
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Guardian] War’s Muse now properly triggers a lesser Ballad of the Dragonslayer
[Guardian] Honor Guard added as a switch node with King’s Guard
[Guardian] Bard’s Manuscript added as a switch node with Warbringer’s Manuscript
[Guardian] High Guard is now the level 50 passive and a new node has replaced it
[Felsworn] Felwrath is now enemy targeted and deals damage to all enemies around your target, instead of a ground targeted spell
[Felsworn] Ragefire now deals less damage with less strike when it cleaves through Withering
[Felsworn] Increased the base damage of Twin Slice slightly across all ranks
[Felsworn] Illidan’s Favor now also removes the Energy costs of both abilities
[Felsworn] Fel Torpedo added as a switch node with Illidan’s Favor
[Felsworn] Tick Rate of Sunder increased to 4 sec from 2 sec
[Felsworn] Infernal Whipcrack now has a 20 yd range up from 15 yds
[Felsworn] Flurry of Blades proc chance down to 20% from 30%
[Felsworn] Spite attack power value down to 2% from 3% per stack
[Felsworn] Azzinoth’s Rage value down to 10% from 20%
[Felsworn] Untold Power no longer gives Haste
[Felsworn] Legionfall value down to 5% from 10%
[Felsworn] Legionfall no longer increases the damage of Azzinoth’s Assault
[Felsworn] Nether Disciple reworked, previous effect moved to a new level 50 passive for the Tyrant tree
[Felsworn] Tick Rate of Immolation Aura increased to 3 sec from 2 sec
[Felsworn] Chaos Blades reworked
[Felsworn] Consumed by Fel now gives 35% increased tick rate and 15% increased damage, changed from 20% for both
[Felsworn] Energy cost of Annihilan Strike increased to 30 from 15
[Felsworn] Target cap of Annihilan Strike and Dancing Blades reduced to 5
[Cultist] Adaptive Combatant now provides Stamina instead of max health.
[Cultist] Absolute Horror value reduced by 5%.
[Cultist] Terrorbolts damage increase lowered by 5%.
[Cultist] Darkness Abound value per stack reduced by 2%.
[Cultist] Foulness damage bonus lowered by 5%.
[Cultist] Warrior of the Old Gods now only increases the Weapon Damage value of Hammer of Twilight, but its value has been increased to 25% from 15%
[Cultist] Seething Void has been reworked, its previous effect has been added as a switch node with Shadow Strike
[Cultist] Shadow of the Void now only stacks 1 time down from 5, values adjusted with this in mind
[Cultist] Void Strike added as a switch node with Shadow Strike
[Cultist] Teachings of Mythrax reworked and now increases the stack count of Psychic Trauma
[Cultist] Abyssal Edge now also allows Abyssal Strike to generate 5% more base mana
[Cultist] Call of C’Thun added as a switch node with Call of N’Zoth
[Cultist] Eldritch Hallucinogenics added as a switch node with Stare into the Abyss
[Cultist] Dread added as a switch node with Misery
[Cultist] Eldritch Devastation now strikes 5 targets down from 8
[Cultist] Doomcloak is no longer on the GCD
[Chronomancer] Warpstriker now triggers from all damage with Anomaly Spikes instead of just crits, but now has a 1 sec icd
[Chronomancer] Distorted Time now also reduces the cooldown of Timerend by 2 sec
[Chronomancer] Time Out! Now has a chance to be interrupted by direct damage, instead of guaranteed
[Chronomancer] Continuum Restoration now has a 90 sec cd down from 3 min
[Chronomancer] Singularity now increases the duration of Continuum spells per Echo Fragment.
[Chronomancer] Fixed an issue which causes Artificer - Level 50 Passive to not affect Wand sourced attacks. Value reduced by 5%.
[Bloodmage] Spell power scaling of Crimson Tide has been reduced by 2%
[Bloodmage] Fleshweaver - Level 15 Passive now gives hit rating as a percentage of Spirit instead of Intellect
[Bloodmage] Darkfallen’s Embrace proc chance reduced to 10% from 20% and its 3 sec ICD now properly shows in the tooltip (not added, always existed, just wasn’t stated in the tooltip)
[Bloodmage] Blood Savant has been reworked, now has Blood Craving synergy
[Bloodmage] Increased the health cost of Taldaram’s Torment
[Bloodmage] Bloodbolt now baseline heals you equal to 25% of the damage dealt, down from 50%
[Bloodmage] Vampiric Feast now heals you equal to 50% of the damage dealt, down from 100%
[Bloodmage] Sanguine now gets hit rating from Spirit as part of their conversion node
[Bloodmage] Added Night Feast as a switch node with Flayer
[Bloodmage] Coated in Blood added as a switch node with Coated in Darkness
[Bloodmage] Blood Mark added as a switch node with Dark Mark
[Bloodmage] Cruel Intent added as a switch node with Dark Intent
[Bloodmage] Effects from Blood Pact have been moved to Bloodhunt. Blood Pact reworked and now has a switch node associated with it called Shadow Pact.
