
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Tinker] Rank 2 of Nanobot Reconstruction now properly uses mana instead of energy.
[Tinker] The AoE pulses of Alarm Beacon are now the correct range.
[Tinker] The other ranks besides rank 1 of Supercharge now properly heal your pet.
[Tinker] Tinker can no longer select the tank role for dungeon.
[Stormbringer] Gift of Air's extension of Tailwind now properly works.
[Stormbringer] Cloud Ride no longer cleanses roots and snares baseline without Storm Rider.
[Stormbringer] Hydraxxian Apprentice now properly requires you to be channeling Stormflow to go off.
[Stormbringer] The increased static gain on Shock from Studious is now visible on the tooltip.
[Stormbringer] Maelstrom Stormbringer tooltip clarified to state that the name of the damage it triggers is called Conduction, for clarity when it is referenced in later talents.
[Stormbringer] Quick Conduction tooltip clarified to state that it can trigger from any source of Conduction, not just Expulsion.
[Witch Doctor] Cleansing Ward's buff is now 30s to match the ward's duration.
[Chronomancer] Chronoblessing now persists through zone changes.
[Chronomancer] Time Out! no longer has an unmentioned slow fall attached to it.
[Chronomancer] Epic Recovery tooltip clarified to state that it casts a weaker version of Epoch.
[Chronomancer] Chronostasis no longer states that it makes your next Sandblast instant.
[Chronomancer] Borrowed time tooltip clarified to state that it only triggers from wand auto attacks, not any wand attack.
[Chronomancer] Pierce the Time tooltip clarified to state that it only triggers from wand auto attacks, not any wand attack.
[Chronomancer] Archaeology tooltip clarified to state that it only triggers from wand auto attacks, not any wand attack.
[Chronomancer] Discovery talent and buff tooltip clarified to state that it only triggers from wand auto attacks, not any wand attack.
[Chronomancer] Elder Wand tooltip clarified to state that it only triggers from wand auto attacks, not any wand attack (like wand of time or artificer's wand)
[Chronomancer] Sandblast level acquisition corrected.
[Chronomancer] Displacement is now properly in the Duality tab of your spellbook.
[Templar] Bladebreaker and Sanctified Smash merged into one spell
[Templar] Divine Fury now a transform node from Chastise.
[Templar] Templar spec trees repathed.
[Templar] Spiritual Ascension is now a 5 minute cd baseline, without any out-of-combat reset.
[Templar] Holy Cleave can now properly trigger Sacred Style.
[Templar] Light's Favor now correctly states its affect with Oath.
[Runemaster] Earthen Wind mana cost reduced from 18% base mana to 12% base mana.
[Runemaster] Runemaster can no longer select the tank role for dungeons.
[Runemaster] Leystone Power now additionally reduces the mana cost of Primordial Blast by 50%.
[Runemaster] Leystone Power base mana restore increased, we will continue keeping an eye on this until mana feels good.\
[Runemaster] Frostburn's slow has been separated from its damage, allowing it to still deal the frost damage to slow-immune enemies.
[Runemaster] Since they have no CD baseline, Ancient Touch no longer says that it reduces the cooldown of Sigils.
[Runemaster] With the above change, multiple Runemasters can now each have their own Rune of the Elder Magus up on a target.
[Runemaster] Rune of the Elder Magus now only increases magic damage taken from the Runemaster, not from all sources.
[Runemaster] Rune of the Elder Magus no longer makes the target deal damage to itself, potentially breaking fights if it lands the killing blow on itself.
[Runemaster] Arcane Glyph now properly consumes Glyphic Overload.
[Runemaster] Magmastrike (one of the nested effects of Runelord) now properly states that it triggers from Fragmentation, not Pyrostrike.
[Runemaster] Earthen Winds is now pure Nature damage, instead of Holy and Nature damage.
[Runemaster] Runic Affinity and Echo have swapped places in the tree.
[Runemaster] Devastating Flames now additionally increases the damage of Firebrand by 25%.
[Runemaster] Earthen Endurance damage reduced.
[Runemaster] Graceful now properly provides melee haste instead of mainhand attack speed.
[Runemaster] Fire Sigil no longer forces you into Attunement of Fire.
[Runemaster] Arcane Sigil no longer forces you into Attunement of Earth.
[Runemaster] Stone Petroglyphs no longer prevents Warpblade.
[General] The 7 above abilities had infinite duration, and this led to a fringe case bug that necessitates them now having a duration.
[Tinker] Not Today, BUCKO! now has a 10 second duration.
[Starcaller] Lunar Knight now has a 10 second duration.
[Runemaster] Cold Elements now has a 10 second duration.
[Templar] Sacred Candle now has a 10 second duration.
[Knight of Xoroth] Hellburn now has 10 second duration.
[Primalist] Primordial Earth now has a 30 second duration.
[Primalist] Call of Ursoc now has a 10 second duration.
Fixed an instancing issue where you would be moved to a new instance unnecessarily when entering dungeon areas like Wailing Caverns, Uldaman, Sunken Temple, Dire Maul and more.
Sitio Web
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Increased the maximum absorb of the on use effects of Devastation and Phaseshift Bullwark to 10 million, up from 1 million to keep up with higher trial levels Pyrobalst damage.
Cambios de Objetos
[Pending restart and Clear Cache] [Rune of Transmogrification] is now a paperweight.
Mazmorras & Bandas
[Pending Restart] [Sunwell Plateau] [High Commander Arynyes]: Volatile Imps now have a cooldown on their Blastwave ability.
[Pending Restart] [Sunwell Plateau] [The Eredar Twins]: Lady Sacrolash's clones will now teleport to the edges of the room instead of the centre when they decide to be stuck on Mythic and Ascended difficulty.
