allowing Eldritch Grasp to affect 5 additional enemies.

Change

[Cultist] Tentacular now also procs from Tentacle of C'thun.

Change

[Cultist] Corrupt Mind duration increased.

Change

[Cultist] Dark Revelation value increased.

Change

[Chronomancer] New Talent in displacement tree: Time Zones (might require another restart to take effect)

Change

[Chronomancer] Zone of Protection now reduces damage by 5% and gives 5% increased health

Change

[Primalist] Earthbender made into switch node with Geode Barrier

Change

[Chronomancer] Zone of Resilience's effect now up to 20% from 15%

Change

[Primalist] War Druid moved further down the tree

Change

[Primalist] Earthmother's Empowerment and Primal Wave of Magic had their values adjusted

Change

[Primalist] New Talent in the Life tree: Hand of Neptulon

Change

[Primalist] New Talent in the class tree: Earthmother's Rage

2023/09/13

General

Change

[WitchDoctor] Buff added to the core kit

Change

[Witchhunter] Buff added to the core kit

Change

[Runemaster] Buff added to the core kit

Change

[Tinker] Buff added to the core kit

Change

[Starcaller] Galactic Vigor now gives Intellect

Change

[Cultist] Horrorbolt cast time increased.

Change

[Cultist] Saronite Prayer made into Void Blessing

Change

[Cultist] New capstone added to Corruption called Shadowy Whispers.

Change

[Cultist] Abyssal Destruction fixed.

Change

[Knight of Xoroth] Skulltaker missing health damage increased slightly.

Change

[Venomancer] Fortitude spec pathing adjusted.

Change

[Knight of Xoroth] War spec passive also causes Torn Flesh to Increase the damage dealt by Brimstone Bludgeon.

Change

[Knight of Xoroth] Brimstone Bludgeon missing health scaling increased slightly.

Change

[Knight of Xoroth] Torn Flesh damage reduced slightly and tick rate reduced slightly.

Change

[Witch Hunter] Defender of Darkshire now grants Parry instead of Dodge.

Change

[Witch Hunter] Defensive nodes value adjusted.

Change

[Witch Hunter] Darkslayer's Regalia armor gain increased by 5%.

Change

[Demon Hunter] Felblood pathing adjusted slightly.

Change

[Demon Hunter] Fel Spells reduced to 3% per stack.

Change

[Chronomancer] Increased the scaling of Sandblast slightly

Change

[Demon Hunter] Engulfed In Fel reworked into making Cripple apply a stun.

Change

[Primalist] Primal Resurgence now reduces the cooldown of Ruptured Earth and Bears Maw instead of Primal Charge and Bears Maw

Change

[Primalist] Increased the AP scaling on Ruptured Earth

Change

[Primalist] New Talent in Wildwalker: Lacerations - Melee crits increase the bleed damage your target takes by 30%

Change

[Primalist] Bestial Fury now gives crit instead of max % hp

Change

[Primalist] Wildwalking is now a 1 point node

Change

[Primalist] Enchanted Hide now reduces the damage your pets take, rather than the damage the player takes

Change

[Son of Arugal] Rearranged a few more nodes in the SoA Class tree

Change

[Primalist] Wildheart no longer gives 15% increased healing (it wasn't doing this anyway, it was doing random things) it now gives 3% magic reduction and 5% increased healing received

Change

[Son of Arugal] Twilight now also increases the healing of Dark Liturgy by 10%

Change

[Son of Arugal] Blood Banquet now procs when you use Vampiric Fang, rather than when Vampiric Fang does damage

Change

[Son of Arugal] Switched positions of Bloodcrazed and Lycanthropic Mend and made some minor adjustments to the class tree

Change

[Son of Arugal] Improved Taldarams Torment now a 1 point node

Change

[Runemaster] Runic Tattoos is now a 1 point node

Change

[Sun Cleric] Cultivate Divinity now heals for 5% more with each stack, down from 10

Change

<Pending Restart>

Change

[Chronomancer] Created a switch node for the original Chrono Sorcery talent

2023/09/12

General

Change

[Monk] Chastise Rank 1 Visual fixed

Change

[Starcaller] Few node swaps and connections made to help with tree symmetry while maintaining the same functionality

Change

[Starcaller] New node introduced into the Tides spec tree, increasing Healing Power by 15% of Spirit

Change

[Pyromancer] Hellrazer has turned into a 1 point node, increasing Spell Power by 15% of Intellect

Change

[Cultist] Cult Rituals in Influence Tree has turned into a 1 point node, Increasing Healing Power by 15% of Intellect

Change

[Tinker] Issue where Healing Radiator was healing the main target as well as nearby allies has been fixed. Now only heals nearby allies.

