
View all of our changes in a minimal format.
Sorted in chronological order.
Talents & Abilities
[Primalist] Earthquake base damage reduced by 10%.
[Primalist] Landslider value to Earthquake increased by 10%.
[Primalist] Raging Earth tick rate now 2 sec, up from 1.5 sec.
[Primalist] Quake base damage lowered.
[Primalist] Environmentalist now procs from casts not damage, chance to proc increased to 30%.
[Primalist] Rock Barrier no longer deals damage.
[Cultist] Darkwither no longer has an Insanity requirement.
[Cultist] Wavering Pride node removed.
[Cultist] Curse of Y'shaarj replaced in tree position by Psychic Burst. Psychic Burst now has more ranks.
[Cultist] Presence of Yogg-Saron healing from damage reduced by 10%.
[Cultist] Impenetrable Barrier value reduced by 5%.
[Cultist] Darkward value halved.
[Starcaller] Moon Guard spec passive Intellect gained from Strength no longer depletes mana gained from the effect when recalculating after a Strength stat gain through non-permanent sources.
[Starcaller] Moonstone Hilt parry value increased by 2%.
[Starcaller] Celestial Favor now Celestial Foretelling and provides dodge chance.
[Starcaller] Celestial Favor and Enduring Moon swapped.
[Starcaller] Moon Guard - Level 40 Passive now also provides Stamina.
[Starcaller] Fury of the Stars value increased by 5%.
[Starcaller] Astral Blade mana scaling reduced by 15% and SP scaling by 15%.
[Starcaller] Lunar Shockwaves now increases damage of Lunar Shock and Fan of Knives.
[Starcaller] Starburst mana scaling reduced by 1.5%.
[Starcaller] Fan of Knives base damage lowered.
[Tinker] Graftbolts mana regen to the pet increased from 8% to 15%
[Tinker] Mechanics - Level 20 Passive now also gives mana
[Tinker] Magic Augmentation and Innate Brilliance talent has been reworked
[Tinker] Augmentations now have no mana cost
[Tinker] Scrapper now regenerates mana over time and its Scrap is now generated over time (the same duration as the previous cast time) instead of 100 only after 5 sec
[Tinker] Fixed a bug where Well-Oiled Machine allowed Hardwired Haymaker to trigger from any source of damage instead of just basic attacks
[Tinker] Trigger chance of Clockwork Guardians with Hardwired Haymaker reduced to 50% from 100%
[Ranger] Brigand no longer loses Auto Shot.
[Reaper] Added a level 50 Harvest passive
[Stormbringer] Tailwind is now on a gcd, but its own separate gcd (this is to prevent a bug where if you have press and hold casting on, a tap would cause it to recast several times, seemingly draining more static than intended)
[Stormbringer] Electrocutioner has been moved to the Lightning tree, replacing its level 10 passive. The previous level 10 passive replaces the Lightning Rod talent.
[Stormbringer] Lightning Core reworked and now has Electrocute synergy
[Stormbringer] Forked Lightning now has a cast time
[Stormbringer] Crackle deprecated, Crackle talents have been changed to work with other abilities in the kit where applicable
[Stormbringer] Charge Up no longer refreshes a charge of Crackle and instead gives haste for your next spell cast
[Stormbringer] Binder of Storms, Surge Overload, and Crackling Devastation has been reworked
[Stormbringer] Brine and Shock now generates 10 additional Static
[Necromancer] Rotten to the Bone talent deprecated
[Necromancer] Crypt Swarm now has no cooldown baseline
[Necromancer] Command: Skeletal Slime has been reworked
[Necromancer] Lich Bolt now has a 10 sec cooldown and an increased Runic Power cost
[Necromancer] The above three changes were done to maintain the mass zombie horde playstyle but limit the amount that is coming out all at once, which can be performance heavy.
[Necromancer] Graverobber now gives your Animate: Zombies a chance to summon an additional Greater Zombie
[Necromancer] Plague Horde now summons 3 zombies immediately and 3 more every 3 sec for 6 sec.
[Necromancer] Study of Death talent has been reworked
[Necromancer] Crypt Keeper now has a damage bounce penalty.
