
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
Soul Bolt from Gothik now deals 10% less damage but casts 10% faster.
Magic Damage done by creatures in Naxxramas reduced by 3%.
Talentos & Habilidades
[Elune] - Dark Winter now lasts 10 seconds. Down from 15 seconds.
[Elune] - Increased base damage and scaling of Frost Pulse on the main target by 40%.
[Elune] - Lightning Blade now increases the damage of Thunder Clap by 100%, down from 150%.
[Elune] - Stormgarde now hits 3 additional targets, down from 5.
[Elune] - Double-clawed now increases the potency of your Tiger's Fury by 30%. Down from 100%.
[Elune] - Pestilent Opportunist now increases the damage of your Diseases by 5%. Down from 10%.
[Elune] - Contagious now increases the damage of your Diseases by 6%. Down from 10%.
[Elune] - Titan's Fury now increases your Physical damage by 8%. Down from 15%.
[Elune] - Titanic Mutilate now deals 10% more damage if you are attacking with two-handed weapon. Down from 20%.
[Elune] - Titanic Strike now deals 10% more damage if you are attacking with two-handed weapon. Down from 20%.
[Elune] - Devouring touch now increases the damage of your next Devouring Plague by 35% per stack. Down from 50%.
[Elune] - Demolishing Strikes now increases your armor penetration rating by 10%.
[Elune] - Draconic Might now increases melee and ranged critical strike chance and haste by 3%.
[Elune] - Battle Charge now deals 70% weapon damage down from 250%.
[Elune] - Battle Fatigue now increases the physical damage the target takes by 8%. Down from 10%.
[Elune] - Master of Arms now increases your Armor Penetration Rating by 4% of your Strength per stack, down from 5%.
[Elune] - Warcry now increases the critical strike chance by 15%. Down from 20%.
[Elune] [Clean Pass] - Triggering Clean Pass no longer requires the caster to be affected by Rapid Killing or Rapid Fire. Clean Pass now causes 150% of the targets accumulated Piercing Shots, down from 200%.
[Elune] - [Toxic Surge] - Casting Rapid Fire in addition to Scorpid Sting now grants Toxic Ammo.
[Elune] - [Critical Serration] - The bleed extensions from Critical Serration no longer requires the caster to be affected by Rapid Killing or Rapid Fire.
[Elune] - Decreased the scaling of Lava Sweep by 10%.
[Elune] - Insatiable now has a new mechanic: Casting Overpower will reduce the Cooldown of Demolishing Strike by 10 seconds.
[Elune] - Insatiable now increases the damage gain for Overpower from Taste for Blood by 10%.
[Elune] - Glacial Pact now increases the damage your Summoned Water Elemental deals against monsters and his spell critical strike chance by 100%.
[Elune] - Doubled the scaling of Water Bolt from Summoned Water Elemental.
[Elune] - Triggering Nightfall's Promise now also extends the duration of your Rupture by 2 seconds.
[Elune] - Ice Barrage can now be triggered by Ray of Frost.
[Elune] - Frost Pulse can now be triggered by Ray of Frost.
[Elune] - Frozen Embers from Splintered Chaos can now stack up to 4. Down from 7.
[Elune] - Edge of Fury disables killing spree (normal and triggered one) from teleporting you. It will still correctly deal its damage.
[Elune] - Triggering Teachings of Arugal now also increases the damage of your Shadow Missiles by 50%.
[Elune] - Arugal's Tainted Arcanum now increases the damage the target takes from your Unstable Affliction by 150%. Up from 110%.
[Elune] - Cruel Night now increases the duration of your Gloomblade by 50%.
[Elune] - Shiv and Ambush can now trigger Dark Intent.
[Elune] - Destructive Bargain can now be triggered and will benefit Soul Fire.
[Elune] - Reduced the base healing and scaling of Blooming Growth by 20%.
[Elune] - Fixed bug where Divine Favor was affecting Unholy Light.
[Elune] - Rejuvenating Swiftness now has a new effect. Swiftmend now reduces the cooldown of your Spirit of the Forest by 5 sec.
[Elune] - Rejuvenating Swiftness now increases the healing done by Rejuvenation for 10sec.
[Elune] - Cryotherapist now works Ice Lance.
[Elune] - Fire Fire Fireheal now lasts 8 sec down from 14 sec.
[Elune] - Cauterizing Fire now lasts 8 sec down from 14 sec.
[Elune] - Synchronize healing has been reduced by 40%.
[Elune] - Synchronize now has 2 charges.
[Elune] - Blooming Shot cast with Nature’s Power now has 200% increased damage and healing from 100%.
[Elune] - Blooming Shot has a new effect. Casting Steady Shot now reduces the time to gain Nature's Power by 1 sec.
[Elune] - Blooming Shot duration to gain Nature's Power has been increased to 12 sec from 5 sec.
[Elune] - Blooming Shot has it's damage and healing reduced now by 50%
[Elune] - Blooming Shot (heal), Medicinal sting, Grove Medicine are now treated as Ranged Abilities instead of Spell. This means they scale from Ranged Critical Chance and it's Critical strike multiplier has been doubled.