[Pending Patch] [The Eye] [Kael'thas Sunstrider]: Corrected an issue where the Netherstrand Longbow would not allow player to use its Netherspike ability.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Corrected an issue where Kael'thas would not Mind Control player on Mythic and Ascended difficulty but instead permanently reduce their damage dealth by -90%.
Talentos & Habilidades
[Runemaster] Runemasters can now use Axes (1h/2h)
[Runemaster] Increased the mp5 gained by Attunement of Water by roughly ~45%
[Runemaster] Attunement Master now increases effectiveness by 50% up from 20%
[Runemaster] Tablet of Sorcery now includes Nature Damage
[Runemaster] Attunements should no longer fall off on death and can be used while mounted
[Runemaster] Added Earth, Wind, and Fire talent to Engraving
[Runemaster] Added Stone Petroglyphs talent to Engraving
[Runemaster] Added ranks to Frost Sigil and Fragmentation
[Runemaster] Dazzling Rune and Runic Pathway are now baseline for Runemasters
Mazmorras & Bandas
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Improved the proximity damage scaling of Kael'thas's Flamestrike ability.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Updated Kael'thas's Mana Shield to the latest version. Mana Shield now absorbs a percentage of damage equal to his current percentage of available mana, meaning the lower his mana pool, the less damage it can absorb.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Kael'thas now uses the Season 9 death-proof version of Mind Control for his Domination mechanic.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Improved Kael'thas's caster AI to switch more efficiently between casting Fireball, Pyroblast, melee attacks, and Evocation.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Players can now "loot" arsenal weapons by clicking on them after they become friendly. The weapon conjures a duplicate for the player's inventory. Each player can hold one arsenal weapon at a time, and looting another destroys any previously looted arsenal weapon. Players can loot once per minute until Kael'thas joins combat.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Weapons summoned by Kael'thas no longer die. Instead, they now become "lootable" when reduced to 1 health, teleporting back to their spawn position and becoming friendly to players until Kael'thas joins combat.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Corrected an issue where the advisors would sometimes die instead of pretending to die, which could cause the encounter to become stuck.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: To emphasize his dominance, Sanguinar now heals using damage dealt to players instead of healing himself. This healing is not affected by modifiers, cannot crit, and does not trigger procs.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Healing from Lord Sanguinar's Seal of Blood and Aura of Blood now scales dynamically with higher player numbers, with each additional player above 10 contributing equally to his damage-to-healing conversion.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Lord Sanguinar can now cast all his spells while moving.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Telonicus can now cast all his spells and shoot his gun while moving, but will prefer to maintain distance from targets.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Corrected an issue where Telonicus's Fragmentation Bomb would determine a target was hit when it was cast rather than when it landed. Players can now blink or outrun Fragmentation Bombs.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Telonicus is now significantly better at shooting and handling a gun, no longer switching to his dagger inbetween shots.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Master Engineer Telonicus no longer awkwardly backsteps in a spinning rotation when his primary target gets too close. This behavior has been corrected (for real this time).
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Thaladred now has a single charge of his Charge ability, which he uses when his chase target is more than 20 yards away. He gains a new charge each time he selects a new target for his gaze.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Thaladred no longer auto-attacks. Instead, he now casts Mortal Rend continuously when his target is within melee range.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Greatly improved Thaladred the Darkener's chase movement and target selection.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Corrected an issue where Capernian's Conflagrate would determine a target was hit when it was cast rather than when it landed. It is now possible to blink through Conflagrate.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Capernian's Conflagrate now removes all threat from targets hit. Conflagrate now has a 12-second cooldown, up from 10 seconds.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Capernian no longer casts Blast Wave on a cooldown. Instead, she will cast Blast Wave instead of Fireball whenever her primary target gets too close.
[Pending Restart] [The Eye] [Kael'thas Sunstrider]: Grand Astromancer Capernian can now cast all her spells while moving. However, she will prefer to keep a distance from her primary target.
[Pending Restart] [The Eye] [High Astromancer Solarian]: Solarian can now cast Fierce Shadow Strikes in addition to her normal Shadow Strikes.
[Pending Restart] [The Eye] [High Astromancer Solarian]: Increased Solarian's hitbox size by 100% while in Voidform.
[Pending Restart] [The Eye] [High Astromancer Solarian]: Corrected an issue where High Astromancer Solarian's Disrupting Void had a much smaller radius than its visual effect.
[Pending Restart] [The Eye] [Void Reaver]: Corrected an issue where Void Reaver dealt slightly more damage and took slightly less damage than intended.
[Pending Restart] [The Eye] [Void Reaver]: Corrected an issue where Proximity Mines had a smaller explosion radius than their detection radius, effectively preventing them from hitting targets just by walking nearby.
[Pending Restart] [The Eye] [Void Reaver]: The Emergency Enemy Elimination Engine (E.E.E.E) has been updated. Void Reaver no longer enters Berserk when the E.E.E.E buff runs out. Instead, Void Reaver now uses an alternate Power Bar and will enter Berserk when his power is fully depleted. He begins combat with 120 power and loses power steadily over time. If his power reaches 0, he enters Berserk. Activating a Control Crystal will recharge Void Reaver with an additional 120 power. Fox context - Previously the Berserker timer would reset, now time is added.
[Pending Restart] [The Eye] [Al'ar]: Corrected an issue where Blazing Wings would fail to increase movement speed while flying.
[Pending Restart] [The Eye] [Al'ar]: Corrected an issue where Al'ar would revert to his Phoenix form too early after casting Dive Bomb.