
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
Talentos & Habilidades
[Pending Restart] [Area 52] [Payback] - Increased the duration of the Satisfaction buff from 10 seconds to 12 seconds.
[Pending Restart] [Area 52] [First to the Fight] - Increased the duration of the Vanguard buff from 10 seconds to 12 seconds.
[Pending Restart] [Area 52] [Crackling Thunder] - Increased the duration of the Grounded buff from 8 seconds to 12 seconds.
[Pending Restart] [Area-52] [Burning Darkness] - Flame Born now increases the damage of your Shadow Flame by 10% per stack. Up from 5%.
[Pending Restart] [Area-52] [Burning Darkness] - While Pyroclasm is active, your Shadow Bolt and Unstable Affliction deal 25% more damage. Up from 20%.
[Pending Restart] [Area-52] [Burning Darkness] - Fixed a bug where the Mystic Enchant did not increase the damage done with Unstable Affliction.
[Pending Restart] [Area-52] [Knight of the Eclipse] - Updated the tooltip of Lunar and Solar Knight to properly indicate that the damage increase ALSO affects Starsurge.
[Pending Restart] [Area-52] [Knight of the Eclipse] - Increased the damage increase from Solar and Lunar Knight to 60%, from 50%.
[Pending Restart] [Area-52] [Dark Justicar] - Fixed an issue where Dark Justicar could trigger the Fanaticism Capstone cooldown reduction.
[Pending Restart] [Area-52] [Holy Ascension] - No longer increases the damage of Seals and Judgements.
[Pending Restart] [Area-52] [Booming Thunder] - Booming Thunder now stacks up to 22 stacks. Up from 20.
[Pending Restart] [Area-52] [Booming Thunder] - Booming Thunder now increases the damage of your next Earth Shock by 16% per stack. Up from 15%.
[Pending Restart] [Area-52] [Elemental Destruction] - Elemental Destruction now increases the damage of your Immolate and Flame Shock by 18% per stack. Up from 16%.
[Pending Restart] [Area-52] [Wind Rager] - Rampant Tornado now increases melee attack speed by 15% from 20%, and Wind Strike damage by 25% from 30%.
[Pending Restart] [Area-52] [Wind Rager] - Lowered the additional damage reduction from Wind Rager with Titan’s Grip learned from -10% to -5%. This is a buff.
[Pending Restart] [Area-52] [Fury of the Titans] - Titanic Power now increases the damage of your next Warrior ability by 20% per stack, down from 25% per stack.
[Pending Restart] [Area-52] [Fury of the Titans] - Titanic Fury now increases Physical damage by 10%, down from 20%.
[Pending Restart] [Area 52] [Elune] [Ol’ Bloodsurge] - Increased the duration of Bloodsurge from 5 seconds to 6 seconds.
[Pending Restart] [Area 52] [Elune] [Bloodsurge] - Increased the duration of Bloodsurge from 5 seconds to 6 seconds.
[Pending Restart] [Elune] - Devil’s Ignition now reduces the cooldown of Cat-a-Clysm by 3 seconds, up from 2 seconds.
[Pending Restart] [Elune] - Increased the scaling of Cat-a-Clysm by 50%.
[Pending Restart] [Elune] - Cat-a-Clysm now increases Fire damage taken from the caster by 20%, up from 15%.
[Pending Restart] [Elune] - Cat-a-Clysm now lasts for 10 seconds, up from 6.
[Pending Restart] [Elune] - Devil’s Claws, the fire damage proc, can now also trigger from Ravage.
[Pending Restart] [Elune] - Fixed a bug where Preservation was able to be consumed without an internal cooldown. It now has a 1 second internal cooldown.
[Pending Restart] [Elune] [Field Surgery] - Field Surgery now has a 45 second cooldown. Up from 30 seconds.
[Pending Restart] [Elune] [Field Surgery] - Field Surgery periodical healing now benefits from critical strike chance.
[Pending Restart] [Elune] [Field Surgery] - Field Surgery now benefits from haste.
[Pending Restart] [Elune] [Stance Enhancement] - Increased the ICD of the Bloodrage extension from 6 seconds to 12 seconds.
[Pending Restart] [Elune] - Eldritch Weapon duration has been increased from 30 minutes to 2 hours to match other weapon imbuements.
[Pending Restart] [Elune] - Unleashed Fury Talent and Mystic Enchant now affects Tamed pets. Tamed pets includes: Summoned Demon, Enslave Demon, Dominate Undead, Tame Dragonkin or Tether Elemental, and Tame Beast. (This change means it now also affects Summoned Demons.)
[Pending Restart] [Elune] - Fixed a bug where mechanics that increase targets damage taken from caster with specific spells and abilities would increase damage of your pet.
[Pending Restart] [Elune] - Elemental Rends now increase the damage of your Lightning Bolt, Fireball and Frostbolt by 15%. Down from 30%.
[Pending Restart] [Elune] - Increased the damage scaling per level of Savage Blade. It now deals 290% weapon damage at level 60. Up from 230%.
[Pending Restart] [Elune] - Exploding Storm now increases the damage of your Immolation Trap by 50% per stack. Up from 30%.
[Pending Restart] [Elune] - Increased the base damage and scaling of Fire Watch by 50%.
[Pending Restart] [Elune] - Inner Hunt now increases the damage of your next Mongoose bite 25%. Up from 10%.
[Pending Restart] [Elune] - Leader of the Elements now increases the damage of your Greater Elementals by 40%. Up from 20%.
[Pending Restart] [Elune] - Increased base damage and scaling of Spiteful Strike by 40%.
