Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2022/06/28

General

Change

[Chrono] Passage of Time can no longer miss if Chronobeam hits

Change

[Chronomancer] Decomposition now lasts 20 sec down from 30 sec, but ticks every 2 sec instead of every 3 sec

Change

[Witch Doctor] Dreadful Visage is now Instant but lasts 5 sec down from 6 sec

Change

[Witch Doctor] Mojo Beam now has a 20 sec CD and 6 sec duration but increases damage done by the target by 15% up from 5%

Change

[Witch Doctor] Updated tooltip of Gift of the Loa to reflect the actual damage and radius of the Bwonsamdi effect

Change

[Witch Doctor] Fixed Mojo Beam

Change

[Witch Doctor] Mark of Blood can now still apply its healing reduction effect to enemies immune to max hp damage

Change

[Witch Doctor] Trying a fix for Revitalize's healing increase effect

Change

[Witch Doctor] Stasis Ward is now Instant

Change

[Witch Doctor] Hex is now called Hextend

Change

[Witch Doctor] Bwonsamdi's Deal now has some Intellect scaling

Change

[Witch Doctor] Removed the Cooldown of Bwonsamdi's Deal and increased its SP scaling

Change

[Witch Doctor] Raptors, Saurids and Dimetradons are now classed as Beasts

Change

[Cultist] Eldritch Smites should now also trigger and be consumed when the BotE hit is absorbed

Change

[Cultist] Faceless Servant is now Unclassified instead of Humanoid, the same categorization as Faceless NPCs

Change

Fixed various weapon skill and profession related issues. If you have any more issues with weapon or armor skills please report them to Kalethuzad!

2022/06/27

General

Change

[Cultist] Faceless Servant now considered Humanoid

Change

[Stormbringer] Wind Servant now considered an Elemental

Change

[Necro] Minions now all considered Undead

Change

[Cultist] Increased base HP of Tentacles of C'thun

Change

[Tinker] Supercharge's healing now scales with Stamina

Change

[Witch Doctor] Veil of Darkness is now trinketable and is on the Banish DR clock (I mentioned in a post in suggestions that we will look at alternative ways to implement these powerful control debuffs that doesn't need to include being on an existing DR clock but for now I'm happy with this as a level of counterplay without compromising the design of the effects)

Change

[Witch Doctor] If Juju Burst lands, the hex extension effect will always occur and can no longer miss independently of Juju Burst

Change

[Demon Hunter] Legionbreaker Fel Fireballs should no longer consume the Felforged proc effect

Change

[Demon Hunter] Fel Knowledge now also grants 20% int -> SP

Change

[Demon Hunter] Sargeron Smite should now give 5% crit with spells and weapons to all your allies against the target, instead of 10% crit to you (and should now work correctly)

Change

[Demon Hunter] Fixed a bug where Fel Chaos would generate 2 stack of Infernal Quickness

2022/06/26

General

Change

[Guardian] Defensive Pose is now death persistent

Change

[Guardian] Stand Behind Me! is no longer a channel, but now reduces your damage done by 50% while active instead

Change

[Guardian] Offensive Pose is now death persistent

Change

[Guardian] Valiant Strike now costs no Energy and has a 15 sec CD

Change

[Guardian] Valiant Strike now regenerates 50% of your missing Energy

Change

[Guardian] Inspiration Strike is now an 8 sec CD that costs 50 Energy again

Change

[Reaper] Soul Splinters now heals for 1% max HP instead of 2%

Change

[Cultist] Eldritch Mending now reduces the Cast Time of your next Maddening Scripture by 10%, stacking 5 times

Change

[Cultist] Ritual of Awakening now has an 8 sec cast time and a 40yd range

Change

[Cultist] Significantly reduced base HP of Tentacle of C'thun, added some Int scaling to its HP

Change

[Cultist] Summoning a tentacle with Eldritch Smite of N'zoth will no longer generate bonus Insanity

Change

[Witch Hunter] Reduced AP scaling of Deadly Flourish

Change

[Witch Hunter] Added a small radial visual effect for Cleansing Aura

Change

[Witch Hunter] Morbid Rend's effect now deals 100% weapon damage each strike, plus a flat amount of Physical Damage scaling with AP

Change

[Necro] Spellblight can no longer miss

Change

[Necro] Call of the Grave is no longer on GCD

Change

[Necro] Increased scaling of Shambler's disease cloud

Change

[Necro] Reduced stat scaling of Shamblers

Change

[Chronomancer] Timerend's Slow can no longer miss if the initial spell hits

Change

[Chronomancer] Chaos Incarnate now boosts damage of Chaos Shard and Discordant Blast by 125% down from 200%

Change

[Witch Doctor] Serpentbind is now Instant

Change

[Witch Doctor] Veil of Darkness now lasts 6 sec down from 8 sec

Change

[Witch Doctor] Dreadful Visage now correctly has a chance to break on damage

Change

[Witch Doctor] Hex of Night now has a 1 sec cast time down from 1.5 sec

Change

[Witch Doctor] Dreadful Visage now has a 1 sec Cast Time

Change

[Witch Doctor] Hex of Night's max health damage will no longer scale with the caster's stats, just a flat 6% hp

