
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Pending Restart]Fixed an issue where Mayhem had higher cast time on higher ranks than intended
[Pending Restart]Fixed an issue where Twilight RE was not working properly with Vampire Lord RE
[Pending Restart]Blooming Shot can now proc Ancestral Healing on your targets
[Pending Restart]Fixed an issue where Dual Wield Specialization RE was not correctly increasing damage
[Pending Restart]Fixed an issue where only one player was able to have Vampiric Bond on the target
[Pending Restart]Fixed an issue where Ardent Defender would sometimes not proc correctly on lethal damage
[Pending Restart]Fixed an issue where Spiritual Attunement would not grant you correct amount of mana when using Mana-forged Barrier
[Pending Restart]Overflow RE will now be able to heal pets if no other target is in range
[Pending Restart]Fixed an issue where you would loose Soul Powered Flames and Heart of Winter on kill withotu using Fuego/Arctis
[Pending Restart]Fixed an issue where Beacon of Shadow was able to fall off your target randomly
Talentos & Habilidades
Increased the threat of all tanks by 20%.
Cambios de Objetos
[Soulsong Crystal] Tooltip now updates accurately displaying effective heals, used to display with spell power, rather than healing power.
[Living Blood Gem] Item icon changed - Should no longer cause crashes
Encantamientos Místicos
Using Dark Apotheosis will now also teach you Taunt (Dark Apotheosis), a taunt only usable while in Metamorphosis (Dark Apotheosis).
Fixed an issue where you could still get interrupted while casting in Metamorphosis (Dark Apotheosis).
Fixed an issue where Metamorphosis (Dark Apotheosis), Demon Spikes and Shadow Cleave (Demonic Rage) were not showing up in Warlock spell book.
Clarified the tooltip of Apotheotic Power from Dark Apotheosis that it can only be consumed with spell with cast time.
Fixed an issue causing Shadow Cleave (Demonic Rage) to not properly scale with equipped weapon's attack speed. It will now properly use the weapons listed attack speed, but the spell power scaling has been increased to compensate.
Fixed a bug where Shadow Cleave (Demonic Rage) could not trigger the Pyroclasmic Rage buff giving 20% damage to next direct damage spell cast.
Fixed a bug where you would get the cooldown reduction on Shadow Cleave (Demonic Rage) even when you didnt have Demonic Rage buff active.
General
[Pending Restart] Crowd Control Abilities can no longer be dodged or parried passively. This includes spells like disarm, all stuns etc. Active defensives such as Evasion will still dodge phyiscal stuns enless used from behind.
[Thrall] Evicerate Damage reduced by 10% in pvp
[Thrall] Razzashi Talon Damage reduced by 25% in pvp (Done to mirror current mutilate pvp mod)
[Thrall] Disembowel Damage has been reduced by 10% in pvp Combat
[Tinker] Flame Jet Augment will now apply the dot to all enemies who receive the initial damage from Flame Jets
[Tinker] Core Augment: Arclight will now properly trigger Overclocked on critical strikes
[Tinker] Core Augment: Stormstone now properly has a chance to proc a Nature Damage effect on School Damage
[Guardian] Issue where Arcing Strike was not generating threat has been fixed
[Monk] Edge of Ruin has received new VFX
[Starcaller] Generating Tidal Focus now has small VFX
[Cultist] Entropic Fog VFX is now accurate to the radius of the effect
[Monk] Combo Chain buff has been removed as it was an unused mechanic
Talentos & Habilidades
[Pending Restart] Siegebreaker now knocks the main target back as it previously did, but only if the target is a player.
Encantamientos Místicos
[Pending Restart] Consumed by Shadows now makes your Master of Subtlety increase Shadow damage done instead of all magic damage.
General
[Requires Launcher Update] Fixed an issue with the textures for Ruthless Gladiator's Dragonhide set.
[Pending Restart] You now take 10% less damage while in 3v3 arena.
