
Mira todos nuestros cambios en un formato minimalista.
Ordenado en orden cronológico.
General
[Cultist] Increased base HP of Tentacles of C'thun
[Tinker] Supercharge's healing now scales with Stamina
[Witch Doctor] Veil of Darkness is now trinketable and is on the Banish DR clock (I mentioned in a post in suggestions that we will look at alternative ways to implement these powerful control debuffs that doesn't need to include being on an existing DR clock but for now I'm happy with this as a level of counterplay without compromising the design of the effects)
[Witch Doctor] If Juju Burst lands, the hex extension effect will always occur and can no longer miss independently of Juju Burst
[Demon Hunter] Legionbreaker Fel Fireballs should no longer consume the Felforged proc effect
[Demon Hunter] Fel Knowledge now also grants 20% int -> SP
[Demon Hunter] Sargeron Smite should now give 5% crit with spells and weapons to all your allies against the target, instead of 10% crit to you (and should now work correctly)
[Demon Hunter] Fixed a bug where Fel Chaos would generate 2 stack of Infernal Quickness
General
Increased Battleground Experience per kill on Alar by 20%.
[Pending Restart] - Thunder Clap and Shockwave will no longer be able to be blocked.
[Guardian] Stand Behind Me! is no longer a channel, but now reduces your damage done by 50% while active instead
[Guardian] Defensive Pose is now death persistent
[Guardian] Offensive Pose is now death persistent
[Guardian] Valiant Strike now regenerates 50% of your missing Energy
[Guardian] Valiant Strike now costs no Energy and has a 15 sec CD
[Guardian] Inspiration Strike is now an 8 sec CD that costs 50 Energy again
[Reaper] Soul Splinters now heals for 1% max HP instead of 2%
[Cultist] Eldritch Mending now reduces the Cast Time of your next Maddening Scripture by 10%, stacking 5 times
[Cultist] Significantly reduced base HP of Tentacle of C'thun, added some Int scaling to its HP
[Cultist] Ritual of Awakening now has an 8 sec cast time and a 40yd range
[Cultist] Summoning a tentacle with Eldritch Smite of N'zoth will no longer generate bonus Insanity
[Witch Hunter] Reduced AP scaling of Deadly Flourish
[Witch Hunter] Morbid Rend's effect now deals 100% weapon damage each strike, plus a flat amount of Physical Damage scaling with AP
[Witch Hunter] Added a small radial visual effect for Cleansing Aura
[Necro] Call of the Grave is no longer on GCD
[Necro] Spellblight can no longer miss
[Necro] Increased scaling of Shambler's disease cloud
[Necro] Reduced stat scaling of Shamblers
[Chronomancer] Timerend's Slow can no longer miss if the initial spell hits
[Chronomancer] Chaos Incarnate now boosts damage of Chaos Shard and Discordant Blast by 125% down from 200%
[Witch Doctor] Serpentbind is now Instant
[Witch Doctor] Veil of Darkness now lasts 6 sec down from 8 sec
[Witch Doctor] Dreadful Visage now correctly has a chance to break on damage
[Witch Doctor] Dreadful Visage now has a 1 sec Cast Time
[Witch Doctor] Hex of Night now has a 1 sec cast time down from 1.5 sec
[Witch Doctor] Hex of Night's max health damage will no longer scale with the caster's stats, just a flat 6% hp
[Witch Doctor] Hex of Night's effect now heals 6% damage down from 8%
[Witch Doctor] Batscreech Blast now has a 2.5 sec Cast Time up from 2 sec
[Witch Doctor] Reduced damage of Batscreech Blast
[Sun Cleric] Added an ICD to Inquisition's Daybreak generation
[Sun Cleric] Lightspark now only procs from direct damage
[Guardian] Updated tooltip of Feats of Glory to reflect that it can only proc from heals that actually restore Health
[Primalist] Reduced the Magic Resist given per level by Primal Weapon Earth from 3 to 1.5
[Primalist] Updated tooltip of Entrench to reflect that it is only usable on party/raid members
[Tinker] Bruiser Bot & Strider Bot will now be considered Humanoid for the time being
[Monk] Mend Ward now has 40yd range
[Monk] Fixed tooltip of Zealous Wrath
[Demon Hunter] Fel Knowledge now gives your Shadow and Fire crits a chance to make your next Fel Fireball instant
[Demon Hunter] Fel Chaos can now generate an Inernal Quickness stack against enemies even when the damage of the Sargeron Smite is absorbed
[Demon Hunter] Fixed the tooltip of Fel Chaos
^ We will eventally try out modifying Glaive Rush (and potentially similar effects, but at least Glaive Rush) based on movement speed buffs/debuffs
[Demon Hunter] Rushed Out once again reduces the dash distance of Glaive Rush
[Demon Hunter] Glaive Rush no longer uses a charge system but travels 12yd instead of 15yd
[Demon Hunter] Added additional AP/SP scaling to the damage reduction component of Demon Smite
[Demon Hunter] Wing Flap's CD is now correctly reduced in Demon Form
[Ranger] Power Shot's buff now lasts 15 sec up from 10 sec
[Ranger] Changing your 'Arrows' buff no longer breaks Stealth
[Ranger] Pushed updated tooltip of Precision Shot
[SoA] Nightbane Shred can no longer be Dodged, Blocked or Parried
[SoA] Aneurysm can no longer miss
[SoA] Bloodstalker should now work correctly
[SoA] Pushed new visual of Aneurysm
[Witch Doctor] Fixed Mark of Mojo
Escape from Durnholde - Riflemen will no longer scatter shot the tank. This mechanic would cause the tank to immediately lose control of their character and all aggressive mobs would turn and instantly kill the closest target.
