View all of our changes in a minimal format.
Sorted in chronological order.
General
[Runemaster] Elemental Obliteration no longer shows as having a 30yd range on its passive tooltip
[Runemaster] Cloak of Khadgar no longer has a base mana cost
[Runemaster] Fixed all ranks of Augur's Shield
[Runemaster] Cloak of Khadgar now reduces damage taken by 30% while active
[Son of Arugal] Roofstalker Leap now has a 30 sec CD down from 40 sec
[Son of Arugal] Roofstalker Leap no longer provides Root immunity, now only cleanses Roots on cast
[Son of Arugal] Goldrinn's Thirst's CD should now correctly be reduced by Ferocious Frenzy
[Son of Arugal] Fixed an issue where Atherann's Anguish would not extend Shadow Hemorrhage
[Son of Arugal] Goldrinn's Thirst now ticks every 2 sec instead of every 1 sec
[Son of Arugal] Shadow Craze now lasts 8 sec up from 6 sec
[Son of Arugal] Mark of the Vampyr's effects now stack up to 3 times down from 5 times
[Son of Arugal] Liquify is now usable while Stunned, Feared or Confused
[Son of Arugal] Cleaned up the tooltip of Festering Fangs, Worgen Bite, and Vicious Bite, and added some nested spell tooltips
[Son of Arugal] Blood Drinker now heals for 4% per stack, up from 3%
General
[Chronomancer] Increased SP scaling of Remake slightly
[Son of Arugal] Added a passive to Ferocity that makes your Goldrinn's Fang deal more damage but not apply a heal absorb
[Guardian] Added Piercing Cry to Inspiration tree, a conal AP/SP debuff
[Chronomancer] Increased Spirit scaling of Remake
[Guardian] Added Shattering Cry to Inspiration tree, a mid-ranged Interrupt
[Runemaster] Reduced SP scaling of Glyphic Ruin
[Runemaster] Augur's Shield now has a 15 sec CD up from 10 sec
[Runemaster] Augur's Shield no longer costs mana
[Runemaster] Augur's Shield now regenerates 15% max mana and boosts magic resistances for 8 sec (still gives bonus threat too)
[Runemaster] Removed the mana cost of Elemental Invocation
[Runemaster] Fixed an issue where Elemental Invocation would not set your attunement to match your blade type, added the stipulation that it only does so if the two are not already matching
[Runemaster] Removed the mana cost of Elemental Blade
[Runemaster] Prismatic Displacement now lasts 5 sec up from 3 sec
[Runemaster] Added a passive called Warpskipper that causes the first Ley Walk every 20 sec to incur no cooldown, and causes Ley Walk to regen 5% mana
[Runemaster] Prismatic Displacement now grants 25% reduced damage taken instead of 30% dodge chance
[SoA] Goldrinn's Guile is now on the GCD
[SoA] Running Wild now works like a ghost wolf and grants 40% speed down from 60%
[SoA] Goldrinn's Thirst is now on the GCD
[SoA] Goldrinn's Fang is now on the GCD
[SoA] Added a new passive to Packleader called Shredding Claws that allows Lupine Shred to reduce Armor
[SoA] Fixed a bug where Goldrinn's Thirst would remove Worgen Form
[SoA] Fixed a bug where Ravenous Bite would remove Worgen Form
[All] Rage classes will no longer respawn with full Rage in battlegrounds
[Necromancer] Increased SP scaling of Black Death
[Necromancer] Moved Animate: Putrid Ghoul down 2 tiers
[Necromancer] Animate: Putrid Ghoul now has a 40 sec base CD but summons 2 Putrid Ghouls instead of 1
[Necromancer] Removed the old Unholy Command ability from the tree (appearing as NYI)
[Necromancer] Animate: Plaguefather now has a base duration of 5 sec down from 10 sec
[Necromancer] Animate: Plaguefather now costs 40 Runic Power
[Necromancer] Malady of Hunger now increases the daamge taken from all of the caster's leech effects by 35% instead of only Feed by 15%
[Necromancer] Animate: Plaguefather now has a 3 min CD up from 2 min
[Necromancer] Expunge (prev Corpseblast) now has ranks
[Necromancer] Rally the Damned now buffs the damage of active Rotlings, morphs them into ghouls, and prevents them from exploding when they expire instead of actually destroying them and replacing them with Putrid Ghouls
[Necromancer] Added a new passive to tier 1 that gives Expunge (prev Corpseblast) bonus effects based on active diseaes on the target, mimicing Feed when FtW is active, and Expunge when Black Death is active
