
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Primalist] New talent added to the class tree: The Chosen One
[Primalist] Power of Ursol adjusted
[Primalist] New talent added to the class tree: Wild Carnage
[Primalist] New talent added to the class tree: Earthmother's Pendant
Cambios de Objetos
[Pending-Maintenance] Several Reputation and Profession Mounts have been added to Vanity collection. This includes mounts for Reputations: Netherwing, Sha'tari Skyguard, Cenarion Expedition. Professions: Engineer, Tailoring. More will be added in the future!
Mazmorras & Bandas
[Pending Restart] [The Battle for Mount Hyjal] [General] Tyrande Whisperwind will now award credit toward the Insane Difficulty achievement once the Chromius encounter is about to start. Previously she would do so upon talking to her to start the retreat of the Nightelf Base.
[Pending Restart] [The Battle for Mount Hyjal] [Chromius] Chromius is now the 5th boss of the raid on all difficulties. Player will now encounter Chromius after defending the Nightelf Base and now require Chromius to be defeated in order to progress to Archimonde. Chromius is a Ascension Exclusive boss encounter that previously was only available on Mythic and Ascended difficulty. Chromius features a 100% custom fight, loot and achievements.
[Pending Restart] [The Battle for Mount Hyjal] [General] Corrected an issue where the instance progress could reset to Kaz'rogal, causing the instance to become stuck.
Encantamientos Místicos
Significantly reduced the damage of Bone Break versus players. (As a temporary measure while we're looking into issues with it.)
While Zandalari Windreaver is active you now deal 10% less damage versus players. (This change was made due to all the additional procs this enchant can trigger.)
General
[Venomancer] Nerubian Poison duration increased by 3 sec and can now stack up to 3 times.
[Barbarian] Devastating Blows stack count reduced to 10.
[Barbarian] Blackhand's Might effectiveness reduced by 15%.
[Barbarian] Savage Massacre effect doubled.
[Barbarian] Warstriker effect reduced by 10%.
[Barbarian] Ripper scaling increased.
[Barbarian] Bloodthirsty Assault proc not having an ICD fixed.
[Barbarian] Relentless Barbarian no longer reduces the CD of Barbaric Strike.
[Son of Arugal] Vampiric Fang CD reduced.
[Son of Arugal] Vampiric Fang moved to an earlier position in the blood tree.
[Witch Doctor] Darkspear Drums no longer reduces the cooldown of Shadow Strike
[Witch Doctor] Shadow Strike cooldown is now 2 seconds baseline
[Witch Doctor] Some new nodes added to the Shadowhunting tree
[Witch Doctor] Updated the Legacy of Vol'jin playstyle in the Shadowhunting tree
[Witch Doctor] Adjusted the Shadowhunting spec tree
[Witch Doctor] Raptor's Speed now frees you from roots and snares when you shapeshift in and out of it
[Witch Doctor] Hex of Lethargy now only reduces haste and no longer stacks
[Witch Doctor] Slowness Jinx now only slows movement speed
[Witch Doctor] Big Bad Voodoo is now in the Brewing tree, pending tree repathing/polish in the near future
[Witch Doctor] Capstones adjusted in the class tree and Voodoo spec tree
[Witch Doctor] Some Voodoo spec tree nodes have been updated to be less 'filler'
[Witch Doctor] Voodoo spec tree adjusted for better pathing and clarity
[Witch Doctor] Serpentbind has been reflavored
[Witch Doctor] Hastened Wards is now a 1 point node
[Witch Doctor] Idol of Death reworked
[Witch Doctor] Voodoo Spec Passive now gives 5% more damage down from 8%
[Witch Doctor] Attrition now gives 8% more damage up from 5%
[Witch Doctor] Lowered the scaling on Hexblade
[Witch Doctor] Lowered the scaling on Serpent Wards
[Witch Doctor] Increased the cooldown of Serpentbind
[Witch Hunter] Fixed a bug where Witchbane and Punisher were not correctly increasing the damage of Tormentor Bolt
[Witch Hunter] Caltrops now finished in the Boltslinger tree
[Primalist] Geode Lord adjusted
[Primalist] Heavy Flows adjusted
[Primalist] Geothermal reworked
[Primalist] Proc chances increased across the board for Geomancy through talents
[Primalist] Earthspine now generates 5% max mana on use
[Primalist] Rumbler proc chance increased to 15% from 12% and is now a 1 point node
[Primalist] Improved Earthspine now reduces the cd by 10 sec, up from 5
Cambios de Objetos
Corrected an issue where [Miimii (Purple)] pet was released as Bound on Use, to bring it in line with all the exclusive Seasonal rewards, it's corrected to Bound on Pick-up.
Corrected an issue where [Miimii (Red)] pet was released as Bound on Use, to bring it in line with all the exclusive Seasonal rewards, it's corrected to Bound on Pick-up.
