
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Tinker] Fixed a bug where I'm The Creator Now wasn't procing off Bot abilities
[Ranger] Quick Shot adjusted
[Son of Arugal] Blood Rituals scaling reduced.
[Son of Arugal] Dark Liturgy scaling reduced.
[Cultist] Eldritch Mending ranks adjusted, scaling slightly increased.
[Cultist] Fortune Telling now drains 5 Insanity instead of 3.
[Witch Doctor] Brewing capstones adjusted
[Witch Doctor] Big Bad Voodoo moved to Brewing capstones
[Witch Doctor] Voodoo Puddle added to the Voodoo tree as an AoE option
[Witch Doctor] You can now pick a Dinosaur Avatar as Shadowhunting in Tier 2
[Witch Doctor] Warding adjusted
[Witch Doctor] Some switch nodes added to the Brewing spec tree
[Witch Doctor] Some new nodes added to the Brewing spec tree
[Witch Doctor] Revitalize adjusted
[Witch Doctor] Ingredients can now stack up to 5 times baseline
[Witch Doctor] Ingredients are now on a 5 charge system
[Witch Doctor] Brew Splash given a target cap
[Witch Doctor] Alchemical Invigoration adjusted
[Witch Doctor] Revitalize adjusted
[Witch Doctor] Improved Revitalize reworked
[Witch Doctor] Legacy of Zandalar reworked
[Witch Doctor] Cobra Sting removed
[Witch Doctor] Drakkari Barrier removed
[Witch Doctor] All Witch Doctor ingredients have had their values adjusted
[Witch Doctor] Mojo Beam adjusted
[Witch Doctor] Soothing Juju now increases its mana cost by 10% per stack down from 20%
[Witch Doctor] Soothing Juju no longer increases the healing received by your next Soothing Juju
[Witch Doctor] Duration of Serpent Ward reduced to 10 sec
[Witch Doctor] Witch Doctor Flasks are now on a 2 charge system
[Witch Doctor] Updated the tooltip of Loa's Brew to show all of the possible buffs
[Witch Doctor] Hakkar's Chosen node added to the class tree
[Witch Doctor] Blood for the Blood God node added to the class tree
[Witch Doctor] Raptor's Speed is now baseline
[Witch Doctor] Spirit Ward now has a 25 sec cooldown up from 10
[Witch Doctor] Cooldown of Vol'jin's Way increased to 3min from 2.5min
[Witch Doctor] Godslayer now invokes Bwonsamdi
[Witch Doctor] Stranglethorn Style now stacks 5 times, down from 10
[Witch Doctor] Voodoo Arrows now scales off ranged weapon damage
[Witch Doctor] Legacy of Vol'jin now has a 15% chance to give a Shadow Mark on ranged auto attack, down from 20
[Primalist] Grove Guardian adjusted
[Primalist] New switch node added to Primal Strikes
General
Shadow Bolt Damage increased by 5% in player v player combat.
Fireball damage increased by 10% in player v player combat.
[Thrall] Gloomblade Player v player mod now mirrors Area52.
[Snowblind] [Thrall] Ice prism player v player mod now correctly mirrors Area52.
[Hoplite] Javelin Damage reduced by 10% in player v player combat.
Mazmorras & Bandas
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Chromius will now forcefully send all remaining player inside the Infinite Hourglass into the currently active Temporal Adventure on NORMAL AND HEROIC difficulty if their are still remaining targets 10 seconds after the Infinite Hourglass went under reconfiguration.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Arthas, Uther and Grom Hellscream can no longer die on NORMAL AND HEROIC difficulty.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Chromius will no longer cast Erase Existence on NORMAL AND HEROIC difficulty if Jaina (Evil) convinces Jaina (Good) to follow Arthas during The Culling of Stratholme Temporal Adventure.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Chromius now only schedules one Temporal Adventure throughout the encounter on NORMAL AND HEROIC difficulty and will do so at 50% remaining health.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Chromius no longer casts Tail Sweep on NORMAL AND HEROIC difficulty.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Chromius Temporal Adventure - The Culling of Stratholme - Player are now teleported to a location closer to the first set of guards, causing them to be in view after the teleport making it more clear what direction to go.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Lady Sylvanas Windrunner's Black Arrow ability is now a curse and can be dispelled on all difficulties.
General
[Barbarian] Decapitate and Brutal Swing no longer reset your swing timer. (doesnt start the timer anew, which would interrupt your swing)
[Barbarian] Wrecker cost reduced by 15.
[Barbarian] Wildling and Ancestor's Wrath swapped.
[Barbarian] Relentless Barbarian proc chance on rank 2 corrected.
[Barbarian] Brutal Carnage now additionally reduces the cost of Brutal Swing by 10.
[Necromancer] Animation tree in the process of being re-pathed
[Necromancer] Animation spec passive combined with Scourgelord and now has a 10% chance to generate Foul Remnants on minion attacks
[Necromancer] Some new nodes added to the Animation tree
[Necromancer] Unrelenting Army is now a 1 point node
[Necromancer] Updated all of the tooltips and descriptions in the Animation spec
[Necromancer] Guts adjusted and stacks clarified in tooltip
[Necromancer] All Necromancer raise spells have had their passive effects adjusted
[Necromancer] Essence of the Ghoul reworked
[Necromancer] Essence of the Abomination reworked
[Necromancer] Class tree re-arranged slightly for better pathing and clarity
[Necromancer] Unholy Command now increases haste by an additional 5% per life force consumed past 1
[Ranger] Splintered Arrows reworked
[Ranger] Spreadshot adjusted
[Ranger] Waterskin scaling fixed
[Barbarian] Rancor now procs off of any critical strikes
[Barbarian] Cripple now procs off of any critical strikes
[Witch Doctor] Cooldown of Juju Burst increased to 10 sec from 8
[Witch Doctor] Cooldown of Reclaim Life increased to 10 sec from 8
[Witch Doctor] Juju Burst now invokes Hir'eek
[Witch Doctor] Rage of Bwonsamdi now invokes Bethekk and has been reflavored as a result
[Witch Doctor] Rage of Bwonsamdi now does Physical Damage
[Witch Doctor] Hir'eeks buff from Gift of the Loa now lasts 8 sec, down from 15 and increases periodic damage by 25% down from 50%
[Witch Doctor] Bwonsamdi's Protection now has a 8 sec cd and procs from all damage, rather than critical strikes
[Witch Doctor] Damage scaling brought down across the board
[Witch Doctor] Fixed a tooltip error that claimed Gift of the Loa was doing Shadow Damage
[Witch Doctor] Mana Jinx no longer increases the cost of resources
[Primalist] Fixed a bug where Fist of Therazane wasn't stunning players
[Primalist] Re-added AP scaling to Life Primalist heals after the recent scaling adjustments wiped them
[Primalilst] Earthmother's Chosen adjusted
[Primalist] Wildwalker reworked to Wild Warrior
[Primalist] Primal Strength is now a 1 point node
[Primalist] Reworked Primal Resurgence
[Primalist] Enchanted Hide removed
[Primalist] Wildheart reworked
[Primalist] New talent added to Wildwalker spec tree: My Totem, My Rules
[Primalist] New talent added to Wildwalker spec tree: Druid of the Claw
[Primalist] Polished various tooltips across the class
[Primalist] Rally to Me! adjusted
[Primalist] Environmentalist adjusted
[Primalist] Stone Cold adjusted
[Primalist] New talent added to the class tree: Grove Guardian
[Primalist] New talent added to the class tree: Mending The Earth