Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/01/08

General

Change

[KoX] The buff provided by Legion Stand now correctly stacks

Change

[Chronomancer] Flashback's lockout effect (Fuzzied Memories) now correctly applies to the target on use rather than the caster

Change

[KoX] Updated tooltip of Legion Stand to include stack effects

Change

[Primalist] Earth's Embrace is no longer usable against allies holding BG flags

Change

[Guardian] Titanfall's knockup effect no longer has any horizontal motion added, and its vertical knockup is increased

Change

[Necromancer] Bonescrap should now be able to apply its absorb effects regardless of LoS

Change

[SoA] Fixed a bug where Nostrum was usable in Worgen Forms

Change

[SoA] Shadowfang Bond now lasts a maximum of 30 mins and fades while logged out

Change

[SoA] Fixed a bug where Harvest's stacking damage taken increase did not show visually

Change

[Tinker] Pustulent Sores stacks are now all dispelled as one instead of having to dispel each stack individually

Change

[Venomancer] Web Wrap should now work against slow immune targets without applying the movement speed reduction

Change

[Venomancer] Venom Spit should now work against slow immune targets without applying the movement speed reduction

Change

[Runemaster] Leyline Rider now correctly provides its buff while within range of your Riftgate

Change

[Runemaster] Leyline Rider now provides 50% movespeed up from 20%

Change

[Runemaster] Spellweaving no longer impacts Word spells or Unleash Runes

Change

[Runemaster] Fixed an issue where the 'Near Riftgate' buff given while standing in range of your Riftgate would visually appear to stack 3 times

Change

[Runemaster] Spellweaving now correctly states that it causes your next spell to incur no CD rather than making it usable regardless of its CD

Change

[Runemaster] Spellweaving should now only be consumed by effects that are buffed by it

Change

[Runemaster] Spellweaving now correctly affects Runeblast

Change

[Witch Doctor] Slightly increased proc chance of Hexblade passive

Change

[Pyromancer] Drakeform should now correctly only fire a missile at the nearest enemy instead of all enemies

Change

[Witch Doctor] Shadow Mark stacks are now all dispelled as one instead of having to dispel each stack individually

Change

[Witch Doctor] Fixed the tooltip of Devilsaur's King of the Jungle ability

Change

[Witch Doctor] Fixed an issue that would occur sometimes where one of the invisible helper auras attached to Shadow Mark was considered a magic effect, meaning sometimes dispels would target that instead of the actual Shadow Mark debuff

Change

[Witch Doctor] Fixed the Dinomancy Devilsaur pet

Change

[Witch Doctor] Fixed a bug where Gift of the Loa's damage portion could pierce through invulnerability effects

Change

[Witch Doctor] Bethekk's Fury will no longer continue to activate while stunned (the buff will remain on the player, so if the stun ends before Bethekk's Fury ends, it will continue then)

Change

[Witch Doctor] Fixed a bug where Gonk's Fury would also show (only visually) as a buff on the player as well as the pet

Change

[Witch Doctor] Brewing's spec passive proc should now correctly trigger the highest known rank of Loa's Brew instead of only rank 1

Change

[Witch Doctor] Serpent Glaive (the effect triggered from Shadowhunting spec passive) should now correctly refresh the durations of Hex of Night and Hex of Death in addition to the other hexes

Change

[Stormbringer] Fixed a bug where casting Kiss of the Clouds or Restorative Winds while more than 40yd away from your Wind Servant would let you bypass the hp drain

Change

[Stormbringer] Fixed a bug where Summon Thunder Orb would not generate static

2023/01/07

General

Change

[Stormbringer] Updraft not increasing Guiding Winds healing fixed

Change

[KoX] Hellfire Abyssal and Hellfire Imp cooldown issue fixed

Change

[Witch Doctor] Zanza's Path can not be cast while you carry the flag

Change

[Runemaster] Atomic Split can not be cast while you carry the flag

Change

[Guardian] Blitz damage being immuned by targets immune to slow potentially fixed

Change

[Guardian] Battle Rush not rushing and missing fixed

2023/01/06

General

Change

[Runemaster] Fast Cast appears in auras

Change

[Runemaster] Atomic Split movement speed buff fixed

Change

[Tinker] Vanguard X-173 Impose increases Onslaught damage

Change

[KoX] Rearranged some nodes in Defiance tree

Change

[KoX] Added a new passive to Defiance

Change

[KoX] Hellwrath now grants 8% block and 5% parry

Change

[KoX] Hellfire Bellows is now a passive effect that triggers from using Infernal Strike rather than an active ability

