
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Tinker] Molotov Bombs is now available pre-capstone
[Tinker] Capstone options updated for Firearms
[Tinker] Blackpowder Barrage now shoots 6 missiles, up from 3
[Tinker] Bomb Launcher now holds 6 ammunition, up from 3
[Tinker] Pyromania now increases the casting speed of Bomb Launcher, rather than its damage
Encantamientos Místicos
[Pending restart][Stormgarde] Slam can now trigger Stormgarde damage only every 2 seconds.
[Pending restart][Wind Slam] Wind Slam now tiggers its damage around your target. It triggered around the caster previously.
[Pending restart][Wind Slam] Wind Slam now also triggers of Slam.
General
[Reaper] Withering Touch CD now 20 sec up from 15
[Tinker] Some Mechanics and Firearms Tinker talents have been reverted to their previous design
[Tinker] Reload now reloads all of your standard ammunition
[Tinker] Eureka! adjusted.
[Tinker] Fixed a bug where Eureka! wasn't properly proc'ing
[Tinker] Overcharge: Replenishment now restores 10% max mana, down from 20%
[Witch Doctor] Slither now gives 100% dodge towards ranged and spells
[Witch Doctor] Fixed various typos and tooltip errors across all trees
[Witch Doctor] Appeasement of Bwonsamdi adjusted
[Witch Doctor] Added a switch node to Strike A Deal
[Witch Doctor] Added a switch node to Panther's Pounce
[Witch Doctor] Shadowhunter Strike now does Shadowstrike damage
[Witch Doctor] Cooldown of Shadow Claw reduced from 20 sec to 15 sec
[Witch Doctor] Darkspear Drums is now a 1 point node
[Witch Doctor] Raptor Pens is now a 1 point node
[Witch Doctor] Cobra's Quickness is now a 1 point node
[Witch Doctor] Legacy of Vol'jin no longer reduces damage dealt
[Witch Doctor] Panther Talons reworked
[Witch Doctor] Veil of Darkness no longer reduces the targets chance to hit. New effect added, values adjusted.
[Witch Doctor] Saurid Swarm and Raptor's Call are now instant cast baseline
[Witch Doctor] Fixed a bug where Witch Doctor interrupts had no CD in Shadowhunting spec
[Witch Doctor] Shadowhunting spec tree adjusted for better pathing and clarity
[Witch Doctor] Loa's Strength moved to the class tree
[Witch Doctor] Improved Rage of Bwonsamdi adjusted
[Witch Doctor] Loa's Strength is now a 1 point node
[Witch Doctor] Devotion of Bethekk and Bwonsamdi made baseline at levels 10/15
[Stormbringer] Additional ranks added to Crackling Thunder
[Stormbringer] Static Electricity now gives 5% Nature Damage up from 3%
[Stormbringer] Stormforged Brilliance is now a 1 point node
[Stormbringer] Force Drag and Expulsion switched in the Thunder tree
[Stormbringer] Crackling Burst node added to the class tree where the interrupt once was
[Stormbringer] Some filler nodes adjusted and/or removed from the Wind Stormbringer tree
[Stormbringer] Breezeway is now a 1 point node
[Stormbringer] Wind Blast now works with Aeromancy
[Chronomancer] Endless Sands now works with Epoch
[Chronomancer] Removed the cast time on Decomposition
[Chronomancer] Artificer tree re-arranged slightly so that your pet is your first option
[Barbarian] Headhunter's Spear's cooldown is now reset on killing blow, the talent reducing the CD of Headhunter's Spear has been removed
[Witch Doctor] Might of Quetz'lun increases the CD of Serpent Ward by further 5 seconds.
[Sun Cleric] Vigil of the Sands (Prayer of the Sands Sunset effect) base healing increased slightly, scaling increased slightly.
[Sun Cleric] Prayer of the Sands ranks added.
[Sun Cleric] Dawnbringer AOE range reduced slightly (accidental pull prevention)
[Witch Doctor] Ward Empowerment reduced to 1 point node.