[Necromancer] Issue where Whelp Master was not summoning a Frost Whelp has been fixed
[Necromancer] Frigid Ward slightly nerfed on base points and SP Scaling, roughly ~15%
[Templar] Sanctified Smash now has no cooldown
[Templar] Righteous Lunge now transforms into Sanctified Smash
[Templar] Holy Warrior reworked and now has a switch node called Paladin Training
[Templar] Holy Warrior effect moved to a new level 20 passive for Zealot
[Chronomancer] Fortify Timeline now has an additional effect
[Chronomancer] Times passive now displays the Aeons and no longer provides a Bronze Protector
[Chronomancer] Converge the Infinite and The Vast Infinite reworked
[General] Supports will now just be listed as Supports in the talent selection screen
[General] A significant amount of positive effects no longer affect minions and guardians.
[General] A global bug that caused instant cast abilities to not display their mana cost has been fixed.
World
(Pending Restart) Fixed Wild Turkey not being a guaranteed drop from Wild Turkeys.
General
[Venomancer] Fortitude and Rot have had significant work done to polish their trees out, expect many nodes to have been adjusted or reworked.
[Venomancer] Stalking and Vizier have seen a complete overall, expect many nodes and abilities to have been changed.
[Venomancer] Initial node of class tree for Stalking and Fortitude is now Chitinous Fury with increased cooldown.
[Venomancer] Ambush Predator now in class tree capstone.
[Venomancer] Versatile and deadly damage reduction down by 2%.
[Venomancer] Scorpid Swiftness now Natural Weapons, increasing critical strike chance of all Scorpid Form abilities.
[Venomancer] Charm of Warding value reduced by 1.
[Venomancer] Venomtip Poison is now a Fortitude talent at level 27. Target count reduced.
[Venomancer] Stinging Chitin now increases damage of Tail Sweep and Tail Strike.
[Venomancer] Corrosive Singer now Corrosive Expulsion, causing damage of Expulsion to reduce enemy armor.
[Venomancer] Unbreakable replaced by Potent Expulsion, increasing damage of Expulsion.
[Venomancer] Barbed Stinger now also has AP scaling.
[Venomancer] Barbed Stinger no longer taunts, but is now capable of gripping the enemy to you on recast.
[Venomancer] Shadra's Gift now causes Barbed Stinger to increase the target's nature damage taken.
[Venomancer] Scorpid Alacrity now increases your dodge chance.
[Venomancer] Slimy is now in switch with Slimy Stingers, later in the tree.
[Venomancer] Rapid Injection now also increases tick rate of Venomtip Poison instead of Drown in Poison doing it.
[Venomancer] Scorpion Poison split into Scorpion Poison and Rapid Injection.
[Venomancer] One Man's Poison value reduced by 3.
[Venomancer] Scorpion King now increases your damage versus enemies above 80% health and below 20% health.
[Venomancer] Vile Fury no longer causes Vile Stinger to generate rage.
[Venomancer] Tail Sweep now strikes all nearby targets.
[Venomancer] Sting is now called Tail Sweep and is available at baseline at level 10.
[Venomancer] Primordial Sludge now Unbreakable, allowing Exposed Flesh to stack 5 more times and reduces its damage taken penalty.
[Venomancer] Corrosive Mist now increases effectiveness of Weakening Venom.
[Venomancer] Corrosion is now baseline at level 10 and reduces attack power.
[Venomancer] Harden cooldown increased by 1 min. Initial damage reduction reduced by 35%.
[Venomancer] Barbed Stinger now clears Exposed Flesh stacks and its duration is based on cleared stacks.
[Venomancer] Carapace Regeneration damage reduction reduced to 4%, but now properly gains increased healing per stack.
[Venomancer] Expose Armor now also triggers from dodges and parries.
[Venomancer] Toxic Sludge replaced by Expulsion, clearing Exposed Flesh stacks to apply a damage over time effect to nearby enemies with duration based on stacks cleared.
[Venomancer] Ancient Chitin removed
[Venomancer] Regrow Exoskeleton value reduced by 20%.
[Venomancer] Slimestriker now increases armor contribution from items by 20%.
[Venomancer] Mamba Mentality now works with Stalker Form
[Venomancer] Added Arachnophobia, Lure, and Parasite spells baseline, only usable from Stealth
[Venomancer] Can no longer equip shields.
[Venomancer] Venomancers can no longer use shields
[Venomancer] Rot capstone row has been repathed