
View all of our changes in a minimal format.
Sorted in chronological order.
General
[Cultist] Reaver talent reworked
[Cultist] Dark Whispers now increases Gaze of C’thun’s critical strike chance by 25% instead of damage.
[Cultist] Dark Whispers now increases Wrath of the Black Empires damage by 25%, up from 15%.
[Cultist] Sunderer of Realities also increases the damage of your next 3 Horrorbolts/Blade of the Empires by 50%
[Cultist] Succumb to Madness renamed to Sunderer of Realities, no longer procs Nightmare, now procs Apocalyptic Skies.
[Cultist] Mana cost of Sanity Tap removed.
[Cultist] Dreamcaster reworked into Aberration.
[Cultist] Abyssal Destruction now increases the cast time of Obliteration Beam by 1.5 sec.
[Cultist] Inner Turmoil reduced from 15% per stack to 10% per stack and now affects Eldritch Devastation instead of Blade of the Empire.
[Cultist] Eldritch Devastation channel time increased from 4 sec to 6 sec.
[Cultist] Eldritch Devastation now applies a 60% slow for the duration of the channel.
[Cultist] Eldritch Devastation cooldown increased from 5 sec to 30 sec
[Cultist] Inspired Malice’s damage increase to Wrath of the Black Empire and Gaze of C’thun increased from 15% to 25%.
[Cultist] Occultism buffed from 15% to 25%.
[Cultist] Dual Nightmare reworked into Horrorbolt Volley
[Cultist] Eldritch Devastation no longer transforms into C’thun’s Grasp and no longer generates Insanity.
[Cultist] Smite of C’thun/Smite of the Empire deprecated, all Smite related talents for Corruption have been wrapped into Blade of the Empire.
[Cultist] Presence of C’thun now properly increases the SP scaling of Blade of the Empire
[Cultist] Mind Leak will no longer persist through talent swap if you swap into a spec that does not have it learned.
[Cultist] The interrupt from Void-enhanced Shield now properly triggers above 60 insanity.
[Cultist] Psychic Trauma now stacks on the player instead of on the target
[Cultist] Flow of Nether is now called Nether Flow and is now an active instead of a passive
[Cultist] Ancient Curse now properly triggers its damage at the end of its duration.
[Cultist] Adaptive Combatant update frequency increased to better reflect your stats.
[Cultist] Heretic tree restructured.
[Cultist] Dreadnought insanity generation prevention changed from 5 sec after the shield ends to 5 seconds after the shield is activated.
[Cultist] Dreadnought activation logic slightly improved.
[Cultist] Psychic Trauma is now properly a buff on the player instead of a debuff on the target.
[Cultist] Hour of Twilight is now properly consumed by Hammer of Twilight, not Netherstrike.
[Chronomancer] Backtrack now works.
[Chronomancer] Reflection is now properly usable on allies.
[Chronomancer] Shifting Sands AP reduction tooltip now displays properly.
[Chronomancer] Temporal Resilience tooltip now properly updates with Anomalous Armor.
[Chronomancer] Eternity reworked
[Chronomancer] The Beam of Time now properly applies Passage of Time to the target, and not the Chronomancer.
[Chronomancer] Displacement spec is now called Time, and is otherwise completely unchanged
[Bloodmage] Fleshweaver tree has been repathed
[Bloodmage] Sever Mortality now properly requires Insatiable.
[Bloodmage] Dissipate and Hemoglobe have been swapped
[Bloodmage] Animated Blood (while in Sanguine spec) now displays the proper value for duration per Thirst stack.
[Bloodmage] Vital Shred will properly trigger its conditional bonus damage.
[Bloodmage] Bite Wound now properly heals.
[Bloodmage] Vampyr Lord now has summons synergy
[Bloodmage] Bloodgale will now be on the shapeshift bar where Accursed Form and Blood Curse are.
[Bloodmage] Hemophobia can no longer miss.
[Bloodmage] Dark Liturgy no longer has a mortal form requirement
[Bloodmage] Bloodmyst no longer drops combat when you teleport (note: this was causing an issue where tanks would lose threat when using it as mobility)
[Bloodmage] Empowered Sanguine Mend’s instant cast now takes priority over the 25% reduction from Bloodborn.
[Bloodmage] Hemostasis and Shadow Bond are no longer in the general tab.
[Bloodmage] Health Funneler now also works with Blood Curse
[Bloodmage] Dark Essence now has its own separate heal that triggers on individuals with Blood Rituals applied to them and now also works with Marrowbite casts
[Bloodmage] Torture now properly triggers.
[Bloodmage] Sever Mortality can now properly trigger Vampiric Feast.