[Thrall] The new arena season transmog gear is now available to buy via the Arena Cosmetic Rewards vendor.
Fixed an issue where the weapon DPS contribution of spell damage was calculated in correctly in character screen tooltips. (The actual damage hasn't changed.)
Talentos & Habilidades
[Pending restart] Fixed an issue where both versions of the Mental Quickness capstone effect could occur simultaneously.
[Pending restart] Spell damage is now properly increased by 5% from the Devastating Spells effect (Intellect allocation one-handed weapon bonus).
Fixed a tooltip issue with Careful Aim stating it gives 2/2/3% hit, instead of the intended 1/2/3% hit.
Cambios de Objetos
[QoL] Reduced the time required for destroying various Hakkari Bijou items from 4 to 1,5 seconds.
Mazmorras & Bandas
[Pending Restart] [Zul'Aman] [Zul'Jin] [Experimental] Increased the hit box of Giant Amani Eagles with the target of melee player having a more reliable range buffer for their attacks.
[Pending Restart] [Zul'Aman] [Zul'Jin] If the target of Impale dies while being attached to Zul'Jins hand, the corpse of the player is now placed in the center of the platform.
[Pending Restart] [Zul'Aman] [Zul'Jin] Corrected an issue where Zul'Jin would evade after landing during Dragonhawk Phase.
[Pending Restart] [Zul'Aman] [Zul'Jin] Corrected an issue where Zul'Jins would fail to cast varrious spells and execute various actions while Bladestorming or flying during Eagle and Dragonhawk Phase.
[Pending Restart] [Zul'Aman] [Zul'Jin] Corrected an issue where Zul'Jins Firebombs summoned during his Armageddon would fly into the Twisting Nether instead on to the platform.
[Pending Restart] [Zul'Aman] [Zul'Jin] Corrected an issue where Zul'Jin would never detach his Impale target from his arm.
[Pending Restart] [Zul'Aman] [Zul'Jin] Corrected an issue where Zul'Jin would skip a transform, ultimately leading to the fight becomming stuck.
[Pending Restart] [Zul'Aman] [Zul'Jin] Corrected an issue where Feather Storms would never despawn.
[Pending Restart] [Zul'Aman] [Zul'Jin] Corrected an issue where Spirit Bears would never despawn.
[Pending Restart] [Zul'Aman] [Zul'Jin] Corrected an issue where Feather Storms would move into wrong directions.
[Pending Restart] [Zul'Aman] [Zul'Jin] Corrected an issue where Spirit Bears would move into wrong directions.
Encantamientos Místicos
[Pending Restart] Fixed an issue where The Devourer would not be consumed after casting Mind Flay. Additionally it will now interact properly with Unbounded Mind Flay.
[Pending Restart] Devour Mind has been reduced to 4 stacks instead of 6, It's now 7% damage per stack instead of 5%.
General
Corrected the Strength amount on the Newly Reworked Drakeadon Stompers - Intended Strength amounts: Normal - 22, Heroic - 24, Mythic - 26, Ascended 28
[Thrall] [Pending Restart] Resilient Constitution has been increased by 10% (This mean players will take 10% less damage against other players)
Resilient Constitution has been increased by 10% (This mean players will take 10% less damage against other players)
[Thrall] Conflag Damage has been reduced by 10% in Arena.
[Thrall] Ambush Damage has been reduced by 10% in Arena.
[Thrall] Black Widow Strike Damage has been reduced by 20% in Arena.
[Thrall] Fire watch Damage has been reduced by 50% in Arena.
[Thrall] Shadow Arrow damage reduced by 15% in Battlegrounds.
[Thrall] Shadow Arrow damage reduced by 30% in arena.
[Pending restart] Fixed an issue where many effects that increase spell power were giving twice as much bonus healing as intended.
