Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/05/12

General

Change

[Monk] Divine Intervention CD reduced by 5 sec.

Change

[Monk] Zeal and Unburden now a switch node.

Change

[Runemaster] Runic Engraving no longer increases mana costs.

Change

[Runemaster] Warpslide now hits enemies in small immediate AOE of familiar to prevent inconsistent hitbox misses.

2024/05/10

General

Change

[Templar] VFX updated

Change

[Templar] Mirror Image no longer resets the cooldown of Wind Walk

Change

[Templar] Combo chain stacks interaction improved

Change

[Templar] Blademaster tree adjusted slightly

Change

[General] Added various new race/class combinations for Pyromancer, Chronomancer, Necromancer, Templar, Witch Doctor, Son of Arugal, Barbarian, and Felsworn

2024/05/06

General

Change

[Reaper] Wraithblade no longer requires stealth

Change

[Reaper] Deathwail adjusted

Change

[Reaper] Soul spec passive adjusted

Change

[Necromancer] Glacial Ward can now target allies.

Change

[Necromancer] Kel'Thuzad's Calling replaced by Frigid Death, causing Icecrown to deal more damage with each successive tick.

Change

[Necromancer] Permafrost and Heartchill swapped.

Change

[Necromancer] Permafrost damage reduced.

Change

[Necromancer] New node Piercing Icicle added to a switch with Refreshing Chill, increasing damage and runic power generation of Arctic Blast.

Change

[Necromancer] Permafrost now additionally works with Bonefreeze by default.

Change

[Necromancer] Arctic Blast runic power generation reduced by 10%.

2024/05/05

General

Change

[Chronomancer] Healing increase to Epoch from Aeon of Protection and Oblivion now 50%.

Change

[Cultist] Into The Abyss duration reduced by 2 sec.

Change

[Son of Arugal] Lunge Cooldown reduced from 15 sec to 8 sec.

Change

[Cultist] Sow Fear cooldown increased by 15 sec.

Change

[Son of Arugal] A hidden modifying to Ferocity cooldown of Lunge removed (10 sec).

Change

[Runemaster] Runic Familar no longer has 2x reduced damage in PVP :skull:

Change

[Starcaller] Starshatter no longer deals damage, cooldown reduced.

Change

[Runemaster] Runic Pulse now resotres % of Runic Familiar's health.

Change

[Runemaster] Runic Pulse now resotres % of Runic Familiar's health.

Change

[Runemaster] Runes of Quickness now additionally reduce the cast time of Conjure: Runic Familiar by 50%.

Change

[Runemaster] Runic Intuition now additional lowers mana cost increase of Runic Engraving.

Change

[Reaper] Harvest and class tree adjusted

Change

[Reaper] Final Destination now works with Soulrot instead of Shudder Scythe

Change

[Reaper] Ghost Claw now has a 20 sec cd down from 30

Change

[Reaper] Murder now generates a Soul Fragment baseline

Change

[Reaper] Pickpocket spell added baseline

Change

[Reaper] Murder no longer costs a Reaped Soul for any spec

2024/05/04

General

Change

[Guardian] Serrated Strikes reworked to Weak Point

Change

[Sun Cleric] Solar Prayer, Staff of the Sun, Prayer of the Sands, and Solar Beam will now be categorized as Fire spells

Change

[Guardian] Finish Them! removed

Change

[Barbarian] Massacre reworked to Crack

Change

[Barbarian] Massacre swapped with Skull Smash

2024/05/03

General

Change

[Runemaster] Havoc now increases Warpslide damage and crit chance.

Change

[Runemaster] Word spell related nodes removed.

Change

[Runemaster] New node Runic Expansion added to capstone, causing spellcasts to increase the size of runic familiar, causing explosion at 20 stacks.

Change

[Runemaster] Conjuration Runemaster renamed Conjurer, now the second node in the tree.

Change

[Runemaster] Warp Shift now also teleports your familiar to your landing location.

Change

[Runemaster] Displace Familiar now the initial node of Conjuration tree.

Change

[Runemaster] Warprunner reworked, now provides brief physical DR after using Warp Shift.

Change

[Runemaster] Word of Oblivion and Word of Flame removed from the Conjuration tree.

Change

[Runemaster] Runic Intuitition split into Runic Intuition and Arcanist.

