View all of our changes in a minimal format.
Sorted in chronological order.
General
[Tinker] Issue where Strider Bot was not applying debuff on Hydraulic Strike has been fixed.
[Witch Hunter] Weaver of Sorrows now allows your Torment to spread to up to 5 additional targets on successful Shadowblast hits, but can only incur this effect once every 20 seconds.
[Sun Cleric] Issue involving Light's Advance not accurately increasing movement speed has been resolved.
[Sun Cleric] Issue where Gavel of Atonement was not cleaving the proper amount of enemies while Seraph's Oath is active has been resolved.
[Sun Cleric] Tooltip issue with Solar Knight and Shining Rays has been fixed.
[Witch Doctor] Vitality Ward now appears in the Brewing tab in the spellbook
[Sun Cleric] Issue where Rank 1 of Seraph's Hammer was not consistent with other ranks has been fixed.
[Sun Cleric] Possible fix for Knight of Dawn not increasing the damage of Dawnbringer when used on enemies affected with the Solar Crash debuff
[Sun Cleric] Tooltip issue where Seraph's Oath did not mention the Faith buff has been resolved.
[Runemaster] Fixed Atomic Split not granting movement speed
[SoA] Eternal Curse no longer deals self damage on use
[SoA] Eternal Curse no longer requries you to be at 30% hp or above to use
[SoA] Eternal Curse now boosts stamina by 100% instead of max health by 30%
[SoA] Steelhide passive now has an ICD of 2 sec
[Primalist] Added new passive to Geomancy
[Venomancer] Surprised (The Stun triggered by Venom Fang during Tunnel Below) can no longer miss if Venom Fang hits
[Primalist] Earthspine now has a knockup component, and is ranged
[Primalist] Ruptured Earth no longer has a knockup component
[Primalist] Mighty Bash is now called Earthspine, has a new visual, no longer deals damage or increases threat
[Tinker] Bullet Rain now pcorrectly procs from blackpowder shot hits rather than on cast
[Necromancer] Blight is now correctly considered a snare effect for the purposes of movespeed slow removal & immunity
[Tinker] Bullet Rain now procs 1 stack per BPS/Handcannon
[Tinker] Bullet Rain stacks buffed, but now only stack to 10
[Tinker] Preloaded Magazines no longer increases the CD of Sniper Rifle
[Tinker] Gizmotronic Rifle now correctly procs from blackpowder shot hits rather than on cast
[Tinker] Fixed a bug where if your target went out of LoS or behind you during sniper shot, the stacking system would break
[Tinker] Bullet Rain no longer functions with Sniper Rifle
[Tinker] Deathball's movespeed boost now ramps up over time
[Tinker] Deathball now launches you forward slightly on use
[Tinker] Deathball now lasts up to 10 sec up from 6 sec
[Tinker] Sniper Shot will no longer fire multiple shots when it goes off
[Tinker] Rocker Rider is now called Deathball and has a new visual
[Tinker] Repair will now correctly consume Reticles
[All] Stones of Retreat will no longer cost mana to use
[Stormbringer] Updated tooltip of Choking Cloud to reflect its duration and radius and add consistency
[Chronomancer] Chaos Shard now correctly only appears to cleave if it actually does
[Chronomancer] Updated VFX/SFX of Chaos Shard
[Witch Doctor] Zanza's Path is no longer usable while holding BG flags, and will now end if attempting to pick up flags while active
[Guardian] Gladiator's Net no longer applies a net lockout effect
[Runemaster] Atomic Split is no longer usable while holding BG flags, and will now end if attempting to pick up flags while active
[Tinker] Issue where Parachute Pack would only apply to yourself and stack multiple times has been fixed, Parachute Pack will now only apply to you once and will be applied to your nearby allies.
General
[Guardian] Fixed Battlemaster Strike showing a mana cost, now shows Energy cost.
[Demon Hunter] Issue where Azzinoth's Assault wasn't allowing your next Doomglaive to cleave up to 5 targets has been resolved.
[Ranger] Fixed issue where Wild Surge talents Stealth Detection required you to be directly next to someone to detect them.
