View all of our changes in a minimal format.
Sorted in chronological order.
General
[Runemaster] - Mystical Etchings now also grants 3% hit chance.
[Sun Cleric] - Scorch Marks now also grants 1% spell hit on all attacks on target per stack.
[Sun Cleric] - Solar Might now also grants 3% hit chance.
[Cultist] - Voidguard now also grants 12% Strength to hit chance.
[Starcaller] - On the Hunt now also grants 1% hit chance on all attacks on target per stack.
[Cultist] - Wicked Intentions now also grants 3% hit chance.
General
[Stormbringer] Capstone row of Lightning repathed slightly.
[Stormbringer] New node Concentrated Static added to a switch with Titanic Thunderbolt in Lightning tree.
[Stormbringer] New node Thorim's Rage added to switch with Destructive Force.
[Stormbringer] Body of Lightning now causes damage dealt to deal its damage instead of being a periodic aoe damage in a small radius around you.
[Stormbringer] Amping Up duration increased by 2 sec.
[Felsworn] Reckless Assault now additionally reduces the cooldown of Doomglaive.
[Stormbringer] Unbound Lightning no longer has a static requirement, but can no longer critically hit.
[Primalist] Earthmother's Strength now grants SP based on AP instead of Strength, value increased.
[Primalist] Tide's Favor now reduces the cost of Hammer of Life
[Primalist] Blessing of Neptulon now causes Hammer of Life to make the next Primal Infusion affect an additonal nearby target.
[Primalist] Improved Primal Pulse reworked into Hand of the Primal Infusion, causing Hand of the Earthmother to heal more on targets affected by Primal Infusion.
[Primalist] Improved Hand of the Earthmother now additonally increases attack power scaling of Hand of the Earthmothersignificantly.
[Primalist] Primal Infusion now has 3 additional ranks.
[Primalist] Improved Primal Infusion now reduces mana cost and increases healing.
[Primalist] Primal Infusion no longer stacks, now has a minor CD and increased healing.
[Primalist] Primal Wave now radial instead of conal.
[Primalist] Life tree slightly repathed.
[Primalist] Primal Pulse removed.
[Primalist] Waters of Neptulon removed.
[Primalist] Life Primalist Wildclaw CD reduced by 2 sec.
[Knight of Xoroth] Blade of Xoroth scaling reduced by 10%.
[Knight of Xoroth] Flames of Xoroth scaling reduced by 15%.
Talents & Abilities
[Cultist] Wavering Hope now gives critical block while Abyssal Ward is active
[Cultist] Dreadful Wave now causes Wave of Doubt to apply Wavering Pride exclusively
[Cultist] Twilight Guardian now gives 3% parry while Void Shield is active on the target
[Pyromancer] Melt reworked and moved to Stokes position
[Pyromancer] Scorching Sermon moved to the class tree and now also works with Draconic Fang
[Pyromancer] Stoke removed
[Pyromancer] Hellscape reworked to now allow Slagstone to multicast
[Pyromancer] Draconic Tempest now also reduces the cast time of Scorching Ray by .5 sec
[Son of Arugal] Dark Feast now also triggers Call of the Shadow Pack
[Son of Arugal] Exsanguination now works off of Goldrinn's Fang
[Son of Arugal] Wicked Howl now also reduces damage taken by 25% for the duration
[Son of Arugal] Fixed a bug where Ravenous Strike wasn't properly generating rage
[Son of Arugal] Vicious Maw now also reduces the cooldown of Ironfur for the duration
[Son of Arugal] Eternal Curse now has a greatly reduced cast time
[Son of Arugal] Eye of the Lycan now also gives hit rating conversion
[Son of Arugal] Shadowfang Rage adjusted, now has Mortal Form synergy
[Son of Arugal] Taldaram's Rage now unleashes a Vicious Bite, instead of increasing rage generated by 20
[Son of Arugal] Blood Trail no longer stacks and now mods minimum speed rather than increasing movement speed
[Son of Arugal] Shredding Claws now also works with Ravenous Strike
[Son of Arugal] Bloodstalker combined with Lethal Wounds
[Son of Arugal] Ultra Instincts now increases crit instead of armor pen
[Son of Arugal] Increased the spell critical strike chance from Darkcasting to 30% of Agility up from 20%
[Son of Arugal] Claws of Fury adjusted to reduce the cooldown of affected abilities by an additional amount based on spell critical strikes
[Son of Arugal] Increased the AP scaling on Goldrinn's Thirst (Mortal Form) by 10%
[Son of Arugal] Goldrinn's Guile adjusted, improving the Mortal Form effect
General
[Templar] Added a small ICD onto Libram of Consecration to prevent Holy Cleave from triggering it multiple times with one cast.