[Bloodmage] Life’s Essence no longer mentions the old Endless Thirst.
[Bloodmage] Bloodbender now properly deals damage when you cast Siphon.
[Bloodmage] Learning Bloodveil no longer spams you with learn and unlearns of Shadow Bond.
[Bloodmage] Crimson Scion is now a switch node with a new node called Sanguine Scion
[Bloodmage] Health Funneler now also works with Blood Curse
[Bloodmage] Life’s Essence reworked
[Bloodmage] Flesh Foundry now reduces the cooldown of Fleshcraft by 4 sec and now also reduces the duration of Sated on affected targets
[Bloodmage] Hemoglobe is now a capstone, swapped with Dissipate
[Bloodmage] Fleshweaver tree has been repathed
[Bloodmage] Shadow Bond no longer spams you with sprint sound effects each time you generate rage.
[Bloodmage] Punctured Fangs is no longer a transform due to conflicts with Cursed Form transforms
[Barbarian] Breath of the North no longer has a cooldown. Now has a minor energy cost.
[Barbarian] Brutality tree restructured.
[Barbarian] Crushing Slam crit rating scaling reduced from 200 to 100.
[Barbarian] The slow from Lodged Spear now lasts 6 sec up from 3 sec
[Barbarian] Furious Berserker node added as a switch node with Hunting for Sport
[Barbarian] Reduced the Energy cost of Gutspiller from 40 to 30
[Barbarian] Gutspiller now has a 5s cd.
[Barbarian] Axe Dance simplified to no longer require so many conditions for the knockback and has been adjusted
[Barbarian] ICD on applying Deep Cuts removed.
[Barbarian] The debuff from Deep Cuts now displays as Deep Cuts instead of Serrated Spears.
[General] Many spells that reduced movement speed but were not properly tagged as a snare have been fixed.
[Barbarian] No Survivors now properly allows your Throw Weapon to bounce to an additional target.
[General] Armor types have been removed from the spec select screen as they were not providing useful information and were just causing unnecessary confusion (Some players thought they were only supposed to be able to wear the type listed, some thought that it meant their best items would always be that armor type, etc. The recommended stats should make your gearing priority clear.)
[General] Primalists can now use Swords (1h/2h)
[General] Stormbringer, Necromancer, Chronomancer, Witch Doctor, and Pyromancer have had their GCD adjusted to 1.5 sec. Note: Caster 1.5 sec global cooldowns are affected by haste
[General] Melee classes have had their GCD adjusted to 1.25
[General] Attack Power debuffs no longer stack. Highest value effect applies.
General
[Necromancer] Crown's Call has been reworked and its activation glow when its proc'd will be removed with the next patch.
[Witch Doctor] Amphibimorph can now be cast at a targeted location instead of just around you
[Witch Hunter] The Inquisition tree has had a major overhaul
[Witch Hunter] Dusk Blade and Dawn Blade base damage on lower ranks reduced. Dawn Blade now goes through its damage progression over 2 additional Ranks.
[Witch Hunter] Brimming Hatred and Night Stalker swapped.
[Witch Hunter] Rank 6 of Shadow Shot added
[Witch Hunter] Shadow Shot now deals Shadowstrike damage.
[Witch Hunter] Pure Agony now deals 30% of the Witchblasters damage across its duration, up from 25%.
[Witch Hunter] Improved Shadowblast now increases the damage of Shadowblast by 15% since it no longer has a cooldown baseline.
[Witch Hunter] Improved Flourish reworked to Sinner with Flourish synergy
[Witch Hunter] Vampiric Tonic now heals you equal to a portion of Physical Damage dealt instead of doing leech damage procs
[Witch Hunter] Deal with the Devil now causes Shadowblast to reduce the cooldown of Darkflock by 2 seconds, down from 3 seconds, to compensate slightly for the above change making it no longer conditional.
[Witch Hunter] Deal with the Devil now increases damage of Shadowblast and now additionally Darkflock by 20%, down from 50%, but is now just a permanent passive node and no longer conditional to execute phase or requiring you to Shadowblast the target to put the debuff up.
[Witch Hunter] Shadow Rages RAP scaling from owner increased from 18.8% to 25%
[Witch Hunter] Anguish DoT RAP scaling increased from 8.45% to 11.5%.
[Witch Hunter] Shadowblast RAP scaling increased from 8% to 25%.
[Witch Hunter] Magical Blasting Powder increases the damage of Shadowblast by 25%, up from 15%.
[Witch Hunter] Blasting Powder stacks now increase the damage of Witchblaster by 30% per stack, up from 20%.
[Witch Hunter] Flintlock Shot and Quickdraw now extend the duration of Anguish by 2 seconds.