Shattered Halls - Sharpshooters will no longer scatter shot the tank. This mechanic would cause the tank to immediately lose control of their character and all aggressive mobs would turn and instantly kill the closest target.
Encantamientos Místicos
[Pending restart] [Pending patch] The Divine Providence mystic enchant now also increases the healing of Penance, just like its talent counterpart.
Misiones
[Pending Restart] - "Conqeurors Wanted: " is a new callboard quest for delving and taking down mythic dungeon bosses, akin to the Heroic and Normal dungeon dailies.
General
[Pending Restart] - Fixed an issue where Deadly Poison would not apply your other poison (usually instant) upon reaching 5 stacks of Deadly Poison.
Fixed a short-long-lived bug that could cause blade flurry to sometimes fail to trigger.
[Pending Restart] - Mythic0 achievements are now available for TBC Dungeons.
[Demon Hunter] Legionbreaker's Cooldown is now correctly reduced while in Demon Form
[Demon Hunter] Should now get the Recently Parried buff from parrying while Vengeance is learned
[Necro] Crypt Plague's damage can no longer miss
[SoA] Fixed AP scaling of Goldrinn's Thirst
[SoA] Fixed a bug where Rending Bite's damage would not show in combat log
[Primalist] Fist of Ragnaros can now also proc on Ruptured Earth instead of only on Stoneslam
[Primalist] Primal Weapon: Fire now teaches you an ability called Mountain's Fire, a channeled spell that consumes a Magmafury stack every 0.5 sec to launch Magma Geodes at the target, dealing bonus Fire Damage.
[Primalist] Primal Weapon: Fire gives your nature damage effects a chance to grant a stack of Magmafury, increasing damage dealt and taken by 2%, up to 20 times
[Primalist] The old Primal Weapon: Lightning is now Primal Weapon: Fire, geared toward Geomancy caster and will be moved to Geomancy
[Primalist] Primal Weapon: Fire is now called Primal Weapon: Lightning but has the same effect reflavoured for lightning
[Starcaller] Mana Charges should now correctly give mana back when you use a full mana spender
[Starcaller] Consuming Scattered Stars should now correctly consume all stacks and deal damage for each
[Monk] Added correct tooltip description to Discipline
[Monk] Discipline (the proc from Runes of Discipline) can no longer miss if the initial attack hits
[Witch Doctor] Dinomancy: War Raptor is now correctly replaced with the new Dinomancy passive that teaches you all the DInomancy spells (including the new Dinomancy: War Raptor which works correctly)
[Pyromancer] Overheated now correctly only stacks to 3, and grants Fully Heated at 3 stacks
[Pyromancer] Erupting and Dormant will now correctly be exclusive with eachother
[Sun Cleric] Fixed a bug where Fanaticism's self damage could proc Sunsworn, granting a Daybreak stack
[Sun Cleric] Shining Ray is no longer usable while moving
[Sun Cleric] Shining Ray can now be made instant through Daybreak
[Reaper] Crimson Thirst should now correctly only proc from physical damage
[Reaper] Massochistic Rage's %hp healing will no longer scale with SP
[Reaper] Withering Touch now requires you to face your target
[Reaper] The Proc conditions of Massochistic Rage should be fixed
[Cultist] Fixed scaling of Entropic Union
[Cultist] Increased Intellect scaling of Twisted Mending
[Cultist] Faceless Servant's Dark Ascension now correctly makes your Horrorbolt and Eldritch Blast abilities cleave
[Necromancer] Abomination Hook is now correctly labeled as a Shadow spell
Talentos & Habilidades
Temporarily reverted the change made to Deadly Poison being moved to melee hit and critical strike chance as we resolve an issue with this change.
Encantamientos Místicos
[Pending restart] Fixed an issue where Fleeting Shadows could trigger more than intended. It will now only trigger when in Stealth.