Change

[Witch Doctor] Hex of Night's effect now heals 6% damage down from 8%

Change

[Witch Doctor] Batscreech Blast now has a 2.5 sec Cast Time up from 2 sec

Change

[Witch Doctor] Reduced damage of Batscreech Blast

Change

[Sun Cleric] Added an ICD to Inquisition's Daybreak generation

Change

[Guardian] Updated tooltip of Feats of Glory to reflect that it can only proc from heals that actually restore Health

Change

[Sun Cleric] Lightspark now only procs from direct damage

Change

[Primalist] Reduced the Magic Resist given per level by Primal Weapon Earth from 3 to 1.5

Change

[Tinker] Bruiser Bot & Strider Bot will now be considered Humanoid for the time being

Change

[Primalist] Updated tooltip of Entrench to reflect that it is only usable on party/raid members

Change

[Monk] Fixed tooltip of Zealous Wrath

Change

[Monk] Mend Ward now has 40yd range

Change

[Demon Hunter] Fel Knowledge now gives your Shadow and Fire crits a chance to make your next Fel Fireball instant

Change

[Demon Hunter] Fel Chaos can now generate an Inernal Quickness stack against enemies even when the damage of the Sargeron Smite is absorbed

Change

[Demon Hunter] Fixed the tooltip of Fel Chaos

Change

^ We will eventally try out modifying Glaive Rush (and potentially similar effects, but at least Glaive Rush) based on movement speed buffs/debuffs

Change

[Demon Hunter] Rushed Out once again reduces the dash distance of Glaive Rush

Change

[Demon Hunter] Added additional AP/SP scaling to the damage reduction component of Demon Smite

Change

[Demon Hunter] Glaive Rush no longer uses a charge system but travels 12yd instead of 15yd

Change

[Demon Hunter] Wing Flap's CD is now correctly reduced in Demon Form

Change

[Ranger] Changing your 'Arrows' buff no longer breaks Stealth

Change

[Ranger] Power Shot's buff now lasts 15 sec up from 10 sec

Change

[Ranger] Pushed updated tooltip of Precision Shot

Change

[SoA] Aneurysm can no longer miss

Change

[SoA] Nightbane Shred can no longer be Dodged, Blocked or Parried

Change

[SoA] Bloodstalker should now work correctly

Change

[Witch Doctor] Fixed Mark of Mojo

Change

[SoA] Pushed new visual of Aneurysm

2022/06/25

General

Change

[Demon Hunter] Should now get the Recently Parried buff from parrying while Vengeance is learned

Change

[Demon Hunter] Legionbreaker's Cooldown is now correctly reduced while in Demon Form

Change

[Necro] Crypt Plague's damage can no longer miss

Change

[SoA] Fixed a bug where Rending Bite's damage would not show in combat log

Change

[SoA] Fixed AP scaling of Goldrinn's Thirst

Change

[Primalist] Fist of Ragnaros can now also proc on Ruptured Earth instead of only on Stoneslam

Change

[Primalist] Primal Weapon: Fire gives your nature damage effects a chance to grant a stack of Magmafury, increasing damage dealt and taken by 2%, up to 20 times

Change

[Primalist] Primal Weapon: Fire now teaches you an ability called Mountain's Fire, a channeled spell that consumes a Magmafury stack every 0.5 sec to launch Magma Geodes at the target, dealing bonus Fire Damage.

Change

[Primalist] Primal Weapon: Fire is now called Primal Weapon: Lightning but has the same effect reflavoured for lightning

Change

[Primalist] The old Primal Weapon: Lightning is now Primal Weapon: Fire, geared toward Geomancy caster and will be moved to Geomancy

Change

[Starcaller] Mana Charges should now correctly give mana back when you use a full mana spender

Change

[Starcaller] Consuming Scattered Stars should now correctly consume all stacks and deal damage for each

Change

[Monk] Added correct tooltip description to Discipline

Change

[Monk] Discipline (the proc from Runes of Discipline) can no longer miss if the initial attack hits

Change

[Witch Doctor] Dinomancy: War Raptor is now correctly replaced with the new Dinomancy passive that teaches you all the DInomancy spells (including the new Dinomancy: War Raptor which works correctly)

Change

[Pyromancer] Erupting and Dormant will now correctly be exclusive with eachother

Change

[Pyromancer] Overheated now correctly only stacks to 3, and grants Fully Heated at 3 stacks

Change

[Sun Cleric] Fixed a bug where Fanaticism's self damage could proc Sunsworn, granting a Daybreak stack

Change

[Sun Cleric] Shining Ray can now be made instant through Daybreak

Change

[Sun Cleric] Shining Ray is no longer usable while moving