Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/09/08

General

Change

[Witch Hunter] Crown of Madness is now a switch node with Subjugate

Change

[Witch Hunter] New node "Light in the Dark" that makes you gain movement speed if you crit added in Inquisition.

Change

[Witch Hunter] New node that makes Saber Slash root after a use of Wrangle added to Inquisition.

Change

[Witch Hunter] Hunt removed and replaced with a new node

Change

[Witch Hunter] Shadow Hounds "Shadow Claw" ability now has a 10 second CD, up from 5, and no longer slows enemies by 40%.

Change

[Witch Hunter] Shadow Hounds "Shadow Claw" ability now does Shadow Damage over time scaling with Ranged AP

Change

[Witch Hunter] Shadow Hounds "Track" ability now has a 15 second CD, down from 20

Change

[Witch Hunter] Impale has been removed from the Inquisition tree

Change

[Witch Hunter] Hunter In The Night now also reduces the mana cost of Saber Slash by 5/10%

Change

[Witch Hunter] You Can Run no longer gives a movement speed increase

Change

[Witch Hunter] New Talent: Kill It With Fire - increases Fire and Physical Damage dealt by 3% - and made into a switch node with Darkslayer Regalia

Change

[Witch Hunter] Witch Knight no longer increases the CD of Saber Slash by 2sec

Change

[Witch Hunter] Surging Tonic now gives 20% Haste down from 40%

Change

[Witch Hunter] Bola Shot is back in the class tree

Change

[Witch Hunter] Pyro Tonic has been moved to the Inquisition tree

Change

[Primalist] Hand of Therazane now increases the stun effect of Fist of Therazane by 1.5 sec, up to 4sec maximum, down from 4.5sec, but maintained the original 20 second cooldown increase

Change

[Primalist] Hand of Ragnaros' AoE flame patch effect can now crit

Change

[Primalist] Hand of Therazane's Nature Damage effect scales slightly more with AP

Change

[Primalist] Fist of Therazane should now properly prevent your target from being healed while stunned

Change

[Primalist] Fist spells will have their CD reduced by 5 seconds again when used with Stoneslam with the proper amount of stacks.

Change

[Venomancer] Widow's Watch now reduces the CD of Antivenom

Change

[Primalist] Hand of Therazane now gives you 5 seconds to get a guaranteed crit with Molten Core, up from 4 sec

Change

[Venomancer] Glory to Shadra now increases your targets healing received by 6%, down from 10

Change

[Venomancer] Glory to Shadra now allows periodic heals to critically strike, but no longer removes the CD of Antivenom

Change

[Venomancer] Rot Lich now gives periodic Shadow Damage dealt a chance to regenerate missing mana, on top of increasing the damage of Venom Bolt by 100% on your next cast, but no longer makes Venom Bolt instant

Change

[Venomancer] Cycle of Decay (Rotweaver Form) now makes your next Venoxis Fang free, instant, and incur no cooldown on top of its regular effect

Change

[Venomancer] Cycle of Rebirth (Vizier Form) has received its ability to proc Venom Bolts again

Change

[Witch Hunter] New node Wicked Quick added to Inquisition tree.

Change

[Witch Hunter] Improved Searing Blade CD reduction increased from 2s to 5s.

Change

[Witch Hunter] En Garde! no longer consumes Fencing Master.

Change

[Witch Hunter] Inquisition tree repathed.

Change

[Witch Hunter] New node that converts Agility to Parry Rating added.

Change

[Witch Hunter] Dawn Blade and Flourish no longer scale with agility, their normal scalings increased.

Change

[Witch Hunter] Stalward fixed and it's CD reduction increased.

Change

[Witch Hunter] Witching Beast's Witching Claw scaling increased.

Change

[Witch Hunter] Dark Penance ICD reduced to 5 sec, stack count reduced to 5 and DR reduced to 3%.!

Change

[Witch Hunter] Fencing Master has had it's stack count and parry value reduced, while increasing the attack speed value.

Change

[Witch Hunter] Witchplate armor increased by 5% per rank and moved higher in the tree.

Change

[Witch Hunter] Switch node introduces which either gives Wickedness and Purity defensive value or increases their offensive value.

Change

[Witch Hunter] Wickedness now gives only damage increase instead of giving additional attackspeed.

Change

[Witch Hunter] Purity now gives attack speed instead of reducing damage taken baseline.

Change

[Witch Hunter] Grim Duty is now learned by the spec passive.

Change

[Primalist] Therazane's Might has been reworked, it now causes Ruptured Earth to make your next Molten Core within 4 sec critically strike

Change

[Primalist] Issue where Eruption was being interrupted by casting right before it has been fixed

Change

[Primalist] Hand of Therazane and Hand of Ragnaros were made into switch nodes in the class tree

Change

[Primalist] Issue where Earthmother's Spine was not reducing rage cost has been fixed

Change

[Primalist] New Talent: Hand of Therazane, increases the stun from Fist of Therazane by 2 sec and adds additional Nature Damage, but increases the CD by 30 sec

Change

[Primalist] Hand of Ragnaros has been reworked, it now increases the CD of Fist of Ragnaros and adds a powerful patch of fire to the ground that burns enemies in a small radius

Change

[Witch Hunter] Moved some utility spells from the Boltslinger tree to the class tree