[Starcaller] Updated tooltip of Sundering Blade passive to reflect that it only triggers from manually cast Warden's Blades
[SoA] Teleport: Shadowfang Keep should now correctly appear in the Blood spellbook tab
[SoA] Fixed a bug where Harvest (passive) was able to stack the increased damage taken effect even without Shadow Hemo active
[SoA] New VFX for Shadow Craze
[SoA] Vampiric Withdrawal stacks (from Vampirism) can now only be reduced from direct healing
[SoA] The passive 'Bloodsores Hidden Passive' should now correctly be hidden
[SoA] Vampirism now correclty disabled Curse of the Worgen
[SoA] Removed the VFX from Harvest's rage generation
[SoA] Trying a fix for an issue where Lifedrinker's ticks would sometimes have no effect
[Venomancer] Catalyst should now correctly appear in the Fortitude spellbook tab
[Primalist] Added new capstone to Geomancy
[Venomancer] Might of the Nerub'ar now causes your Chitinous Form to no longer grant a defensive buff, now instead creating a Swarm of Locust around you that leeches health from nearby enemies as shadow damage
[Venomancer] Fixed tooltip of Rotfang
[Venomancer] Rotfang is now tier 7 in Stalking
[Venomancer] Spider Feast is now tier 3 in Stalking
[Venomancer] Skittering Rush is now tier 1 in Stalking
[Venomancer] Fang of Shadra is now tier 5 in Stalking
[Venomancer] Added a new passive to Fortitude called Might of the Nerub'ar that turns your Scorpid Form into a Crypt Lord as a dps mode
[Venomancer] Cunning of the Nerub'ar no longer augments Stalker Form
[Venomancer] Might of the Aqir is now called Cunning of the Nerub'ar
[Guardian] Battlemaster Strike now correctly costs Energy instead of Mana
[Necromancer] Revenants now grant a Foul Remnant to the necro every 8 sec instead of summoning a Rotling every 10 sec
[Runemaster] Added new capstone for Runic tree
[Necromancer] Updated appearances of Brittle Skeletons and Skeletal Archers
[Necromancer] Unholy Frenzy now requires at least 1 Foul Remnant to cast
[Necromancer] Necromancer Initiates are now called Revenants and have a new appearance
[Pyromancer] Reordered some nodes in Flameweaving
[Demon Hunter] Fixed the range of Legionbreaker
[Pyromancer] Comet Storm now boosts Meteor damage by 50% up from 15%
[Pyromancer] Increased the damage Firebomb gets per Flamecasting stack to 125% up from 50%
[Pyromancer] Increased SP scaling of Blaze
[Pyromancer] Blaze can now only affect 1 enemy at a time
[Pyromancer] Phoenix pet's Fusing Flames spell has been replaced with an effect called Wrath of the Phoenix
[Pyromancer] Added new spell to Phoenix pet called Kiss of Al'ar
[Pyromancer] Phoenix pet now has Spellburn spell
[Pyromancer] Phoenix pet now has Binding Flames spell
[Pyromancer] Added some new nodes to the Flameweaving tree
[Pyromancer] Updated VFX of Slag Barrage and sped up the missiles
[Pyromancer] Flame Swell is now correctly instant
[Pyromancer] Updated / fixed tooltip of Slag Barrage
[Pyromancer] Fixed tooltip of Flame Swell
[Pyromancer] Fixed tooltip of Flamewalking
[Pyromancer] Sped up Slagstone missile
[Pyromancer] Updated precast animation of Slagstone
[Tinker] Sticky Bomb no longer appears to also hit the caster (and will no longer visually show a bomb on the caster's chest)
[Reaper] Darkrend Scythe passive should now correctly cause Desolate to apply its bleed
[Cultist] Issue where Faceless Servant was not applying the Haste buff has been fixed
General
[Pyromancer] Volcano has been changed to a 10yd radius, but no longer requires your target to be under the effect of Ignite or Path of Flames
[Pyromancer] Flame Swell sharing a cooldown with Explode issue has been fixed
[Pyromancer] Eternal Flame now properly reduces Flame Orb cooldown
[Pyromancer] Volcanocannon will now proc Slagshaping on direct damaging abilities that critically strike
[Cultist] Eldritch Armor can no longer miss
[Reaper] Desolate can now only generate 1 Soul Fragment per use
[Demon Hunter] Fixed the tooltip of Soar
[Demon Hunter] Fixed a bug where Demonic Evasion made Fel Fireball instant
[Demon Hunter] Updated tooltip of Infernal Doom