View all of our changes in a minimal format.
Sorted in chronological order.
General
[KoX] Trying a change for Hellfire Advance that should allow it to interact better with terrain
[KoX] Trying a change for Hellfire Advance that should allow it to interact better with terrain
[All] Improved the system for validating AE investment requirements of talents to increase efficiency
[All] Improved the system for validating AE investment requirements of talents to increase efficiency
[Venomancer] Fixed a bug causing issues with Stalking spec characters being unable to unlearn talents or change specs
[Venomancer] Fixed a bug causing issues with Stalking spec characters being unable to unlearn talents or change specs
[Tinker] Hydraulic Charge now roots the target for 1 sec instead of stunning
[Tinker] Hydraulic Charge now roots the target for 1 sec instead of stunning
[Monk] Tranquil Circle now increases threat againt enemies within by 100% down from 300%
[Monk] Tranquil Circle now increases threat againt enemies within by 100% down from 300%
[Monk] Reduced the exponential threat scaling of Staff Strike stacks
[Monk] Reduced the exponential threat scaling of Staff Strike stacks
[Chronomancer] Ripple now lasts 5 sec down from 10 sec, and ticks twice as fast
[Chronomancer] Ripple now lasts 5 sec down from 10 sec, and ticks twice as fast
[Chronomancer] Endless Sands should now appear in the Displacement tree
[Chronomancer] Endless Sands should now appear in the Displacement tree
[Chronomancer] Reduced the damage penalty of Endless Sands
[Chronomancer] Reduced the damage penalty of Endless Sands
[Witch Hunter] En Garde!'s Purity effect now also grants 15% increased parry chance for a short time
[Witch Hunter] En Garde!'s Purity effect now also grants 15% increased parry chance for a short time
[Ranger] Increased AP scaling of Impale
[Ranger] Increased AP scaling of Impale
[Witch Hunter] Fixed an issue where En Garde! would appear in the Boltslinger tree instead of Inquisition
[Witch Hunter] Fixed an issue where En Garde! would appear in the Boltslinger tree instead of Inquisition
[Sun Cleric] Nerfed Zealous Doctrine to 25% conversion from 40%, and 75% increased healing from 100%
[Sun Cleric] Nerfed Zealous Doctrine to 25% conversion from 40%, and 75% increased healing from 100%
[Witch Doctor] Reclaim Life no longer costs mana
[Witch Doctor] Reclaim Life no longer costs mana
[Sun Cleric] Fixed a bug causing Horusath Blast ranks > 1 to have 0 Range xd
[Sun Cleric] Fixed a bug causing Horusath Blast ranks > 1 to have 0 Range xd
General
[Witch Doctor] Fixed Bethekk's Fury
[Sun Cleric] Fixed a bug where Purging Flames would not apply outside 30yd range
[Sun Cleric] Significantly reduced the range of Lightspark procs
[Sun Cleric] Shining Ray should now affect all targets struck by Sunflare
[Sun Cleric] Fixed the tooltip of Valkyrie Spear
[KoX] Fixed a bug where Rune of Xoroth would trigger a 2 sec GCD
[Tinker] Fixed an issue where Burst Rifle would trigger its channel during Barrage
[Son of Arugal] New VFX for Bloodthorns
[Son of Arugal] Moved bloodstalker to tier 1 in Ferocity
[Son of Arugal] Fixed a bug where Exsanguination stacks would still reduce the cast time of Atherann's Anguish
[Son of Arugal] Bloodmage should now correctly be hidden from the talent tree
[Guardian] Fixed a bug where Iron Guard's absorb effect could stack
[Guardian] Added a min range to Titanfall and increased its max range
[Guardian] Fixed an issue where Raise Shield would still end Thundering Charge
[Guardian] Fixed Battle Bard
[Venomancer] Lifeblood now heals 5 allies in a 5yd radius baseline, and 10 allies in a 10yd radius when doubled
[Barbarian] Fixed Deadly Duo's whirl effect
[Venomancer] Carapace Regeneration now drains 15 Rage per tick up from 10 Rage
[Venomancer] Allies in Toxic Sludge are now healed, and take increased healing in the area