Corrected an issue where [Comical Banner: Skol!] pet was released as Bound on Use, to bring it in line with all the exclusive Seasonal rewards, it's corrected to Bound on Pick-up.
Corrected an issue where [Comical Banner: Khadgar] pet was released as Bound on Use, to bring it in line with all the exclusive Seasonal rewards, it's corrected to Bound on Pick-up.
Corrected an issue where [Azure Cinderkin] pet was released as Bound on Use, to bring it in line with all the exclusive Seasonal rewards, it's corrected to Bound on Pick-up.
Corrected an issue where [Summoner's Stone: Aetherax] pet was released as Bound on Use, to bring it in line with all the exclusive Seasonal rewards, it's corrected to Bound on Pick-up.
Corrected an issue where [Iskaara Tuskarr Tabard] pet was released as Bound on Use, to bring it in line with all the exclusive Seasonal rewards, it's corrected to Bound on Pick-up.
Corrected an issue where [Tiny Timbertooth] pet was released as Bound on Use, to bring it in line with all the exclusive Seasonal rewards, it's corrected to Bound on Pick-up.
General
[Witch Hunter] Updated the Inquisition tree for better pathing and clarity
[Witch Doctor] Some new nodes added to the class tree
[Witch Doctor] Updated various 'filler' nodes in the class tree
[Witch Doctor] Baseline cooldown of Juju Burst reduced to 8 sec
[Witch Doctor] Improved Juju Burst reworked
[Witch Doctor] Potion Toss and Ingredient: Frog Venom are now in the Brewing tree
[Witch Doctor] Totem of Hir'eek now only works with Batscreech Blast, Hex of Death, or Fang of Hir'eek
[Witch Doctor] Adjusted class and Voodoo spec tree capstones
[Witch Doctor] Hex of Night no longer silences
[Witch Doctor] Improved Spirit Shock removed, the cooldown reduction was made baseline
[Witch Doctor] Stasis Ward not has a 2 sec delay, down from 3
[Witch Doctor] Sen'jin's Blessing adjusted
[Witch Doctor] Bwonsamdi's Protection adjusted
[Witch Doctor] Vivacious Brews adjusted
[Witch Doctor] After removing the ability to reduce the hit change of opponents from Veil, added Vol'jin's Way to the Shadowhunting tree as a defensive option
[Witch Doctor] Devotions now share a shorter cd than their base cd
[Witch Doctor] Bwonsamdi's Deal now reduces healing by 10% per stack, down from 20%
[Sun Cleric] Unbreakable Focus increased from 10% to 5%
[Sun Cleric] Legacy of the Silverhand talent added to Seraphim tree
[Witch Hunter] Swoop now also makes you immune to snares
[Witch Hunter] Defender of Darkshire now synergizes with Bolts rather than with Repeater
[Witch Hunter] Reduced the mana generated by Repeater from 10% to 8%
[Witch Hunter] Reduced the damage of Coiling Shot from 50% Weapon Damage to 30%
[Witch Hunter] Increased the damage of Darkslayer Bolt and Heartstop Bolt slightly
[Witch Hunter] Added Razor Caltrops to the Boltslinger tree
[Witch Hunter] Added With Style to the Boltslinger tree
[Witch Hunter] Added My Trusty Arbalest to the Boltslinger tree
[Witch Hunter] Ricochet adjusted
[Witch Hunter] Added Caltrops to the Boltslinger tree
[Witch Hunter] Added a few new nodes and switch nodes to the Boltslinger tree
[Witch Hunter] Witchbane no longer has a cast time
[Cultist] Eldritch Swiftness now causes Eldritch Slam to have a chance to drain Insanity.
General
[Cultist] Dark Rites and Spreading Prophecy swapped.
[Cultist] Fortune Telling and Dark Rites swapped.
[Cultist] Saronite Prayer talent replaced by Spreading Prophecy.
[Cultist] Wrath of the Black Empire ranks added.
[Cultist] Feeding Darkness no longer passively drains Insanity, now instead reduces the CD of Eldritch Grasp.
[Cultist] Fortune Telling now increases all crit chance and causes Eldritch Smite to drain 20 Insanity instead of Generating 10.
[Cultist] Maddening Wrath can now proc from periodic damage.
[Cultist] Eldritch Grasp deals more damage based on time channeled (You can snap it for just DoT source for Eldritch Symbiosis, channel for Insanity needs or full channel to get more worth out of its damage)
Cambios de Objetos
[Pending Restart] Corrected the socket bonus of all the variations of Tidefury Shoulderguards (spell power item) to have a +3 intelect socket bonus, it previously had an incorrect socket bonus of attack power.
[Pending restart] Portable Sanguine Workbench is now available for purchase in Tiraxis over Bazaar Tokens.
Mazmorras & Bandas
[Pending Restart] Fixed an issue that caused Residual Mostrosity creatures to stack on top of each other in Dire Maul, around the Prison of Immol'thar.