Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
Talentos & Habilidades
Burning Determination is now a three point talent that reduces your damage taken by 5/10/15% while Silenced.
New Capstone: Burning Determination - Being hit by an Interrupt effect when you are not casting makes you immune to the next Silence or Interrupt effect. This may only occur once every 20 seconds.
New Capstone: Intensify Rage - Your successful interrupts with Pummel now Immobilizes the target for 3 seconds and grants you Bloodrage (at no health cost).
New Capstone: Deflection (Warrior) - You gain damage reduction against direct damage spells equal to 33% of your Parry chance while wielding a Two-Handed weapon. Does not work against players.
The Victory Rush effects of Deflection (Warrior) have been moved to the new talent Improved Victory Rush.
Misiones
[Keeping Evil at Bay: Alcaz Island]: Now has proper quest header.
Cambios de Objetos
The Hidden Items will now properly bind on use *requires restart and cache clear
Talentos & Habilidades
Disabled mind control until an exploit is fixed.
Mazmorras & Bandas
[TBC][Magisters Terrace] Full dungeon and Creature Group ability rework
[TBC][Magisters Terrace] Added immunity flags for all creatures
[TBC][Magisters Terrace] Corrected some creature positions
[TBC][Magisters Terrace] Added few missing creature texts
[TBC][Magisters Terrace] Rescripted all creatures to follow as closely as possible the retail behaviour
[TBC][Magisters Terrace] Corrected/Added few paths for creatures
[TBC][Magisters Terrace] Fixed 1 broken creature spells
[TBC][Magisters Terrace] Added a lot of missing/hidden in/out of combat mechanics for creatures
[TBC][Magisters Terrace] Added formations for each pack
[TBC][Magisters Terrace] Visual spell from crystals to Selin Fireheart
[TBC][Magisters Terrace] Scryring Orb event completely working
Misiones
[True Artisan] Titanic Leggings can now be properly completed at the call boards.
Cambios de Objetos
16 Bloody items from the Nightmare Dragons will now have PvP power instead of PvE power.
Mazmorras & Bandas
[Naxxramas] All Naxxramas bosses have 2 months respawn time (within the same ID)
[Naxxramas] Faerline is now immune to disarm effects
[Naxxramas] Faerlina - Clinging Poison pools will not affect Faerlina, Cultists and Acolytes
General
Baron Revilgaz will now also accept, "For the Horde!" and buff Strength of the Horde. (Pending Restart)
Baron Revilgaz will now buff Strength of the Alliance whenever you complete the quest: General Drakisath's Demise. (Pending Restart)
[Ethereal Bazaar]: added 18 new shield transmogs to the Bazaar. *Requires a restart
Cambios de Objetos
[Azerothian Schmorgus Board] Will now restore mana whenever you use it. (Pending Restart)
Mazmorras & Bandas
Ragnaros, Nefarian and Onyxia will now drop an extra item on both 10 & 25 player difficulty.
Mazmorras & Bandas
[AQT]: Temporarily disabled the Qiraji Mindslayer's fear until an issue is fixed with it.
