
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Elune] [Area-52] Adjusted the spawn points and orientation of some TBC Manastorms to provide a clearer path to the objective boss.
[Pending Restart] [Elune] [Area-52] Time-Lost Controllers will now only spawn their control totem if there are 2 or more people in the manastorm.
[Pending Restart] [Elune] [Area-52] Magister's Terrace manastorms now have a 3.5x reward modifier up from 1.5x.
[Pending Restart] [Elune] [Area-52] Arazzius the Cruel now has a 4x reward modifier.
[Pending Restart] [Elune] [Area-52] Fixed a bug causing loathebs physical damage to be reduced substantially in the Manastorm. Loatheb will now deal the correct physical damage.
[Pending Restart] [Elune] [Area-52] Shadow Bolt Volley cast by Witch Doctor Zum'rah now correctly deals reduced damage based on group size.
[Pending Restart] [Elune] [Area-52] Halved the damage of Radiation from Irradiated Slime, Corrosive Lurker and Viscous Fallout in the manastorm.
[Pending Restart] [Elune] [Area-52] Greature Polymorph cast by Blackwing Spellbinders now has a 3second cast time, increased from an instant cast.
[Pending Restart] [Elune] [Area-52] Reduced the physical damage of Felguard Annihilator by 20% in manastorms.
[Pending Restart] [Elune] [Area-52] Reduced the health of Beholders in Manastorms by 20%.
[Pending Restart] [Elune] [Area-52] Reduced the health of Lady Sevine in the Altar of Storms manastorm by 20%
[Pending Restart] [Elune] [Area-52] Reduced the health of Marisa du'Paige in the Moonbrook manastorm by 25%.
[Pending Restart] [Elune] [Area-52] Reduced the health of Razelikh the Defilier in the Dark Portal manastorm by 25%.
[Pending Restart] [Elune] [Area-52] Reduced the health of Felcular and Illifar in the Dark Portal manastorm by 50%.
[Pending Restart] [Elune] [Area-52] Reduced the health of Ath'temin the Tormented by 20%.
[Pending Restart] [Elune] [Area-52] Reduced the health of The Many-Faced Devourer by 35%
[Pending Restart] [Elune] [Area-52] Reduced the health of Ur'Zul Fiends health in the manastorm by 20%
[Pending Restart] [Elune] [Area-52] Reduced the health of Rezira the Seer by 33%.
[Pending Restart] [Elune] [Area-52] Reduced the health of Vile Soulwardens in the manastorm by 60%.
[Pending Restart] [Elune] [Area-52] Experiment IV's physical damage has been reduced by 75% in manastorms.
[Pending Restart] [Elune] [Area-52] Experiment IV can no longer have affixes.
[Pending Restart] [Elune] [Area-52] Reduced the physical damage of Grasp of the Forgotten God by 50%.
[Pending Restart] [Elune] [Area-52] Increased the damage of Grasp of the Forgotten God’s Psychic Assault by 200%.
[Pending Restart] [Elune] [Area-52] Increased the Health of Grasp of the Forgotten God by 40% from the Temple of Eternity Manastorm.
[Pending Restart] [Elune] [Area-52] Reduced the health on Kolmos and Solfir by 50% from the Temple of Eternity manastorm.
[Pending Restart] [Elune] [Area-52] Fixed a bug causing Ath’temin the Tormented Fel Punch to deal to little damage in the manastorms.
[Pending Restart] [Elune] Deadly Throw now reduces the movement speed of the target by 35% down from 40%.
[Pending Restart] [Elune] Shuriken Toss and Deadly throw now deal 15% reduced damage in PvP combat whilst affected by Unseen Assassin.
Talentos & Habilidades
[Runemaster] Unleash Runes SP scaling reduced by 8%.
[Runemaster] Tainted Magic Well mod reduced to 100% from 150%
[Runemaster] Warp Vvulnerability damage mod reduced to 100% from 150%
[Runemaster] The Perfect Storm now also grants Cosmic Impact
[Witch Doctor] Voodoo Creep now has Hex of Night and Serpent Beam synergy
[Witch Doctor] Hex Master now stacks 6 times and stacks 2% per stack up from 1%
[Witch Doctor] Serpent Beam now has a 40 yd range baseline
[Bloodmage] Insatiable now reduces your damage done by a large amount every second instead of doing damage to you. Otherwise unchanged.
