
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Primalist] Quakes is now a choice node with Rumbler
[Primalist] Moved Improved Boons to the class tree and it now affects your Lesser Boons by an increased amount
[Primalist] Added a new talent to the Wildwalker spec tree: Premeditated Murder
[Primalist] Added a new talent to the class tree: Wild Rampage
[Primalist] Added a new talent to the class tree: Master Elementalist
[Primalist] Added a new talent to the class tree: Vitality Surge
[Primalist] Added a new talent to the class tree: Fist of Al'Akir
[Primalist] Primal Strikes now gives 3 rage up from 1
[Primalist] Earthen Resolve has been reworked and is now an active ability
[Primalist] Capstones adjusted
[Primalist] Grove Guardian is now a capstone
[Primalist] All roars now generate 30 rage
[Primalist] The cooldown of all roars have been standardized at 30 seconds, and they now share a 15 sec cooldown
[Primalist] Adjusted the class tree for better pathing and clarity across all specs
[Primalist] Endless Rage is now called Fury of the Elements and increases the rage gained from Primal Charge rather than maximum rage
[Barbarian] Headhunting spec tree capstones updated
[Barbarian] Manhunter is now a 1 point node
[Barbarian] Headhunting spec tree repathed slightly to allow for better PvE pathing options
[Guardian] Inspiration Guardian capstones updated
[Guardian] Standard Bearer values adjusted
[Guardian] Harmonius Combat reworked
[Guardian] Inspiration Guardian tree adjusted for better pathing and clarity
[Guardian] Added ranks to Spartan Kick
[Guardian] Added ranks to Battlemaster Strike
[Guardian] Added ranks to Arcing Strike
General
[Elune] You now take 10% reduced damage in 1v1 arena.
Serpent's Swiftness now also affects tamed dragonkins
[Pending Restart] [Elune] New arena transmog sets will be available from Merul.
[Pending Restart] - Bestial Wrath now works with Tamed Dragonkins
[Pending Restart] - Fixed an issue where certain quests like Arena and Battleground Dailies were not showing up.
[Requires Launcher Update] Added missing rogue class filter to Character Advancement
[Requires Launcher Update] Added a summary tab to Character Advancement for Wild Card heroes.
[Requires Restart] Fixed completion caches in Manastorm will now be awarded per level rather than when leaving the Manastorm
[Requires Restart] Removed Hunter ability Dead-Zone from the Manastorm.
[Requires Restart] Significantly Reduced the cooldown of Hundreds of rares that had long respawn times.
Fixed a bug where Icy Penance inherited Spirit co-efficient scaling while outside of Spirit allocation. Damage remains unchanged while in Spirit.
[Elune] Onslaught's increased execute damage now only affects PvE, changed from a 10% pvp damage increase.
Added new cvar raidMarkerSize to increase raid marker size. You can use /console raidMarkerSize 3 to tripple the display size of raid markers.
Objective / Skull Icon for Manastorm completion creature will now always show (through objects and terrain).
Fixed Minimap tracking button for low level quests.
Periodic Healing crits will now show as highlighted number in floating combat text.
[Necromancer] Fixed Virulency
[Pyromancer] Living Torch now only buffs periodic damage from the caster
[Monk] Now starts with custom dual fist weapons
[Monk] Now starts with custom glove item
[Monk] Blademaster Strike now has a subtle missile visual to better convey its effect from its increased range
[Son of Arugal] Pack Hunting now procs from any damage dealt at a rate of 20% and has a 5 sec ICD
[Son of Arugal] The Nightmare talent now causes Terrify to apply an additional 6 sec debuff with the described effects instead of just adding additional effects to the Fear itself (so now the debuff remains if the fear breaks or ends early)
[Son of Arugal] Monstrous Hunger fixed, but now limited to 6 procs
[Reaper] Sanguine Soldier now has a 1 sec ICD down from 2 sec but only restores 8% mana per proc down from 20%
[Reaper] Crimson Scythe will now correctly consume Soul Infusion
[Reaper] Crimson Scythe's weapon damage is now correctly normalised and is now correctly dealt as Shadow Damage
[Reaper] Crimson Scythe's Soul Infusion effect now causes it to deal 50% additional damage and healing up from 25%
[Reaper] Reduced mana cost of Crimson Scythe
[Reaper] Reduced mana cost of Shudder Scythe
[Reaper] Reduced mana cost of Reap
[Elune] Cloudburst now increases the damage of Thunderstorm versus players by 100%, changed from 150%.
