Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/03/15

General

Change

[Runemaster] New talent added to the Runemaster class tree: Basic Magic Training

Change

[Runemaster] Mana Fiend now only increases the cost of spells by 10% and gives 4% more Arcane Damage

Change

[Runemaster] Primordial Precision now only increases the critical strike chance of Primordial Blast

Change

[Runemaster] Arcane Wrath is now a 2 pointn node that increases the damage and critical strike chance of Spellwrath

Change

[Runemaster] Unmaker now increases the damage and critical strike chance of Glyphic Ruin

Change

[Runemaster] Quickslinger now causes Spellwrath to grant Primordial Energy

Change

[Runemaster] Elemental Obliteration reworked

Change

[Runemaster] Base cooldown of Thaumaturgy is now 6 sec

Change

[Runemaster] Scaling of Thaumaturgy increased

Change

[Runemaster] Spellbrand is now a 1 point node and only increases the damage of Spellsling

Change

[Runemaster] Runestone Apprentice now works with Thaumaturgy and not Spellsling

Change

[Runemaster] Destiny now heals for 10% up from 9%

Change

[Runemaster] Arcane Engraving no longer deals additional Arcane Damage baseline

Change

[Runemaster] Coldrune Blast now costs 1 Inscribed Rune

Change

[Runemaster] Runed Orb reworked

Change

[Runemaster] Glyphic Ruin reworked

Change

[Runemaster] Plasmacaster now works with Spellwrath instead of Spellsling

Change

[Runemaster] Attunements are now mostly flavor-based, and augment the projectile and damage school of Spellsling

Change

[Runemaster] Various abilities in the Spellslinger tree now cost Inscribed Runes

Change

[Runemaster] Cloak of Khadgar now reduces damage taken by 50% up from 30%

Change

[Runemaster] Cooldown of Cloak of Khadgar is now 1min down from 1.5

Change

[Tinker] Reduced the scaling on Hydraulic Strike slightly

Change

[Tinker] Scrapshield level scaling start lowered, AP scaling reduced by 5%.

Change

[Tinker] Defensive Utility had some of its power moved to per level so it is not so powerful at low aquisition levels (overall value unchanged)

Change

[Knight of Xoroth] Flames of Xoroth SP scaling increased slightly.

Change

[Knight of Xoroth] Molten Hellrain scaling reduced.

Change

[Knight of Xoroth] Seeking Flame no longer generates Deathfire.

Change

[Knight of Xoroth] Bracers of Burning Wrath adjusted to reflect the actual effect result.

Change

[Knight of Xoroth] Skulltaker damage increased slightly. Execute scaling increased.

Change

[Knight of Xoroth] Unbound Inferno scaling reduced by 10%.

Change

[Stormbringer] Windsurf took the spot of Exhale in the Wind spec tree

Change

[Knight of Xoroth] Infernal Strike base damage reduced slightly.

Change

[Stormbringer] Exhale is now instant cast baseline

Change

[Stormbringer] Now learn Exhale baseline at level 8

2024/03/14

General

Change

[Chronomancer] Gravity Lapse replaced by Converge The Infinite.

Change

[Chronomancer] Create Infinite Protector now a standalone node in Artificer.

Change

[Chronomancer] Past Self replaced by Create Bronze Protector.

Change

[Chronomancer] Shimmering Shard stack count reduced to 3, effect increased by 2%.

Change

[Chronomancer] Revitalize Protector now Chaotic Protector, procs off of Empower Wand: Chaos.

Change

[Chronomancer] Orbtwister remade.

Change

[Chronomancer] Endless Sands and Displacement Chronomancer passives swapped, names adjusted.

Change

[Chronomancer] Fracture Timeline replaced by Keep Accelerating.

Change

[Chronomancer] Chronicles of History replaced by Past Mistakes.

Change

[Chronomancer] Stasis now a standard incapacitate spell, CD reduced by 15 sec.

Change

[Cultist] Hour of Twilight and Twilight Devastation swapped.

Change

[Knight of Xoroth] Blood Frenzy now causes Killing Frenzy to grant critical strike chance.

Change

[Knight of Xoroth] Gore Feaster effect increased by 5.

Change

[Knight of Xoroth] Screamin Demon no longer causes Hell Scream to cost additional Rage.

Change

[Knight of Xoroth] Flesh Heap and Pent Up Anger swapped.

