
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Demon Hunter] Wing Flap now generates a large amount of Threat
[Demon Hunter] Fel Titan stacks now reduce Dodge Chance by 20% down from 25%
[Demon Hunter] Fel Titan stacks now stack 3 times down from 5 times
[Demon Hunter] Fel Titan stacks now reduce damage taken by 5% down from 10%
[Demon Hunter] Felglare now stacks up to 3 times
[Demon Hunter] Felglare now costs 1 Felfury charge
[Demon Hunter] Felglare no longer has a Cooldown
[Demon Hunter] Felglare now has a 12 sec duration and 2 sec tickrate, down from 24 sec duration and 3 sec tickrate
[Demon Hunter] Darkglare is now Felglare
[Demon Hunter] Felrend now costs 1 Felfury charge
[Demon Hunter] Felrend now has a 3 sec CD down from 5 sec
[Demon Hunter] The glaive rush charge system has been reappropriated as Felfury charges which will be used for some attacks and abilities (not glaive rush)
General
Further increased the chance to draft Swipe (Bear) and Maul if you know Bear Form.
[SoA] Sanguine Shield's cost is now based on your Base Health instead of max HP
[Pyromancer] Erupting now increases mana costs by 10% baseline down from 25%
[Barbarian] Counterstrike now costs 15 Energy instead of costing Mana
[Ranger] Craft: Leather Waterskin now restores a flat amount of HP and Mana based on rank and level instead of % based amounts
[Ranger] Craft: Leather Waterskin is now 10yd range up from 5yd
[Ranger] Craft: Leather Waterskin is now a 3 sec cast down from 5 sec
[Demon Hunter] The Demon Within passive is now merged into the Betrayer passive, just to save having 2 different passives for simple effects
[Necro] Trying a fix to make Ghoulify interrupt channels and stop the target from doing their current action (like auto shot etc) when applied
[Reaper] The Soul Infusion effect of Blood Siphon should now correctly lasts 6 sec instead of 12 sec
[Primalist] Pridelord passive talent disabled
[Primalist] Pridelord's effect is now included in Wildaxe
[Primalist] Pridelord now causes ALL physical damage dealt to reduce the remaining CD of Wildaxe
[Primalist] Primal Infusion now boosts Healing taken from the caster by 15% instead of all healing taken by 10% and should now work correctly
[Ranger] Throatcutter Shot can no longer miss
[Pyromancer] Ignite tooltip updated
[Chrono] Mass Decomposition will now always apply the increase to periodic damage taken if Decomposition is applied and vice versa
[Chrono] Passage of Time can no longer miss if Chronobeam hits
[Chronomancer] Decomposition now lasts 20 sec down from 30 sec, but ticks every 2 sec instead of every 3 sec
[Witch Doctor] Dreadful Visage is now Instant but lasts 5 sec down from 6 sec
[Witch Doctor] Mojo Beam now has a 20 sec CD and 6 sec duration but increases damage done by the target by 15% up from 5%
[Witch Doctor] Updated tooltip of Gift of the Loa to reflect the actual damage and radius of the Bwonsamdi effect
[Witch Doctor] Mark of Blood can now still apply its healing reduction effect to enemies immune to max hp damage
[Witch Doctor] Fixed Mojo Beam
[Witch Doctor] Trying a fix for Revitalize's healing increase effect
[Witch Doctor] Stasis Ward is now Instant
[Witch Doctor] Hex is now called Hextend
[Witch Doctor] Bwonsamdi's Deal now has some Intellect scaling
[Witch Doctor] Removed the Cooldown of Bwonsamdi's Deal and increased its SP scaling
[Witch Doctor] Raptors, Saurids and Dimetradons are now classed as Beasts
[Cultist] Eldritch Smites should now also trigger and be consumed when the BotE hit is absorbed
[Cultist] Faceless Servant is now Unclassified instead of Humanoid, the same categorization as Faceless NPCs
Fixed various weapon skill and profession related issues. If you have any more issues with weapon or armor skills please report them to Kalethuzad!
Talentos & Habilidades
Blade Flurry damage when hitting a mob and it dealing damage to a player will now be reduced by Resilient Constitution.
Misiones
Reduced the required amounts of Farahlon Giants needed to be slain from 12 to 6 for quest - Keeping Evil at Bay: Arklonis Ridge
General
Implemented some fixes to address targetting issues in battlegrounds. Please report if you run into this issue anymore!
[Pending Restart] [Alar] Resilient Constitution now reduces damage taken in PvP by 53%, changed from 50%.
[Alar] Resilient Constitution now reduces damage taken in PvP by 53%, changed from 50%.
Black Widow Strike now increases the effectiveness of your Hunter Abilities by 10% from 8%.
Significantly Increased the Base Damage of the Black Widow Poison (DoT) from the Black Widow Strike Mystic Enchantment.
[Pending Restart] - Fixed an issue where the damage from Devil's Claw on Lucifur was not having its AP & SP coefficients applied correctly.
[Cultist] Faceless Servant now considered Humanoid
[Stormbringer] Wind Servant now considered an Elemental
[Necro] Minions now all considered Undead
Talentos & Habilidades
[Pending Restart] Roar of Sacrifice now lasts for 8 sec, changed from 12. (Changelog correction)
[Pending Restart] [Alar] Hammer of the Righteoues now deals 5% reduced damage versus players, changed from 20%.