[Primalist] Primal Range and Legacy of Rexxar swaped places in the Wildwalker Tree.
General
[Barbarian] Ancestor's Fury no longer increases other Barbarians carnage, and only increases your carnage
[Pyromancer] Phoenix Dive mana cost increased.
[Pyromancer] Flameweaving Pyromancer passive now modifies your mana regeneration in and out of combat by percentage of Spirit instead of periodically restoring maximum mana.
[Pyromancer] Rekindle periodicity increased from 0.5 sec to 1 sec.
[Witch Doctor] Legacy of Zandalar fixed from unintentionally making every hit of it cause aoe healing instead of making the initial heal cause aoe healing.
[Witch Doctor] Scaling of Ingredient:Frog Venom increased by 4%.
[Witch Doctor] Improved Juju cost reduction reduced by 2%.
[Witch Doctor] Revitalize mana cost reduced by 1%.
[Witch Doctor] Wisened maximum mana bonus halved.
[Witch Doctor] Brew Splash target count reduced by 3 and healing periodicity increased from 1 sec to 2 sec.
[Witch Doctor] Medicine Man no longer reduces mana costs.
[Witch Doctor] Revitalize mana cost reduced by 1%.
[Witch Doctor] Improved Juju cost reduction reduced by 2%.
[Witch Doctor] Medicine Man no longer reduces mana costs.
[Witch Doctor] Wisened maximum mana bonus halved.
[Witch Doctor] Brew Splash target count reduced by 3 and healing periodicity increased from 1 sec to 2 sec.
[General] Shadow Oil and Frost Oil procs no longer unintentionally scale with instance difficulty.
[Witch Doctor] Voodoo Serpent Beam cancel behavior improved.
[General] Resilient Constitution buffed by 10%.
[General] Issue where Zul'Gurub neck and enchant quests were not available has been fixed.
General
[Starcaller] Moonpriest and Elune's Vigil now use smarthealing, target count limited.
[Felsworn] Slaying spec passive offhand damage buff increased by 25%.
[Felsworn] Mark of Chaos and Reckoning swapped.
[Cultist] Nether Disk split into a passive Flow of Nether and a baseline levitate active Nether Disk.
[Cultist] Previouos increase to total madness self damage reverted.
[Necromancer] Lich Bolt SP scaling of each bolt increased by 6% and base damage increased by 75.
[Cultist] Restore Sanity properly removes Total Madness along with Insanity.
[Sun Cleric] Solar Beam scaling reduced by 12%.
[Chronomancer] Chaos Wand scaling reduced slightly.
[Sun Cleric] Bulwark of Blessings can no longer proc from periodic healing
[Tinker] Overcharge no longer costs mana baseline
[Tinker] Invention Tree talents shifted around slightly to offer more mana regen early
[Tinker] Field Medic now only causes Reload to regenerate Mana
[Tinker] Eureka now has a 100ms ICD
[Tinker] Replenishment Beacon now regenerates
[Tinker] Invention Spec passive no longer increases the mana of Repair Shot
[Tinker] Enchanted Battery now has a 100ms ICD
[Tinker] Buckshot Rounds increases the mana cost of Repair Shot by 85%
[Tinker] Enchanted Battery now regenerates 10% mana down from 15%
[General] Class Buffs, Raid Buffs and external damage or stat buffs no longer affect pets and minions.
[Primalist] Tribalism now also applies to your pet.
[Sun Cleric] Fixed a bug where Vital Fury's ICD was not working.
Talents & Abilities
[Tinker] Fixed an issue where Overcharge would not work when targeting an enemy unit.
Dungeons & Raids
[Pending Restart] [Zul'Gurub] [Hakkar] Corrected an issue where Hakkar would ignore CoA classes when filtering targets for his Will of Hakkar ability. Hakkar will now correctly select CoA classes as valid targets for Will of Hakkar.
[Pending Restart] [All Dungeons and Raids] Corrected an issue where tanks and healer eventually would be stopped being recognized by bosses mechanic filter after a player died, changed specialization or left stances.