View all of our changes in a minimal format.
Sorted in chronological order.
General
[Witch Hunter] Fixed an issue where Repeater would end if one of the bolts missed its target
[Ranger] Fixed an issue where the next Hack would not actually trigger bonus damage after proccing Wild Surge
[Ranger] Wild Surge now correctly resets Hack cooldown
[Ranger] Fixed a bug where the Recently Parried buff would persist outside of Elude with the Wild Surge talent learned
[Ranger] Fixed a bug where Adaptation: Swashbuckler was not exclusive with other adaptations
[Ranger] Added AP scaling for Cannon Blast
[Witch Hunter] Fixed missing abilities of Witching Beast pet
[Ranger] Venomstrike now correctly spreads Deepwood Poison
[Barbarian] Fixed missing abilities of Honored Ancestor pet
[Tinker] Fixed an issue where some guns would not trigger a GCD
[Tinker] Bomb Launcher should now correctly be affected by Rockadier
[Tinker] Mechsuits now behave like unique forms with their own action bar that comes pre-set with all the abilities of that mechsuit
[Tinker] Firing Cage should no longer break when taking damage
[SoA] Taldaram's Torment applications should now be unique for each caster
[SoA] Fixed tooltip of Universal Donor
[SoA] Universal Donor now grants Lifedrinker 50% increased healing down from 100%, and causes ticks to increase healing of next Transfusion by 10% down from 20%
[SoA] Changed state visual of Sanguine Shield
[SoA] Fixed a bug causing Ferocious Frenzy stacks to visually reduce the CD of worgen abilities by twice as much as it should have
[SoA] Kiss of the Vampyr now affects Transfusion, Dark Liturgy and Fleshcraft specifically
[SoA] Curse of the Vampyr now affects Bloodmoon Blast, Taldaram's Torment, Shadow Hemo, Atherann's Anguish, Vampiric Fang, Consume and Lifedrinker specifically
[Venomancer] Updated tooltips of all Nightweb Poison ranks to reflect the recent changes to it
[Venomancer] Updated all forms to behave like traditional forms in the style of druid
[Venomancer] Stalker and Scorpid form now have unique models based on faction
[Venomancer] Fixed a bug where using Fortify Carapace would actually reset the timer/tick of Carapace Regeneration, preventing its rage drain effect from ticking
General
[Chronomancer] Sandbomb's debuff should now only be consumed by Sandblasts that are buffed by its effect
[Chronomancer] Zones now have 15 sec duration & shared CD, and 30 sec individual/base CD
[KoX] Annihilate now gains 10% weapon damage per Demon's Blood down from 12%
[KoX] Base weapon damage of Annihilate reduced to 80% from 120%
[Necromancer] Icequake now consumes Glacial Shift stacks to deal bonus damage, and becomes free if you have at least 4 stacks
[Necromancer] Glacial Shift now increases cost by 50% per stack up from 20%
[Stormbringer] Reduced the base cooldown of Tempest to 18 sec from 30 sec
[Guardian] Tactical Combat can now be triggered by Battlemaster Strike in addition to Inspiring Strike and Gladiator Strike
[Guardian] Call To Arms is now a 5 min CD down from 1 hour
[Pyromancer] Fixed a bug where Eye of Deathwing would not appear in the debuff bar
[Pyromancer] Dragon's Wrath is now instant but grants 15% crit down from 20%
[Witch Hunter] Shadowblast now causes Shadowstrike Damage instead of Shadow
[Witch Hunter] Shadowblast is now Instant and has a 5 sec CD
[Witch Hunter] Fencing Master stacks now boost the damage of En Garde! by 20% down from 40%
[Witch Hunter] Witch Knight now increases Saber Slash CD to 2 sec down from 3 sec
[Starcaller] Added a dispel to Tides
[Starcaller] Surge's Focus effect now reduces damage taken by 80% for 3 sec instead of 75% for 6 sec, but also causes you to knock away enemies the wave passes through
[Runemaster] Fixed a bug where Cloak of Khadgar would regen 50% missing mana instead of 50% max mana
[Runemaster] Should now be able to train professions & riding again correctly
[Runemaster] Inscribe Rune now usable during Mana Shroud
[Venomancer] Increased the SP scaling of Serpent Coil