Change

[KoX] Ritual of Sealing no longer has a rage cost

Change

[KoX] New VFX for Shieldgore

Change

[KoX] Changed the effects of Demonic Constitution

Change

[KoX] New VFX/SFC for Hellshine (the AoE triggered from Hellgate when you use Infernal Strike / periodically by Hellfire Abyssal)

Change

[KoX] Fixed Infernal Shield

Change

[KoX] Fixed Call Hellfire Abyssal

Change

[KoX] Increased the CD of Call Hellfire Abyssal

Change

[KoX] Increased the cost of Call Hellfire Abyssal

Change

[Runemaster] Blades are now death persistent

Change

[Pyromancer] Fixed an issue where some spells would not regenerate mana with Dormant active

Change

[Runemaster] Inscribed Runes are now death persistent

Change

[Reaper] Fixed an issue causing Doomsaying procs to make Endbringer unusable

Change

[Witch Doctor] Loa's Blood Potions now correctly triples the effect of each of Loa's Brew's buffs

Change

[Witch Doctor] Rage of Bwonsamdi should now be able to proc the Shadowhunting spec passive

Change

[Witch Doctor] Loa's Blood Potions is now correctly passive

Change

[Witch Doctor] Shadow Claw should now be able to proc the Shadowhunting spec passive

Change

[Witch Doctor] Fixed a bug where some jinxes were death persistent and in some cases would reactivate at ressurrection

Change

[Primalist] Ruptured Earth is now able to trigger Waters of Neptulon (Fist of Neptulon's healing effect)

Change

[Primalist] Spellshake no longer receives a reduced cooldown for having Spirit mainstat allocated

Change

[Primalist] Earthshaping can now proc from periodic nature damage in addition to direct

Change

[Primalist] Spellshake no longer has a cooldown

Change

[Stormbringer] Updraft: Restoration now works correctly

Change

[Stormbringer] Added new VFX/SFX for Body of Lightning

Change

[Stormbringer] Thorim's Fury now correctly makes you immune to interrupt effects

Change

[Stormbringer] Thorim's Fury no longer boosts the player's scale

Change

[Stormbringer] Invigorating Surge is now correctly interruptible

Change

[Barbarian] Might of Utgarde now reduces the energy cost of Ancestral Combat by 50% up from 35%

Change

[Guardian] Fixed a bug where the accumulation of Heavy Strikes stacks (from the Heavy Strikes passive) could temporarily disable the use of Arcing Strike

Change

[Barbarian] Might of Utgarde now correctly causes Ancestral Combat's bonus attacks to make the Honored Ancestor perform a whirl attack

Change

[Guardian] Valiant Strike now correctly consumes Warmaster

Change

[Barbarian] Might of Utgarde now correctly reduces the cost of Ancestral Combat

Change

[Chronomancer] Chronurgy (Order) can no longer miss or be reflected

Change

[Monk] Uppercut's debuff tooltip (from Flurry of Flows passive) should now display correctly

Change

[Chronomancer] Babify's tooltip now cprrectly specifies the type of creatures it can target

Change

[Monk] Uppercut now correctly increases the damage of Tyr's Claw's bleed effect

Change

[Tinker] Shotgun will now correctly appear in the Firearms spellbook tab

Change

[Monk] Word of Wrath now correctly increases the damage of Tyr's Claw's bleed effect

Change

[Tinker] Fixed the tooltip of Rocket Barrage

Change

[Tinker] Updated the tooltip of Bot: Hydraulic Charge to reflect that it no longer deals damage

Change

[Tinker] Added specific level stat values for Strider Bot and Bruiser Bot and removed the scaling buff auras

Change

[Tinker] Bot: C.U.R.B Stomp now correctly scales with the Tinker's stats

2023/01/05

General

Change

[SoA] Transfusion Blood Spell looks less Shadow, and more Blood

Change

[Starcaller] Huntress Strike must now be facing your target

Change

[Guardian] Valiant Strike and Battlemaster Strike now have their own animations

2023/01/04

General

Change

[Cultist / Witch Doctor] Netherstrike will now pierce through Zanza's Path as intended

Change

[All] Fixed an issue causing spells that increase the duration of negative effects to not work correctly (examples being Voodoo Bolt and Necrosis)

Change

[All] Fixed an issue causing Temple of Kotmogu to appear more frequently than it should have

Change

[Primalist] Primordial Earth now correctly procs against absorb effects

Change

[Runemaster] Aspect of Dominion is now correctly toggleable

Change

[Cultist] Fixed tooltip of Entropic Fog

Change

[Guardian] Titanfall will now correctly appear in the Gladiator spellbook tab

Change

[Guardian] Proccing Motivation will no longer interrupt your auto attack

Change

[Guardian] Fixed Mow Them Down!

Change

[Guardian] Fixed Refuse To Die

Change

[Monk] Fixed Bells of Light