Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/01/12

General

Change

[Demon Hunter] Fixed tooltip of Demonwrath

Change

[Demon Hunter] Updated visual for Infernal Doom

Change

[Demon Hunter] Slaying's Demon Form effect should now work correctly

Change

[Demon Hunter] Fel Fury passive should now function correctly

Change

[Demon Hunter] Added some temp VFX to Dark Reckoning

Change

[Demon Hunter] Fixed the Felstrike reference in the tooltip of Felcannon

Change

[Demon Hunter] Consume Magic's range is now consitent on all target types at 40yd

Change

[Demon Hunter] Added some leniancy to the hitbox of Eye of Archimonde

Change

[Demon Hunter] Demonsoul should now correctly stack

Change

[Demon Hunter] Added clarification to Mannoroth's Rage for its ICD

Change

[SoA] Fixed an issue where certain effects triggering while Running Wild is active could remove it

Change

[Tinker] Module stacks should now be used up on Repair's usage rather than when it hits, meaning Repair with Shotgun should only use 1 stack per cast

Change

[SoA] Fixed an issue where Blood Drinker's effect could continue after leaving Worgen Form

Change

[Tinker] Fixed an issue with some weird behaviour for Bot: Hydraulic strike ranks, and removed the visibility of the buff applied to the player

Change

[Tinker] Nanobot Barrier is now an Arcane spell instead of Nature

Change

[Tinker] Take Aim is now a Physical spell instead of Arcane

Change

[Tinker] Overclock Weapon is now a Physical spell instead of Holy

Change

[Tinker] Air Strike is now a Fire spell instead of Physical

Change

[Guardian] Battle Rush now correctly costs Energy instead of Mana

Change

[Guardian] You can no longer place down banners that are already active

Change

[Guardian] Challenge Denied (the Inspiration effect from Challenge) should now correctly cause targets to cower in place instead of flee

Change

[Guardian] Gladiator Strike is no longer its own spell, now baked into Arcing Strike with Gladiator spec

Change

[Chronomancer] The aura effect representing an active Infinite Clone now lasts for the same duration as the clone itself so you can track its remaining duration based on the tooltip

Change

[Pyromancer] Erupting should now correctly appear in the Flameweaving spellbook tab

Change

[Pyromancer] Dormant should now correctly appear in the Flameweaving spellbook tab

Change

[Pyromancer] Fixed the scaling of Volcano

Change

[Pyromancer] Fixed the VFX of Volcano

Change

[Pyromancer] Fixed a bug where Volcano would only trigger 1 missile per tick

Change

[Pyromancer] Volcanocannon should now proc correctly

Change

[Pyromancer] Flame Swell's DoT (Supreme Combustion) now correctly scales with rank

Change

[Pyromancer] Sunderspout now functions correctly

Change

[Pyromancer] Fixed Eternal Flame

Change

[Pyromancer] Fixed tooltip of Phoenix Breath

Change

[Pyromancer] Changed the effects of Draconic Form

Change

[Pyromancer] Eye of Deathwing is now a passive

Change

[Pyromancer] Changed the visual for Draconic Form

Change

[Pyromancer] Dragon's Wrath is now a passive

Change

[Pyromancer] Fixed a bug where Dragonstorm's buff would not show visually

2023/01/11

General

Change

[SoA] Arugal's Blessing visual has been changed, and now lasts as long as the effect.

Change

[Tinker] Issue where Strider Bots Hydraulic Strike was leaving a debuff on the target on miss is now fixed

2023/01/10

General

Change

[All] Cleared all pet data for Rexxar, so characters that previously had broken Infinite Protectors (and other pets) should now have working ones upon server restart

Change

[Necromancer] Fixed a bug where Putrid Saliva (from Putrid Ghouls) would pierce immunity effects

Change

[Primalist] Fixed a bug where Talonfury (the enrage proc from Primal Weapon: Tooth & Claw) would not apply if the critical strike killed the target

Change

[Guardian] Blitz debuff stacks now boost the damage of the next Warquake or Inspiring Strike

Change

[Guardian] Blitz should now correctly have a chance to increase its duration when it strikes

Change

[Guardian] Blitz no longer slows enemies struck

Change

[Guardian] Blitz now increases your speed by 30%

Change

[Guardian] Blitz no longer boosts parry chance and no longer reduces your speed

Change

[Chronomancer] Fate Guard should now correctly appear in the Time spellbook tab

Change

[Chronomancer] Time Out! should now correctly appear in the Duality spellbook tab

Change

[Chronomancer] Shield of Disintegration no longer castable while dead

Change

[Chronomancer] Fixed a bug where Mark of Order would fall off if the target moved out of the Chronomancer's line of sight