[Venomancer] Fang Venom: Blight's proc now heals for 1% down from 2%, but is allowed to scale with healing increase effects (will still not crit)
[Venomancer] Reordered some abilities in the Fortitude tree
[Venomancer] Chitinous Form now costs 35 Rage up from 15
[Venomancer] Chitinous Form now reduces damage taken by 35% and boosts healing taken by 10% but no longer increases max hp
[Venomancer] Chitinous Form is no longer limited by Pacify
[Venomancer] Reform's Proc now reduces damage taken by 20% down from 50% for its 3 sec duration
[Venomancer] Reform now heals a flat amount based on how many stacks were dropped instead of a flat % of max hp regardless of stacks
[Pyromancer] Fixed a bug where an unintended spell would appear in the Draconic tree
[Ranger] Ranger General's Command duration now correctly scales with points consumed
[Ranger] Impale no longer ends Strider's Blade
[Ranger] Herald now correctly buffs allies around you
[Ranger] Fixed a bug causing the AP scaling of Blade of the Sin'dorei to be very low
[Various] Fixed a ton of sound effects that were broadcasting way farther than they should have been
[Ranger] Fixed a bug where Skirmish was still on the regular GCD even though it didnt trigger it (now has its own GCD category)
[Pyromancer] Flameweaving spec now correctly gets a reduced CD on Cauterize Wounds
[Primalist] Fixed a bug where Brutalize duration would reset on each application
[Demon Hunter] Changed SFX of Fel Fireball (fixed a lingering sound issue)
[Cultist] Fixed tooltip of Abyssal Commander
[Cultist] Updated SFX for Ritual of Awakening
[Runemaster] The initial hit of spellblades can no longer miss
[Runemaster] Spellwrath (Runic) now correctly generates an Inscribed Rune / causes Familiar to pulse if it kills the target
[Runemaster] Fixed a bug where Fields (for the runic familiar) could stack
[Runemaster] Aspect of Runes now correctly toggles on like other Aspects
[Chronomancer] Fixed tooltip of Decomposition
General
[All] Fixed a bug where the HP bars of mobs scaled up in starting areas would jump around (visually) during combat
[Tinker] Cleaned up VFX of Sticky Bomb & its explosion
[Primalist] Bestial Might buff duration increased to 4 sec
[Tinker] Replaced some talents with new passives
[Tinker] Added some new passives to Firearms
[Tinker] Changed Combat Dash, no longer impacts damage
[Tinker] Increased Sniper Rifle Reload time
[Tinker] Fixed a bug where Sniper Shot would not consume ammo
[Tinker] Cooldown of Sniper Rifle increased to 30 sec
[Tinker] Sniper Training numbers changed slightly, now goes up to 20 stacks, base effects of Sniper Shot reduced to add benefit to full stacking
[Tinker] Sniper Shot can now channel for up to 5 sec
[Tinker] Sniper Shot now triggers whenever you end the channel
[Tinker] Sniper Training stacks no longer gained passively, now accumulate while channeling SNiper SHot
[Barbarian] Reduced top end of damage of Berserker Axe
[Tinker] Reduced increased crit damage given by Sniper Rifle
[Cultist] Removed the forced VFX on the target of Entropic Host when it leaves them to find another target (which also included the yellow/holy glow vfx, this was unintended)
[Cultist] Umbral Voyage will now cause you to drop BG flags
[Venomancer] Lethargy now reduces speed by 10% down from 15%
[Venomancer] Fixed a bug where Rotweaver Form was not exclusive with other forms
[Venomancer] Rotweaver Form now benefits the Creeping Poison and Rot DoT effects
[Venomancer] Rotweaver now grants 25% Int -> spell haste rating instead of flat spell haste
[Venomancer] Fixed a bug causing Venoxis Fang to have inflated SP scaling
[Venomancer] Venoxis Fang duration increased from 2.5 sec to 5 sec
[Ranger] Updated tooltip of Hunting Shot
[Ranger] Fixed an issue causing the addition of weapon damage scaling to Skullpiercer Shot to only affect rank 1 properly
[Son of Arugal] Upgraded the VFX for Gorge
[Son of Arugal] Fixed the tooltip of Goldrinn's Fang, removing the additional 0 from the end of the Rage generation number