Change

[Demon Hunter] Issue where Demon Hunter AP Buff was far greater than other AP buffs has been fixed. It can now only be learned up to rank 7 down from rank 12.

Change

[Demon Hunter] Added int->sp scaling to Felblood

Change

[Stormbringer] Cloud Chaser now gives 15% of Int as SP and is 1 point

Change

[Demon Hunter] Added 100% critical strike damage bonus to the spec passive

Change

[Witchdoctor] Now has access to a 100% increased critical strike damage talent in the Voodoo tree

Change

[Stormbringer] Pressure release now gives 2% intellect

Change

[Witchdoctor] Dark Magic now gives 15% of Int as SP and 6% damage for Hi'reek and Bwonsamdi spells

Change

[Witchdoctor] Focus of Zul moved up in the tree and now gives 80% pushback

Change

[Chronomancer] Chronicler now gives 80% pushback and reduces the duration of interrupt effects by 20%

Change

[Chronomancer] Chrono Sorcery now gives 15% of Int as SP and 20% of Spirit as Healing Power

Change

[Venomancer] Added Pushback resistance to the Rot tree

Change

[Son of Arugal] Feline Frenzy now also increases Ranged attack speed

Change

[Venomancer] Rotpriest moved down in the tree and now increases the stacks from Fungal Growth, and the damage granted

Change

[Venomancer] Vital Mending now is only usable while in Vizier Form

Change

[Venomancer] Vital Mending Scaling changed from 10% to 25%.

Change

[Venomancer] SP Scaling on Rotweaver Form now affects all damage types instead of just Nature

Change

[Sun Cleric] Added 25% of Spirit as healing power to the Blessings tree

Change

[Sun Cleric] Added pushback resistance to the Blessings and Piety trees

Change

[Cultist] Unbound Codex is now a 1 point node

Change

[Cultist] Cult Rituals spellpower scaling up to 20%

Change

[Necromancer] Added a pushback resistance node to the class tree

Change

[Necromancer] Student of Scholomance has turned into a 1 point node, increasing Spell Power by 15% of Intellect

Change

[Necromancer] Glacial Revenant now increases critical strike chance by a % of Intellect

Change

[Primalist] Animal Friendship now scales with Strength instead of Agility

Change

[Primalist] Added strength scaling to Versatile Attack

Change

[Primalist] Boon of the Turtle no longer should have variance in the amount of armor given

Change

[Primalist] Added scaling to animal pet abilities for Wildwalker

Change

[Runemaster] Primordial Power is now a 1 point node

Change

[Runemaster] Casting Cuffs is now a 1 point node

Change

[Runemaster] Mana Shroud now makes your next Blade spell incur no cooldown

Change

[Runemaster] Fixed a bug where Warpblade wasn't interrupting when used with Infused Blades

Change

[Witch Hunter] Some +parry% changes to Inquisition have been reverted

Change

[Sun Cleric] Temptation changed to Sun Run - When you are crit, you gain a stacking buff of "Sun Run" increasing your movement speed and reducing damage taken

Change

[Sun Cleric] Blazing Prayer no longer requires an hp% to use

2023/09/11

General

Change

[Primalist] All Lesser Boons are now mentioned in regular Boon's descriptions

Change

[Primalist] Boulder Dash now states that you cannot attack or cast spells while you are a boulder

Change

[Primalist] Environmentalist now increases your Nature damage done by 2/4% and increases your healing done by 2/4%.

Change

[Primalist] Reiterating a previous changelog to avoid confusion, Hand of Therazane still increases the CD of Fist of Therazane by 20sec, and has a 4sec stun attached to it.

Change

[Venomancer] Crypt Lord reflavored as "Spider Lord" since you're not dead

Change

[Venomancer] New Talent: Drowning in Poison - causes your next Leg Strike to reduce the duration and increase the tick rate of your next Venomtip Poison by 25%

Change

[Venomancer] Hardened changed to, instead of 4% flat DR, cause damage taken to now have a chance to reduce all damage you take by 5% and increase your armor by 10% for 8s

Change

[Venomancer] Rearranged some of the talents in the class tree slightly to allow for more efficient pathing across all 3 specs (more options, not less)