View all of our changes in a minimal format.
Sorted in chronological order.
General
[KoX] Improved VFX of Demon's Blood
[KoX] Gore now always applies Torn Flesh
[KoX] Torn Flesh now starts ticking instantly when applied
[KoX] Increased proc chance of Torn Flesh from Oath of War
[KoX] Torn Flesh can now proc from any direct physical damage, not just abilities
[KoX] Added AP scaling to Infernal Strike's bonus fire damage against nearby enemies affected by FoX
[KoX] Mutual Agony now simply causes the target to replicate 20% of all damage they take on their nearby allies for 8 sec
[KoX] Increased the Strength scaling of Infernal Strike's bonus fire damage against nearby enemies affected by FoX
[KoX] Infernal Strike now costs 25 Rage down from 30 Rage baseline
[KoX] Consuming Blade now heals for 12% hp up from 8%
[KoX] Consuming Blade now also deals physical damage scaling with AP and strength
[KoX] Consuming Blade now causes your next 3 Infernal Strikes to cost 20 less Rage
[KoX] Consuming Blade is now 15 sec CD, no longer costs Rage
General
[Stormbringer] Fixed a bug where Crackling Surge was consuming/triggering Thunderclaw
[Sun Cleric] Let Them Come (taunt) can no longer miss
[Stormbringer] Lightning Whip is now correctly affected by Thunderclaw
[Stormbringer] Thunderclaw is now only consumed by spells that it affects
[KoX] Ticks of Tear Flesh now have a chance to fully reset the CD of Bounding Blade instead of refreshing 2 sec of its CD
[Stormbringer] Fist of Lei Shen is now correctly affected by Thunderclaw
[KoX] Bouncing Blade is now a 20 sec CD and deals 200% weapon damage
[KoX] Tear Flesh is now called Butcher's Blade, has a 20 sec CD and 10 sec duration, increases AP of next 3 melee attacks against the target
[KoX] Oath of War now gives your Physical Damage abilities a chance to apply Torn Flesh, which is the bleed effect from the previous Tear Flesh ability, but lasts 12 sec up from 10 sec
[SoA] Goldrinn's Thirst now increases physical damage the target takes from you by 15%
[SoA] Goldrinn's Thirst is now a 20 sec CD 8 sec duration, but has massively increased scaling and tickrate
[SoA] Increased AP scaling of Lupine Shred
[Ranger] Fixed a bug where Horns would not apply correctly while Farstrider is learned
[Ranger] Fixed a bug where Steadiness still broke on moving
[Ranger] Fixed the CDR provided by the Farstrider passive
[Barbarian] War Cry now also gives 20% ranged attack speed, in addition to melee attack speed
[Necro] Crypt Leaper's Unholy Command now causes Plague Damage instead of Physical Damage, and has its own scaling that is unaffected by the auto attack damage scaling of the Crypt Leaper
[Witch Doctor] Potion Toss is now only usable while you have at least 1 Ingredient active
[Monk] Windhaste now gives 2 sec CD refund to Force Rush when it procs
[Monk] Wardguard now gives 120% increased Threat up from 80%
[Monk] Ward Against Harm now lasts indefinitely when used on self
[Monk] Added some Agility scaling to the damage of Bladebreaker
[Monk] Masively boosted Agility scaling of Quickpalm
[Monk] Increased Agility scaling of Runeslam
General
[Barbarian] Berserking no longer affects Headhunter's Axe crit chace
[Chrono] Hourglass of Eternity now causes Sandblast to rebalance your Order/Chaos stacks by 1 instead of having a chance to generate an order charge
[Barbarian] Axe Throw now has a unique buff that buffs Headhunter's Axe, stacking to 5, increasing crit chance by 20% per stack
[Witch Hunter] The supplementary buff provided by Witchblast Musket that teaches auto shot is now correctly hidden and cannot be removed
[Necro] Crypt Leaper's unholy command will now stop activating while CCd
[Stormbringer] Stormforge Blast now correctly has increased casting speed while Supercharged
[SoA] Fixed the last change to Blood Trails
[Ranger] Steadiness now lasts 8 sec up from 2 sec
[Ranger] Spreading Arrows now correctly makes Spread Shot free
General
[Cultist] Increased scaling of Entropic Comet
[Witch Hunter] Fixed a bug where Auto Shot was learned in all stances
[SoA] Slightly reduced the chance for attacks to apply Worgen Bite in Shadowfang Rage (50% -> 40%)