[Pending Restart] [Area 52] Hammer of the Righteoues now deals 5% reduced damage versus players, changed from 10%.
[Pending Restart] [Area 52] Crusader Strike no longer has a PvP mod. It previously dealt 10% reduced damage versus players. (This includes One with the Light.)
[Alar] Crusader Strike no longer has a PvP mod. It previously dealt 20% reduced damage versus players. (This includes One with the Light.)
[Pending Restart] Divine Storm now deals 10% reduced damage to players, changed from 20%. (This includes One with the Light.)
[Pending Restart] Eviscerate no longer has a PvP mod. It previously dealt 5% reduced damage versus players.
[Pending Restart] [Alar] Sinister Strike now deals 5% reduced damage versus players, changed from 15%.
[Pending Restart] [Area 52] Corrected an issue where Sinister Strike was dealing 15% reduced damage versus players, instead of the correct 5%.
[Pending Restart] Shockwave now deals 15% reduced damage in 2v2 and 3v3 arenas.
[Pending Restart] Bloodlust is now usable while shapeshifted.
[Pending Restart] Redirect now has a 15 sec cooldown, changed from 20.
[Pending Restart] Roar of Sacrifice now lasts for 12 sec, changed from 8 sec.
[Pending Restart] Juggernaut is now a 2 point talent, changed from a 3 point talent. It no longer reduces the cooldown of Charge. (Being able to reduce Charge to 13 sec cooldown was too powerful and frustrating to play against.)
[Pending Restart] Furious Attacks can now be learned at level 25, changed from level 45. (To better be able to combat strong healing in earlier levels.)
[Pending Restart] Unrelenting Assault now reduces magical damage and healing by 8/15%, changed from 10/20%.
[Pending Restart] You now heal for 5% less while your Primary Stat is Spirit in Battlegrounds and Arenas.
[Pending Restart] All single target spells with a cast time or channel time now deals 5% increased damage in 2v2 and 3v3 arena.
[Pending Restart] Aimed Shot now reduces healing taken by 30%, changed from 35%.
[Pending Restart] Mortal Strike now reduces healing taken by 30%, changed from 35%.
These recent updates will be active after the next server restart.
[Alar] Hammer of the Righteoues now deals 5% reduced damage versus players, changed from 20%.
[Area 52] Hammer of the Righteoues now deals 5% reduced damage versus players, changed from 10%.
[Area 52] Crusader Strike no longer has a PvP mod. It previously dealt 10% reduced damage versus players. (This includes One with the Light.)
[Alar] Crusader Strike no longer has a PvP mod. It previously dealt 20% reduced damage versus players. (This includes One with the Light.)
Divine Storm now deals 10% reduced damage to players, changed from 20%. (This includes One with the Light.)
Eviscerate no longer has a PvP mod. It previously dealt 5% reduced damage versus players.
[Alar] Sinister Strike now deals 5% reduced damage versus players, changed from 15%.
[Area 52] Corrected an issue where Sinister Strike was dealing 15% reduced damage versus players, instead of the correct 5%.
Shockwave now deals 15% reduced damage in 2v2 and 3v3 arenas.
Bloodlust is now usable while shapeshifted.
Redirect now has a 15 sec cooldown, changed from 20.
Roar of Sacrifice now lasts for 12 sec, changed from 8 sec.
Juggernaut is now a 2 point talent, changed from a 3 point talent. It no longer reduces the cooldown of Charge. (Being able to reduce Charge to 13 sec cooldown was too powerful and frustrating to play against.)
Furious Attacks can now be learned at level 25, changed from level 45. (To better be able to combat strong healing in earlier levels.)
Unrelenting Assault now reduces magical damage and healing by 8/15%, changed from 10/20%.
You now heal for 5% less while your Primary Stat is Spirit in Battlegrounds and Arenas.
All single target spells with a cast time or channel time now deals 5% increased damage in 2v2 and 3v3 arena.
Aimed Shot now reduces healing taken by 30%, changed from 35%.
asd/changelog create realm:Live label:Fix publish:False description: Mortal Strike now reduces healing taken by 30%, changed from 35%.
Temporarily reverted the changes putting Poisons on the melee table as they were causing performance issues. A fix for this is underway and will be pushed as soon as possible.
Encantamientos Místicos
[Pending Restart] Wrath casted via Wild Wrath of Predators Wrath now deals 10% reduced damage versus players. (These are taken down mainly due to the recent Wrath scaling buffs that was intended for hardcasters.)
[Pending Restart] Controlled Burn has had a slight rework and now reads: Your Chaos Bolt increases the duration of your Immolate by 6 seconds and causes your next Conflagrate to not consume Immolate. In addition, your Scorch on Conflagrated targets deal additional damage. (This change aims to make the playstyle more active and to increase the difficulty to not consume Immolate in PvP while having minimal impact in PvE.)
Controlled Burn has had a slight rework and now reads: Your Chaos Bolt increases the duration of your Immolate by 6 seconds and causes your next Conflagrate to not consume Immolate. In addition, your Scorch on Conflagrated targets deal additional damage. (This change aims to make the playstyle more active and to increase the difficulty to not consume Immolate in PvP while having minimal impact in PvE.)