[Bloodmage] Fixed a bug where Everhungry and Everlasting Hunt procs were not working for Accursed
[Bloodmage] Improved Sanguine Mend value reduced from 10/20 to 8/15%.
[Bloodmage] Fleshshaper value reduced by 5%.
[Bloodmage] Blood Rituals SP scaling reduced by 12%.
[Bloodmage] Consolidation SP scaling reduced by 8%.
[Bloodmage] Bloodcrazed value to Sanguine Rupture reduced by 10%.
[Bloodmage] Health Funneler value reduced by 10%.
[Bloodmage] Adrenaline value reduced by 5%.
[Bloodmage] Visceral Vitality healing increase lowered by 10%.
[Bloodmage] Darkfallen's Embrace now has a consumption priority over Bloodborn.
[Bloodmage] Vengeance is Had now causes Valanar's Vengeance critical strikes to reset its cooldown.
[Bloodmage] Rapturing Taldaram removed.
[Bloodmage] Entrhaller moved to original spot of Rapturing Taldaram.
[Bloodmage] New node San'layn Union placed in original spot of Enthraller.
[Bloodmage] New capstone Sanguine Assault added in the original place of Hemoplague.
[Bloodmage] Hemoplague moved out of capstone tier.
[Bloodmage] Bite Wound scaling reduced by 5%.
[Bloodmage] Bite Wound bug which caused it to ignore the debuff requirement fixed.
[Bloodmage] Rage stack count reduced by 2, value increased by 20%.
[Bloodmage] One Man's Curse now heals for 15% down from 20%
[Bloodmage] Call of the Shadow Pack tooltip updated to reflect the new damage post-squish.
[Bloodmage] Valanar's Vengenace now also gives a stack of Thirst, as it does cost HP.
[Bloodmage] Vestigial Muck now also gives a stack of Thirst, as it does cost HP.
[Bloodmage] Cursed Fang now has ranks
[Bloodmage] Blood Debt now empowers Cursed Fang
[Bloodmage] Born in Blood now refreshes a charge of Taldaram's Torment
[General] Replenishment now ticks every 5 sec up from every 3 sec
[Pending Restart] Using Deterrence will now drop any held Orb of Power in Temple of Kotmogu.
[Pending Restart] The Blurred Blade buff will now be removed if you swap weapon and are no longer swashbuckling.
General
[Pending Restart] [Elune] Players of Engineering level 375 should now be able to learn the schematic for "Turbo-Charged Flying Machine" (Epic Engineering Mount) on Elune. This previously required Zul'Aman to be out in order to learn and craft.
Cambios de Objetos
[Pending restart and cache clear] Hammer of the Naaru has been buffed and adjusted to more clearly be a hybrid weapon.
[Pending restart and cache clear] Fixed an issue where Bloodforged Medallion of the Horde/Alliance had Resilience listed twice.
Mazmorras & Bandas
[Manastorm] [Pending Restart] The Geospike spells used in the Raijuu and Geolord Vek encounters now use a more visible telegraph.
[Manastorm] [Pending Restart] Rezira the Seer's hitbox has been increased.
[Pending Restart] [Gruul's Lair] [Gruul the Dragonkiller]: Boulders can now spawn from all sides of the room and will now move more unpredictable.
[Pending Restart] [Gruul's Lair] [Gruul the Dragonkiller]: Corrected an issue where boulders final explosion would scale incorrectly with certain modifiers. Boulders final explosion now deals 100% more base damage.
[Pending Restart] [Gruul's Lair] [Gruul the Dragonkiller]: Boulders are now larger in appearance, fitting their effect area when moving along the room, move faster and now have a cooldown per target struck, correcting an issue where player could been hit by the same boulder multiple times.
[Pending Restart] [Gruul's Lair] [Gruul the Dragonkiller]: Corrected an issue where the effect radius of boulders was much smaller then the visible boulder.