Change

[Witch Hunter] Moved Repeater to the class tree

Change

[Witch Hunter] Rearranged the Boltslinger tree

2023/09/07

General

Change

[Primalist] The damage reduction scaling on both Boon of the Turtle and Lesser Boon of the Turtle have been decreased slightly to 8/2% [Pending Restart]

Change

[Venomancer] Might of the Nerub'ar has been moved to the Fortitude tree

Change

[Venomancer] Might of the Nerbu'ar has been moved to the Fortitude tree

Change

[Primalist] Tremor Sense no longer gives a cooldown to Stoneslam [Pending restart]

Change

[Monk] Quenching Blow's heal has been nerfed with the hope of it not being oppressive, but still very viable for sustain builds

Change

[Monk] Quenching Blow now has a 3 sec CD

Change

[Monk] Quenching Blow chain effect now gives %hp on use rather than leech

Change

[Venomancer] Rot Venomancers now start with Venom of Venoxis, and Wilt was placed directly below it as a switch node

Change

[Venomancer] Rot Venomancers now start their journey by choosing between Vizier Form and Rotweaver Form

Change

[Venomancer] Vizier Form now allows your HoTs to scale with Haste

Change

[Venomancer] New Spell: Rejuvenating Venom - heals up to 5 allies over time

Change

[Venomancer] New Talent: Increases the armor of allies healed by Rejuvenating Venom

Change

[Venomancer] Grove Blighter now procs off of Venom Bolt

Change

[Venomancer] New Talent: Hallucinogenic Venom - regenerates 3% missing mana every 8 sec

Change

[Venomancer] Inoculate now consumes Fungal Growth to deal 50% increased damage for each stack

Change

[Venomancer] Fungal Growth now only stacks 10 times

Change

[Venomancer] Toxicity now gives 3/6% increased Nature Damage, up from 2/4%

Change

[Venomancer] Genesis now also increases healing received by 2/4%

Change

[Guardian] New Talent: Are You Not Entertained? - Gives crit as a percentage of your Strength + 4% crit [This was done to center this effect in the tree and not force it with the Heavy Swings pick on the bottom right]

Change

[Primalist] Geode Lord now has a 50% chance to proc a Magma Geode, up from 25%

Change

[Primalist] New Talents:Earthmother's Embrace and Into the Volcano - Switch Node in the Geomancy Tree - one increases the effectiveness of Nature spells in your kit, the other Fire spells in your kit

2023/09/06

General

Change

[Runemaster] Spellwrath now has new VFX/SFX (previous VFX was scaling to the size of Azeroth)

Change

[Runemaster] Fixed issue where Runic spec passive was not consistently generating a rune

Change

[Venomancer] Venom of Venoxis (Previously Serpent Coil) heal no longer makes those healed flinch

Change

[Venomancer] Venom of Venoxis missile visual no longer comes out of your face, now comes out of your hands

Change

[Monk] Quenching Blow chain effect has changed to a 2% hp heal. (2%/4%/6%)

Change

[Venomancer] Fang Venoms no longer cause an animation to play on caster

Change

[Monk] Ascension Ranks GCD issue fixed

Change

[Barbarian] New passive node Zul'jin's Frenzy added into Headhunting tree.

Change

[Son of Arugal] Roofstalker Leap target destination fixed, range reduced to 25yds.

Change

[Barbarian] Toughness now reduces chance to be critically hit.

Change

[Barbarian] Issue with Bloodfury not making Headhunter's Thirst reduce the CD of Berserker Axe fixed.

Change

[Barbarian] Impaling Rush now applicable by any physical attack not just melee.

Change

[Barbarian] Mock tooltip fixed.

Change

[Barbarian] Axe Throwing cost reduction provided by Headhunting spec passive temporarily increased.

Change

[Barbarian] Headhunter's Thirst is now a short jump forward instead of a target charge.

Change

[Barbarian] Axe Throwing no longer trigger itself automatically due to spell trigger depth problem, spell will be adjusted when a better and stable implementation is found.

Change

[Barbarian] Juggernaut Tooltip fixed.

Change

[Pyromancer] Summon Flame Orb slow fixed and tooltip adjusted to reflect it's actual effect properly.

Change

[Primalist] Fists of Power renamed Hand of Ragnaros and now only works with Fist of Ragnaros, instead of all Fist spells

Change

[Primalist] Added a new switch node to Geode Chain that reduces the cast time of Geode Barrage

Change

[Primalist] Fixed a bug where Geodes were interrupting your casts when they proc'd from Earthshaping

Change

[Primalist] Fixed a bug where Molten Core Rank 1 didn't share a cd with Molten Core Ranks 2-4

Change

[Primalist] Molten Core now generates Rage

2023/09/05

General

Change

[Son of Arugal] Dark Constitution value reduced to 4%/8%.

Change

[General] All tanks have had their threat generation increased to 600%. (applied on stances in multirole specs and on spec passives on pure tank specs).

Change

[Venomancer] Chosen of Shadra armor increase scaling from intellect increased.

Change

[Son of Arugal] Thick Pelt tooltip adjusted to reflect the condition of when it's applied.

Change

[Venomancer] Stalwart now additionally increases your Defense Rating based on Intellect.