[Bloodmage] A Balanced Diet has been reworked and its previous effect moved to the level 50 passive
[Bloodmage] While Final Embrace is active your Bloodfang Bite will now properly transform into Crimson Maw and Final Embrace now utilizes the same shapeshift bar as Accursed Form.
[Bloodmage] Heartbreak now scales significantly more with your Spirit and now provides additional AP/SP scaling to you
[Barbarian] Brutality - Level 50 Passive value reduced by 5%.
[Barbarian] Devastating Blows now no longer refreshes its duration with new applications, but now lasts 10 sec up from 8 sec
[Barbarian] Steel Fury now adds 2.5 sec to the duration of Storm of Steel up from 2 sec, but now stacks 10 times
[Barbarian] Steelslinger proc chance down to 10% from 12%
[Barbarian] Whirling Assault value down to 25% from 30%
[Barbarian] Barbaric Whirl now hits 6 targets down from 8
[Barbarian] Hullbreaker now increases Physical Damage taken by 10% down from 15%
[Barbarian] Disembowel now has a 2 sec tick rate up from 1.5 sec
[Barbarian] Fixed an issue where Crushing Slam would stay lit up even when disarmed. (Was still not usable)
[Barbarian] Val’kyr Resurrection now properly consumes and obeys remaining combat resurrection charges during combat.
[General] Procs that trigger from when a melee or ranged attack or auto attack deals damage will now properly trigger when the attack was partially blocked. (will still not trigger if the attack was fully blocked, as it did not deal damage)
[General] Accepting a combat resurrection while you have no charges left for the encounter will no longer cause your UI to break and require a relog.
[General] Dispels have had their mana costs standardized. This means they have been generally increased across the board.
[General] Added new spec selection art
General
[Templar] Blade Sermon now increases weapon damage of Zealotry.
[Templar] Deliverance now causes critical strikes with Sanctified Smash to deal additional damage instead of casting it again.
[Templar] Righteous Tempest now transforms from Holy Cleave
[Templar] Righteous Tempest no longer has a cooldown and its numbers have been adjusted to match
[Templar] Libram of Zeal now affects Righteous Upheaval instead of Thousand Blades and grants 10% more haste.
[Templar] Blessing of Aggramar scaling reduced by 5%.
[Templar] Zealot - Level 10 Passive no longer increases weapon damage of Thousand Blades by 40%.
[Templar] Zealotry damage reduced by 10%.
[Templar] Layers of Steel value reduced by 10% but now also affects Righteous Upheaval and Chastise.
[Templar] Zealot - Level 15 Passive now provides Divine Fury transform.
[Templar] Zealot - Level 30 Passive now affects Righteous Upheaval and Divine Fury.
[Templar] Zealot - Level 40 Passive no longer provides crit chance.
[Necromancer] The goal of the above changes is to reduce mass summoning so that it does not cause performance issues on launch, but still maintain the theme and flavor of being a focused summoner spec with short durations and more focus on castable abilities than random summons procs.
[Necromancer] The Animation tree has been re-pathed slightly with the above changes in mind
[Necromancer] Bone Wraith as an Animate has been put as a switch node with Tomb King
[Necromancer] Summoning Prodigy reworked
[Necromancer] Bone Wraith passive is reworked to Bone King
[Necromancer] Knight of the Living Dead has been reworked to Stratholme Plaguer with a new effect
[Necromancer] Gutwrencher now only works when you strike a certain amount of enemies
[Necromancer] Plague Horde reworked
[Necromancer] Animate: Plaguefather no longer summons Zombies, now has a new effect, and has been swapped with Plague Horde
[Necromancer] Mark of Death reworked
[Templar] Increased the energy cost of Templar Strike by 5
[Sun Cleric] Revelation reworked
[Sun Cleric] Moment of Silence reworked