Change

[Chronomancer] Eternity passive now speeds up the rebalance rate of Order/Chaos stacks

Change

[Chronomancer] The Infinite Clone aura on the player (that allows you to Rewind) is now removed if the clone dies, the player uses Rewind, or the player moves more than 100yd away from the clone

Change

[Barbarian] Fixed a bug where Barbaric Strike still required you to be below 35% health if Savage Rage is not active

Change

[Barbarian] Surging Fury stacks now reduce the energy cost of Barbaric Strike & Barbaric Whirl by 30 instead of making them totally free

Change

[Barbarian] Reduced the AP scaling of Barbaric Strike

Change

[KoX] Hellfire Bellows now correctly stacks to 3

Change

[KoX] Ritual of Sealing scaling increased

Change

[KoX] Increased threat generation increase of Oath of Defiance

Change

[Venomancer] Nightweb Poison can no longer target enemies outside of your line of sight

Change

[Venomancer] Fixed a bug where Extraction would reset the duration of Shadra's Vigil to 30 sec if it was above that

Change

[Venomancer] Fixed a bug where Ritual Healing ticks would reset the duration of Shadra's Vigil to 30 sec if it was above that

Change

[Witch Doctor] Gift of the Loa and its related loa-based effects should no longer pierce immunity effects

Change

[Witch Doctor] Dinomancy: Pterodax should now correctly appear in the Shadowhunting spellbook tab

Change

[Reaper] Reap Magic is now a passive called A Feast For Crows that gives Murder a similar effect

Change

[Reaper] Trying a fix to resolve a problem where Soulslam could fail to trigger if the caster attempts to spam Scythe Rush during Cull

Change

[Reaper] Darkrend Scythe is now a passive that modifies desolate to cleave and apply a bleed, and causes it to consume an additional 2% hp for each enemy struck

Change

[Tinker] Bot: Hydraulic Strike now costs 30 Energy

Change

[Tinker] Bot: Hydraulic Strike can now scale from Agility or Intellect

Change

[Ranger] Hawkeye shots will no longer go off while CC'd

Change

[Tinker] Fixed rank scaling of Bot: Hydraulic Strike

Change

[Ranger] Hawkeye now has a 40yd radius down from 50yd, and can no longer fire against enemies you are not facing

Change

[Ranger] Snatch tooltip updated to reflect that it applies Counterstruck

Change

[SoA] Fixed an issue where missing with Curse of the Worgen would prevent you from lunging

Change

[Venomancer] Fixed an issue where Venom Spit and Nightweb Poison dots were consumed by other Venomancers dots

2023/01/08

General

Change

[Starcaller] Moonguard's Vigil will no longer be applied when using Warden's Blade with Warden of the Moon active.

Change

[Ranger] Flank tooltip now includes the effects of the Flank buff

Change

[Starcaller] Warden of the Moon mana regen issue fixed

Change

[Witch Doctor] While Zanza's Ire is active, damage done by the player is reduced by 40%

Change

[Tinker] Supercharge now has a 60yd range

Change

[Tinker] Fixed an issue where Hydralic Strike ranks > 1 would not work correctly

Change

[Tinker] Napalm stacks (from Molotov) are now all dispelled as one instead of having to dispel each stack individually

Change

[Demon Hunter] Felguardian passive now gives 6% reduced crit chance instead of crit immunity

Change

[Barbarian] Avatar of War now reduces damage taken by 40% instead of increasing armor by 50%

Change

[Barbarian] Significantly increased the AP scaling of Thunderous Leap

Change

[Barbarian] Avatar of War now grants 25% increased frost and physical damage instead of only 20% physical

Change

[Barbarian] Avatar of War now lasts 18 sec up from 15 sec

Change

[Barbarian] Avatar of War no longer costs energy

Change

[Barbarian] Replaced Ymiron's Might with a new passive called Thane's Guard

Change

[Barbarian] Decapitate no longer requires enemies to be below 20% health

Change

[Barbarian] Skullsplitter is replaced with a passive called Foebreaker that causes Wrecker to spread carnage betweeen enemies

Change

[Barbarian] Barbaric Strike no longer requires you to be below 25% health or have Savage Rage active

Change

[Barbarian] Barbaric Strike now deals 120% wep dmg down from 175%

Change

[Barbarian] Surging Fury stacks now affect Barbaric Strike

Change

[Barbarian] Removed Barbaric Strike from the tree

Change

[Barbarian] Raging Strike is now called Barbaric Strike, behaves similarly but now also heals

Change

[Barbarian] Fixed Gronnfury

Change

[Barbarian] Demolish is now a passive called Demolisher

Change

[Witch Hunter] Giantslayer now lasts 30 sec down from 5 min