Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/03/20

General

Change

[Primalist] - Fury of the Earth now properly applies 3 Magmafury stacks on fire damage crits.

Change

[Primalist] - Master Geomancer fixed and properly increases the damage of Ruptured Earth and Earthspine.

Change

[Primalist] - Traumatic Wounds not allowing Primal Shred’s DoT to crit is now fixed.

Change

[Primalist] - Lacerations nerfed from 30 second duration to 10 second duration.

Change

[Primalist] - Lacerations debuff no longer hidden.

Change

[Primalist] - Bear’s Maw now properly applies it’s bleed effect (Torn to Shreds).

Change

[Runemaster] - Cloak of Chadgar no longer costs runes, and has an adjusted effect

Change

[Runemaster] - Rune-Etched Blade now affects ALL Runestone effects as intended.

Change

[Runemaster] - Runic Intuition now properly gives its haste buff to Runic Engraving.

Change

[Tinker] - Nanobot Cleanser now properly dispels every 6 seconds as intended.

Change

[Tinker] - Preventative Medicine now properly dispels every 6 seconds as intended.

Change

[Tinker] - Mechanics Spec Passive now properly increases Shotgun damage.

Change

[Tinker] - Field Medic fixed and now scales your healing power from int properly.

Change

[Tinker] - One in the Chamber fixed and is now able to proc.

Change

[Tinker] - Improved Nanobot Reconstruction fixed and properly buffs your Nanobot Reconstruction heal.

Change

[Tinker] - Shotgun now only hits 5 targets instead of 8 baseline as intended.

Change

[Tinker] - Wide Bore Barrel now properly increases your target cap on Shotgun.

Change

[Tinker] - I’m The Creator Now fixed and will now properly proc off Telescopic Focusing Lens as intended.

Change

[Tinker] - Arcano Deathball fixed and properly makes the Tinker immune to Magic Damage while in Deathball.

Change

[Tinker] - Assault Scopes now properly resets the CD’s of your Rounds.

Change

[Tinker] - Deft Hands fixed and now applies 5% haste and not 5% melee/ranged attack speed.

Change

[Tinker] - Longsight Scopes fixed and now properly increases Repair Shots range.

Change

[Tinker] - Arcane Residue fixed and no longer increases the magic damage the tinker takes, it now reduces magic damage taken as intended.

Change

[Sun Cleric] - Devotion’s Sunset effect fixed and will now properly increase it’s healing done.

Change

[Sun Cleric] - Solar Knight now generates 10 rage instantly instead of generating 6 rage over 3 sec.

Change

[Sun Cleric] - Dawnbringer now properly hits multiple targets.

Change

[Sun Cleric] - Divine Fire fixed and will now increase the target cap of Dawnbringer from 4 to 6.

Change

[Sun Cleric] - Solar Beam now properly chains it’s heal to nearby allies.

Change

[Sun Cleric] - On A Cloudy Day fixed and now increases Shine/Sunshine by it’s intended amount.

Change

[Sun Cleric] - Faith no longer gives a massive chunk of magic resistance for no reason.

Change

[Sun Cleric] - Adjudication now also increases Dawnsear’s periodic damage.

Change

[Sun Cleric] - Added VFX to Blinding Light.

Change

[Sun Cleric] - Holy Fervor now appears in your aura bar as intended.

Change

[Starcaller] - Explosive Moonlight will now trigger on multiple enemy targets.

Change

[Starcaller] - Shrouded Stars now properly appears in your aura bar.

Change

[Starcaller] - Astral Blessing fixed.

Change

[Starcaller] - Starburst’s target cap fixed, and now no longer requires a target to use.

Change

[Cultist] - Eldritch Blast no longer randomly generates an additional void rune for no reason.

Change

[Cultist] - Eldritch Armor scaling buffed.

Change

[Cultist] - Wave of Doubt now works properly.

Change

[Cultist] - Nether Shield now properly reduces magic damage taken.

Change

[Cultist] - Bulwark of Horror now triggers your highest learned rank of Eldritch Blast.

Change

[Cultist] - Maddening Scripture now properly scales off Insanity.

Change

[Cultist] - Armageddon now has VFX.

Change

[Cultist] - Dark Prophet fixed and changed to be 20% movement speed for 15 secs instead of 30% movement speed for 3 secs.

Change

[Cultist] - To The Void now reduces the CD of Voidbind properly.

Change

[Cultist] - Fatal Malady nerfed from 15%/30% to 10%/20%

Change

[Cultist] - C’thun and Yogg-saron United now properly scales Gaze of C’thun damage.

Change

[Pyromancer] - Cataclysm is now a 12 sec duration instead of 8 so it can actually be stacked.

