
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Monk] Righteous Palm is now a 24 sec cooldown
[Monk] Fist of Light now boosts damage the target takes from you by 5% for 10 sec
[Monk] Fist of Light is now a combat move chain ender, and only deals Holy damage (but scales with AP, not SP)
[Monk] Benediction can no longer crit
[Witch Hunter] Clarified the tooltip for Sensed Evil
[Witch Hunter] Endless Torment now increases the duration of Torment by 2 seconds, up from 1 second, whenever you crit with Flintlock Shot
[Witch Hunter] Acrobatics has been split into 2 separate talents, Acrobatics and Quick Escape
[Witch Hunter] Replaced "Vampire Hunt" with a new passive talent called "Vampire Hunting" that causes your Dawn Blade to reduce the effectiveness of healing on your target by 30%.
[Witch Hunter] Undertaker will now increase your parry rating by 25% of your Agility, rather than giving you 5% more damage.
[Witch Hunter] You Can Run now gives an additional 1/2% haste at each rank
[Witch Hunter] Clarified the tooltip for Sensed Evil
[Witch Hunter] Endless Torment now increases the duration of Torment by 2 seconds, up from 1 second, whenever you crit with Flintlock Shot
[Witch Hunter] Acrobatics has been split into 2 separate talents, Acrobatics and Quick Escape
[Witch Hunter] Replaced "Vampire Hunt" with a new passive talent called "Vampire Hunting" that causes your Dawnblade to reduce the effectiveness of healing on your target by 30%.
[Witch Hunter] Undertaker will now increase your parry rating by 25% of your Agility, rather than giving you 5% more damage.
[Witch Hunter] You Can Run now gives an additional 1/2% haste at each rank
General
[Ranger] Adaptation: Swashbuckler proc chance to apply Counterstruck on parry has been increased from 40% to 80% due to how infrequent parrying can be.
[Reaper] Issue where Murder Spree rank 2 was the same as rank 1 has been fixed
[Primalist] Issue where Magma Geode would increase the damage of all Geodes has been fixed, only increases the damage of Magma Geodes now
[SoA] Issue where Curse of the Worgen was not applying a 15% MS increase has been fixed
[SoA] Shadow Hemorrhage SFX toned down
[SoA] Consume tooltip now mentions the generation of Thirst
[SoA] Shadow Hemorrhage scaling increased slightly in light of ranks no longer serving a purpose
[SoA] Enthrall now requires Mortal Form
[General] Issue where PvP Vendors sold Ability and Talent Purges (Not the CoA Purges) has been fixed. Using these would temporarily break the talent tree.
[Sun Cleric] Shining Rays ranks removed, ranks were not intended since the talent overhaul
[Pending Restart] Doubled the amount of Marks of Ascension awarded from Trials.
[Pending Restart] Currencies awarded from trials now come in Realm Bound pouches, allowing you to mail them between characters.
[Pending Restart] Prestigious Caches' are now Realm Bound, allowing you to mail them between characters.
[Pending Restart] Trials now reward a Prestigious Cache.
[Pending Restart] - Fixed an issue where Convention of the Elements was not providing the threat increase it should have to tanks. Additionally, added a tooltip to make damage dealing players aware that with a large increase, it is very much possible to overtake your tanks on threat!
[Witch Hunter] Added new connecting lines to the Witch Hunter tree to open up build possibilities.
[Witch Hunter] Added the "Night Stalker" talent to the Witch Hunter tree, which increases your damage and critical strike chance by 2%.
[Witch Hunter] Renamed "Quickness" to "Defender of Darkshire" and changed it to increase your critical strike chance by 3%, instead of giving you 8% movement speed.
[Witch Hunter] Added "But You Can't Hide" to the Witch Hunter tree, adding new synergies for Inquisitor and Darkness Witch Hunters.
[Witch Hunter] Changed "You Can Run" in the Witch Hunter tree to increase your haste by 1/2% and your movement speed by 4/8%
Fixed an issue where abilities such as Ferocious Bite, Mangle, Ice Lance, Crusader Strike, Divine Storm, Penance, Mutilate, Stormstrike, Lava Lash, Feral Charge, Tranquilizing Shot, Lacerate, Incinerate and Devastate still maintained the original level requirement.
Encantamientos Místicos
[Pending Restart] Fixed an issue where Inescapable Roots did not lower the damage threshold to break for Mass Entanglement.
General
Pending Patch.
[Venomancer] Skitter range has been reduced to 15yd from 20yd.
[Sun Cleric] Movement speed provided by Sungate has been lowered to 30%.
[Demon Hunter] Glaive Rush base cost has been increased to 40.
[Demon Hunter] Glaive Throw no longer has a dead zone but it's CD has been increased by 3 seconds.
[Son of Arugal] Catch the Scent movement speed has been reduced to 40%.
[Stormbringer] CD of Tempest has been increased to 20 seconds.
[Ranger] CD of Backstep has been increased to 20 seconds.