[Necromancer] Corpseblast is now called Expunge
[Necromancer] Crypt Plague (the spell itself not the mechanic) removed from tree
[Necromancer] Feed removed from tree
[Barbarian] Surge of Vigor's heal is now equal to 12% max hp instead of a flat amount based on AP
[Necromancer] Expunge removed from tree, effects that previously triggered from or affected Expunge now do so for Corpseblast
[Barbarian] Increased base damage of Berserker Axe
[Barbarian] Fixed an issue where Honored Ancestor would not have its correct abilities
[Barbarian] Fixed a bug where Hulk was able to be active at all times
[Barbarian] Fixed scaling of Dragonflayer Stout
[Barbarian] Headhunter's Thirst now significantly reduces the cooldown of Berserker Axe but does not remove it entirely
[Barbarian] Headhunter's Thirst will now grant a minimum of 10% increased damage (previously there was technically no min, meaning you could get as low as 1% with 1% health)
[Barbarian] Removed the initial cast time of Axe Throwing but increased its energy cost to 25 from 20
[Barbarian] Headhunter's Thirst now also affects the damage of Ancestor's Fury and Barbaric Whirl, but only scales up to 75% increased damage, down from 100%
[Barbarian] Increased RAP scaling of Gutspiller's bleed effect
[Barbarian] Reduced RAP scaling of Axe Throwing
[Monk] Quickpalm now costs 5 Holy Runes down from 10
General
[Demon Hunter] Adjusted Soar to better maintain its elevation without having a large degree of forward momentum
[Monk] Righteous Duel now scales from Stamina instead of Intellect
[Necromancer] Phylactery now procs from damage that brings you below 8% health up from 5% health
[Monk] Pursuit is now specifically granted by using a Combat Move
[Monk] Pursuit now grants 5% movespeed down from 10% movespeed but stacks 6 times up from 3 times
[Monk] Condemning Strike now costs 5 Holy Runes instead of 10
[Monk] Light's Reach now costs 5 Holy Runes instead of 10
[Monk] Quenching Blow now costs 5 Holy Runes instead of 10
[Monk] Bladebreaker now costs 5 Holy Runes instead of 10
[Monk] Sweeping Kick now costs 5 Holy Runes instead of 10
[Monk] Uppercut now costs 5 Holy Runes instead of 10
[Monk] Temple Guardian now grants 1 AP per 50 Armor up from 3 (Open to bumping Staff Strike back up but no need to jump the gun let's see where it's at after this so we don't do it blind)
[Monk] Increased the forward momentum of Double Jump while under the effects of Unburden
[Venomancer] Fixed an issue where the Horde Scorpid Form model had been replaced with a spider
[Reaper] Underwalk now slows speed by 40% down from 60%
[Reaper] Underwalk now lasts until canceled
[KoX] Rune of Xoroth now causes spells to be deflected instead of reflected
[Tinker] Fixed an issue where Rockadier could proc twice per BPS
[Witch Hunter] Hatred and Vitriol now have increased bonus per stack
[Witch Hunter] Conviction now grants 25% increased damage down from 35%
[Witch Hunter] Hatred and Vitriol now stack up to 10 times, down from 20
[Guardian] Battlemaster Strike's Inspiration effect now increases the weapon damage of Arcing Strike by 150% up from 100%
[Guardian] Inspiring Speech can now be used while moving
[Guardian] Titanfall now deals 300% damage down from 400%
[Guardian] Added a new passive to Gladiator tree
[Guardian] Blitz now causes 60% weapon damage plus a flat amount of physical damage instead of just 100% weapon damage
[Barbarian] Increased AP and level scaling of Barbaric Strike's heal
[Barbarian] Grit cooldown reduced from 2 min to 1.5 min
[Barbarian] Grit is now an absorb that lasts 6 sec, equal to 40% of current health
[Barbarian] Headhunter's Thirst now shared a 1 min cd with Barbaric Rage
[Sun Cleric] New VFX for Solar Beam
[Barbarian] Berserker Axe now cauess up to 100% weapon damage based on missing health down from 200%
[SoA] Ferocious Frenzy now reduces cooldowns by 10% down from 20%
[SoA] Mark of the Vampyr now correctly generates Exsanguination
[SoA] Ferocious Frenzy no longer grants AP
[SoA] Bloodstalker now teaches you a unique secondary toggleable spell to track humanoids instead of doing it by default