[TBC][The Arcatraz] Full dungeon and Creature Group ability rework
[TBC][The Arcatraz] Added immunity flags for all creatures
[TBC][The Arcatraz] Corrected some creature positions
[TBC][The Arcatraz] Added 2 missing creature texts
[TBC][The Arcatraz] Rescripted all creatures to follow as closely as possible the retail behaviour
[TBC][The Arcatraz] Corrected/Added few paths for creatures
[TBC][The Arcatraz] Fixed 10 broken creature spells
[TBC][The Arcatraz] Added a lot of missing/hidden in/out of combat mechanics for creatures
[TBC][The Arcatraz] Added formations for each pack
[TBC][The Arcatraz] Rescripted the initial invasion event at the start of the dungeon
[TBC][The Arcatraz] Better AI for Defender/Warden corpse creatures
[TBC][The Arcatraz] Reworked every mini boss at the last boss fight (Harbinger Skyriss)
[TBC][Shadow Labyrinth] Scripted Murmur's out combat event - the fight between him and the creatures in the room
[TBC][Shadow Labyrinth] Ambassador Hellmaw - total rework - out of combat event and path when released
[TBC][Shadow Labyrinth] Blackheart the Inciter - won't cast mind control is just 1 player is fighting him
[TBC][Shadow Labyrinth] Grandmaster Vorpil - better teleport logic
[TBC][Shadow Labyrinth] Murmur - out of combat AI
[TBC][Shadow Labyrinth] Outside of Shadow Labyrinth
[TBC][Shadow Labyrinth] Scripted the fight between the guards and the fleeing Cobal Agents
[TBC][Shadow Labyrinth] Full dungeon and Creature Group ability rework
[TBC][Shadow Labyrinth] Added immunity flags for all creatures
[TBC][Shadow Labyrinth] Corrected some creature positions
[TBC][Shadow Labyrinth] Added 3 missing creature texts
[TBC][Shadow Labyrinth] Added 1 creature equipment
[TBC][Shadow Labyrinth] Rescripted all creatures to follow as closely as possible the retail behaviour
[TBC][Shadow Labyrinth] Corrected few paths for creatures
[TBC][Shadow Labyrinth] Fixed 3 broken creature spell
[TBC][Shadow Labyrinth] Added a lot of missing/hidden in/out of combat mechanics for creatures
[TBC][Shadow Labyrinth] Added formations for each pack
[TBC][Shadow Labyrinth] Scripted the AI of Cabal Ritualist to change their combat style based on their equiped weapon and interaction with first boss (Ambassador Hellmaw)
[TBC][Shadow Labyrinth] Scripted out of combat event before second boss (Blackheart the Inciter)
[TBC][Shadow Labyrinth] Better visual aI for Tortured Skeletons
[TBC][The Mechanar] Full dungeon and Creature Group ability rework
[TBC][The Mechanar] Added immunity flags for all creatures
[TBC][The Mechanar] Corrected few creature possitions
[TBC][The Mechanar] Added 3 missing creature texts
[TBC][The Mechanar] Rescripted all creatures to follow as closely as possible the retail behaviour
[TBC][The Mechanar] Corrected few paths for creatures
[TBC][The Mechanar] Fixed 1 broken creature spell
[TBC][The Mechanar] Added a lot of missing/hidden in/out of combat mechanics for creatures
[TBC][The Mechanar] Added formations for each pack
[TBC][The Mechanar] Scripted guards welcoming players when you enter the dungeon
[TBC][The Botanica] Full dungeon and Creature Group ability rework
[TBC][The Botanica] Added immunity flags
[TBC][The Botanica] Corrected some creature possitions and spawned a lot of missing ones
[TBC][The Botanica] Added few missing creature texts
[TBC][The Botanica] Rescripted all creatures to follow as closely as possible the retail behaviour
[TBC][The Botanica] Corrected few paths for creatures
[TBC][The Botanica] Fixed 6 broken creature spell
[TBC][The Botanica] Added a lot of missing/hidden in/out of combat mechanics for creatures
[TBC][The Botanica] Added formations for each pack
[TBC][The Botanica] Scripted guards welcoming players on specific location at the start of the dungeon
[TBC][The Botanica] Scripted out of combat rp event at first boss
[TBC][The Botanica] Scripted Sunseeker Geomancer out of combat event with all of the forms of Frayers
[TBC][The Botanica] Scripted Sunseeker Channelers out of combat event + added welcoming text when you enter 3-rd boss's room
[TBC][The Botanica] Scripted RP event when players enter 4-th boss's room
[TBC][Auchenai Crypts] Full dungeon and Creature Group ability rework
[TBC][Auchenai Crypts] Added immunity flags
[TBC][Auchenai Crypts] Corrected some creature possitions
[TBC][Auchenai Crypts] Added 1 missing creature text
[TBC][Auchenai Crypts] Rescripted all creatures to follow as closely as possible the retail behaviour
[TBC][Auchenai Crypts] Corrected ALL! paths for creatures
[TBC][Auchenai Crypts] Fixed 1 broken creature spell
[TBC][Auchenai Crypts] Added few missing/hidden in/out of combat mechanics for some creatures
[TBC][Auchenai Crypts] Added formations for each pack
[TBC][Auchenai Crypts] Scripted phase in mini event for phased creatures
[TBC][Auchenai Crypts] Scripted bridge "encounter"
[TBC][Auchenai Crypts] Scripted Necromancers's room
[TBC][Auchenai Crypts] Outside of dungeon entrance
[TBC][Auchenai Crypts] Scripted quest outro event of quest for Levixus the Soul Caller