View all of our changes in a minimal format.
Sorted in chronological order.
General
[Son of Arugal] Every 5 sec in Worgen Form you gain Ferocious Frenzy (up to 3 times / 15 sec) which reduced cooldowns and gives movespeed and AP
[Son of Arugal] Goldrinn's Fang now generates 10 Rage down from 15
[Son of Arugal] Unbearable Rage no longer reduces cooldowns
General
[KoX] Bulwark buffed and now also gives reduced magic damage taken per stack
[KoX] Black Shield now costs 20% base HP instead of 20% max hp
[KoX] Reduced base duration of Rune of Xoroth to 5 sec from 6 sec
[KoX] Added a more distinct visual to Rune of Xoroth with new audio indicator
[Stormbringer] Blessing of Air cooldown now starts when cast instead of when it ends
[Guardian] Death Sentence energy cost reduced to 30 from 40
[Guardian] Death Sentence cooldown reduced to 15 sec from 20 sec
[Guardian] Titanfall has been moved from Inspiration to Gladiator
[Guardian] Replaced Redirection with a new ability called Bark Orders in the Inspiration tree
[Pyromancer] Slag Foundry now correctly stacks to 5
[Reaper] Ghastly Screech now removes Stealth from affected enemies
[Reaper] The strike at the end of Cull now has an animation
[Reaper] Fixed tooltip of Scythe Rush
[Reaper] Painmail tooltip condensed and fixed up
[Necromancer] Blight can now pull enemies out of Stealth
[Necromancer] Reduced duration of Glacial Shift stacks
[Necromancer] Glacial Shift stacks now boost cost by 20% down from 25%
[Necromancer] Glacial Shift stacks now grant 30% damage down from 50%
[Necromancer] Reduced the range of Flesh Golem's hook to 30yd
[Barbarian] Ruthless Redoubt is now in Brutality instead of Tactics
[Barbarian] Deathless Resolve now reduces damage taken by 40% to 90% up from 20% to 70%
[Barbarian] Bloodfury (Headhunter's Thirst) now heals for 3% max hp down from 5% per application
[Barbarian] Headhunter's Thirst now only boosts the damage of Berserker Axe
[Monk] Fixed tooltip of Iron Fists
[Monk] Soul Bind now has a 15 sec duration up from 8 sec
[Monk] Windwalk can no longer be used with a staff
[Ranger] Fixed a bug causing Heartseeker and Ballista SHot to become melee range with a crossbow equipped
[Ranger] Fixed the Stealth Detection component of Wild Surge
[Ranger] Skullpiercer Shot calculation is now partially based on ranged weapon damage
[Ranger] Duelist Strike now also has a bonus visual and audio queue for when it deals its extra damage as a result of hitting a Counterstruck enemy
[Ranger] Added custom VFX to Duelist Strike
[Ranger] Horn of Endurance now grants 15% increased regeneration rate to the listed power types instead of 10% maximum pool increase
[Ranger] Flank now generates 2 Archery Points for all specs
[Ranger] Sword Dancer has moved down a tier in Dueling
[Ranger] Stalker moved down 2 tiers in Dueling
[Ranger] Hook-Hand strike's displacement effect now works more like a grip than a teleport and should function better
[Ranger] Increased duration of Reposition's movespeed increase for Dueling
[Ranger] Hack now applies a short Slow
[Ranger] Flank no longer requires you to be behind your target
[Ranger] Added missing AP scaling to Flank
[Ranger] Added some Agility scaling to Survival Expertise
[Ranger] Ranger's Horn of Triump is now core for all specs at level 24
[Ranger] Ranger's Horn of Triumph now grants 3% crit down from 4%, and 8% to all stats down from 10%
[Ranger] Started altering how the core mechanic for Farstrider works in an attempt to make it a bit more fluid and less hard phase-y
[Ranger] Blast Arrow is now given at level 10 to Farstrider rangers instead of Backstep
[Ranger] Ripyank cooldown reduced to 40 sec from 1 min
[Ranger] Changed the effects of Impale