Removed references to a holiday that does not exist in Azeroth from the quest to kill Grumpus.
Talentos & Habilidades
[Pending Restart] [Elune] Fixed an issue where Overheating and Molten Earth did not work at the same time.
[Pending Restart] [Elune] Fixed an issue where the Elemental Mastery cooldown was not showing properly while Avatar of Lightning was learned.
[Elune] Fixed an issue where Tiny Ticking Time Bomb did not have the correct spell power scaling and was missing attack power scaling.
[Elune] Fixed an issue where Battle Charge did not work in all shapeshift forms.
[Elune] Fixed an issue where Knightfall could trigger from killing mobs with any spell.
Spirit Frost will no longer reduce the channel time of Prayer of Preservation, which caused it to deal less healing. (pending restart)
Fixed an incorrect tooltip. The Icy Penance Heal effect is now properly attached to the Cryotherapist talent (pending spell patch)
Fixed an issue where Black Widow Strike would be removed from your action bars when relogging. (pending restart)
Fixed an issue where Divine Infusion would be removed from your action bars when relogging. (pending restart)
Cambios de Objetos
[Pending Restart] Dice of Destiny will now be purchaseable in Classic Starting Zones in the General Goods Vendor while if you're in Wildcard Mode.
General
[Cultist] Going Mad! now gives an additional effect to Maddening Scripture when used at 6 stacks
[Cultist] Edict of Gluttony now applies a shield rather than a single target heal
[Cultist] Increased the scaling of Entropic Host by ~40%
[Cultist] Entropic Host duration down to 4 sec from 8
[Cultist] Eldritch Reserves now also reduces the cooldown of Edicts by 4 sec
[Cultist] Abyssal Commander increases the duration of Edicts by 5 sec up from 2
[Guardian] Endurance reworked to Double Duty
[Guardian] Reduced the energy cost of Pulverize to 15 down from 25
[Guardian] Reduced the energy cost of Battlemaster Strike to 25 down from 40
[Ranger] Cooldown of Ambuscade increased to 1min from 40 sec
[Wildwalker] Primal Weapon: Savage Might is now usable with a one-handed and intended for dual wield play
[Son of Arugal] Fixed a bug where Torment Time wasn't properly reducing the duration of Taldaram's Torment
[Son of Arugal] Satured Sutures now also increases critical strike chance and works with Taldaram's Torment critical strikes
[Son of Arugal] Drenched in Blood adjusted
[Son of Arugal] Shadow Vigil moved to the class tree
[Son of Arugal] Blood Lord adjusted
[Son of Arugal] Fixed a bug where Crimson Tide was applying Thirst
[Son of Arugal] Repathed the early part of the class tree to allow for more accessibility towards Worgen Bites
[Son of Arugal] Choice node added to Tormenting Taldaram
[Son of Arugal] Fixed a bug where the cooldown of Goldrinn's Thirst wasn't being reduced by Goldrinn's Guile
[Son of Arugal] Ferocity spec capstone effects have been adjusted
[Son of Arugal] Ferocity Son of Arugal spec passive now also allows you to generate rage on kill
[Sun Cleric] You now generate 10 rage on block while in Seraphim's Oath, up from 5
[Sun Cleric] Seraphim's Tank stance is now a switch node with their spec passive
[Sun Cleric] Blinding Light adjusted to work with Sunflare
[Venomancer] Bursting Sores no longer applies Fang Venom effects
[Witch Hunter] Increased the range of Torment to 35 yds up from 30
[Reaper] Wraithstride no longer puts you in stealth, but does not break on damage
[Reaper] Slip in the Shadows reworked
[Reaper] Ghostly Magic reworked
[Reaper] Purgatory now works with Desolate instead of Doomrend
[Reaper] Spectral Reaver no longer reduces the cd of Reave