Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2023/01/14

General

Change

[Tinker] Issue where Strider Bot was not applying debuff on Hydraulic Strike has been fixed.

New

[Witch Hunter] Weaver of Sorrows now allows your Torment to spread to up to 5 additional targets on successful Shadowblast hits, but can only incur this effect once every 20 seconds.

Change

[Sun Cleric] Issue involving Light's Advance not accurately increasing movement speed has been resolved.

Change

[Sun Cleric] Issue where Gavel of Atonement was not cleaving the proper amount of enemies while Seraph's Oath is active has been resolved.

Change

[Sun Cleric] Tooltip issue with Solar Knight and Shining Rays has been fixed.

Change

[Witch Doctor] Vitality Ward now appears in the Brewing tab in the spellbook

Change

[Sun Cleric] Issue where Rank 1 of Seraph's Hammer was not consistent with other ranks has been fixed.

Change

[Sun Cleric] Possible fix for Knight of Dawn not increasing the damage of Dawnbringer when used on enemies affected with the Solar Crash debuff

Change

[Sun Cleric] Tooltip issue where Seraph's Oath did not mention the Faith buff has been resolved.

Change

[Runemaster] Fixed Atomic Split not granting movement speed

Change

[SoA] Eternal Curse no longer deals self damage on use

Change

[SoA] Eternal Curse no longer requries you to be at 30% hp or above to use

Change

[SoA] Eternal Curse now boosts stamina by 100% instead of max health by 30%

Change

[SoA] Steelhide passive now has an ICD of 2 sec

Change

[Primalist] Added new passive to Geomancy

Change

[Venomancer] Surprised (The Stun triggered by Venom Fang during Tunnel Below) can no longer miss if Venom Fang hits

Change

[Primalist] Earthspine now has a knockup component, and is ranged

Change

[Primalist] Ruptured Earth no longer has a knockup component

Change

[Primalist] Mighty Bash is now called Earthspine, has a new visual, no longer deals damage or increases threat

Change

[Tinker] Bullet Rain now pcorrectly procs from blackpowder shot hits rather than on cast

Change

[Necromancer] Blight is now correctly considered a snare effect for the purposes of movespeed slow removal & immunity

Change

[Tinker] Bullet Rain now procs 1 stack per BPS/Handcannon

Change

[Tinker] Bullet Rain stacks buffed, but now only stack to 10

Change

[Tinker] Preloaded Magazines no longer increases the CD of Sniper Rifle

Change

[Tinker] Gizmotronic Rifle now correctly procs from blackpowder shot hits rather than on cast

Change

[Tinker] Fixed a bug where if your target went out of LoS or behind you during sniper shot, the stacking system would break

Change

[Tinker] Bullet Rain no longer functions with Sniper Rifle

Change

[Tinker] Deathball's movespeed boost now ramps up over time

Change

[Tinker] Deathball now launches you forward slightly on use

Change

[Tinker] Deathball now lasts up to 10 sec up from 6 sec

Change

[Tinker] Sniper Shot will no longer fire multiple shots when it goes off

Change

[Tinker] Rocker Rider is now called Deathball and has a new visual

Change

[Tinker] Repair will now correctly consume Reticles

Change

[All] Stones of Retreat will no longer cost mana to use

Change

[Stormbringer] Updated tooltip of Choking Cloud to reflect its duration and radius and add consistency

Change

[Chronomancer] Chaos Shard now correctly only appears to cleave if it actually does

Change

[Chronomancer] Updated VFX/SFX of Chaos Shard

Change

[Witch Doctor] Zanza's Path is no longer usable while holding BG flags, and will now end if attempting to pick up flags while active

Change

[Guardian] Gladiator's Net no longer applies a net lockout effect

Change

[Runemaster] Atomic Split is no longer usable while holding BG flags, and will now end if attempting to pick up flags while active

Change

[Tinker] Issue where Parachute Pack would only apply to yourself and stack multiple times has been fixed, Parachute Pack will now only apply to you once and will be applied to your nearby allies.

2023/01/13

General

Change

[Guardian] Fixed Battlemaster Strike showing a mana cost, now shows Energy cost.

Change

[Demon Hunter] Issue where Azzinoth's Assault wasn't allowing your next Doomglaive to cleave up to 5 targets has been resolved.

Change

[Ranger] Fixed issue where Wild Surge talents Stealth Detection required you to be directly next to someone to detect them.