[Witch Doctor] Revitalize base cast time reduced by 0.5 sec.
[Witch Doctor] Brewing spec passive proc chance increased by 3% and tooltip clarified.
[Witch Doctor] Loa's Bre maximum stack count reduced by 1.
[Witch Doctor] Loa's Brew HoT scaling reduced slightly.
[Witch Doctor] Loa's Brew tick rate halved.
[Witch Doctor] Mark of Blood level scaling increased.
[Witch Doctor] Juju Burst SP scalign increased slightly.
[Witch Doctor] Hex of Blood SP scaling increased slightly.
[Witch Doctor] Serpent Ward SP scaling reduced.
[Witch Doctor] Spirit Wards no longer stack.
[Starcaller] Seawitch Blessing ICD reduced.
[Starcaller] Seawitch Blessing unintentionally proccing from abilities in addition to attacks fixed.
[Starcaller] Seawitch Blessing scaling reduced.
[Guardian] Early level spread of Thundering Charge damage adjusted.
[Guardian] Arcing Strike Energy Cost reduced by 5.
[Son of Arugal] Bloodfang Bite ranks added.
[Son of Arugal] Dark Liturgy ranks added.
[Son of Arugal] Improved Taldaram's Torment adjusted.
[Son of Arugal] Blood side of class tree slightly repathed for early healing viability.
[Legacy of the arcanist] Correct area52's pvp mods on Meteor (25% increased damage).
[One with the Light] [Thrall] Crusader Strike Damage reduced by 15% in pvp combat. (This is the same mod it has on area52)
[One with the Light] Crusader Strike Damage reduced by 15% in pvp combat. (This is the same mod it has on area52)
Misiones
[Thrall] Fixed an issue where there was none of the new daily quests displaying on the call board within the PvE section for todays pool.
General
[Eruption] Damage increased by 15% in player v player combat.
[Bloodmage Beast shot] Damage increased by 15% in player v player combat.
[Ebon Dawn] Damage increased by 20% in pvp combat.
[Winterfall Firebreath] Damage increased by 15% in pvp combat.
[Thrall] [One with the light] Divine Storm damage increased by 15% in player v player combat.
[Pending Restart] [Solar Strike] Range increased from melee to 8 yards.
[Pending Restart] [Scattered burst] Knockback increased.
[Pending Restart] [Shield of the emporer] Proc chance increased from 10% to 20%.
[Pending Restart] [Wraith] Ranged increased from 15 yards, to 20 yards.
[Pending Restart] [Shadow Dagger] Range increased from 19 yards, to 30. (Mirroring Shurikan toss)
[Pending Restart] [Darkmaster] Necromancer's touch increases the damage of drain life by 5% (up from 3%) against players.
[Pending Restart] [Shadow Dagger] Range increased from 19 yards, to 30. (Mirroring Shurikan toss)
[Pending Restart] [Darkmaster] Necromancer's touch increases the damage of drain life by 5% (up form 3%) against players.
General
[Pending Restart] You will no longer be affected by Front Line Fortitude in while Zandalari Windreaver is active.
[Hoplite] Impale (dot) now deals less damage while leveling.
[Spot Weakness] Kill shot damage reduced by 10% in player vs player combat.
General
[Pending Restart] Gurubashi Berserker no longer reduces the damage of raging blow against players.
[Pending Restart] Fixed an issue causing Frigid rain to have Bonus scailing.
[Area52] Execution sentence (Direct) Damage reduced by 10% in player v player combat.
[One with the light][Area52] Divine Storm damage reduced by 10% in player v player combat.
[Hoplite] Javelin(dot) damage reduced by 10% in player v player combat.
[Hoplite] Thrust Damage reduced by 5% in player v player combat.
[Hoplite] Shield Strike damage reduced by 15% in player v player combat.
[Pending Restart] - Totem of the Astral Winds now lasts for 8 seconds from 6 seconds
Cambios de Objetos
[Worldforged Key Fragment] can now be deleted.
[Sealed Cards] and [Lucky Sealed Cards] can now be deleted.