Talentos & Habilidades
[Pending restart] Fatal Wounds (Agility allocation two-handed bonus) now grants 20% increased critical strike damage to all melee and ranged abilities, instead of being limited to physical damage. This means it now benefits magic-damage abilities such as Hammer of the Righteous and Explosive Shot.
Chimera Shot and Chimera Shot - Serpent now deals 15% less damage versus players.
[Pending Restart] Burnout capstone now has a scaling of 3% SP and 1.95% AP.
[Pending Restart] Fixed an issue where the Mace Specialization talent had gotten the wrong values for armor pen and attack speed. It is now correctly back to 2% Armor Penetration and 3% Melee Attack Speed per rank.
[Pending restart] FIxed an issue where Totem of Wrath and Flametongue Totem did not grant bonus healing power.
Cambios de Objetos
[Talisman of Binding Shard] The resistances will no longer proc from beneficial effects cast by allies.
Encantamientos Místicos
Renamed the Blooming Shot heal effect to Blooming Shot (Heal) to make recount and details logging addons happier.
Fixed an issue where Blooming Shot could trigger block procs from allies.
[Grove Warden] Blooming Shot can now trigger Earthliving Weapon. (Pending Restart)
Fixed an issue where disenchanting Atal'ai Totem was now awarding the Worldforged Scroll on Area 52.
[Pending Restart] [Fire Watch] - Exploding storm now increases the damage of your Explosive trap by 18% per stack, down from 25%.
[Pending Restart] [Fire Watch] - Exploding storm now increases the damage of your Immolation trap by 30% per stack, up from 25%.
General
Added additional clarity to Glacial Light's tooltip to indicate the Icy Veins cooldown reduction requires the final rank of Shatter and Fingers of Frost talents.
[Area52] Fixed an issue where an NPC was missing required to acquire Symbiotic Serendipity.
Fixed an issue where the rare spawn capable of dropping Absolute Zero did not have a 100% chance to drop. This rare will always drop the enchant now. Doubled the chance for this enchant to drop from the non-rare mobs.
[Tinker] Scraptron's buff tooltip & icon updated
[Tinker] Scraptron's buff duration now accurately represents the time that Scraptron has left alive
[Tinker] Scraptron's buff, Scrap Power, is now simply named Scraptron
[Tinker] Added a new lone wolf style talent for mechanics that supports mechsuits
[Tinker] Removed the application SFX for Shield Beacon's shield
[Tinker] Rearranged Mechanics tree
[Tinker] Replaced Tag Team
[Tinker] Rocket Boots now incurs a short cooldown between its multi-uses (200ms) just to avoid totally wasting charges
[Tinker] Reworded Rocket Boots
[Tinker] Mechanics is now listed as a Ranged Damage spec in the character advancement UI
[Tinker] Build: Clockwork Assistant now has 8 sec cast time down from 10 sec
[Tinker] Reworded Activate Mechsuit tooltips
[Tinker] New VFX for Piston Punch
[Tinker] New VFX for Steam Charge
Talentos & Habilidades
[Pending Restart] Fixed an issue on Improved Glaive Toss Capstone where it would cause Glaive Toss to chain onto a target that has already been hit. In addition, fixed an issue where the slow from Improved Glaive Toss would not apply correctly to targets further than 15 yards away.
Encantamientos Místicos
[Pending Restart] [Dark Ranger] Fixed an issue where the level scaling of Shadow artillery was far too high, causing it to deal vastly more damage than intended at lower levels.
Fixed an issue where Devour Mind, when used with Improved Mind Flay talent, did not apply a stack of The Devourer on the instant tick of damage.
Fixed a bug where Devour Mind did not have a GCD.
[Pending Restart] Updated the tooltip of the In for the Kill Mystic Enchantment to clarify that it does not refresh the duration of Hell Scream, it does however increase its base duration.
Misiones
Fixed an issue that prevented gameobjects required to obtain Lei Shen's Legacy from being looted. (may require restart)