
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Sun Cleric] Battle Cleric replaced by Vital Fury.
[Sun Cleric] Redeemer reworked.
[Pyromancer] Slagforged Armor fixed to reflect the tooltip effect better, value increased.
[Pyromancer] Binding Flames scaling fixed.
[Pyromancer] Kiss of Al'ar scaling fixed.
[Necromancer] Sower of Sickness Malady effectiveness increase reduced to 50% from 100%
[Necromancer] Malady of Famine Leech damage increase increased to 12% from 10%
[Necromancer] Malady of Damnation movement speed reduction increased to 20% from 15%
[Necromancer] Malady of Rot damage increase increased to 10% from 7%
[Witch Hunter] Sensed Evil no longer applies Exposed Evil
[Witch Hunter] Hunter in the Night adjusted
[Witch Hunter] Updated various SFX and VFX's for Inquisition Witch Hunters
[Witch Hunter] Defender of Darkshire reworked to have a unique interaction with each specs playstyle
[Witch Hunter] Dark Shots adjusted
[Witch Hunter] Improved Shadowblast and Darkhide are now 1 point nodes
[Witch Hunter] Some Darkness choice nodes have shifted positions or been freed from their choice node bonds entirely
[Witch Hunter] Darkness tree re-arranged for better pathing and clarity
[Witch Hunter] Darkhide Reworked
[Witch Hunter] Updated the capstones for Inquisition
[Witch Hunter] Witchknight now applies Sensed Evil
[Witch Hunter] Inquisition spec passive adjusted
[Witch Hunter] Burrow Bolt adjusted
[Witch Hunter] You now start with Burrow Bolt as Inquisition
[Witch Hunter] Witchknight now requires you to be using Witchmail
[Witch Hunter] Tank Witchhunters will now upgrade their Witchmail through their talents, rather than having multiple passive tank-oriented buffs in the tree that both the dps and tank playstyles can grab
[Witch Hunter] Grim Duty renamed Witchmail
[Witch Hunter] Re-arranged the Inquisition tree for better pathing and clarity
[Witch Hunter] Quick Escape reworked into Calculated Escape
[Witch Hunter] Punishing Bolt stacks now increase the damage of Bolts other than Punishing Bolt
[Witch Hunter] Reworked Hasty Repeater into Repeat Offender
[Witch Hunter] Vengeful Intent reworked
[Witch Hunter] Pyro Tonic now only gives 20% increased Fire Damage down from 25%
[Witch Hunter] Tonics now all have a standardized 15 sec duration
[Witch Hunter] Class capstones adjusted
[Witch Hunter] Tonics now share a reduced cooldown, rather than sharing their full cooldown
[Witch Hunter] Conviction reworked
[Witch Hunter] Enhanced Bolts adjusted
[Witch Hunter] Acrobat reworked
[Witch Hunter] Charged Bolts reworked
General
[Pyromancer] Draconic Tree adjusted for better pathing and clarity
[Pyromancer] Draconic Tempest reworked
[Pyromancer] Dragon's Wrath reworked
[Thrall] Pets now take 20% reduced damage in PvP (it now has the same damage reduction as Area 52)
[Area 52] Pets now take 10% reduced damage in PvP.
Frost lich Damage increased by 20% in player v player combat.
Overheating Damage increased by 20% in player v player combat.
Purification by the light damage increased by 20% in player v player combat.
Seething flames damage increased by 20% in player v player combat.
[General] Weapon proficiencies adjusted.
[Hellish Persuit] Damage reduced by 15% in player v player combat.
[Windrager] Hurricane strike damage reduced by 10% in player v player combat.
[Hoplite] Impale(dot) Damage reduced by 10% in pvp combat.
Frostbrand damage reduced by 5% in player v player combat.
[Hellscream] Damage reduced by 5% in player v player combat.
[Frost bomb] Frost bomb damage reduced by 5% in player v player combat.
[Pending Restart] Fade now grants its stun and root reduction for 6 seconds, down from 8.
[Pending Restart] [Ice lash] Solid ice now increases the damage of frostbolt and deep freeze by 10% per stack against players. (down from 15%)
[Pending Restart] Execute Damage reduced by 10% in player v player combat.
[Pending Restart] Colossus Smash Damage reduced by 5% in player v player combat.
[Pending Restart] [Shadow Visions] Mind flay now deals 15% less damage against players, changed from 10%.
[Witch Hunter] Fixed a bug where Momentum was shown in tooltips and being proc'd without having the Boltsinger talent
[Witch Hunter] Adjusted the Boltslinger tree to clean up missing connections
[Pyromancer] Class capstones adjusted
[Pyromancer] Draconic tree, some nodes adjusted
[Ranger] Blow The Horns adjusted
[Ranger] Razorquils now also effects Falcon Dive
[Ranger] Updated the wording of Ranger Horn tooltips for clarity
[Ranger] Quick Blades reworked into Wild Striker
[Ranger] Venomstrike adjusted
[Ranger] All of Flanks empowered effects in the Brigand spec passive are now unique, rather than all of them critically striking
[Tinker] Hydraulic Charge adjusted
[Tinker] Short Circuit is now passive and augments Distracto Shot
[Tinker] Fixed a bug where only rank 1 Supercharge had its proper visual and sfx
[Tinker] Fixed a bug where Supercharge still required Scrap
[Tinker] One In The Chamber adjusted to work with Sniper Blackpowder Shots
[Tinker] Headshots! adjusted to work with Sniper Blackpowder Shots
[Tinker] Piercing Impact adjusted to work with Snipe
[Tinker] Some nodes have been moved around slightly in the Firearms tree
[Tinker] Pyromania now also reduces the cast time of Rocket Launcher
General
[Witch Hunter] Flourish now connected to Improved Dawn Blade.
[Witch Hunter] Effect of Potion Belt increased by 10.
[Son of Arugal] Infected Claw rank acquisition levels adjusted.
[Guardian] Royal Decree reduced to 1 point node. Default duration of Confidence lockout reduced to 60s.
[Starcaller] Nightblade to Protected by the Stars connection removed.
[Starcaller] Slipstream SP scaling increased.
[Starcaller] Endless Sky now connected to Warden's Blade.
[Starcaller] Starlord's Fury and Warden's Blade swapped.
[Starcaller] Aspect mastery and Heavy Impact/Moonstone switch swapped.
[Starcaller] Tide Lash ranks added.
Encantamientos Místicos
[Cauterizing Flames] [Pending Patch] Fixed the tooltip to state that Flames of the Apostate stacks modify the hit chance of Holy Fire.
[Cauterizing Flames] Fixed an issue where Flames of the Apostate buffs were not causing Holy Fire to not miss when at 3 stacks.
General
[Starcaller] Astral Warfare tree repathed.
[Starcaller] Improved Starsunder now additionally increases its damage by 5%.
[Starcaller] Heavy Impact now procs from Celestial Cleave.
[Starcaller] Moonstone is now a switch node with Heavy Impact.
[Starcaller] Astral Warfare (passive) is now a switch node with Moon Mirror.
[Starcaller] Improved Moon Hammer merged into Wrath of Elune.
[Starcaller] Dance in the Starlight and Starcovered Night nodes added to Astral Warfare tree.
[Starcaller] Raid Aura added to Astral Warfare tree, called Shrouded Stars.
[Starcaller] Astral Combatant remade.