Change

[Starcaller] Updated tooltip of Sundering Blade passive to reflect that it only triggers from manually cast Warden's Blades

Change

[SoA] Teleport: Shadowfang Keep should now correctly appear in the Blood spellbook tab

Change

[SoA] Fixed a bug where Harvest (passive) was able to stack the increased damage taken effect even without Shadow Hemo active

Change

[SoA] New VFX for Shadow Craze

Change

[SoA] Vampiric Withdrawal stacks (from Vampirism) can now only be reduced from direct healing

Change

[SoA] The passive 'Bloodsores Hidden Passive' should now correctly be hidden

Change

[SoA] Vampirism now correclty disabled Curse of the Worgen

Change

[SoA] Removed the VFX from Harvest's rage generation

Change

[SoA] Trying a fix for an issue where Lifedrinker's ticks would sometimes have no effect

Change

[Venomancer] Catalyst should now correctly appear in the Fortitude spellbook tab

Change

[Primalist] Added new capstone to Geomancy

Change

[Venomancer] Might of the Nerub'ar now causes your Chitinous Form to no longer grant a defensive buff, now instead creating a Swarm of Locust around you that leeches health from nearby enemies as shadow damage

Change

[Venomancer] Fixed tooltip of Rotfang

Change

[Venomancer] Rotfang is now tier 7 in Stalking

Change

[Venomancer] Spider Feast is now tier 3 in Stalking

Change

[Venomancer] Skittering Rush is now tier 1 in Stalking

Change

[Venomancer] Fang of Shadra is now tier 5 in Stalking

Change

[Venomancer] Added a new passive to Fortitude called Might of the Nerub'ar that turns your Scorpid Form into a Crypt Lord as a dps mode

Change

[Venomancer] Cunning of the Nerub'ar no longer augments Stalker Form

Change

[Venomancer] Might of the Aqir is now called Cunning of the Nerub'ar

Change

[Guardian] Battlemaster Strike now correctly costs Energy instead of Mana

Change

[Necromancer] Revenants now grant a Foul Remnant to the necro every 8 sec instead of summoning a Rotling every 10 sec

Change

[Runemaster] Added new capstone for Runic tree

Change

[Necromancer] Updated appearances of Brittle Skeletons and Skeletal Archers

Change

[Necromancer] Unholy Frenzy now requires at least 1 Foul Remnant to cast

Change

[Necromancer] Necromancer Initiates are now called Revenants and have a new appearance

Change

[Pyromancer] Reordered some nodes in Flameweaving

Change

[Demon Hunter] Fixed the range of Legionbreaker

Change

[Pyromancer] Comet Storm now boosts Meteor damage by 50% up from 15%

Change

[Pyromancer] Increased the damage Firebomb gets per Flamecasting stack to 125% up from 50%

Change

[Pyromancer] Increased SP scaling of Blaze

Change

[Pyromancer] Blaze can now only affect 1 enemy at a time

Change

[Pyromancer] Phoenix pet's Fusing Flames spell has been replaced with an effect called Wrath of the Phoenix

Change

[Pyromancer] Added new spell to Phoenix pet called Kiss of Al'ar

Change

[Pyromancer] Phoenix pet now has Spellburn spell

Change

[Pyromancer] Phoenix pet now has Binding Flames spell

Change

[Pyromancer] Added some new nodes to the Flameweaving tree

Change

[Pyromancer] Updated VFX of Slag Barrage and sped up the missiles

Change

[Pyromancer] Flame Swell is now correctly instant

Change

[Pyromancer] Updated / fixed tooltip of Slag Barrage

Change

[Pyromancer] Fixed tooltip of Flame Swell

Change

[Pyromancer] Fixed tooltip of Flamewalking

Change

[Pyromancer] Sped up Slagstone missile

Change

[Pyromancer] Updated precast animation of Slagstone

Change

[Tinker] Sticky Bomb no longer appears to also hit the caster (and will no longer visually show a bomb on the caster's chest)

Change

[Reaper] Darkrend Scythe passive should now correctly cause Desolate to apply its bleed

Change

[Cultist] Issue where Faceless Servant was not applying the Haste buff has been fixed

2023/01/12

General

New

[Pyromancer] Volcano has been changed to a 10yd radius, but no longer requires your target to be under the effect of Ignite or Path of Flames

Change

[Pyromancer] Flame Swell sharing a cooldown with Explode issue has been fixed

Change

[Pyromancer] Eternal Flame now properly reduces Flame Orb cooldown

Change

[Pyromancer] Volcanocannon will now proc Slagshaping on direct damaging abilities that critically strike

Change

[Cultist] Eldritch Armor can no longer miss

Change

[Reaper] Desolate can now only generate 1 Soul Fragment per use

Change

[Demon Hunter] Fixed the tooltip of Soar

Change

[Demon Hunter] Fixed a bug where Demonic Evasion made Fel Fireball instant

Change

[Demon Hunter] Updated tooltip of Infernal Doom