[Pending Restart] [Gruul's Lair] [Gruul the Dragonkiller]: Shatter no longer ignores certain player damage modifiers and will now correctly scale damage based on proximity. The radius for damage being inflicted to each other now has floating scaling for flexible player numbers and will adjust with each player added to the raid, moving between 15 yards minimum and 30 yards maximum radius.
[Pending Restart] [Gruul's Lair] [Gruul the Dragonkiller]: Gronlords Grasp and Stoned now make targets immune to Trauma for their duration.
[Pending Restart] [Gruul's Lair] [Gruul the Dragonkiller]: Reverberation now has a 1 second casttime.
[Pending Restart] [Gruul's Lair] [Gruul the Dragonkiller]: Trauma can no longer be removed by any means and persists through death. Trauma will not inflict damage to a target as long as the target has an effect active that makes it immune to damage inflicted by Trauma.
[Pending Restart] [Gruul's Lair] [Gruul the Dragonkiller]: Trauma - Exsanguinate - The damage while moving - Now is effected by damage reduction.
[Pending Restart] [Gruul's Lair] [Gruul the Dragonkiller]: Trauma is now split into its periodic damage and damage while moving partition.
[Pending Restart] [Gruul's Lair] [Gruul the Dragonkiller]: Gruul now casts Hurtful Strike whenever he does an auto attack. Previously he would cast Hurtful Strike on a timer.
[Pending Restart] [Gruul's Lair] [Gruul the Dragonkiller]: Gruul will now grow every 30 seconds up from 24 seconds. Gruul no longer delays or cancels his growth when casting Shatter.
[Pending Restart] [Gruul's Lair] [High King Maulgar]: Kroshs Mirror Shield will not mirror Spell Steal.
[Pending Restart] [Gruul's Lair] [High King Maulgar]: Krosh's Spell Reflection is now called Mirror Shield. Mirror Shield will "Mirror" any harmful spell used against a council member, mirroring the spell onto the caster. Mirror Shield can mirror area effects and unlike the previous reflect will not inherit the casting players damage modifications. Mirror Shield can't mirror more often then once per second.
[Pending Restart] [Gruul's Lair] [High King Maulgar]: Corrected an issue where Olm's Soulstones sometimes would not trigger.
[Pending Restart] [Gruul's Lair] [High King Maulgar]: Kiggler and Krosh can walk again.
[Pending Restart] [Gruul's Lair] [High King Maulgar]: Improved the caster AI of High King Maulgar and all of his council members. The Council will now execute spells and events without having to cancel or skip other events. All full caster on the council will now attempt to stay within a certain distance of their targets.
[Pending Restart] [Gruul's Lair] [High King Maulgar]: High King Maulgar now deals damage 50% faster but inflicts 50% less during Bladestorm.
[Pending Restart] [Gruul's Lair] [High King Maulgar]: Corrected an issue where Maulgars Bladestorm had less range then his combat reach, causing him to not hit the target he chased while blade storming if the target would just stand still.
[Pending Restart] [Gruul's Lair] [High King Maulgar]: Maulgar found out hitting with weapons is more effective then hitting with his bare hands and now uses his new axes when enraged.
[Pending Restart] [Gruul's Lair] [High King Maulgar]: Maulgar has a new hammer.
General
The Essence of Blood quest on the callboard is no longer available during TBC because Essence of Blood can not be obtained during TBC.
There should now be 6 daily profession quests in TBC up from 5, matching the vanilla counterpart.
[Pending Restart] - Callboard Daily quests for Profession Quests will now reward 8,000 marks instead of 5,000 on Elune.
[Area-52] [Elune] Reduced the health of Ur'zul Fiend's from The Many-Faced Devourer's manastorm by 25%.
[Pending Restart] [Elune] Drakhacrisp now deals 40% reduced damage in PvP combat when affected by Fire Arsenal.
Talentos & Habilidades
[Pending Restart] [Elune] The debuff from Flesh Hook that prevents other Flesh Hooks from being used on the same target now only applies in PvP combat.
[Elune] Fixed a bug where Infused Energy would increase the periodic damage of abilities while the buff was active.
Cambios de Objetos
[Pending restart and cache clear] The stats on Eye of Gruul have been buffed. It now has more spell power than before and also has some haste rating.
Talentos & Habilidades
Fixed a bug where Shadowtep could break Prowl.