[Ranger] CD of Reposition has been increased to 24 seconds.
[Witch Hunter] Movement Speed granted by momentum has been reduced to 6 seconds.
[Primalist] Primal Charge CD has been increased to 18 seconds.
[Witch Hunter] You can no longer attack under the effect of Infiltrate.
[Son of Arugal] You can no longer attack under the effect of Shadowfang Bond.
[Knight of Xoroth] Issue where Murderous Might was not affecting the correct spell has been fixed.
[Starcaller] Stellar Drift CD has been increased to 15 seconds.
[Starcaller] Huntress Shot and Moon Arrow have had their range reduced to standard 40 range and deadzone has been removed.
[Starcaller] Huntress Strafe now properly increases the duration of Shooting Star.
[Starcaller] Enchanted Aegis and Starlight Duelist have swapped places to help with early tanking and making the tanking power progression more linear and not concentrated around level 33-34.
[Cultist] Zeal has been moved out of a dead end position in class tree.
[Cultist] New connection has been created between Set and Setting and Suppresion.
[Cultist] New connection has been created between Shieldreaver and Spellshift.
[Cultist] Hysterical Momentum now grants 3% Attack Speed per stack up from 2% per stack.
[Cultist] Shadow of the Void level scaling increased slightly.
[Cultist] Improved Eldritch Strike scaling increased slightly.
Many options have been added to the interface to customize draft reveals and confirmations. Interface > Draft Options.
Draft Card Swaps now give you 3 cards to learn AND 3 cards to unlearn and will roll instead of the hand of fate when used. This will roll 3 abilities of the same quality and allow you to unlearn up to 3 abilities of the same quality .
[Witch Hunter] Increased the range of Witchblaster to 35yd to match the range of Witchblast Musket
[Witch Hunter] Added a new node to the core tree called "Eternal Darkness" that increases the duration of Torment on your target by 1 sec when you crit with Flintlock Shot
[Witch Hunter] Masochism now restores 20% max rage, instead of 20% max mana
[Witch Hunter] Moved Runed Bullets to the sixth row of the Darkness tree below Mashochism
[Witch Hunter] Moved Lord of Torture to the fifth row of the Darkness tree below Witchblaster
[Witch Hunter] Moved Witchblaster from a capstone talent to the fourth row of the Darkness tree
[Witch Hunter] Increased the range of Shadowblast to 35yd to match the range of Witchblast Musket
[Witch Hunter] Increased the range of Flintlock Shot to 35yd to match the range of Witchblast Musket
[Pending Restart] - Fixed an issue where the recent change to Shadow Dance allowed the use of Ravage and Pounce outside of Catform with Shadow Dance active.
Talentos & Habilidades
Mage Armor can now be learned at level 1 on Area 52.
Expose Armor now requires Uncommon ability gems instead of Rare ability gems on Area 52.
Flametongue Totem now requires Uncommon ability gems instead of Rare ability gems on Area 52.
Fire Resistance Totem now requires Uncommon ability gems instead of Rare ability gems on Area 52.
Frost Resistance Totem now requires Uncommon ability gems instead of Rare ability gems on Area 52.
Stoneskin Totem now requires Uncommon ability gems instead of Rare ability gems on Area 52.
Stoneclaw Totem now requires Uncommon ability gems instead of Rare ability gems on Area 52.
Reduced the AE cost of Shackle Undead from 2 AE to 1 AE.
Reduced the AE cost of Eagle Eye from 2 AE to 1 AE.
Reduced the AE cost of Soothe Animal from 2 AE to 1 AE.
Reduced the AE cost of Aquatic Form from 2 AE to 1 AE.
Reduced the AE cost of Eyes of the Beast from 2 AE to 1 AE.
Reduced the AE cost of Pick Pocketfrom from 2 AE to 1 AE.
Reduced the AE cost of Health Funnelfrom from 2 AE to 1 AE.
Reduced the AE cost of Redemptionfrom from 2 AE to 1 AE.
Reduced the AE cost of Call of the Spiritsfrom from 2 AE to 1 AE.
Reduced the AE cost of Call of the Ancestorsfrom from 2 AE to 1 AE.
Reduced the AE cost of Call of the Elementsfrom from 2 AE to 1 AE.
Reduced the AE cost of Conjure Foodfrom from 2 AE to 1 AE.
Reduced the AE cost of Unending Breathfrom from 2 AE to 1 AE.
Reduced the AE cost of Astral Recallfrom from 2 AE to 1 AE.
Reduced the AE cost of Conjure Waterfrom from 2 AE to 1 AE.
Reduced the AE cost of Water Walkingfrom from 2 AE to 1 AE.
Reduced the AE cost of Revivefrom from 2 AE to 1 AE.
Reduced the AE cost of Mind Soothefrom from 2 AE to 1 AE.
Reduced the AE cost of Totemic Recallfrom from 2 AE to 1 AE.
Misiones
[A52] Fixed an issue where Alliance characters could not start the Dreadsteed questline.