Change

[Pyromancer] - Bushfire talent reworked to now grant 5 flamecasting stacks when you use Sunstrider Array.

Change

[Pyromancer] - Added a 10 sec ICD to Lucifron's Teachings.

Change

[Pyromancer] - Fury of the Phoenix nerfed from 12 yd range to 8 yd range and now more accurately aligns with it’s VFX.

Change

[Pyromancer] - Fixed a bug where Blaze’s damage was not increased when using Overheat.

Change

[Pyromancer] - Reaching Talons now properly increases the range of all of your dragon breaths.

Change

[Pyromancer] - Breath of Alexstrasza and Breath of Nozdormu cast range now in line with Malygos/Neltharion’s.

Change

[Pyromancer] - New VFX for all Dragon Breaths.

Change

[Pyromancer] - Lifebinder’s Fire fixed, meteor now properly reduces the cd of Cauterize Wounds.

Change

[Pyromancer] - Dragon’s Blood now properly increases the crit damage of Draconic Fang.

Change

[Pyromancer] - Burning Crescendo crit damage not applying fixed.

Change

[Pyromancer] - Burning Vigil’s damage reduction now also applies to the Pyro, and it’s VFX have been updated.

Change

[Pyromancer] - No More Darkness stacks will now properly consume on Slagmend casts.

Change

[Necromancer] - Manbearpig fixed and increases your Thrall’s damage properly.

Change

[Pyromancer] - Burning Embers fixed and now applies it’s silence.

Change

[Necromancer] - Cryo Shroud will freeze your targets around the area you blink into, not around the caster and it has received updated VFX.

Change

[Necromancer] - Abomination Disease Cloud fixed.

Change

[Necromancer] - Unrelenting Swarm fixed and properly allows your Crypt Scarabs to hit multiple targets.

Change

[Necromancer] - Filthmaker not being able to proc is now fixed.

Change

[Necromancer] - Cloak of Ice fixed and properly reduces magic damage and it’s buff is now visible on the player.

Change

[Necromancer] - Decay has been changed from 25% increased Ray of Rot damage to 20% and no longer requires a disease to be active.

Change

[Necromancer] - Icequake fixed and properly consumes a Deathchill stack. (Has a chance to not consume any stacks by proccing the Rime Spec Passive proc)

Change

[Necromancer] - Freezing Fog VFX updated.

2024/03/19

General

Change

[Son of Arugal] Blood Trails now gives 5% movement speed per stack down from 10%

Change

[Tinker] Gunslinger reworked

Change

[Tinker] Head Shots Only reworked

Change

[Tinker] Gazlowe's Wisdom now also reduces the cooldown of Shrapnel Mine by 5 sec

Change

[Tinker] Pyromania adjusted

Change

[Tinker] Bandito reworked

Change

[Tinker] Mechanics Tinker spec passive adjusted

Change

[Tinker] Hydraulic Strike now strikeson your pets next auto to avoid clicking the ability and nothing happening if your pet isn't in range of an enemy

Change

[Tinker] Blasting Round now has a 20 sec cooldown down from 30

Change

[Tinker] Focusing Round is now Stun Grenade

Change

[Tinker] Deadeye Round removed

Change

[Tinker] Assault Scope reworked

Change

[Tinker] Assault Scope switched with Blasting Round

Change

[Primalist] Cooldown of Earthshatter reduced by 10 sec baseline

Change

[Primalist] Environmentalist is now a 1 point node with a more unique effect

Change

[Primalist] Primal Focus now only gives Intellect, and is now a 1 point node

Change

[Primalist] Earth Rupturer moved to the Geomancy tree, switched with Geodes

Change

[Primalist] Terrasmash now has a choice node with Ruptured Earth synergy

Change

[Primalist] Fury of the Earthmother adjusted

Change

[Primalist] Master Geomancer now increases Nature Damage instead of Ruptured Earth damage

Change

[Primalist] Elemental Acuity switched with Primal Focus

Change

[Primalist] Ruptured Earth now has a choice node with Mountain Hammer synergy

Change

[Primalist] Earthmother's Hammer no longer reduces the cost of Mountain Hammer, but now also increases the damage dealt

Change

[Primalist] You no longer lose all stacks of Tectonic Shift when combat ends

Change

[Primalist] Bring Down the Hammer now allows you to strike 5 targets up from 3

Change

[Primalist] Plate Bender now increases parry chance instead of reducing damage taken

Change

[Primalist] Rock Barrier no longer on the gcd

Change

[Primalist] Bash now has a 40% proc chance up from 20%

Change

[Primalist] Bash now has a 1min cd down from 1.5min