Change

[Runemaster] Count of Three now works with Alteration instead of Words.

Change

[Runemaster] Cascading Obliteration reworked into Rapid Conjuration causing consumption of Spellwrath to reduce the cooldown of Displace Familiar.

Change

[Runemaster] Golemancy reworked into Attune Familiar, no longer transforming the familiar and making it attack.

Change

[Runemaster] Golem Attunements (Golemancy) renamed to Familiar Attunement and Familiar Attunement: Fire reworked.

Change

[Runemaster] Oblivion Ball moved out of capstone row.

Change

[Runemaster] Word of Frost reworked into Alteration. Trigger now also teleports your Runic Familiar behind the target.

2024/05/02

General

Change

[Primalist] Mending Growth has 10% increased AP scaling as Life.

Change

[Primalist] Base AP scaling of Mending Growth reduced by 10%.

Change

[Runemaster] Conjuration now scales off Intellect.

Change

[Starcaller] Alignment reworked.

Change

[Starcaller] Lunar Knight value increased to 5% per stack.

Change

[Starcaller] Umbral Blade now scales with SP instead of maximum mana, damage in tooltip made dynamic to your stats and level.

Change

[Starcaller] Moonstone Hilt and Heavy Impact swapped.

Change

[Starcaller] Bug causing Tyrande's Guidance to contribute towards Starcall CD reduction fixed.

Change

[Starcaller] Guardian of Elune and Moonstone Hilt swapped.

Change

[Starcaller] Meteor Showers refunds 3 seconds of Starcall CD.

Change

[Starcaller] Starcall now hits 8 enemies.

Change

[Starcaller] Moonwell Vial is now instant.

Change

[Starcaller] Healing Tides now causes healing done by Hand of Elune to increase targets health by 5%.

Change

[Starcaller] Aegis of Ice now instead of slowing with Moon Arrow has a chance to increase your critical strike chance.

Change

[Starcaller] Quell now connected to Eclipsing Arrows.

Change

[Starcaller] Lunar Resplendence now connected to Healing Tides.

Change

[Starcaller] Quell cooldown reduced by 5 sec.

Change

[Barbarian] Maiming Throw switch noded in the Headhunting Tree with Maimed is now called Axe Collector and reduces cooldown of Maiming Throw rather than increasing duration

Change

[Barbarian] Warlord's Charm reworked

Change

[Barbarian] Maiming Throw now lasts 6 sec up from 5 sec baseline

Change

[Barbarian] Warlord reworked

Change

[General] All specs/classes should now have an auto shot with a range that matches the rest of their kit

Change

[Barbarian] Berserker reworked

2024/05/01

General

Change

[Sun Cleric] Capstones adjusted

Change

[Demon Hunter] Rain of Chaos is now Chaos Incursion

Change

[Pyromancer] Capstones adjusted

Change

[Pyromancer] Firewall now reduces damage taken instead of granting haste

Change

[Barbarian] Capstones adjusted

Change

[General] Added new cleansing/tremor analogue effects to Flameweaving, Vizier, Life, Reaper, Witch Doctor, and Moon Priest, and Blood Lust analogues to Ranger and Son of Arugal trees

Change

[Necromancer] Fixed a bug where Abom Hook and Geist Command were not working

Change

[Stormbringer] Static no longer decays in combat.

Change

[Stormbringer] Static decay outside of combat happens at half the original pace.

Change

[Chronomancer] Displacement tree adjusted slightly

Change

[Chronomancer] Chronostasis cooldown increased to 20 sec up from 12 sec

Change

[Chronomancer] Updated pet visual of Bronze Protector

Change

[Starcaller] Moon Priest tree repathed slightly.

Change

[Starcaller] Fully Cycle Full Moon value reduced to 30%.

Change

[Starcaller] Healing Tides reduced to a 1 point node.

Change

[Starcaller] Mysticism and Call of the Huntress adjusted

Change

[Starcaller] Class tree adjusted slightly

Change

[Starcaller] Moon Arrow now costs 20 energy baseline, talent that reduced its energy cost removed

Change

[Starcaller] Starcall is now targeted instead of ground targeted

Change

[Starcaller] Meteor Shower now reduces cooldowns by 1 sec down from 2 sec

Change

[Venomancer] Scorpid Form will now work identically to Bear Form in regards to your health pool