Change

[Knight of Xoroth] Brimstone Bludgeon damage now 150% Weapon damage up from 100%.

Change

[Knight of Xoroth] Brimstone Bludgeon no longer costs rage.

Change

[Knight of Xoroth] Dismemberment now procs from Gore.

Change

[Knight of Xoroth] Infernal Steel reworked (since Infernal Strike now generates Deathfire by default)

Change

[Knight of Xoroth] Death To All and Jagged Edge swapped.

Change

[Knight of Xoroth] Oath of War now procs Torn Flesh through critical strikes.

Change

[Knight of Xoroth] Demonflare base damage increased slightly.

Change

[Knight of Xoroth] Flames of Xoroth SP scaling increased slightly.

Change

[Knight of Xoroth] Seeking Flame base damage increased.

Change

[Knight of Xoroth] Scent of Bloodshed now interacts with Demonflare instead.

Change

[Knight of Xoroth] Brimstone Battlemaster and Scent of Bloodshed Swapped.

Change

[Son of Arugal] Placement of some nodes in the Blood tree re-arranged slightly

Change

[Son of Arugal] Bloodborn now gives 25% reduced casting speed down from 30%

Change

[Venomancer] Mycelial Synchroniation is now a 1 point node

Change

[Venomancer] You can now only cast while moving Shadra's Vigil as Vizier

Change

[Sun Cleric] Burning Heat proc chance reduced by 5%.

Change

[Sun Cleric] Radiant Marks crit chance reduced by 2%.

Change

[Sun Cleric] Solar Crusade now increases damage of Spears of Light, is procced by Solar Wrath.

Change

[Sun Cleric] Sunflare base lowered, SP scaling increased by 5%.

Change

[Sun Cleric] Deliverance cast time reduction halved, now additionally increases damage by 5%.

Change

[Sun Cleric] Blinding Light damage bonus reduced by 10%.

Change

[Sun Cleric] Light's Advance replaced with Valkyr's Calling

Change

[Sun Cleric] Zealous Doctrine gives holy crit instead of increasing damage dealt

Change

[Sun Cleric] Protector of the Flame also gives crit from int conversion

Change

[Sun Cleric] Chosen King talent updated to give crit instead of increasing Fire Damage dealt with Anoint

Change

[Sun Cleric] Luminous Light removed

Change

[Sun Cleric] Gleaming Vigil is now in the Seraphim tree

Change

[Sun Cleric] Solar Templar no longer stacks

Change

[Sun Cleric] Solar Wrath now stacks 2 times

Change

[Sun Cleric] Solar Champion now increases the damage of Solar Wrath by 50% up from 25%

Change

[Sun Cleric] Solar Champion no longer reduces the cost of Solar Wrath

Change

[Sun Cleric] Blinding Light no longer increases the damage of Sunflare

Change

[Primalist] Bring Down The Hammer! now also works with Bear's Maw

Change

[Primalist] Thane's Guidance now has a 20% chance up from 15% chance to reset the cooldown of Mountain Hammer

Change

[Primalist] Quakeformer now refreshes a charge of Quake

Change

[Primalist] Tectonic Shift no longer shakes your screen

Change

[Primalist] Quake is now on a 2 charge system

Change

[Primalist] Endurance of Earth is now a 1 point node

Change

[Runemaster] The Spellslinger tree is now a WIP with outdated nodes set to be reworked

Change

[Runemaster] Spellslinger spec passive reworked

Change

[Runemaster] New spell added to Spellslinger: Runic Overloaded

Change

[Runemaster] Spellslinger card system removed and being revamped into a new system, reflavored to Runes not cards

Change

[Runemaster] Mana Shroud is now Riftblade-only

Change

[Runemaster] Runic Brand removed

Change

[Runemaster] Unleashed Runes is now baseline

Change

[Runemaster] Various abilities in the Spellslinger tree now cost Inscribed Runes

Change

[Runemaster] Sorcerer's Cage is now an 8 sec root with no cooldown and a cast time

Change

[Runemaster] Warp now has a 12 sec cooldown down from 24

Change

[Runemaster] The cooldown of Sorcerer's Cage is now 12 sec from 16

Change

[Runemaster] Ace of Stars is no longer a capstone

Change

[Runemaster] Increased the speed of Shards from Shard of Ruin by 100%