Ascension Changelog

View all of our changes in a minimal format.

Sorted in chronological order.

2024/03/14

General

Change

[Runemaster] Cloak of Khadgar now has a 1min cd down from 1.5min

Change

[Runemaster] You now only have 4 Inscribed Runes down from 8, the UI will soon reflect this and remove the empty 4 runes

Change

[Runemaster] Spellhop reworked

Change

[Runemaster] Deck of Wonders is now a capstone

Change

[Runemaster] Manastorm is no longer a capstone, and has a 1.5 sec cast time down from 3 sec

Change

[Runemaster] Ace of Mana removed from the pool

Change

[Runemaster] Runic Brand no longer has a projectile

Change

[Runemaster] Primordial Energy no longer works with Spellwrath

Change

[Runemaster] Devour Mana removed

Change

[Knigght of Xoroth] Firemaw now only requires 3 stacks

Change

[Monk] Removed health increase from Holy Slam, and it is now just a stun.

Change

[Monk] Mend Ward now removes all stacks of Broken Ward from yourself regardless of target

Change

[Monk] Windbreak has received new VFX

Change

[Monk] Issue where Quenching Blow was not working with Hundred Fist Strike has been fixed

Change

[Monk] Hundred Fist Strike now removes combo effects after the channel has finished

Change

[Monk] Improved Righteous Palm node reimagined

Change

[Monk] Righteous Palm combo changed

Change

[Monk] Lorescribe reimagined

Change

[Monk] Uppercut ranks halved

Change

[Monk] Magmasteel talent cut entirely

Change

[Monk] Bladenado effect made Baseline -> Blade Tempest CD is now 30 seconds

Change

[Monk] Burning Banner reimagined

Change

[Monk] Blademaster Strike now generates Follow Up on the first cast, in light of this, the 3 stack mechanics such as Blade Mastery have been cut entirely

Change

[Monk] Blademaster Strike is now instant

Change

[Monk] Tithe moved baseline to level 20

Change

[Monk] Meditate moved baseline to level 12

Change

[Monk] Chastise moved baseline to level 4

Change

[Monk] Pray moved baseline to level 8

Change

[Monk] Sweeping Kick moved baseline to level 6

Change

[Monk] Uppercut moved baseline to level 2

Change

[Monk] Tyr's Hand and Blazing Kick nodes added to the Blademaster tree

Change

[Monk] Kick has been removed

Change

[Monk] Weapon Aura checks are no longer in the combat log to support the above change

Change

[Monk] Weapon Aura checks are now 5x faster, which means you won't be disarmed for up to an additional 5 seconds

Change

[Monk] Bladebreaker is now in the Fighting tree and has been adjusted

Change

[Monk] Increased the direct base damage of Flaming Blade of Lantresor

Change

[Monk] Fight Club is now a 1 point node

Change

[Monk] Templar's Blade's combo effect now increases duration as well as tick rate

Change

[Monk] Periodic damage dealt by Templar's Blade removed

Change

[Monk] Blademaster capstones adjusted

Change

[Monk] Blademaster Strike now costs 30 energy up from 20

Change

[Monk] Blade Tempest now has a 30 sec cooldown down from 2min

Change

[Monk] Blademaster spec passive no longer increases critical bonus damage

Change

[Monk] Burning Thrust now increases critical bonus damage instead of damage dealt

Change

[Monk] Damage of Blade Tempest reduced by ~30%

Change

[Monk] Combos no longer cost energy as Blademaster

Change

[Monk] Quick Strikes no longer has Martial Strike synergy and was reworked

Change

[Monk] Finesse removed as an active abilty, now a passive in class capstones

Change

[Monk] Martial Strike is now a passive

Change

[Monk] Thrashing Blades no longer has a DoT component

Change

[Monk] Reduced the tick rate of Blade Tempest to every 1s from every .5s

Change

[Monk] Death by a Thousand Cuts reworked

Change

[Monk] Deflect Magic switched with Runic Invocation, Runic Invocation reflavored

Change

[Monk] Deflect Magic now reflects 1 spell cast on the Blademaster rather than Deflecting

Change

[Ranger] Set Up now only works for your next ability instead of your next 3 attacks

