Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/12/31

General

Change

[Demon Hunter] Tyrant tooltip / wording cleaned up

Change

[Demon Hunter] Tyrant now reduces damage taken by 30%

Change

[Demon Hunter] Tyrant now correctly triggers Tyrant's Rage upon taking damage

Change

[Demon Hunter] Tyrant now taunts nearby enemies for 4 sec instead of boosting threat against them by a percentage

Change

[Runemaster] Magic Lock can no longer miss

Change

[Primalist] Earthshaping now correctly launches Geodes

Change

[Primalist] Primordial Earth now correctly makes listed spells instant at 3 stacks

Change

[Primalist] Earthshaping now correctly boosts healing spell power

Change

[Primalist] Flourishing Growth now correctly consumes Grovelight stacks

Change

[Primalist] Grovelight now correctly stacks 6 times

Change

[Starcaller] Clarified the wording of Constellation

Change

[Primalist] Grovelight stacks now correctly buff Flourishing Growth

Change

[Starcaller] Changed the effects of Priest of Elune and changed its name to Night Huntress

Change

[Starcaller] Cosmic Shift is now a stealth effect instead of invisibility but is now removed upon dealing direct damage

Change

[Starcaller] Lunar Focus no longer costs mana

Change

[Starcaller] Lunar Focus now has a 20 sec CD up from 12 sec

Change

[Starcaller] Rain of Comets now also applies 35% reduced movespeed to affected enemies

Change

[Starcaller] Replaced Celestial Alignment with a passive called Eclipsing Arrows

Change

[Starcaller] Constellation now correcly displays its stun duration

Change

[Barbarian] Headsplitter now correctly scales with Carnage stacks, no longer triggering bonus flat damage based on stacks

Change

[Barbarian] Headsplitter now gains 40% dmg per stack up from 25%

Change

[Cultist] Fixed an issue where being disarmed would disable certain Herald effects until reapplication

Change

[Barbarian] Headsplitter now correctly consumes Carnage stacks

Change

[Chronomancer] Fixed an issue where Fray Magic would be put on cooldown by potions

Change

[Chronomancer] Deconstruction now correctly Stuns

Change

[Monk] Increased AP scaling of Hooks

Change

[Monk] Hundred Fist Strike now causes 50% increased damage while Unarmed Combat Master is active

Change

[Monk] Left Flank / Right Flank now grant 100% damage up from 80%

Change

[Monk] Unarmed Combat Master no longer boosts the damage of Hooks

Change

[Monk] Unarmed Combat Master no longer grants melee haste

Change

[Monk] Unarmed Combat Master now grants 80% AP from Agi up from 50%

Change

[Monk] Cleaned up the tooltip of Unarmed Combat Master

Change

[Monk] Changed the effects of Devotion of Aggramar and renamed it to Fists of Aggramar

Change

[Monk] Zeal no longer costs mana

Change

[Monk] Left Hook and Right Hook are now instant melee attacks with a shared 3 sec CD instead of being on next melee

Change

[Monk] The cooldown of Left Hook and Right Hook now scales down based on attack speed bonuses from Monk effects (such as Iron Fists, Runes of Zeal, Transcend, Zeal)

Change

[Monk] Iron Fist stacks now grant 8% attack speed down from 10%

2022/12/29

General

Change

[SoA] Bloodgorged stacks should now properly affect Lifedrunk (the heal from Bathed in Blood)

Change

[Demon Hunter] Demonic Attunement can now correctly proc, but now only has a chance to proc rather than being from every felstrike

Change

[Starcaller] Fixed an issue where Starry Knight's on-damage-taken effect would not trigger from auto attacks

Change

[Starcaller] Increased the radius of Moonpriest's heal

Change

[Starcaller] Moonpriest now also allows Starcall to consume scattered stars from each enemy struck

Change

[Starcaller] Increased the SP scaling of Moonpriest's heal

Change

[Starcaller] Aspect of the Moon should now correctly proc from spells such as Astral Flare

Change

[Starcaller] Huntress Shot no longer pops Scattered Stars

Change

[Starcaller] Fixed an issue potentially causing Astral Blade's reset (via Warrior of Elune) to not proc