[Elune] - Reduced the healing of Vampire Lord by 50%.
[Elune] - Beacon of shadow now transfers Unholy Light healing.
[Elune] - Unholy Light now requires spirit primary stat allocation.
[Elune] - Increased the base healing and scaling of Unholy Light by 100%.
[Elune] - Unholy Light now also has a new effect - Shadow Damage has a 20% chance to restore 1 charge.
[Elune] - Unholy Light has been reworked. It is now using a charge system, with a max of 5 charges and a 60 second recharge timer.
[Elune] - Vampiric bond lasts 10 seconds down from 16 seconds.
[Elune] - Vampiric Bond now Increases the healing received from your Vampire lord by 150% from 25%. Unholy Light now also benefits from Vampiric Bond.
[Elune] - Fixed a bug where Prayer of Preservation’s Preserving Light was proccing twice.
[Elune] - Blessing of the Divines - Blessing of the Titan now increases Target's Health by 5% down from 10%.
[Elune] - Blessing of the Divines - Blessing of the Titan now reduces the damage taken by 5% down from 10%.
[Elune] - Blessing of the Divines now has a 10% chance to trigger down from 35%.
[Elune] - Prayer of Preservation now only applies Grace on its final heal.
[Elune] - Fixed a bug where Grace applied through Graceful Prayers was lasting 12 seconds instead of 8.
[Elune] Bloodthirst now deals 15% reduced damage in PvP combat.
[Elune] Lightning Blade now deals 15% reduced damage in PvP combat.
[Elune] Deadly Throw now deals 15% reduceed damage in PvP combat.
[Elune] Water Bolt now deals 15% reduced damage in PvP combat.
[Elune] Titanic Strike now deals 15% reduced damage in PvP combat.
[Pending Restart] [Area52] Increased the DPS of the Warglaives of Azzinoth to better reflect their legendary quality.
[Pending Restart] [Area-52] [Elune] Avatar now always increases your Physical damage dealt by 15% and reduces damage taken by 20%.
General
[Primalist] Life Primalist now lists Hammer of Life as one of its Sample Spells on the spec select screen instead of Waters of Neptulon, which is not used anymore.
[Witch Hunter] Ranks 2-6 of Shadowblast can now properly trigger Quickdraw, instead of only ranks 1 and 7.
[Venomancer] Fortitude's Fang Venom is now learned baseline for Fortitude at level 14
[Venomancer] Sting, Decay, and Poison Eruption now have ranks
[Venomancer] Molt swapped with Toxic Sludge
[Venomancer] Fortitude capstone positioning adjusted
[Venomancer] Rampage reworked to Graceful Claws
[Venomancer] Improved Harden (2 Pointer) removed from Fortitude, Drowning In Poison moved to its place in the tree
[Venomancer] Poisoned Mind is now Versatile and Deadly, with defensive Scorpid Form synergy, and no longer reduces cooldowns of Harden and Burrow
[Venomancer] Harden now has a 2min cd baseline
[Venomancer] Increased the scaling of Dark Barrier by ~25%
[Venomancer] Caught In A Binds periodic damage increase is now baseline for Web Wrap, instead the talent now lets you cast Venom Bolt and Serpent's Coil while channeling
[Venomancer] Rot Lich now also works with Cocoon
[Venomancer] Toxic Stride now gives 30% movement speed down from 50%, but now lasts 15 sec up from 6 sec, no longer makes you immune to all roots/snares for the duration and instead purges all of them on use. Now also works with Shadra's Vigil.
[Venomancer] Serpent's Coil now acts as a leech effect when it deals damage
[Venomancer] Rotweaver spec passive now teaches Rotweaver Form seperately and gives the ability to crit and benefit from haste with periodic effects, as well as spell haste as a percentage of your Intellect
[Venomancer] Master of Rot now gives Venom Bolt additional damage
[Venomancer] Down The Water Spout switched with Enhanced Reflexes, Enhanced Reflexes removed, Down The Water Spout now also usable in Scorpid Form
[Venomancer] Burrow now has a 1min cd down from 2min
[Ranger] Incendiary Shot now also strikes 10 enemies within 8 yds of your target.
[Necromancer] Skeletal Warriors now unleash a Skeletal Strike.
[Bloodmage] Added ranks to Vital Shred and Rending Slash.
[Runemaster] Unleashed Frost Glyph now slows targets by 50%, up from 30%.
[Starcaller] Second Moon now hits the initial target for double damage to increase the viability of the talent in single target. Damage on the other 4 targets remains untouched.
[Starcaller] Huntress Arrow, the proc from Aspect of the Huntress, has had its base damage increased from 5 to 10.
[Starcaller] Huntress Arrow, the proc from Aspect of the Huntress, has had its level scaling increased from 1 to 2 per level.
[Cultist] Bulwark of Horror adjusted.
[Cultist] Twilight Shieldtoss damage now additionally scales with block rating.