Change

[Ranger] Diversion now also grants Elude

Change

[Ranger] Set Up now only affects your first ability after leaving stealth instead of your next 3 attacks

Change

[Ranger] Blow The Horns! is now a 1 point node

Change

[Ranger] Liquid Fire reworked to Wingman in the Farstrider tree

Change

[Ranger] Reduced the base scaling of Ballista Shot significantly

Change

[Ranger] Tricky Brigand increasing armor instead of decreasing fixed :skull:[Ranger] Tricky Brigand increasing armor instead of decreasing fixed :skull:

Change

[Ranger] Master Marksman now adds 5% bonus down from 10%

Change

[Ranger] Blow The Horns! is now also proc'd with Woodland Blade

Change

[Ranger] Devastating Shots now only increases the critical bonus damage of Precision Shot by 10% down from 25%

Change

[Ranger] Falconstrike's damage now scales with Archery Points rather than requiring 5 points

Change

[Reaper] Soulless now lasts 10 sec down from 21, but ticks every 2 sec from 3 sec

Change

[Reaper] Soulless and Maw Shackles swapped.

Change

[Reaper] Spectral Reaver and The Jailer's Call swapped.

Change

[Reaper] Soul Escape is now a passive node triggering a short horrify when using Spectre Stride from Underwalk (or related effects) with an ICD and a tracker.

Change

[Reaper] Haunting Melody and Spectral Acuity moved to class tree.

Change

[Reaper] Chains of Zovaal removed.

Change

[Reaper] Soulrot moved to Soul along with Realm of the Lost.

Change

[Reaper] Soul Shock incuurs no CD and has increased duration from Underwalk.

Change

[Reaper] Soul Shock CD reduced to 15s, duration reduced to 5 sec, no longer regenerates health.

Change

[Reaper] Reave cooldown reduced by 3 sec.

Change

[Reaper] Bane now procs from Soulrot instead of Posses.

Change

[Reaper] Spectral Acuity swapped with Deathwail.

Change

[Reaper] Offhand damage dealt by Shudder is now connected to a new node Shudder Before The Scythe in Soul tree.

Change

[Reaper] Lamenting damage increase to Dirge reduced to 25%.

Change

[Reaper] Shudder Scythe now notes that offhand weapon damage deals shadow damage.

Change

[Reaper] Dirge no longer deals weapon damage, now instead deals Shadow Damage per weapon, scaling with Spell Power.

Change

[Reaper] Counterscythe is now an active again

Change

[Reaper] Soulwardens Resolve is now passive for Dom Reapers

Change

[Reaper] Underwalk no longer reduces movement speed

Change

[Necromancer] Wretched Bile now works on ranged attacks as well as melee attacks

Change

[Reaper] Soul Slip now reduces damage taken instead of increasing movement speed

Change

[Necromancer] Foul Expedition now has an 8yd range up from 5

Change

[Necromancer] Sacrifice Undead now has a 15 sec cooldown up from 10

Change

[Necromancer] Plague Science now spreads Plague of Undeath to 2 targets instead of 1

Change

[Necromancer] Plague Doctor healing scaling increased by 20%

Change

[Necromancer] Noxious Corpserot no longer has a cast time

Change

[Guardian] Fortified Bulwark moved to the Vanguard tree

Change

[Necromancer] Increased the scaling of Expunge on its direct damage applications by 30%

Change

[Pyromancer] Destroyers Legacy damage increased, but it now only works on targets with Breath of Malygos or Burning Brand on them

Change

[Pyromancer] Added Overheat effects to Tide of Fire, Cleansing Flames, Firefall, Burning Brand, Volcanic Burst, and Burst

Change

[Pyromancer] Soul of the Dragon now restores 1% max health and mana per Breath Charge consumed

Change

[Pyromancer] Breath Charges and Breaths are now only available to Draconic Pyromancers

Change

[Pyromancer] Draconic Tempest now causes both Scorching Ray and Slagstone to generate a Breath Charge, but at a cost

Change

[Pyromancer] Explosive Force now reduces your damage taken after using Flame Step or Dragon's Leap

Change

[Pyromancer] Draconic Hunger switched with Draconic Heritage