Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/03/24

General

Change

[Chronomancer] Wand of Time reworked.

Change

[Chronomancer] New node Critical Timing added to class tree.

Change

[Chronomancer] Preservation reworked into Fate Twister.

Change

[Chronomancer] New node Cavern's Calling added to class tree.

Change

[Chronomancer] New node Uproot added to class tree.

Change

[Chronomancer] Buy Time reworked. Now in capstone.

2024/03/23

General

Change

[Witch Hunter] Ricochet now costs 20 rage down from 40

Change

[Witch Hunter] Class tree adjusted for better pathing and clarity

Change

[Witch Hunter] Omen of Tormment now only reduces the cost of your next spell by 20% down from 100%

Change

[Witch Hunter] Crippling Bolt removed

Change

[Witch Hunter] Heartless no longer gives crit and instead allows Heartstop Bolt to reduce healing received

Change

[Witch Hunter] Heartstop Bolt is now a 1 point node

Change

[Witch Hunter] Heartstop Bolt now refreshes the duration of Tormentor Bolt

Change

[Witch Hunter] Acrobat now gives 40% movement speed up from 20%

Change

[Witch Hunter] Escape Artist is now a choice node with Pursuit

Change

[Witch Hunter] Create Distance switched with Alertness

Change

[Witch Hunter] Darken the Skies is no longer a capstone, is now in the Boltslinger tree, and has been adjusted

Change

[Witch Hunter] With Style adjusted

Change

[Witch Hunter] Repeater Bolt now has a 6 sec cooldown up from 2 sec

Change

[Witch Hunter] Subdue now stuns for 4 sec, but only once

Change

[Witch Hunter] Repeater is now Repeater Bolt and benefits without ambiguity from all talents mentioning bolt

Change

[Witch Hunter] Darkbane no longer stacks

Change

[Witch Hunter] One Shot reworked

Change

[Witch Hunter] Witchbane reworked

Change

[Witch Hunter] Heartstop Bolt now has a 6 sec cooldown

Change

[Witch Hunter] Witchbane switched with Darkslayer Bolt

Change

[Witch Hunter] Witching Bolt no longer drains mana and instead has Tormentor Bolt synergy

Change

[Cultist] Entropic Slam now reduces Insanity baseline

Change

[Cultist] Wrathful Slam no longer reduces the cooldown of Entropic Slam

Change

[Cultist] The Final Hour added to the Dreadnought tree

Change

[Cultist] Eldritch Swiftness now reduces the cooldown of Entropic Slam

Change

[Cultist] Nether Drain added to the Dreadnought tree

2024/03/22

General

Change

[Demon Hunter] Warlock's Bane combo now starts with Doomglaive.

Change

[Demon Hunter] Twin Slice now generates 6 rage.

Change

[Primalist] Primalist can no longer equip shields.

Change

[Demon Hunter] Problem with Slaying Demon Form preventing regeneration of Felfury resolved.

Change

[Runemaster] Improved Pyrostrike and Arcane Arsonist swapped.

Change

[Runemaster] Prost Prison DR fixed.

Change

[Runemaster] Improved Pyrostrike now a one point node with reduced effectiveness from the previous maximum.

Change

[Runemaster] Glyphic Ruin is now a 1 second cast but not interrupted by movement.

Change

[Runemaster] Runemasters receiving an additional unindended crit mod fixed.

Change

[Runemaster] Phase Rush stacks reduces to 2.

Change

[Runemaster] Chaotic Good no longer increases crit damage mod, now instead grants additional SP based on intellect.

Change

[Runemaster] Phase Rush can now correctly trigger from Unleash Runes.

Change

[Runemaster] Spellsling and Spellwrath causing GCD on interruption fixed.

Change

[Runemaster] Unleashed Glyphs SP scaling increased.

Change

[Runemaster] Arcane Student now additionally reduced the cooldown of Thaumaturgy by 2 sec.

Change

[Runemaster] Glyphic Ruin going through reflects and immunities fixed.

Change

[Runemaster] Runed Cascade and Primordial Pulse cast range increased to 40yds.