[Ranger] Deepwood Poison now starts ticking as soon as it is applied so reapplying won't interrupt ticks
[Ranger] Fixed a bug where Deepwood Poison would not correctly scale with AP
[Ranger] Deepwood Poison applications can no longer be avoided if the initial attack lands
[Ranger] Blast Arrow cooldown reduced to 20 sec from 30 sec
[Ranger] Ballista Shot & Heartseeker are now included in the 'ranged archery attack' list for the purposes of Quivers and similar effects
[Ranger] Throatcutter Shot's cooldown no longer impacted by ranged weapon speed
[Ranger] Farstrider Rangers now get increased max focus
[Ranger] Backstep no longer costs Focus
[Ranger] Skullpiercer Shot now costs 30 Focus up from 20
[Ranger] Quick Shot now costs 25 Focus down from 30
[Ranger] Expert Navigation now generates 10 Focus every sec for 10 sec instead of granting dodge chance
[Tinker] Doubled the healing done by Repair with Bomb Launcher equipped
[Tinker] Changed base cost of Blackpowder Shot to 20 from 30
[Venomancer] Fang Venom: Weakening should now have scaling for its debuff
[Venomancer] Fang Venom: Weakening now correctly stacks
[Venomancer] Reform will now correctly fail to trigger if stacks are cleared when leaving Scorpid Form
[Venomancer] Fixed a bug where Scorpid Claw would generate rage/stacks for each target instead of per usage
[Venomancer] Organocannon now boosts damage of Nightweb Poison
[Venomancer] Acidfang stacks now give Facemelter a reduced cooldown
[Venomancer] Increased Spirit scaling of Escalate
[Venomancer] Reduced base SP scaling of Escalate
[Venomancer] Increased Spirit scaling of Ritual Healing
[Venomancer] Reduced base SP scaling of Ritual Healing
[Venomancer] Added Spirit scaling to Shadra's Vigil
[Venomancer] Reduced base SP scaling of Shadra's Vigil
[Chronomancer] Removed the cooldown of Fizzle
[Chronomancer] Increased healing bonus of Duality spec by 5%
[Chronomancer] Increased healing bonus of Displacement spec by 5%
[Son of Arugal] Updated VFX of Atherann's Anguish
[Son of Arugal] Exsanguination stacks now only reduce the HP cost of Atherann's Anguish, no longer impacting its cast time
[Son of Arugal] Atherann's Anguish now has a reduced base cast time and no cooldown
[Son of Arugal] Worgen Bites now apply from any damaging critical strikes
[Son of Arugal] Applying Worgen Bite now generates 5 Rage
[Son of Arugal] Goldrinn's Fang now generates 15 rage
[Son of Arugal] Nostrum now has a 20 sec cd in Blood spec
[Son of Arugal] Nostrum base cooldown increased to 45 sec
[Son of Arugal] Panacea can now only be used in mortal form
[Son of Arugal] Removed the cooldown of Panacea
[Son of Aruagl] Ferocity spec now gains spell crit based on agility and spell damage based on AP instead of just granting AP scaling to BMB
[Son of Arugal] Reduced the scaling given to Taldaram's Torment per stack from 50% to 25%
[Son of Arugal] Taldaram's Torment now causes Shadowstrike Damage instead of Shadow Damage
[Son of Arugal] Goldrinn abilities are now usable in any form
[Son of Arugal] Bloodfang Bite can now be used in any form, and has a 10yd range up from melee
[Son of Arugal] Bloodmoon Blast now causes Shadowstrike Damage instead of Shadow Damage
[Son of Arugal] Curse of the Worgen now causes you to lose a portion of your Rage when you leave the form
[Son of Arugal] Nostrum now generates Exsanguination
[Son of Arugal] Panacea now generates Exsanguination
[Son of Arugal] Ferocity spec passive no longer gets a reduced CD on Curse of the Worgen based on rage when leaving form
[Son of Arugal] Ferocity spec passive now reduces the CD of Curse of the Worgen to 12 sec
[Son of Arugal] Base CD of Curse of the Worgen increased to 1 min