Change

[Chronomancer] Fixed Deconstruction

Change

[Starcaller] Cleaned up VFX of Guided Reflexes

Change

[Chronomancer] Word of Balance: Guard now correctly removes active Stuns

Change

[Stormbringer] Stormchanneling can now proc from healing Crits as well as damage

Change

[Stormbringer] Thunder King no longer drains static, now has a 3 min CD and lasts 40 sec

Change

[Stormbringer] Thunder King now grants 25% movement speed

Change

[Stormbringer] Cleaned up the tooltips for Thunder King and Stormforged Strike

Change

[Stormbringer] Thunder King no longer transforms the caster

Change

[Cultist] Entropic Fog no longer provides dodge chance

Change

[Stormbringer] Updated icon for Gale Breath

Change

[Cultist] Trying a fix for Visions of Empire, now adds a flat 8% rather than increasing the proc chance by 40%

Change

[Cultist] Entropic Fog now allows the caster to see stealthed creatures/players nearby while channeling

Change

[Cultist] Fixed Maddening Wrath

Change

[Cultist] Forbidden Protection now has a 2 min CD down from 3 min but generates 20 Insanity

Change

[Cultist] Fixed VFX for Forbidden Protection

Change

[Monk] Mend Ward no longer now called Reverant Mending, no longer requires target to have ward against harm and no longer removes broken ward stacks

Change

[Monk] Runic Invocation no longer costs mana

Change

[Monk] Fixed some compounding scaling issues with the Fighting monk passive

Change

[Monk] Fixed Runic Invocation

Change

[Venomancer] All shapeshift forms now have regular GCD

Change

[Venomancer] Fixed a bug where Regenerative Strikes' healing would not show to the client / in combat logs

Change

[Tinker] New VFX for The Big One

Change

[Tinker] The Big One now correctly consumes ammo

Change

[Guardian] Fixed the Glory passive

Change

[Sun Cleric] Valkyrie's Watch now heals for 25% up from 20%

Change

[Sun Cleric] Fixed Valkyrie's Watch

Change

[Sun Cleric] Blade of the Sun now correctly gets CD refund on Holy/Fire damage

Change

[Demon Hunter] Fixed Tyranny talent (also renamed to Tyrant)

Change

[Demon Hunter] Fixed Demonwrath

Change

[Demon Hunter] Fixed a bug where Twin Slice would try to force into demon form at 100 Rage, consuming but not activating it for Tyranny

Change

[Demon Hunter] Fixed a bug where Glaive Rush would try to force into demon form at 100 Rage, consuming but not activating it for Tyranny

Change

[Stormbringer] Fixed a bug where Haven was still learned for free

Change

[Primalist] Fixed Primordial Earth

Change

[Primalist] Fixed Grovekeeper

Change

[KoX] Hellfire Bellows stacks are now correctly consumed by Shieldgore

Change

[KoX] Corpse Blade now correctly generates Deathfire stacks

Change

[Primalist] Wildmend now correctly consumed Groundshaker

Change

[Witch Doctor] Legacy of Vol'jin now grants the Bows skill

Change

[Witch Doctor] Fixed Voice of Bwonsamdi

Change

[Chronomancer] Archaeology's Eureka effect now lasts 15 sec up from 8 sec

Change

[Chronomancer] Fixed a bug where Gravity Bomb would pull in enemies from near the caster instead of near the target

Change

[Chronomancer] Archaeology now causes wand attacks to grant Sands of Time (100% of the time) and works correctly

Change

[SoA] Harvest passive now correctly applies its debuff

Change

[SoA] Vampirism now correctly disables the use of Curse of the Worgen

Change

[SoA] Goldrinn's Guile now correctly becomes usable with Fury of Goldrinn active

Change

[Barbarian] Ymiron's Might now correctly scales from Agility instead of Strength

Change

[Necromancer] Sacrifice Undead can no longer miss

Change

[Cultist] Fixed a bug where Voidbind's max health damage could scale

Change

[Reaper] Parrying (as Domination) now correctly harvests a Soul Fragment

Change

[Necromancer] Added an ICD to Muckworms

Change

[Reaper] Fixed an issue where Soul Slip required level 52

Change

[Reaper] Dark Deal now reduces healing taken by 50% for 20 sec instead of 100% for 1 min

Change

[Reaper] Dark Deal no longer costs mana

Change

[Reaper] Dark Deal is no longer on GCD