Change

[Chronomancer] Cast time of Do Over reduced by 2 sec baseline

Change

[Chronomancer] Saviour adjusted

Change

[Chronomancer] Reverse Wound now only extends the duration of Accelerated Recovery when you take the Saviour talent

Change

[Chronomancer] Chronicler now increases spell damage instead of Spirit and Intellect

Change

[Chronomancer] Chronostasis now only slows baseline and its secondary effect is now part of the Unmaker of Realities talent

Change

[Chronomancer] Accelerated Recovery no longer increases healing done to an ally baseline

Change

[Chronomancer] Rapid Processing no longer alters tick rate and instead causes Accelerated Recovery to increase healing done to an ally

Change

[Chronomancer] Accelerated Recovery now ticks every 2 sec instead of every 3 sec

Change

[Chronomancer] Time Out! swapped with Dimensional Phasing, Dimensional Phasing removed

Change

[Chronomancer] Buy Time swapped with Empowerment

Change

[Chronomancer] Improved Reverse Wound is now a 1 point node

Change

[Chronomancer] Cooldown of Disc of Legend reduced by 2 sec

Change

[Chronomancer] Twist of Fate no longer reduces hit chance

Change

[Chronomancer] Discs upon Discs removed

Change

[Chronomancer] Word of Balance: Guard switched with Keep Accelerating

Change

[Chronomancer] Carbon Dating is now a 1 point node

Change

[Chronomancer] Mark of Order is now a choice node with Timeline Tether

Change

[Chronomancer] Orbtwister adjusted

Change

[Chronomancer] Time Loop removed

Change

[Chronomancer] Quickspell adjusted

Change

[Chronomancer] Future Vision reworked

Change

[Chronomancer] Displacement and Artificer now get their pets from their spec passives

Change

[Guardian] Fixed a bug where Vanguard Guardians were not getting their threat bonus through their spec passive

Change

[Venomancer] Skitter swapped with The Old Kingdom

Change

[Venomancer] Nesting adjusted

Change

[Primalist] Geode Barrage is now learned at level 1

Change

[Venomancer] Cocoon now has a 45 sec cd down from 1min

Change

[Tinker] Base damage of Rockadier reduced slightly

Change

[Tinker] Reduced the AP scaling of Handcannon by 30%, but it now has SP scaling

Change

[Tinker] Base damage of Boomshot reduced slightly

Change

[Guardian] Motivation: Guardian's Might now increases Strength and Stamina instead of attack power

Change

[Monk] Improved Benediction switched with Power of Prayer

Change

[General] Dispels have been split where applicable. Only healer specs will have access to Magic dispels with the current exception of Monk. Classes with healer specs have had their original dispel converted to a disease, poison, or curse dispel.

Change

[General] Trees have been adjusted with the above changes in mind for applicable classes

Change

[General] Battle Ressurects will not be baseline for the class they exist in and not in class trees

Change

[General] Disarms will now be in class trees and not spec trees

2024/03/20

General

Change

[Runemaster] Spellslinger tree repathed.

Change

[Runemaster] Glyph Master now reduces the cooldown of Scroll of Magic and Glyphic Infusion.

Change

[Runemaster] Mind Warped and My Mind is Guarded swapped.

Change

[Runemaster] Scroll of Magic now interacts with Glyphic Ruin by reducing its cooldown and increasing its critical strike chance.

Change

[Runemaster] Manastorm now instant by default.

Change

[Runemaster] Glyphic Infusion and Scroll of Magic Swapped.

Change

[Runemaster] The Millhouse Special now causes Manastorm and Runed Cascade to increase damage taken from Primordial Pulse.

Change

[Runemaster] New node Glyphs of Power added, increasing the SP coefficient of Glyphs.

Change

[Runemaster] New node Glyphic Bombardment added, causing Glyphic Ruin to hit additional target per Inscribed Rune consumed.

Change

[Runemaster] World of Spellwrath reworked. Now increases damage dealt by Spellwrath activation.

Change

[Runemaster] Runestone Apprentice target count increased to 4.

Change

[Runemaster] Mana Fiend reworked into Glyph Seeker.

Change

[Runemaster] Glyphic Ruin now gains damage based on Inscribed Runes consumed. Can be used with any amount of them active.

Change

[Runemaster] Glyphic Ruin now applies a glyph instead of unleashing it.

Change

[Runemaster] Glyphic Ruin now instant.