[Pending Restart] [Elune] - Bloody Strikes can now be triggered by Crimson Tempest.
[Pending Restart] [Elune] - Bloody Strikes now also increases the damage of your next Mutilate by 15% per stack.
[Pending Restart] [Elune] - Bloody Strikes now increases the damage of your next Hemorrhage by 40% per stack.
[Pending Restart] [Elune] - The triggered Fire Blast from Battlemage talent no longer triggers additional effects.
[Pending Restart] [Elune] - Fixed a bug where Explosive Charge dealt damage more times than intended.
[Pending Restart] [Elune] - Fixed a bug where Consuming Flames did not properly decrease the fire critical strike damage of all abilities that could trigger Ignite.
[Pending Restart] [Elune] - Searing Rage now increases the damage done by your next Lava Sweep by 15%. Down from 30%.
[Pending Restart] [Elune] - Decreased damage of Lava Sweep by 15%.
[Pending Restart] [Elune] - Southpaw now increases the damage of your off-hand attacks by 25%. This effect is doubled if you have Single-Minded Fury.
[Tinker] Overcharge: Shield Beacon now lasts 15 seconds and persists even if you are outside of the beacons range once applied.
[Tinker] Fixed a bug where Overcharge: Shield Beacon would overlap and remove itself when 2 shield beacons are placed down ontop of each other.
General
[Elune] Harbinger of Plague now increases the damage of your diseases by 20% per stack from 35% against players.
Mazmorras & Bandas
[Pending Restart][The Black Temple] Ollum now offers a teleport option to the Den of Mortal Delight once Mother Shahraz has been defeated.
General
Available for Reset at Gabril Mewell.
[Elune] Fixed a bug where Shadow of Death's PvP mod was not applying. It now deals 50% less damage in PvP combat.
[Elune] Locust Shot now deals 20% less damage in PvP combat.
[Elune] Felblade now deals 10% less damage in PvP combat.
[Elune] Lightning Blade now deals 10% less damage in PvP combat.
[Elune] Silence in the Library now deals 20% less damage in PvP combat.
[Elune] Spartan Kick now deals 20% less damage in PvP combat.
[Elune] Hellish Pursuit now deals 25% less damage in PvP combat.
General
[Elune] [Pending Restart] The knockback effect from the Obsidian Nullifier has been drastically reduced whilst in the Manastorm
Talentos & Habilidades
[Reaper] Eater of Souls no longer consumes Reaped Souls
[Reaper] Harnessed Life now reduces cooldown of Soul Tap by 5 seconds instead of increasing its healing by 2%.
[Reaper] Requiem cooldown reduced by 10 sec.
[Reaper] Soul Splinters scaling increased.
[Reaper] Bolstered Form parry chance up by 5%. Duration cost of resetting Dreadwake reduced by 1.
[Reaper] Harvest Time now periodically increases its effect every 1.5 seconds. Value increased by 1%.
[Reaper] Souls for the Slaughter delay reduced significantly, now additionally increases the duration of Blade of the Lost Soul by 7 sec.
[Reaper] Blood Frenzy cost increased by 5%.
[Reaper] Blood Frenzy scaling fixed (was not scaling with AP due to spell_damage_type)
[Reaper] Slaughter party now deals a single hit instead of two (total damage unchanged), stack requirement to proc lowered by 2.
[Reaper] Hungering Scythe no longer does self damage, health cost reduced by 10%.
[Reaper] Hungering Scythe scaling fixed (was not scaling with AP due to spell_damage_type)
[Reaper] Blade of the Lost Soul now affects Desolate instead of Doomrend.
[Sun Cleric] Resplendence and Holyform swapped.
[Sun Cleric] Guidance: Trance cooldown increased by 30 sec.
[Sun Cleric] Scroll of Hope radius halved, value reduced by 10%.
[Sun Cleric] Valiance reworked.
[Sun Cleric] Sun Ray cooldown increased to 45 sec, scaling increased by 30% SP and 10% AP.
[Sun Cleric] Piety tree adjusted
[Sun Cleric] Increased the scaling of Rapture by 40%
[Sun Cleric] All capstone rows adjusted
[Templar] Cooldown of Zeal reduced to 1min from 1.25 min
[Templar] Zeal moved to the Zealot tree
[Templar] Sacred Strikes (Zealot Templar Passive) now does Offhand Weapon Damage instead of Weapon Damage
[Templar] Legacy of the Silverhand now works with Thousand Blades instead of Righteous Tempest
[Knight of Xoroth] All capstone rows adjusted
[Knight of Xoroth] Increased the Weapon scaling on Gore by 20%
[Knight of Xoroth] Agonizing Inspiration adjusted
[Knight of Xoroth] Rage of Xoroth now also causes you to deal additional Fire Damage on melee attack
[Witch Hunter] Alertness now reduces the cooldown of Witching Shroud rather than allowing you to use it twice
[Witch Hunter] Increased the cooldown of Vault to 14 sec up from 10 sec
[Witch Hunter] Damage of Black Knight abilities reduced by ~25% across the board in PvP only
[Felsworn] All capstone rows adjusted
[Felsworn] Blood of Azzinoth moved to the place of Demonic Advance
[Felsworn] Demonic Advance reworked to Blood of Mannoroth and is now a capstone
[Necromancer] Frigidness now also works with Command: Grave Mage
[Barbarian] Torpedo now reduces the cooldown of Whirling Advance by 6 sec up from 2 sec
[Barbarian] Increased the cooldown of Whirling Advance to 20 sec up from 18 sec
[Barbarian] Improved the logic of Zul'jin's Legacy so that it looks like it throws the additional axe, rather than simply showing two instances of damage