[Venomancer] Increased the damage bonus of double-applying Fang Venom: Toxic Blast
[SoA] Normalised the damage for each of the 3 individual bonus damage instances of Nightbane Shred
[SoA] The Cup Runneth Over's proc now increases damage/healing by 5% down from 15% per stack
[SoA] Fixed an issue with the SP scaling of Mark of the Vampyr's effects
[SoA] Mark of the Vampyr's effects now tick every 2 sec up from 1 sec
[SoA] Dark Liturgy's effect that heals on Bloodmoon Blast no longer affects the caster
[SoA] Changed name of Bloodpriest passive to Universal Donor
[SoA] New visual for Mark of the Vampyr
[SoA] Updated visual for Liquify
[SoA] Fixed a bug where The Cup Runneth Over's stacking effect would not be correctly consumed when casting the affected spells
[SoA] Vampyr Bite effect changed & fixed
[SoA] Fixed a bug where Mark of the Vampyr would apply both effect to enemies instead of 1 to enemies and 1 to allies
[Witch Hunter] Trophy Hunter's effect, Grisly Trophy, now lasts 30 sec up from 12 sec
[Witch Hunter] Fixed Trophy Hunter
[KoX] Fixed trajectory of Xorothian Warsteed's Hellfire Advance
[Venomancer] Rotweaver Form will now be removed by mounting
[Venomancer] Increased cooldown of Warding Bond to 3 min from 1.5 min
[Tinker] Removed cooldown of Shredder: Sawblade
[Tinker] Having Shotgun equipped now reduces the range at which you can use Barrage on an enemy
[Tinker] Fixed name of Weld Wounds effect
[Tinker] Increased scaling of Rockadier
[Tinker] Rockadier no longer reduces firing rate or increaes energy cost
[Tinker] Rockadier is now a cooldown that impacts your next 6 Blackpowder Shots
[Tinker] Blastmaster now causes Sticky Bombs to deal less damage
[Tinker] Gunsling now triggers Sapper Charge explosion regardless of if the Gunsling hits or not
[Tinker] Cooldown of Med Pack increased to 2 min from 1 min
[Tinker] Cooldown of Emergency Module increased to 30 sec from 10 sec
[Tinker] Firing Cage now completely ends if the root effect is removed
[Tinker] Firing Cage now only knocks nearby enemies back once when cast instead of periodically while active
[Sun Cleric] Proccing Transgression's stun no longer causes the caster to do a casting animation
[Barbarian] Thunderous Leap now causes Frost Damage instead of Nature
[Sun Cleric] Added a more noticeable visual to Transgression
[Barbarian] Updated tooltip of Ale of the God-king to reflect that it deals Frost Damage instead of Nature
[Barbarian] Added Agility scaling to Keg Smash's Frost damage
[Barbarian] Added Agility scaling to Breath of the North
[Barbarian] Ripper reduces the target's armor by 5%, stacking 8 times
[Barbarian] New VFX for Storm of Steel
[Barbarian] Storm of Steel stacks now grant 10% damage up from 5%
[Barbarian] Surging Fury can now proc (baseline) from both taking and dealing physical damage
[Barbarian] Storm of Steel now has a 10yd range
[Barbarian] Surging Fury will now only proc while you have Barbaric Whirl learned
[Sun Cleric] Cleansing Fire & Damnation will no longer impact or be consumed by Transgression
[Sun Cleric] Cleansing Fire & Damnation will now only buff / be consumed by a specifric list of Sun Cleric fire spells (currently we have Rapture, Sun Ray and Radiant Flame listed, if we have missed any let us know)
[Ranger] Brigand Strike is now also buffed by Flank
[Ranger] Wild Surge's proc now resets the cooldown of Hack instead of giving Hack's next use no cooldown
[Ranger] Reduced stealth detection given by Wild Surge
[Ranger] Wildsman's Satchel buff is now correctly hidden
[Demon Hunter] Infernal Resolve will now correctly have a reduced CD in Tyranny spec
[Cultist] Fixed Edict of Empire
General
edict of empire fix
[Guardian] Only 1 Ballad can be active at once
[Guardian] Ballad shared CD is now only 1 sec
[Tinker] Plating spells (Mecha & Inscribed) are no longer limited by Silence and can therefore be used inside mechsuits
[Various] Reduced base stealth levels for CoA classes
[Tinker] Shredder: Activate Jets is no longer usable while holding a BG flag