[SoA] Shadowfang Rage now lasts 12 sec down from 15 sec
[SoA] Shadowfang Rage now grants 20% increased damage down from 25%
[SoA] Shadowfang Rage can now proc Worgen Bite when the damage is absorbed
[SoA] Blood Trails no longer applies a visual animation each time a stack is applied
[SoA] Blood Trails is no longer consumed on dealing damage, and its duration is reduced to 3 sec
[SoA] Blood Trails now gives 2% damage per stack and 10% movespeed per stack
[SoA] Blood Trails now only stacks 5 times and the stack accumulation rate is halved
[All] Classes that can use thrown weapons now start with the Throw ability
[SoA] Reckless Abandon now gives Ravenous Bite 175% increased damage up from 100%
[All] Classes that can use bows now start with the Shoot ability
[Barbarian] Rancor no longer roots, but now causes your next savage smash or rampage to deal 150% increased damage to the target
[Barbarian] Counterstrike is now called Rancor, and now deals 100% weapon damage in addition to its normal physical damage
[Venomancer] Nightweb Poison now targets any target not just enemies, and affects enemies around the target (similar targeting system to circle of healing)
[Sun Cleric] Solar Strike now off GCD and its effect refunds 9 sec of its 10 sec CD
[Necro] Fixed a bug where Foul Bidding would not apply indoors
[Necro] Added default targeting to Transfer Life
[KoX] Razorflame now specifically affects Flames of Xoroth, Seeking Flame, Calamity or Blade of Xoroth instead of any fire damage
[Ranger] Horns now last indefinitely baseline
[Ranger] Horns now have 30 sec shared CD, 1 min individual CD
[Ranger] Steadiness no longer breaks when moving
[Ranger] Appling Steadiness now instantly generates Focus instead of doing it over time
[Ranger] Adaptation: Bowman now procs Steadiness from Ranged Autos instead of standing still
General
[Reaper] Fixed a bug where Soulrot was still getting double duration via Soul Infusion
[Reaper] Slightly reduced AP scaling of Soulrot
[Reaper] Added AP scaling to Reap Magic's leech
[Runemaster] Updated tooltip of Cosmic Impact to reflect that it stacks to 4
[Witch Doctor] Revitalize stacks now correctly boost the healing of Revitalize
[Monk] Staff Strike's bonus damage can no longer miss if the auto attack lands
[Monk] Meditate ticks can no longer crit
[Barbarian] Fixed the CD increase on Ogre's Might
[Barbarian] Included missing update to Ancestral Armor, turning it into Axe Twirling
[Barbarian] Berserking stacks now only grant 5% crit to Headhunter's Axe but are no longer consumed when critting with it
[Barbarian] Headhunter passive now correctly consumes Berserking stacks instead of Carnage
[Barbarian] Fixed a bug with Crushing Slam ranks not having correct base values
[Barbarian] Crushing Slam now gains 25% damage per Carnage stack up from 20%
[Barbarian] Fixed AP scaling of Berserker Axe
[Barbarian] Fixed AP scaling of Rending Axe
[Barbarian] Hulk is now correctly only active while above 75% health and its tick will no longer appear in combat log
[Necro] Reduced tick rate of Crypt Frenzy (Crypt Leaper's Unholy Command)
General
[KoX] Call Hellfire Imp now costs 10 Rage down from 15
[Guardian] Weak Offense & Weak Defence now last 12 sec up from 5 sec
[Son of Arugal] Bloodmoon Blast now has AP scaling
[Stormbringer] Child of the Storm is now a passive that applies its normal effect to your pet while you have the passive learned
[Tinker] Increased SP scaling of Nanobot Deconstruction to compensate
[Tinker] Nanobot Deconstruction is now 45yd range, 15 sec duration down from 60yd range, 30 sec duration
[Venomancer] Fang Venom: Creeping Poison range fixed in tooltip
[Venomancer] Fang Venoms now have VFX
[Venomancer] Regeneration now heals the target ally for 10% max HP, then applies its normal effect to allies near the target affected by Shadra's Vigil
[Chronomancer] Activating Shield of Disintegration now pulls in nearby enemies and slows them by 50% for 6 sec
[Tinker] Air Strike & Sticky Bomb debuffs should now be removed when you teleport to graveyard in BGs
[Chronomancer] Shield of Disintegration now lasts 6 sec baseline but is affected by Spell Haste